Commit graph

19129 commits

Author SHA1 Message Date
Marshall Bowers
19383036d5
anthropic: Fix license (#23867)
This PR fixes the license for the `anthropic` crate.

It was mistakenly licensed as AGPL, despite being used outside of
collab. It should be licensed as GPL.

Release Notes:

- N/A
2025-01-29 23:03:20 +00:00
William Blazer
ff72c6358e
Fix project_panel::NewSearchInDirectory to work on files (#23696)
Closes #23383

This PR changes `project_panel::NewSearchInDirectory` to open project
search filtered by the parent directory when triggered on a file, rather
than doing nothing.

Release Notes:

- Improved `project_panel::NewSearchInDirectory` to search the parent
directory when triggered on a file
2025-01-29 22:50:12 +00:00
Michael Sloan
508c08bb86
Layout edit predictions popover within viewport instead of text bounds (#23865)
This makes the popover more likely to appear to the right of the longest
line.

Release Notes:

- N/A
2025-01-29 22:46:29 +00:00
Mikayla Maki
e970690cfa
Add a shader compilation step to GPUI's build process (#23862)
This PR prevents situations like
https://github.com/zed-industries/zed/pull/23850, which caused our linux
nightly build to fail to open at all.

This PR also sorts the GPUI build and dev dependencies out from the sea
of platform specific dependencies.

Release Notes:

- N/A
2025-01-29 22:09:27 +00:00
Michael Sloan
ade3e45a36
Add character limits to edit prediction prompt generation (#23814)
Limits the size of the buffer excerpt and the size of change history.

Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Joao <joao@zed.dev>
2025-01-29 21:56:29 +00:00
Michael Sloan
943d46c465
Make the edit predictions popover avoid overlapping the cursor (#23860)
Release Notes:

- N/A
2025-01-29 21:33:06 +00:00
Mikayla Maki
bd21334013
Add a crate for spawning tokio tasks in Zed (#23857)
Part of https://github.com/zed-industries/zed/pull/21092

As we're already depending on and using `tokio` to run `reqwest`, I've
added a crate to make running tokio futures more convenient. This should
unblock the Bedrock Cloud Model provider PR.

Note that since the `gpui_tokio` code is nearly trivial glue and I
expect that it will be useful for the nascent GPUI ecosystem, I've
elected to license it under Apache 2, like GPUI itself, instead of our
normal GPL license for Zed code.

Release Notes:

- N/A
2025-01-29 20:53:16 +00:00
Richard Feldman
ee0d2a8d94
Revise "Hide/Show Inline Completions" menu (#23808)
> **Note:** https://github.com/zed-industries/zed/pull/23813 should be
merged first!

@nathansobo and I paired on revising this menu, including adding the
"Predict Edits at Cursor" menu item (to make the keyboard shortcut more
discoverable; clicking it makes the inline edits show up, as shown in
the second screenshot) and switching from "Hide/Show" language to
checkboxes.

## Before
<img width="282" alt="Screenshot 2025-01-28 at 4 51 37 PM"
src="https://github.com/user-attachments/assets/309c82c1-8fb5-44db-950e-1a8789a63993"
/>

## After
<img width="1138" alt="Screenshot 2025-01-28 at 4 50 05 PM"
src="https://github.com/user-attachments/assets/302a126c-9389-42a4-bb7d-2896bce859e7"
/>

We also switched to use `SharedString` in more places, where it made
more sense.

