Commit graph

59 commits

Author SHA1 Message Date
Finn Evers
b3747d9a21
keymap_ui: Add column for conflict indicator and edit button (#34423)
This PR adds a column to the keymap editor to highlight warnings as well
as add the possibility to click the edit icon there for editing the
corresponding entry in the list.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-07-15 12:52:21 -04:00
Ben Kunkle
95de2bfc74
keymap_ui: Limit length of keystroke input and hook up actions (#34464)
Closes #ISSUE

Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-15 16:03:16 +00:00
Danilo Leal
858e176a1c
Refine keymap UI design (#34437)
Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
2025-07-15 13:45:59 +00:00
Finn Evers
0af7d32b7d
keymap_ui: Dismiss context menu less frequently (#34387)
This PR fixes an issue where the context menu in the keymap UI would be
immediately dismissed after being opened when using a trackpad on MacOS.

Right clicking on MacOS almost always fires a scroll event with a delta
of 0 pixels right after (which is not the case when using a mouse). The
fired scroll event caused the context menu to be removed on the next
frame. This change ensures the menu is only removed when a vertical
scroll is actually happening.

Release Notes:

- N/A
2025-07-13 21:41:41 +00:00
Ben Kunkle
67c765a99a
keymap_ui: Dual-phase focus for keystroke input (#34312)
Closes #ISSUE

An idea I and @MrSubidubi came up with, to improve UX around the
keystroke input.

Currently, there's a hard tradeoff with what to focus first in the edit
keybind modal, if we focus the keystroke input, it makes keybind
modification very easy, however, if you don't want to edit a keybind,
you must use the mouse to escape the keystroke input before editing
something else - breaking keyboard navigation.

The idea in this PR is to have a dual-phased focus system for the
keystroke input. There is an outer focus that has some sort of visual
indicator to communicate it is focused (currently a border). While the
outer focus region is focused, keystrokes are not intercepted. Then
there is a keybind (currently hardcoded to `enter`) to enter the inner
focus where keystrokes are intercepted, and which must be exited using
the mouse. When the inner focus region is focused, there is a visual
indicator for the fact it is "recording" (currently a hacked together
red pulsing recording icon)


<details><summary>Video</summary>


https://github.com/user-attachments/assets/490538d0-f092-4df1-a53a-a47d7efe157b


</details>

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-11 17:06:06 -05:00
Ben Kunkle
206cce6783
keymap_ui: Support unbinding non-user defined keybindings (#34318)
Closes #ISSUE

Makes it so that `KeymapFile::update_keybinding` treats removals of
bindings that weren't user-defined as creating a new binding to
`zed::NoAction`.


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-11 21:23:14 +00:00
Ben Kunkle
0797f7b66e
keymap_ui: Show existing keystrokes as placeholders in edit modal (#34307)
Closes #ISSUE

Previously, the keystroke input would be empty, even when editing an
existing binding. This meant you had to re-enter the bindings even if
you just wanted to edit the context. Now, the existing keystrokes are
rendered as a placeholder, are re-shown if newly entered keystrokes are
cleared, and will be returned from the `KeystrokeInput::keystrokes()`
method if no new keystrokes were entered.

Additionally fixed a bug in `KeymapFile::update_keybinding` where
semantically identical contexts would be treated as unequal due to
formatting differences.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-11 18:07:04 +00:00
Ben Kunkle
496bf0ec43
keymap_ui: Ensure keymap UI opens in local workspace (#34291)
Closes #ISSUE

Use `workspace.with_local_workspace` to ensure the keymap UI is opened
in a local workspace, even in remote. This was tested by removing the
feature flag handling code, as with the feature flag logic the action
does not appear which is likely a bug.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-11 11:32:59 -04:00
Finn Evers
a58a75c0f6
keymap_ui: Hide tooltips when context menu is shown (#34286)
This PR ensures tooltips are dismissed/not shown once the context menu
is opened.

It also ensures the context menu is dismissed once the list is scrolled.

Release Notes:

- N/A
2025-07-11 15:17:34 +00:00
Ben Kunkle
d1a6c5d494
keymap_ui: Hover tooltip for context (#34290)
Closes #ISSUE

Ideally the tooltip would only appear if the context was overflowing
it's column, but for now, we just unconditionally show a tooltip so that
long contexts can be seen.

