Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Before this change, we would save the working directory *on the client*
of each shell that was running in a terminal.
While it's technically right, it's wrong in all of these cases where
`working_directory` was used:
- in inline assistant
- when resolving file paths in the terminal output
- when serializing the current working dir and deserializing it on
restart
Release Notes:
- Fixed terminals opened on remote hosts failing to deserialize with an
error message after restarting Zed.
Closes#7417
Release Notes:
- Added basic support for Alacritty's [vi
mode](https://github.com/alacritty/alacritty/blob/master/docs/features.md#vi-mode)
to the built-in terminal (which is using Alacritty under the hood.) The
vi mode can be activated with `ctrl-shift-space` and then supports some
basic motions to navigate through the terminal's scrollback buffer.
## Details
Leverages existing selection functionality from mouse_drag and the
ViMotion API of alacritty to add basic vi motions in the terminal.
Please note, this is only basic functionality (move, select, and yank to
system clipboard) and not a fully functional vim environment (e.g.
search, configurable keybindings, and paste). I figured this would be an
interim solution to the long term, more fleshed out, solution proposed
by @mrnugget.
Ctrl+Shift+Space to enter Vi mode while in the terminal (Same default
binding in alacritty)
This is a follow-up to #18530 thanks to this comment here:
https://github.com/zed-industries/zed/pull/18530#issuecomment-2382870564
In short: it fixes the `blinking` setting and the `cursor_shape` setting
as it relates to blinking.
Turns out our `blinking` setting was always the wrong value when using
`terminal_controlled` and the terminal _would_ control the blinking.
Example script to test with:
```bash
echo -e "0 normal \x1b[\x30 q"; sleep 2
echo -e "1 blink block \x1b[\x31 q"; sleep 2
echo -e "2 solid block \x1b[\x32 q"; sleep 2
echo -e "3 blink under \x1b[\x33 q"; sleep 2
echo -e "4 solid under \x1b[\x34 q"; sleep 2
echo -e "5 blink vert \x1b[\x35 q"; sleep 2
echo -e "6 solid vert \x1b[\x36 q"; sleep 2
echo -e "0 normal \x1b[\x30 q"; sleep 2
echo -e "color \x1b]12;#00ff00\x1b\\"; sleep 2
echo -e "reset \x1b]112\x1b\\ \x1b[\x30 q"
```
Before the changes in here, this script would set the cursor shape and
the blinking, but the blinking boolean would always be wrong.
This change here makes sure that it works consistently:
- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.
Release Notes:
- Fixed the behavior of `{"terminal": {"blinking":
"[on|off|terminal_controlled]"}` to work correctly and to work correctly
when custom `cursor_shape` is set.
- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.
Demo:
https://github.com/user-attachments/assets/b3fbeafd-ad58-41c8-9c07-1f03bc31771f
Co-authored-by: Bennet <bennet@zed.dev>
This builds on top of @Yevgen's #15840 and combines it with the settings
names introduced in #17572.
Closes#4731.
Release Notes:
- Added a setting for the terminal's default cursor shape. The setting
is `{"terminal": {"cursor_shape": "block"}}``. Possible values: `block`,
`bar`, `hollow`, `underline`.
Demo:
https://github.com/user-attachments/assets/96ed28c2-c222-436b-80cb-7cd63eeb47dd
I found tab switcher file icons to be missing. They were mentioned in
the [initial tab switcher
issue](https://github.com/zed-industries/zed/issues/7653), but left to
be added later (mentioned in
https://github.com/zed-industries/zed/pull/7987).
I also noticed that the project search icon went missing, but I'm not
sure if that's intentional. These changes re-introduce it, as it's
provided by the generic `tab_icon()` function.
There's a small difference between the terminal item and everything
else, because terminal's `tab_content` returns a slightly different
layout, which adds a little more space between the icon and text. I'll
look into resolving this withouth changing too much stuff around in the
terminal crate. If you have any ideas on how to do this well, please
comment.
The new `tab_switcher` config section only has a single boolean option -
`show_icons`. It toggles between icons and not icons, but doesn't
disable the terminal icon. Implementing this would probably also require
some refactoring in terminal's `tab_content` function.
Release Notes:
- Added file icons to the tab switcher
Screenshot:

This PR improves adding and working with icons by using the new
`DerivePathStr` to derive icon paths.
This means paths no longer need to be manually specified, and the
`IconName` and file name will always be consistent between icons.
This PR does not do any work to standardize icons visually, remove
unused icons, or any other such cleanup.
Release Notes:
- N/A
Release Notes:
- N/A
This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.
TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Follow-up https://github.com/zed-industries/zed/pull/16085 that fixes
the search deploy to be actually a part of the terminal-related
bindings.
Part of https://github.com/zed-industries/zed/issues/16839
Also
* fixes few other bindings to use `shift` and avoid conflicts with the
existing key bindings.
* adds terminal inline assist to the context menu and makes both the
menu and the button to dynamically adjust to `assist.enabled` settings
change
It is still unclear to me, why certain labels for certain bindings are
wrong (it's still showing `ctrl-w` for closing the terminal tab, and
`shift-insert` instead of `ctrl-shift-v` for Paste, while Insert is near
and has a `ctrl-shift-c` binding shown) but at least the keys work now.