@danilo-leal This isn't necessarily *exactly* what we want, but we were
pairing and decided to get it in a state where we can actually try it
out and tweak from here.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-29 17:45:28 -03:00
Jason Lee
b9e0aae49f
gpui: Enable MSAA to Path render for Anti-Aliasing (#22812)
Closes #20762

Release Notes:

- N/A

---

Enable MSAA for Anti-Aliasing to Path (`cx.paint_path`) for drawing a
better vector graphics.

```bash
cargo run -p gpui --example gradient --features macos-blade
cargo run -p gpui --example gradient

cargo run -p gpui --example painting --features macos-blade
cargo run -p gpui --example painting
```

**Before**

<img width="1089" alt="image"
src="https://github.com/user-attachments/assets/0ae7240f-4ba9-4ef5-896c-e436c1282770"
/>

**After**

<img width="944" alt="image"
src="https://github.com/user-attachments/assets/71a07ae8-be54-452c-aacc-b8cec1f810c0"
/>

## TODO

- [x] Support Metal and Blade.
- [x] Detect system support to set up sample count.
- [x] Fix extra lines between Path vertices wait #22808 to merge.

Ref https://github.com/kvark/blade/pull/213

Ask @kvark to review.

I am not sure if there is anything I missed. I modified it according to
the
[particle](https://github.com/kvark/blade/tree/main/examples/particle)
example of Blade project. But the difference is that after the first
MSAA render, I did not do it a second time, I tested it and found it was
not necessary.
2025-01-29 22:14:40 +02:00
Jason Lee
31fa414422
gpui: Add PathBuilder based on lyon to build Path (#22808)
Release Notes:

- N/A

---

Continue https://github.com/zed-industries/zed/pull/20499

We to draw more complex Path. Before this change, we only have
`line_to`, but it is not enough.

Add a new `PathBuilder` to use [lyon](https://github.com/nical/lyon) to
build more complex path.

And then with PR #22812 to enable anti-aliasing, all thing will be
perfect.
## Show case

```bash
cargo run -p gpui --example painting
```

Before:

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/0c15833a-ec95-404c-a469-24cf172cfd86"
/>

After:

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/42cfa35e-7e8f-4ef3-bb2d-b98defc62ad6"
/>
2025-01-29 22:14:33 +02:00
Jason Lee
706f7be5e7
gpui: Add line_clamp to truncate text after a specified number of lines (#23058)
Release Notes:

- N/A

Add this feature for some case we need keep 2 or 3 lines, but truncate.
For example the blog post summary.

- Added `line_clamp` method.
    Ref: https://tailwindcss.com/docs/line-clamp


## Break changes:

- Renamed `gpui::Truncate` to `gpui::TextOverflow` to match
[CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/text-overflow).
- Update `truncate` style method to match [Tailwind
CSS](https://tailwindcss.com/docs/text-overflow) behavior:

    ```css
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    ```
<img width="538" alt="image"
src="https://github.com/user-attachments/assets/c69c4213-eac9-4087-9daa-ce7afe18c758"
/>


## Show case

<img width="816" alt="image"
src="https://github.com/user-attachments/assets/e0660290-8042-4954-b93c-c729d609484a"
/>

![CleanShot 2025-01-13 at 17 22
05](https://github.com/user-attachments/assets/38644892-79fe-4254-af9e-88c1349561bd)

## Describe changes

The [second
commit](6b41c2772f)
for make sure text layout to match with the line clamp. Before this
change, they may wrap many lines in sometimes. And I also make
line_clamp default to 1 if we used `truncate` to ensure no wrap.

> TODO: There is still a tiny detail that is not easy to fix. This
problem only occurs in the case of certain long words. I will think
about how to improve it later. At present, this has some flaws but does
not affect the use.
2025-01-29 22:14:24 +02:00
Danilo Leal
f8dddf0a5c
assistant2: Tweak the settings UI (#23845)
This PR does some somewhat light UI adjustment to the Assistant 2
settings view. The Prompt Library section should feature the default
prompts in the future, so that's why it's been separated that way.

