Commit graph

185 commits

Author SHA1 Message Date
Thorsten Ball
3a0d3cee87
Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Bennet Bo Fenner
c126fdb616
Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00
Bennet Bo Fenner
77f1cc95b8
gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
Kirill Bulatov
ce37885f49
Use different icons for terminal tasks (#9876) 2024-03-27 20:49:10 +01:00
dalton-oliveira
41d8ba12ec
Remove wezterm fork from dependencie (#8998)
Improves build time by removing wezterm dependency
([#8604](https://github.com/zed-industries/zed/issues/8604)).

Release Notes:

- N/A
2024-03-12 21:27:40 +02:00
Ezekiel Warren
a0fac3866a
prevent empty cwd in terminal view (#8924)
closes #8825

Release Notes:

- N/A
2024-03-06 11:26:16 -08:00
Marshall Bowers
191fcf67d1
Enable clippy::nonminimal_bool (#8755)
This PR enables the
[`clippy::nonminimal_bool`](https://rust-lang.github.io/rust-clippy/master/index.html#/nonminimal_bool)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:57:37 -05:00
Marshall Bowers
eaf2fbb21b
Enable clippy::map_flatten (#8733)
This PR enables the
[`clippy::map_flatten`](https://rust-lang.github.io/rust-clippy/master/index.html#/map_flatten)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 18:24:22 -05:00
Andrew Lygin
37f7957826
Setting to show/hide terminal title (#8559)
This PR adds settings for hiding title (breadcrumbs) from the terminal
toolbar. If the title is hidden, the toolbar disappears completely.

Example:

```json
"terminal": {
  "toolbar": {
    "title": true,
  }
}
```

[The PR that added the "toolbar"
setting](https://github.com/zed-industries/zed/pull/7338) didn't affect
toolbars of the terminals that are placed in the editor pane. This PR
fixes that.


Release Notes:

- Added support for configuring the terminal toolbar ([8125](https://github.com/zed-industries/zed/issues/8125))
2024-03-01 23:37:02 +02:00
Conrad Irwin
778b6fb27b
Add OpenExcerptsSplit (#8574)
I would like to keep diagnostics open on one side, and process them on
the other.


Release Notes:

- Added `editor::OpenExcerptsSplit` (bound to `cmd-k enter`) to open the
selected excerpts in the adjacent pane
- vim: Added `ctrl-w d`, `ctrl-w shift-d` and `ctrl-w space` for
`editor::GoTo{,Type}Definition` and `editor::OpenExcerptsSplit`
2024-02-28 19:23:36 -07:00
Kirill Bulatov
2679457b02
Rename runnables into tasks (#8119)
Release Notes:

- N/A
2024-02-21 14:56:43 +02:00
Piotr Osiewicz
f17d0b5729
Add static Runnables (#8009)
Part of #7108

This PR includes just the static runnables part. We went with **not**
having a dedicated panel for runnables.
This is just a 1st PR out of N, as we want to start exploring the
dynamic runnables front. Still, all that work is going to happen once
this gets merged.

Release Notes:

- Added initial, static Runnables support to Zed. Such runnables are defined in
`runnables.json` file (accessible via `zed: open runnables` action) and
they can be spawned with `runnables: spawn` action.

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Pitor <pitor@zed.dev>
Co-authored-by: Beniamin <beniamin@zagan.be>
2024-02-19 18:41:43 +02:00
N8th8n8el
b4b59f8706
terminal: Fix non regex search to actually be non regex (#7330)
Alacritty seems to support only regex search out of the box.
This PR just escapes all special regex chars to make non regex search
work as expected.
Disclaimer: New to Rust.

Release Notes:

-Fixed text search not working correctly in terminal ([#4880](https://github.com/zed-industries/zed/issues/4880))
2024-02-10 21:34:41 +02:00
N8th8n8el
4f5fea5dba
terminal: Fix supported search options (regex: true) (#7659)
Release Notes:

- Fixes [#7327](https://github.com/zed-industries/zed/issues/7327).
2024-02-10 21:29:06 +02:00
Thorsten Ball
960eaf6245
Remove unused TerminalView.has_new_content (#7429)
Found this last week with @osiewicz and we realized that it's unused. So
I think it's fine to remove it, but I want to hear whether @mikayla-maki
has some thoughts here.



Release Notes:

- N/A
2024-02-06 16:58:10 +01:00
Thorsten Ball
c591681bad
Fix Terminal focus handlers not being called (#7428)
This fixes #7401 and probably a few other things that seemed odd with
the terminal.