This PR also includes a change to the tooltip element, allowing for
tooltips with non-text contents which is used here for syntax
highlighting

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Anthony <anthony@zed.dev>
2025-07-11 10:54:08 -04:00
Ben Kunkle
3b9bb521f4
keymap_ui: Only show conflicts between user bindings (#34284)
Closes #ISSUE

This makes it so conflicts are only shown between user bindings. User
bindings that override bindings in the Vim, Base, and Default keymaps
are not identified as conflicts

Release Notes:

- N/A *or* Added/Fixed/Improved ...

Co-authored-by: Anthony <anthony@zed.dev>
2025-07-11 13:51:21 +00:00
Anthony Eid
7eb739d489
Add initial support for search by keystroke to keybinding editor (#34274)
This PR adds preliminary support for searching keybindings by keystrokes
in the keybinding editor.

Release Notes:

- N/A
2025-07-11 09:29:29 -04:00
Ben Kunkle
7915b9f93f
keymap_ui: Add ability to delete user created bindings (#34248)
Closes #ISSUE

Adds an action and special handling in `KeymapFile::update_keybinding`
for removals. If the binding being removed is the last in a keymap
section, the keymap section will be removed entirely instead of left
empty.

Still to do is the ability to unbind/remove non-user created bindings
such as those in the default keymap by binding them to `NoAction`,
however, this will be done in a follow up PR.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-10 23:23:26 +00:00
Finn Evers
41085f8f55
settings_ui: Inform about keybind conflicts in modal (#34205)
This PR updates the keybinding editor modal so that conflicts are
already shown in the modal itself. Notably, this does not add validation
on every keystroke, the update still has to be confirmed. However, if
only a warning is present, on the second confirm the keybind will
actually be updated.

The change also includes a slight update to the displayment of errors,
since we now differentiate between errors and warnings.

| Error | Warning | 
| --- | --- |
| <img width="543" height="332" alt="warning_keybind"
src="https://github.com/user-attachments/assets/867319be-eeb9-40d7-bf32-fbd44aacf0b5"
/> | <img width="543" height="310" alt="error_keybind"
src="https://github.com/user-attachments/assets/858a6c7c-8c9a-4a90-95af-a5103125676f"
/> |


Release Notes:

- N/A
2025-07-10 15:51:36 -05:00
Finn Evers
1583dd2d6f
settings_ui: Ensure context menu is properly populated (#34213)
This change fixes a small issue where the right-click context menu would
not be populdated on the first right click in the keymap editor and the
selection of the corresponding entry would be slightly delayed.

Release Notes:

- N/A
2025-07-10 15:15:29 +00:00
Finn Evers
d7fd9245cd
settings_ui: Open keybinding editing modal on mouse double click (#34193)
Whilst working on the keymap editor, I regularly find myself
double-clicking an entry just to find that nothing happens besides
selecting the given entry. This feels really unintuitive to me. I
checked back with VSCode and they also open the modal when
double-clicking an entry in the list.

Thus, this PR enables double-clicking an entry in the list to open the
editing modal.

Release Notes:

- N/A
2025-07-10 17:01:36 +02:00
Ben Kunkle
9b63ba6205
gpui: Add cx.intercept_keystrokes API to intercept keystrokes before action dispatch (#34084)
Closes #ISSUE

`cx.intercept_keystrokes` functions as a sibling API to
`cx.observe_keystrokes`. Under the hood the two API's are basically
identical, however, `cx.observe_keystrokes` runs _after_ all event
dispatch handling (including action dispatch) while
`cx.intercept_keystrokes` runs _before_. This allows for
`cx.stop_propagation()` calls within the `cx.intercept_keystrokes`
callback to prevent action dispatch.

The motivating example usage behind this API is also included in this
PR. It is used as part of a keystroke input component that needs to
intercept keystrokes before action dispatch to display them.

cc: @mikayla-maki 

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-09 22:44:32 +00:00
Danilo Leal
9ab5e78b79
Add some UI adjustments to the keymap editor (#34152)
Mostly simple things like spacing and colors.

Release Notes:

- N/A
2025-07-09 17:11:24 -03:00
Anthony Eid
93bfae71dc
Show conflicts in the keymap editor (#34137)
This PR shows conflicts in a user's keymap editor by adding an error
background to a conflicting row and allows users to filter the keymap
editor by conflicts.

A key binding is determined to have a conflict if any other binding has
the same context and key strokes. In the future, this could be further
improved upon by normalizing bindings’ context so it's not just a string
comparison.