<img width="800" alt="Screenshot 2025-01-29 at 2 59 59 PM"
src="https://github.com/user-attachments/assets/7b033bde-51ab-44d5-9e53-3f72b8ff5f51"
/>

Release Notes:

- N/A
2025-01-29 16:20:09 -03:00
Nate Butler
a03b7624f1
Revert "gpui & ui: Use shader for dashed dividers" (#23850)
Reverts zed-industries/zed#23839

getting some reports of linux crashes – will investigate later today

Release Notes:

- N/A
2025-01-29 19:19:20 +00:00
Marshall Bowers
8603a908c1
zeta: Send staff edit predictions through Cloudflare Workers (#23847)
This PR makes it so staff edit predictions now go through Cloudflare
Workers instead of going to the LLM service.

This will allow us to dogfood the new LLM worker to make sure it is
working as expected.

Release Notes:

- N/A
2025-01-29 13:22:16 -05:00
Nate Butler
e5943975f9
gpui & ui: Use shader for dashed dividers (#23839)
TODO:
- [x] BackgroundOrientation
- [x] PatternDash
- [x] `pattern_horizontal_dash` & `pattern_vertical_dash`
- [x] Metal dash shader
- [x] Blade dash shader
- [x] Update ui::Divider to use new pattern

---

This PR introduces proper dashed dividers using the new `PatternDash`
background shader.

![CleanShot 2025-01-29 at 09 33
06@2x](https://github.com/user-attachments/assets/2db5af58-1aa9-4ad7-aa52-b9046fbf8584)

Before this we were using 128 elements to create a dashed divider, which
is both expensive, and would not scale beyond a certain size. This
allows us to simplify the divider element as well.

Changes:

- Adds `BackgroundOrientation` to `gpui::color::Background` to allow
specifying a direction for a pattern
- Adds the PatternDash pattern variant
- Updates `ui::Divider`'s dashed variants to be more efficient

Misc:
- Documents the `ui::Divider` component
- Treat `.metal` files as `C` in the Zed project until we get some metal
syntax highlighting.

Release Notes:

- N/A
2025-01-29 12:18:34 -05:00
Joseph T. Lyons
8442e2b9d8
Bump Zed to v0.173 (#23843)
Release Notes:

-N/A
2025-01-29 11:55:51 -05:00
Marshall Bowers
5ecff157aa
collab: Add internal POST /snowflake/events endpoint (#23842)
This PR adds a new internal `POST /snowflake/events` endpoint to collab.

This endpoint is protected with the admin token like our other internal
endpoints.

This endpoint accepts a `SnowflakeRow` in the body and writes it to the
AWS Kinesis stream.

Release Notes:

- N/A
2025-01-29 16:33:48 +00:00
Bennet Bo Fenner
fb9b4ee842
edit prediction: Remove zeta codename from action (#23835)
Release Notes:

- N/A
2025-01-29 13:00:10 +00:00
Bennet Bo Fenner
9bf5e55233
Revert "inline completion: Add syntax highlighting for edit prediction (#23361)" (#23829)
This reverts commit 3dee32c43d.

Release Notes:

- N/A
2025-01-29 11:32:18 +01:00
Kirill Bulatov
46f45464be
Fix terminal drag and drop (#23827)
Closes https://github.com/zed-industries/zed/discussions/23823

* Fixes terminal drag and drop not working after
https://github.com/zed-industries/zed/pull/23256
* Fixes project panel items drag and drop not working after selection
overhaul even earlier: now, all marked items are added to terminal on
drag and drop

Release Notes:

- Fixed terminal drag and drop, including project panel items
2025-01-29 09:44:51 +00:00
Bennet Bo Fenner
d2d9f492b9
edit prediction: Do not log error when prediction cannot be interpolated (#23826)
Previously we returned an error when the interpolation failed in
`process_completion_response`.
However, it is not an error when interpolation returns `None`. That just
means that the predicted edits can be discarded, because the user typed
something that is not a subset of what the model predicted OR if the
model responds with a no-op.
```
2025-01-29T09:44:30.221135+01:00 [ERROR] zeta prediction failed

Caused by:
    Interpolated edits are empty
```

Release Notes:

- N/A
2025-01-29 10:15:46 +01:00
Michael Sloan
dbdf140ca1
Show settings file errors on startup (#23817)
Required using a global `LazyLock<Mutex<AppNotifications>>` instead of a
context global because settings errors first occur before initialization
of the notifications global.