Turns out that `TerminalView` has `focus_in` and `focus_out` callbacks,
but they were never called. The `focus_handle` on which they were set
was not passed in to `TerminalView`.

That meant that the `impl FocusableView for TerminalView` never returned
the focus handle with the right callbacks.

This change here uses the already created focus handle and passes it in,
so that `focus_in` and `focus_out` are now correctly called.

Release Notes:

- Fixed terminal not handling focus-state correctly and, for example,
not restoring cursor blinking state correctly.
([#7401](https://github.com/zed-industries/zed/issues/7401)).
2024-02-06 10:31:01 +01:00
N8th8n8el
46464ebe87
terminal: Fix copy to clipboard lag (#7323)
Fixes #7322

Release Notes:

- Fixed terminal's copy to clipboard being non-instant ([7322](https://github.com/zed-industries/zed/issues/7322))
2024-02-05 22:06:43 +02:00
Robin Pfäffle
06674a21f9
Add support for relative terminal links (#7303)
Allow opening file paths relative to terminal's cwd


https://github.com/zed-industries/zed/assets/67913738/413a1107-541e-4c25-ae7c-cbe45469d452


Release Notes:

- Added support for opening file paths relative to terminal's cwd
([#7144](https://github.com/zed-industries/zed/issues/7144)).

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-02-03 17:04:27 +02:00
Christian Clauss
cff2e8bbe0 Fix typos discovered by codespell 2024-01-25 18:32:32 +01:00
Mikayla
33105486aa
Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Marshall Bowers
01f06f96a1
Update tenses of doc comment summary lines (#4161)
This PR updates the tenses used by the summary line of doc comments to
match the [Rust API documentation
conventions](https://rust-lang.github.io/rfcs/1574-more-api-documentation-conventions.html#summary-sentence).

Specifically:

> The summary line should be written in third person singular present
indicative form. Basically, this means write ‘Returns’ instead of
‘Return’.

I'm sure there are plenty occurrences that I missed.

Release Notes:

- N/A
2024-01-19 11:18:50 -05:00
Mikayla Maki
aa7351041d
Add typo detection to CI (#4107)
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.

Release Notes:

- N/A
2024-01-17 17:13:47 -08:00
Piotr Osiewicz
6cbc49e5f0
Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Joseph T. Lyons
ba9a9f4f17 Add more open events
project search
diagnostics
welcome page
2024-01-15 16:26:04 -05:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Mikayla
78858d4d11
Disable searches for '.', so that users with large monitors don't accidentally crash the terminal when searching for dot files. 2024-01-12 21:12:02 -08:00
Joseph T. Lyons
9df29fb347 WIP 2024-01-10 17:04:26 -05:00
Mikayla
9ce7ef8949
Remove the last of the major todos 2024-01-09 16:14:54 -08:00
Marshall Bowers
fa53353c57
Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00
Marshall Bowers
9b06c66e00
terminal: Remove resolved TODO (#3948)
This PR removes a resolved TODO in the `terminal` crate.

Release Notes:

- N/A
2024-01-08 13:39:56 -05:00
Kirill Bulatov
eb9ddef083
Always show full command on terminal tab hover (#3934)
Deals with https://github.com/zed-industries/community/issues/1856

Release Notes:

- Fixed terminal tab tooltip being truncated
2024-01-07 13:52:56 +02:00
Kirill Bulatov
d566a0df5a Always show full command on terminal tab hover 2024-01-07 13:46:44 +02:00
Kirill Bulatov
df937eaeeb Use fs to determine if file path is a dir 2024-01-07 13:32:09 +02:00
Kirill Bulatov
4f88a50aad On external file drop, add visible project entries for directories only 2024-01-07 03:11:28 +02:00
Kirill Bulatov
c4e306162c Implement external file drop in pane 2024-01-07 01:18:02 +02:00
Julia
a86f401a7c
Moar terminal bugs de2ified (#3894)
Release Notes:

- N/A
2024-01-04 18:40:55 -05:00
Piotr Osiewicz
b3d8b23139 terminal/search: Partially fix search in terminal.
There are two issues with search in terminal as is:
- terminal's pane is not registered as a "legit" pane, so we dispatch buffer search bar::Deploy on the most recent "legit" pane. By legit I mean that
  workspace::active_pane will *never* return terminal pane as active.
- We've had the implementation of as_searchable commented out. Duh!