Release Notes:

- N/A

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-07-09 16:56:33 +00:00
Ben Kunkle
171be7e009
keymap_ui: Render <no arguments> for bindings that take arguments where none are provided (#34140)
Closes #ISSUE

Adds a visual indicator to the `Arguments` column of the keymap table to
help distinguish between actions that don't take arguments, and actions
that take arguments but none were provided.

Currently, the `<no arguments>` indicator is rendered only in the latter
case, when no arguments are provided to an action that could take
arguments, as the inverse results in almost every row containing the
indicator which is quite noisy.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-09 16:48:35 +00:00
Ben Kunkle
6d26f107dd
keymap_ui: Creating keybinds (#34138)
Adds support for creating new keybinds in the keymap UI. "Create" means
two different things for existing bindings, and unbound actions.
- For existing bindings, it is essentially a duplicate + edit
- For unbound actions, it is the creation of a binding

Release Notes:

- N/A
2025-07-09 16:24:33 +00:00
Ben Kunkle
6b7c30d7ad
keymap_ui: Editor for action input in modal (#34080)
Closes #ISSUE

Adds a very simple editor for editing action input to the edit keybind
modal. No auto-complete yet.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-08 14:39:55 -05:00
Ben Kunkle
877ef5e1b1
keymap_ui: Add auto-complete for context in keybind editor (#34031)
Closes #ISSUE

Implements a very basic completion provider that is attached to the
context editor in the keybind editing modal.

The context identifiers used for completions are scraped from the
default, vim, and base keymaps on demand.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-07 21:54:51 +00:00
Ben Kunkle
de9053c7ca
keymap_ui: Add ability to edit context (#34019)
Closes #ISSUE

Adds a context input to the keybind edit modal. Also fixes some bugs in
the keymap update function to handle context changes gracefully. The
current keybind update strategy implemented in this PR is
* when the context doesn't change, just update the binding in place
* when the context changes, but the binding is the only binding in the
keymap section, update the binding _and_ context in place
* when the context changes, and the binding is _not_ the only binding in
the keymap section, remove the existing binding and create a new section
with the update context and binding so as to avoid impacting other
bindings

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-07 16:44:19 +00:00
Ben Kunkle
fcdd99e244
keymap_ui: Syntax highlight context (#33864)
Closes #ISSUE

Uses Rust for syntax highlighting of context in the keymap editor.
Future pass will improve color choice to make colors less abrasive

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-03 13:26:35 -04:00
Ben Kunkle
4e6b7ee3ea
keymap_ui: Hover tooltip for action documentation (#33862)
Closes #ISSUE

Show the documentation for an action when hovered. As a bonus, also show
the humanized command palette name!

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-03 16:35:20 +00:00
Danilo Leal
2bf2c5c580
Add more refinements to the keymap edit UI (#33847)
Quick follow-up to https://github.com/zed-industries/zed/pull/33816,
tidying it up some things a bit more.

Release Notes:

- N/A
2025-07-03 12:39:03 +00:00
Ben Kunkle
6cd4dbdea1
gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Danilo Leal
77c4530e12
Add refinements to the keymap UI (#33816)
This includes mostly polishing up the keystroke editing modal, and some
other bits like making the keystroke rendering function more composable.

Release Notes:

- Added refinements to the keymap UI design.

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Ben Kunkle <Ben.kunkle@gmail.com>
2025-07-02 19:48:49 -03:00
Ben Kunkle
6d09f3fa40
keymap_ui: Add default sort to keymap table (#33781)
Closes #ISSUE

Adds a default sort when no filter query is provided in the keymap
editor.

The default sorting algorithm sorts by the source of the binding
(roughly in order of precedence)
 
- User
- Vim
- Base
- Default
- None (unbound actions) 

within each source it sorts by action name alphabetically.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 15:00:18 +00:00
Ben Kunkle
79f3cb1225
keymap_ui: Add context menu for table rows (#33747)
Closes #ISSUE

Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.

Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 03:06:45 +00:00
Ben Kunkle
0eee768e7b
keymap_ui: Separate action input into separate column and highlight as JSON (#33726)
Closes #ISSUE

Separates the action input in the Keymap UI into it's own column, and
wraps the input in an `impl RenderOnce` element that highlights it as
JSON.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-01 17:58:38 +00:00
Michael Sloan
f022a13091
Add #[serde(deny_unknown_fields)] to action structs that didn't have it (#33679)
Release Notes:

- N/A
2025-07-01 00:20:02 +00:00
Mikayla Maki
7609ca7a8d
Sketch in a table for the keybindings UI (#32436)
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-30 19:25:11 -04:00
Michael Sloan
5fafab6e52
Migrate to schemars version 1.0 (#33635)
The major change in schemars 1.0 is that now schemas are represented as
plain json values instead of specialized datatypes. This allows for more
concise construction and manipulation.

This change also improves how settings schemas are generated. Each top
level settings type was being generated as a full root schema including
the definitions it references, and then these were merged. This meant
generating all shared definitions multiple times, and might have bugs in
cases where there are two types with the same names.

Now instead the schemar generator's `definitions` are built up as they
normally are and the `Settings` trait no longer has a special
`json_schema` method. To handle types that have schema that vary at
runtime (`FontFamilyName`, `ThemeName`, etc), values of
`ParameterizedJsonSchema` are collected by `inventory`, and the schema
definitions for these types are replaced.

To help check that this doesn't break anything, I tried to minimize the
overall [schema
diff](https://gist.github.com/mgsloan/1de549def20399d6f37943a3c1583ee7)
with some patches to make the order more consistent + schemas also
sorted with `jq -S .`. A skim of the diff shows that the diffs come
from:

* `enum: ["value"]` turning into `const: "value"`
* Differences in handling of newlines for "description"
* Schemas for generic types no longer including the parameter name, now
all disambiguation is with numeric suffixes
* Enums now using `oneOf` instead of `anyOf`.

Release Notes:

- N/A
2025-06-30 21:07:28 +00:00
Michael Sloan
24c94d474e
gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Michael Sloan
a5ceef35fa
Improve logic for finding VSCode / Cursor settings files (#32721)
* Fixes a bug where for Cursor, `config_dir()` (Zed's config dir) was
being used instead of `dirs::config_dir` (`~/.config` /
`$XDG_CONFIG_HOME`).

* Adds support for windows, before it was using the user profile folder
+ `/.config` which is incorrect.

* Now looks using a variety of product names - `["Code", "Code - OSS",
"Code Dev", "Code - OSS Dev", "code-oss-dev", "VSCodium"]`.

* Now shows settings path that was read before confirming import.

Including this path in the confirmation modal is a bit ugly (making it
link-styled and clickable would be nice), but I think it's better to
include it now that it is selecting the first match of a list of
candidate paths:


![image](https://github.com/user-attachments/assets/ceada4c2-96a6-4a84-a188-a1d93521ab26)

Release Notes:

- Added more settings file locations to check for VS Code / Cursor
settings import.
2025-06-14 21:39:54 -06:00
Kirill Bulatov
ff6ac60bad
Allow running certain Zed actions when headless (#32095)
Rework of https://github.com/zed-industries/zed/pull/30783

Before:

<img width="483" alt="before_1"
src="https://github.com/user-attachments/assets/c08531ce-0c1c-4a91-8375-4542220fc1b1"
/>

<img width="250" alt="before_2"
src="https://github.com/user-attachments/assets/e6f5404e-4e00-4125-bf2b-59a5bc6c41c1"
/>

<img width="369" alt="before_3"
src="https://github.com/user-attachments/assets/6a17c63d-80f6-4d91-a63b-69a9d8fe533a"
/>

After:

<img width="443" alt="after_1"
src="https://github.com/user-attachments/assets/4f7203c2-0065-41da-b7df-02aeba89ab7b"
/>

<img width="246" alt="after_2"
src="https://github.com/user-attachments/assets/585e2e25-bf06-4cdc-bfa5-930e0405c8d0"
/>

<img width="371" alt="after_3"
src="https://github.com/user-attachments/assets/54585f1a-6a9b-45a3-9d77-b0bb1ace580b"
/>


Release Notes:

- Allowed running certain Zed actions when headless
2025-06-04 17:29:08 +00:00
Ben Kunkle
b9a5d437db
Cursor settings import (#31424)
Closes #ISSUE

Release Notes:

- Added support for importing settings from cursor. Cursor settings can
be imported using the `zed: import cursor settings` command from the
command palette
2025-05-27 14:14:25 -04:00
Julia Ryan
4dff47ae20
Add searchable global tab switcher (#28047)
resolves #24655
resolves #23945

I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.