Release Notes:

- Errors in settings file are now reported in UI on startup.
2025-01-29 07:05:33 +00:00
Joseph T. Lyons
06936c69f6
Prompt users to use Discussions for feature requests (#23821)
I'm moving forward on this - we can revert if it ends up being a bad
move.

Release Notes:

- N/A
2025-01-29 06:48:07 +00:00
Michael Sloan
43f3491d50
Add comment explaining why AddSurrounds target is not deserializable (#23820)
See #23088

Release Notes:

- N/A
2025-01-29 06:18:56 +00:00
João Marcos
16004d4c6a
Fix deprecated alias for toggling hunks (#23818)
Release Notes:

- N/A
2025-01-28 23:02:03 -07:00
Osvaldo
9e31b1019e
vim: Add any brackets to support motions like ab and ib to work with any type of brackets (#23679)
# Add AnyBrackets text object for Vim mode

## Overview
This PR introduces a new text object `AnyBrackets` that allows
operations on the closest matching pair of brackets, regardless of the
bracket type. This enhances the editing experience by reducing the need
to identify specific bracket types before performing text operations.

By default, this feature is NOT mapped to any key in vim.json. However,
it can be enabled manually, and the recommended key for mapping is b:

If you want to add it to your zed keymap config you need to add the
following config:
```json
{
	"context": "vim_operator == a || vim_operator == i || vim_operator == cs",
	"bindings": {
		"b": "vim::AnyBrackets"
	}
}
```

## Features
- New text object that works with parentheses `()`, square brackets
`[]`, curly braces `{}`, they are also know as round brackets, square
brackets and curly brackets in english.
- Automatically finds the closest matching pair of any bracket type
- Works with all standard Vim operators (delete, change, yank)
- Supports both "inside" and "around" variants (`i` and `a`)

## Usage Examples
```vim
# Delete inside the closest brackets
di(  # Works on (), [] or {} depending on which is closest

# Change around the closest brackets
ca[  # Works on (), [] or {}  depending on which is closest

# Visual select inside the closest brackets
vi{  # Works on (), [] or {}  depending on which is closest
```

# References:
- Based on the popular plugin https://github.com/echasnovski/mini.ai

# Important Notes
This PR also fixes a bug with nested quotes on AnyQuotes, now it works
fine with any type of quotes or brackets.
Please take a look at the new tests to understand the expected behavior.

Release Notes:

- vim: Add `ab`/`ib` "AnyBrackets" text objects that are the smallest of
`a(`, `a[` or `a{` or `i(`, `i[` or `i{`
- vim: Fix aq/iq "AnyQuotes" text objects when they are nested
2025-01-28 20:23:17 -07:00
Max Brunsfeld
442ea508c4
Ensure hunk controls have unique element ids (#23815)
This fixes an edge case when two hunk controls button groups were
visible (due to having text cursor on one hunk, and mouse cursor on the
other). In that situation, the mouse states for the two button groups
would mirror.

Release Notes:

- N/A
2025-01-29 01:08:51 +00:00
Richard Feldman
33d1145c3f
Refactor to use SharedString in more places (#23813)
Splitting this off from
https://github.com/zed-industries/zed/pull/23808, per @maxdeviant's
suggestion!

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2025-01-28 19:04:21 -05:00
Conrad Irwin
92a1cb893f
Restore go to type definition et.al (#23810)
Accidentally dropped by the GPUI3 refactr

Release Notes:

- N/A
2025-01-28 16:02:03 -07:00
Marshall Bowers
3b6e1be169
collab: Fix error message when missing Kinesis region (#23811)
This PR fixes a typo in the error that occurs when trying to construct
an AWS Kinesis client and the `kinesis_region` value is missing.