Release notes:
- Improved Linux terminal keymap and context menu
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.
Release Notes:
- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
This simplifies `PathWithPosition` by making the common use case
concrete and removing the manual, incomplete Windows path parsing.
Windows paths also don't get '/'s replaced by '\\'s anymore to limit the
responsibility of the code to just parsing out the suffix and creating
`PathBuf` from the rest. `Path::file_name()` is now used to extract the
filename and potential suffix instead of manual parsing from the full
input. This way e.g. Windows paths that begin with a drive letter are
handled correctly without platform-specific hacks.
Release Notes:
- N/A
This also rolls back the `TerminalWorkDir` abstraction I added for the
original remoting, and tidies up the terminal creation code to be clear
about whether we're creating a task *or* a terminal. The previous logic
was a little muddy because it assumed we could be doing both at the same
time (which was not true).
Release Notes:
- remoting alpha: Removed the ability to specify `gh cs ssh` or `gcloud
compute ssh` etc. See https://zed.dev/docs/remote-development for
alternatives.
- remoting alpha: Added support for terminal and tasks to new
experimental ssh remoting
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR adds a `text_color` method to `TabContentParams` to more easily
compute the text color to be used for tab contents.
This consolidates a number of conditionals that were scattered all over
the place to give us a singular source of truth for these colors.
Release Notes:
- N/A
This PR reworks the rendering for tab icons to allow us to render all of
the tab icons—not just file icons—in the tab's start slot.
The `Item` trait now has a separate `tab_icon` method that can be used
to indicate what icon should be shown for the tab.
Release Notes:
- N/A
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.
It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.
On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.
### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.
### Demo
https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19
### Related tickets
I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.
- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683
### Note on performance
- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.
Release Notes:
- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
On macOS, when `terminal.option_as_meta` is enabled, pressing key
combinations like `option+b` and `option+f` would lead to both an escape
sequence being sent to the terminal (the expected behavior with
`option_as_meta == true`) AND a character being inserted (the behavior
when `option_as_meta == false`). Prevent the latter by stopping
propagation of the key-down event if it corresponds to a terminal escape
sequence and `option_as_meta` is enabled.
Fixes#7728
Release Notes:
- Fixed insertion of extra characters for some keystrokes if
`terminal.option_as_meta` is enabled
([#7728](https://github.com/zed-industries/zed/issues/7728)).
Previously we were using a single globset::Glob in PathMatcher; higher
up the stack, we were then resorting to using a list of PathMatchers.
globset crate exposes a GlobSet type that's better suited for this use
case. In my benchmarks, using a single PathMatcher with GlobSet instead
of a Vec of PathMatchers with Globs is about 3 times faster with the
default 'file_scan_exclusions' values. This slightly improves our
project load time for projects with large # of files, as showcased in
the following videos of loading a project with 100k source files. This
project is *not* a git repository, so it should measure raw overhead on
our side.
Current nightly: 51404d4ea0https://github.com/zed-industries/zed/assets/24362066/e0aa9f8c-aae6-4348-8d42-d20bd41fcd76
versus this PR:
https://github.com/zed-industries/zed/assets/24362066/408dcab1-cee2-4c9e-a541-a31d14772dd7
Release Notes:
- Improved performance in large worktrees
Release Notes:
- Now when an editor loses focus (e.g. from switching tabs) and then
gains focus again, it doesn't close the inline assist. Instead, it only
closes when you move the cursor outside of it, e.g. by clicking
somewhere else in its parent editor.
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR is an internal refactor in preparation for remote editing. It
restructures the public interface of `Worktree`, reducing the number of
call sites that assume that a worktree is local or remote.
* The Project no longer calls `worktree.as_local_mut().unwrap()` in code
paths related to basic file operations
* Fewer code paths in the app rely on the worktree's `LocalSnapshot`
* Worktree-related RPC message handling is more fully encapsulated by
the `Worktree` type.
to do:
* [x] file manipulation operations
* [x] sending worktree updates when sharing
for later
* opening buffers
* updating open buffers upon worktree changes
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/10890
* removes `unwrap()` that caused panics for text elements with no text,
remaining after edit state is cleared but project entries are not
updated, having the fake, "new entry"
* improves discoverability of the FS errors during file/directory
creation: now those are shown as workspace notifications
* stops printing anyhow backtraces in workspace notifications, printing
the more readable chain of contexts instead
* better indicates when new entries are created as excluded ones
Release Notes:
- Improve excluded entry creation workflow in the project panel
([10890](https://github.com/zed-industries/zed/issues/10890))
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders
Release Notes:
- N/A
This PR adds support for replacing the current preview tab when using
GoToDefinition. Previously a tab, that was navigated away from, was
converted into a permanent tab and the new tab was opened as preview.
Without `enable_preview_from_code_navigation`:
https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634
With `enable_preview_from_code_navigation`:
https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6
Note: In the future I would like to improve support for the navigation
history, because right now tabs that are not "normal" project items,
e.g. FindAllReferences cannot be reopened
Release Notes:
- Added support for replacing the current preview tab when using code
navigation (`enable_preview_from_code_navigation`)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.
Release Notes:
- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.
Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.
Showcase:
https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86
TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs
Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")
Release Notes:
- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>