There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.

Release Notes:

- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-28 09:21:27 +00:00
Julia Ryan
f11c749353
VSCode Settings import (#29018)
Things this doesn't currently handle:

- [x] ~testing~
- ~we really need an snapshot test that takes a vscode settings file
with all options that we support, and verifies the zed settings file you
get from importing it, both from an empty starting file or one with lots
of conflicts. that way we can open said vscode settings file in vscode
to ensure that those options all still exist in the future.~
- Discussed this, we don't think this will meaningfully protect us from
future failures, and we will just do this as a manual validation step
before merging this PR. Any imports that have meaningfully complex
translation steps should still be tested.
- [x] confirmation (right now it just clobbers your settings file
silently)
- it'd be really cool if we could show a diff multibuffer of your
current settings with the result of the vscode import and let you pick
"hunks" to keep, but that's probably too much effort for this feature,
especially given that we expect most of the people using it to have an
empty/barebones zed config when they run the import.
- [x] ~UI in the "welcome" page~
- we're planning on redoing our welcome/walkthrough experience anyways,
but in the meantime it'd be nice to conditionally show a button there if
we see a user level vscode config
- we'll add it to the UI when we land the new walkthrough experience,
for now it'll be accessible through the action
- [ ] project-specific settings
- handling translation of `.vscode/settings.json` or `.code-workspace`
settings to `.zed/settings.json` will come in a future PR, along with UI
to prompt the user for those actions when opening a project with local
vscode settings for the first time
- [ ] extension settings
- we probably want to do a best-effort pass of popular extensions like
vim and git lens
- it's also possible to look for installed/enabled extensions with `code
--list-extensions`, but we'd have to maintain some sort of mapping of
those to our settings and/or extensions
- [ ] LSP settings
- these are tricky without access to the json schemas for various
language server extensions. we could probably manage to do translations
for a couple popular languages and avoid solving it in the general case.
- [ ] platform specific settings (`[macos].blah`)
  - this is blocked on #16392 which I'm hoping to address soon
- [ ] language specific settings (`[rust].foo`)
  - totally doable, just haven't gotten to it yet
 
~We may want to put this behind some kind of flag and/or not land it
until some of the above issues are addressed, given that we expect
people to only run this importer once there's an incentive to get it
right the first time. Maybe we land it alongside a keymap importer so
you don't have to go through separate imports for those?~

We are gonna land this as-is, all these unchecked items at the bottom
will be addressed in followup PRs, so maybe don't run the importer for
now if you have a large and complex VsCode settings file you'd like to
import.

Release Notes:

- Added a VSCode settings importer, available via a
`zed::ImportVsCodeSettings` action

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-23 20:54:09 +00:00
Julia Ryan
01ec6e0f77
Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
João Marcos
5e1dd91ee5
Fix UI font size changes not applying (#25307)
Related to #24857.

Release Notes:

- N/A
2025-02-21 06:24:02 -03:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Piotr Osiewicz
c9534e8025
chore: Use workspace fields for edition and publish (#23291)
This prepares us for an upcoming bump to Rust 2024 edition.

Release Notes:

- N/A
2025-01-17 17:39:22 +01:00
Nate Butler
19d6e067af
Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Marshall Bowers
273173ec8a
Revert "theme: Turn ThemeRegistry into a trait (#20076)" (#20094)
This PR reverts #20076 to turn the `ThemeRegistry` back into a regular
struct again.

It doesn't actually help us by having it behind a trait.

Release Notes:

- N/A
2024-11-01 15:34:20 -04:00
Marshall Bowers
a960344301
theme: Remove unused staff parameter for listing themes (#20077)
This PR removes the `staff` parameter for listing themes, as it was not
used.

Release Notes:

- N/A
2024-11-01 10:54:21 -04:00
Marshall Bowers
af9e7f1f96
theme: Turn ThemeRegistry into a trait (#20076)
This PR converts the `ThemeRegistry` type into a trait instead of a
concrete implementation.

This allows for the extension store to depend on an abstraction rather
than the concrete theme registry implementation.

We currently have two `ThemeRegistry` implementations:

- `RealThemeRegistry` — this was previously the `ThemeRegistry` and
contains the real implementation of the registry.
- `VoidThemeRegistry` — a null object that doesn't have any behavior.

Release Notes:

- N/A
2024-11-01 10:19:09 -04:00