Release Notes:

- N/A
2025-01-28 22:52:50 +00:00
Conrad Irwin
1973bf5268
Allow buffer search to search deleted hunks (#23632)
Closes #ISSUE

Release Notes:

- N/A
2025-01-28 21:48:16 +00:00
Piotr Osiewicz
22afec32cf
Revert "project: Fine-grained language server management" (#23804)
Reverts zed-industries/zed#23708
2025-01-28 21:38:06 +00:00
Piotr Osiewicz
c4e6c619ba
project: Fine-grained language server management (#23708)
This reverts commit d8c9fdd014.

Closes #ISSUE

Release Notes:

- N/A
2025-01-28 22:14:55 +01:00
Conrad Irwin
2b677736bf
Don't re-wrap unneccessarily on expanding hunks (#23796)
Co-Authored-By: Max <max@zed.dev>

Release Notes:

- N/A

Co-authored-by: Max <max@zed.dev>
2025-01-28 11:15:47 -08:00
Max Brunsfeld
7b901caf8f
Fix rendering of gutter diff hunks that extend to EOF, w/o newline (#23790)
Release Notes:

- N/A
2025-01-28 18:27:19 +00:00
Marshall Bowers
47dcbdfe51
gpui: Fix pattern example (#23786)
This PR fixes the `pattern` example, which was merged in
https://github.com/zed-industries/zed/pull/23576 without being updated
with the new GPUI changes.

Release Notes:

- N/A
2025-01-28 12:02:57 -05:00
Nate Butler
23672987ff
gpui: Add support for slash pattern fills (///) (#23576)
TODO:
- [x] Add BackgroundTag::PatternSlash
- [x] Support metal slash pattern fills
- [x] Support blade slash pattern fills
---

Adds support for a new background type in gpui, `pattern_slash`.

Usage:

```rust
div().size(px(56.0)).bg(pattern_slash(gpui::red()))
```
This will create a 56px square with a red slash pattern fill.

You can run the pattern example with `cargo run -p gpui --example
pattern`:

![CleanShot 2025-01-23 at 16 22
09@2x](https://github.com/user-attachments/assets/39d9f8c8-816c-4d3b-bc75-fcc122747e17)

---

After talking with @as-cii at length about how we want to support
patterns in gpui, we decided for now we'll simply add a new
BackgroundTag specific to this pattern.

It isn't the best long term plan however – we'll likely want to
introduce the concept of a `Fill` at some point so we can have
`Fill::Solid`, `Fill::Gradient(LinearGradient)`, etc in the future.

The pattern is designed to seamlessly tile vertically for elements of
the same height. For example, for use in editor line backgrounds:

![CleanShot 2025-01-23 at 16 27
41@2x](https://github.com/user-attachments/assets/d51b94bc-cfc2-4aff-89e3-289a04ea8841)

---


Release Notes:

(do we do gpui release notes?)
- Adds support for slash pattern fills in `gpui`.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-01-28 11:33:34 -05:00
Marshall Bowers
070890d361
anthropic: Don't bail out on unknown model ID (#23782)
This PR fixes an issue introduced in
https://github.com/zed-industries/zed/pull/20551/ that would prevent
models with unknown IDs from working in the LLM service.

We only need to look up a model from its ID for the beta headers, and if
we can't find that particular model we should fall back to the default
beta headers instead of bailing out completely,

Release Notes:

- N/A
2025-01-28 10:56:05 -05:00
João Marcos
2b160f4f3c
Omit gitignored files from context file picker (#23777)
In both `thread` and `prompt editor` the context file picker, gitignored
files are hidden (as expected) when searching files by path, but they
are still shown initially as you create the file picker.

Plus, selecting gitignored files in the `prompt editor` is bugged and
collapses everything.

