This contains the main changes to the extensions crate from #20049. The
primary goal here is removing dependencies that we can't include on the
remote.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Closes #ISSUE
This refactors SSH installation to require less shell stuff. We'd like
to
support arbitrary remote hosts, and unfortunately csh/tcsh have quoting
rules
that make it impossible to run multi-line scripts.
The primary changes are:
* The target path now contains the version:
`./zed_server/zed-remote-server-{release_channel}-{version}`
* We do all our processing in a temporary file and `mv` it into place.
* We do fewer calls to `ssh_command` overall. With the previous two
changes we can avoid lock files, and fuser calls. Instead cleanup of old
binaries now happens in `execute_run`.
* We only try to install the remote server when the connection is
established, not on each project open.
This should also put us in a good position if we want to pre-emptively
install new versions when the auto-updater detects an update for the
running version of zed (but that's not wired up yet)
Release Notes:
- Remoting: Fixed remoting when the remote runs `tcsh`
- Remoting: Improved latency of connecting
TODO:
- [x] check that the app version is well formatted for zed.dev
Release Notes:
- N/A
---------
Co-authored-by: Trace <violet.white.batt@gmail.com>
This contains a bunch of smallish but nasty fixes:
- Heartbeat timer was never reset after first heartbeat
- Use same return value when stderr is closed as when stdout is closed
- Always check proxy process status since it should also be done when we
get to this point (either it died and our task stopped, or our task
stopped and we dropped the process handle and it was killed on drop)
- make error messages less wrongly-specific
Release Notes:
- N/A
Co-authored-by: Bennet <bennet@zed.dev>
This fixes the `ssh` proxy process not being notified when the proxy
process dies. Turns out that the server would have stdout/stderr/stdin
connected to the grand-parent ssh process connected to it and as long as
the server kept running (even once it was daemonized into the
background) the grand-parent ssh process wouldn't exit.
That in turn meant that the Zed client wasn't notified when the proxy
process died.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
Before this change messages could be lost on reconnect, now they will
not be.
Release Notes:
- SSH Remoting: make reconnects smoother
---------
Co-authored-by: Nathan <nathan@zed.dev>
Fixes a bug due to the `select!` macro tossing futures that had
partially read messages, causing us to desync our message reading with
the input stream.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: conrad <conrad@zed.dev>
Before this change we had a race condition bug: if stderr was closed
before the other two sockets, we wouldn't properly detect when the
server died, and not report or retry anything.
That's because we treated a closed stderr as a non-error.
Technically, it isn't an error (closing a connection is okay!), but
until we have a proper shutdown ceremony between all three processes, we
can treat it as an error, because that lets us to detect when the server
is gone.
On the client-side, we also always react to these errors by
reconnecting. Except when we shutdown: there we do a proper shutdown and
won't error on the proxy exit code.
So, this works, even if I wish there was a better way for the server to
communicate to the proxy that it shutdown properly. But I don't want a
fourth socket.
Release Notes:
- N/A
Supersedes https://github.com/zed-industries/zed/pull/19166
TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works
Release Notes:
- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
This ensures that we only ever reconnect to a running server and not
spawn a new server with no state.
This avoids the problem of the server process crashing, `proxy`
reconnecting, starting a new server, and the user getting errors like
"unknown buffer id: ...".
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>