This commit fixes second issue. That means that if you drag the terminal over to the main editor pane (so that it's in a "legit" pane), it'll work. 1st issue still stands though.
2024-01-05 00:10:23 +01:00
Julia
d79b8e4b98 Fix SendText/SendKeystroke having the wrong context name in terminal
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2024-01-04 12:35:51 -05:00
Max Brunsfeld
0ac8aae17b Remove 2 suffix for language_tools, search, terminal_view, auto_update
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:52:40 -08:00
Kirill Bulatov
f0ca7141b8 Ignore excluded files on worktree entry refresh 2023-12-05 12:30:29 +02:00
Julia
4688a94a54 Allow file links in markdown & filter links a bit aggressively 2023-10-12 12:11:27 -04:00
Conrad Irwin
32f8733313 Code review changes 2023-09-20 21:29:45 -06:00
Piotr Osiewicz
4cb8647702
Z 1200/replace in buffer (#2922)
This is still WIP, mostly pending styling. I added a pretty rudimentary
text field and no buttons whatsoever other than that. I am targeting a
Preview of 09.13, as I am gonna be on PTO for the next week.

I dislike the current implementation slightly because of `regex`'s crate
syntax and lack of support of backreferences. What strikes me as odd wrt
to syntax is that it will just replace a capture name with empty string
if that capture is missing from the regex. While this is perfectly fine
behaviour for conditionally-matched capture groups (e.g. `(foo)?`), I
think it should still error out if there's no group with a given name
(conditional or not).
Release Notes:

- Added "Replace" functionality to buffer search.
2023-09-12 18:46:54 +02:00
Conrad Irwin
ba1c350dad vim: Add ZZ and ZQ
The major change here is a refactoring to allow controling the save
behaviour when closing items, which is pre-work needed for vim command
palette.

For zed-industries/community#1868
2023-09-08 16:25:20 -06:00
Joseph T. Lyons
507a5db09c WIP
Co-Authored-By: Mikayla Maki <mikayla.c.maki@gmail.com>
2023-08-25 15:06:31 -04:00
Nathan Sobo
d375f7992d Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Mikayla
afebe3faf8
Merge branch 'main' into project_search_design 2023-08-17 01:56:05 -07:00
Max Brunsfeld
4ea8b8292c
Introduce channels and move collab popover contents to a collaboration panel (#2828)
### Summary

This PR introduces channels: a new way of starting collaboration
sessions. You can create channels and invite others to join them. You
can then hold a call in a channel, where any member of the channel is
free to join the call without needing to be invited.

Channels are displayed in a new panel called the collaboration panel,
which now also contains the contacts list, and the current call. The
collaboration popover has been removed from the titlebar.

![Screen Shot 2023-08-15 at 9 25 37
AM](https://github.com/zed-industries/zed/assets/326587/0f989dea-7fb7-4d50-9acd-25c8f1c30cd1)


For now, the channels functionality will only be revealed to staff, so
the public-facing change is just the move from the popover to the panel.

### To-do

* User-facing UI
  * [x] signed-out state for collab panel
  * [x] new icon for collab panel
  * [x] for now, channels section only appears for zed staff
* [x] current call section styling
(https://zed-industries.slack.com/archives/C05CJUNF2BU/p1691189389988239?thread_ts=1691189120.403009&cid=C05CJUNF2BU)
* [x] Channel members
* Channels
  * [x] style channel name editor
* [x] decide on a special "empty state" for the panel, when user has no
contacts
* [x] ensure channels are sorted in a consistent way (expose channel id
paths to client)
  * [x] Figure out layered panels UX
  * [x] Change add contacts to be the same kind of tabbed modal
* [x] race condition between channel updates and user fetches
(`ChannelStore::handle_update_contacts`)
* [x] race condition between joining channels and channel update
messages `collab::rpc::channel_updated`)
* [x] don't display mic as muted when microphone share is pending upon
first joining call

Release Notes:

- Moved the collaboration dropdown into its own panel.
- Added settings for disabling the AI assistant panel button.
- Switch to lazily initializing audio output sources
(https://github.com/zed-industries/community/issues/1840,
https://github.com/zed-industries/community/issues/1919)
2023-08-16 11:03:53 -07:00
KCaverly
aeda5d9842 fix semantic search panic which is created via incompatible build_search_query path
Co-authored-by: Piotr <piotr@zed.dev>
2023-08-16 15:50:54 +01:00