This PR settles on not showing gitignored files to solve these
inconsistencies.

Release Notes:

- Fix gitignored files filter occasionally not working in context file
picker.
2025-01-28 11:40:42 -03:00
Kirill Bulatov
a5957bfaeb
Sanitize another pair of brackets when hovering over a path in the terminal (#23776)
Closes https://github.com/zed-industries/zed/issues/23774

Release Notes:

- Improved terminal hover word matching
2025-01-28 16:03:48 +02:00
Piotr Osiewicz
b74a273934
project search: Do not bail on search when a binary file is encountered (#23775)
Closes #ISSUE

Release Notes:

- N/A
2025-01-28 14:54:00 +01:00
Kirill Bulatov
7105f9c68c
Show entries in remote git panels (#23773)
Now both remote collab and ssh remote get entries shown and updated in
the git panel.
This seems to be quite a step towards remote git support, hence
submitting a PR.

Further steps: remove `get_local_repo` and allow getting the repo from
`Worktree`, not its local counterpart + have another, remote impl of the
`GitRepository` trait.

Release Notes:

- N/A
2025-01-28 15:25:59 +02:00
Bennet Bo Fenner
fc5461adf4
Revert "edit prediction: Fix crash in highlight_text (#23766)" (#23771)
This reverts commit dfed43ab24.

Closes #ISSUE

Release Notes:

- N/A
2025-01-28 13:56:57 +01:00
Bennet Bo Fenner
57a3d8c491
edit prediction: Hide rate completions modal behind feature flag (#23597)
This hides the ability to rate completions behind the
`predict-edits-rate-completions` feature flag

Release Notes:

- N/A
2025-01-28 12:27:09 +01:00
Bennet Bo Fenner
dfed43ab24
edit prediction: Fix crash in highlight_text (#23766)
This fixes the panics we we're seeing in `EditPreview::highlight_edits`.
The reason for this was that we were interpolating edits incorrectly.

Here's an example:

```rust
let a = 0; // existing code
let c = 2; // suggested by edit prediction
```
The edits would look like this: `[(Point(1, 0)..Point(1, 0), "let c =
2;"]`

Now i type:
```rust
let a = 0; // existing code
let b = 1; // added this line
let c = 2; // suggested by edit prediction
```

Before this change, the `interpolate` function would allow insertions
before the edit prediction edits, the anchors will move to the next
line.
The edits would look now like this: `[(Point(2, 0)..Point(2, 0), "let c
= 2;"]`

However, now we end up with a call to `EditPreview::highlight_edits`,
with the following parameters:
- current_snapshot: 
  ```rust
  let a = 0;
  let b = 1;
  ```
- edits: `[(Point(2, 0)..Point(2, 0), "let c = 2;"]`
- applied_edits_snapshot:
  ```rust
  let a = 0;
  let c = 2;
  ```

And here you can see the issue, applying the `edits` to the
`current_snapshot` should always end up re-creating the text that is
present in the `applied_edits_snapshot`. That is not the case here
though, meaning that the offsets in the new buffer are not correct,
which can either lead to a confusing popup or a crash if the suggestion
is at the end of the file.

Here's a real world example (edit prediction is ONLY suggesting to
delete a new line):

<img width="487" alt="Screenshot 2025-01-27 at 13 05 26"
src="https://github.com/user-attachments/assets/a0a8064e-8cfa-48b2-9f1c-efc2d0d9d7d4"
/>

We fixed this by only allowing interpolation if the user is editing
after all the edit predictions OR if the user edit is a subset of the
model suggestion.



Co-Authored-by: Antonio <antonio@zed.dev>

Release Notes:

- N/A

Co-authored-by: Antonio <antonio@zed.dev>
2025-01-28 12:08:04 +01:00
loczek
b99159c59b
snippets: Fix snippets not updating while containing comments (#23755)
Closes #23699

Release Notes:

- Fixed issue where snippets would not update when a snippets file
contained comments.
2025-01-28 10:37:48 +01:00
jfmontanaro
bb59e7f217
Refine syntax highlighting for Python docstrings (#20898)
Following up on #20763, this PR adds support for module- and class-level
docstrings, adds "additional docstrings" as described in [PEP
257](https://peps.python.org/pep-0257/), and fixes function-level
docstrings so that only the first string literal in a function gets
treated as a docstring.

One question that occurs to me is: Would it be good to capture attribute
and additional docstrings differently from regular docstrings? E.g.
`@string.doc.attribute`, `@string.doc.additional`? PEP 257 mentions that
unlike regular docstrings, these docstrings are ignored by the
interpreter (regular docstrings get added as the `__doc__` property of
the object they document), so I can see someone potentially wanting to
style them a little differently.

Release notes:

* Added Python syntax highlighting for class- and module-level
docstrings, additional docstrings, and improved recognition of
function-level docstrings.

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2025-01-28 10:23:43 +01:00
Kirill Bulatov
b643080117
Use proper names for actions' async context (#23763)
Post-PR merge fixes.

Release Notes:

- N/A
2025-01-28 11:18:00 +02:00
tims
02af8dde16
menus: Add "Open File" action for Linux and Windows (#23707)
This PR adds menu item for `workspace::OpenFiles` in app menu on Linux
and Windows.

Context:
When opening a file or folder on Linux and Windows via the native file
picker, the picker can be either in file-only mode or folder-only mode.
This means you have to open it already knowing whether you want to open
a file or a folder, unlike macOS, which lets you choose either in the
same picker.

For this reason, a new action, `workspace::OpenFiles`, was recently
added for Linux and Windows. This is basically file-only mode, alongside
the existing `workspace::Open` action, which is folder-only. In macOS,
the `workspace::Open` action is sufficient to open both file and folder.

Before:  
<img
src="https://github.com/user-attachments/assets/67dc95d6-e98d-438a-9568-570e87617f85"
alt="Before" width="200" />

After:  
<img
src="https://github.com/user-attachments/assets/d0ffd02c-0f48-4edc-b426-4d430f2e0c86"
alt="After" width="200" />

Release Notes:

- Added "Open File" action in file menu for Linux and Windows.
2025-01-28 11:10:00 +02:00
tims
34d0b57945
editor: Fix inline Git blame not visible on long lines due to overflow (#23374)
Closes #18702

This is take 2 of [my previous
PR](https://github.com/zed-industries/zed/pull/19555), which was closed
due to inactivity and merge conflicts.

**Cause**: 

The editor's horizontal scroll width only considers the longest line in
the buffer, using `layout_line` for `longest_row`. The inline blame
width isn’t included in it because it is just a decoration on top of the
line (think of like CSS absolute) and not part of its actual content.
This causes blame to overflow.

**Solution**:

Along with `longest_row` width we also add that line's inline blame
width for scroll width calculation. We also have to add some padding
that is between inline blame and line's content.

**Alternate Solution**:

In my previous PR, instead of adding the inline blame width of the
longest line for scroll width calculation, I used the inline blame of
the current line the cursor is on (since we only see the blame for the
current line). I added that to the current line's width, giving us the
full width of that row. Then, we compare that row's width with the
longest row width and use the max of the two for the scroll width
calculation.

While this solution seems clever, it's overly complicated and could
cause issues, like the scroll width changing every time you move the
cursor up or down. I don't think we should go with this, but I'm open to
suggestions.

**Preview**:

Before:


https://github.com/user-attachments/assets/01ef90cf-06e7-4ebb-8bd1-637a53e0654e

After:


https://github.com/user-attachments/assets/b13616de-bdea-4da4-b32d-9c4104448166


Release Notes:

- Fixed inline Git blame not visible on long lines due to overflow.
2025-01-28 10:47:11 +02:00