Hi, this pull request adds `sorbet` and `steep` to the list of available
language servers for the Ruby language in order to prepare default Ruby
language settings for these LS. Both language servers are disabled by
default. We plan to add both in #104 and #102. Thanks!
Release Notes:
- ruby: Added `sorbet` and `steep` to the list of available language servers.
Closes: https://github.com/rzukic/zed-latex/issues/77
## Default formatter: `latexindent`
Before, formatting was delegated to the language server, which just ran
a `latexindent` executable. There was no benefit to running it through
the language server over running it as an "external" formatter in zed.
In fact this was an issue because there was no way to provide an
explicit path for the executable (causing above extension issue). Having
the default settings configure the formatter directly gives more control
to user and removes the number of indirections making it clearer how to
tweak things like the executable path, or extra CLI args, etc...
## Alternative: `prettier`
Default settings have also been added to allow prettier as the formatter
(by just setting `"formatter": "prettier"` in the "LaTeX" language
settings). This was not possible before because an extra line needed to
be added to the `prettier` crate (similarly to what was done for
https://github.com/zed-industries/zed/issues/19024) to find the plugin
correctly.
> [!NOTE]
> The `prettier-plugin-latex` node module also contained a
`dist/standalone.js` but using that instead of
`dist/prettier-plugin-latex.js` gave an error, and indeed the latter
worked as intended (along with its questionable choices for formatting).
Release Notes:
- LaTeX: added default `latexindent` formatter settings without relying
on `texlab`, as well as allowing `prettier` to be chosen for formatting
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
This PR introduces the "Reject All" and "Accept All" buttons in the
panel's edit bar, which appears as soon as the agent starts editing a
file. I'm also adding here a new method to the thread called
`has_pending_edit_tool_uses`, which is a more specific way of knowing,
in comparison to the `is_generating` method, whether or not the
reject/accept all actions can be triggered.
Previously, without this new method, you'd be waiting for the whole
generation to end (e.g., the agent would be generating markdown with
things like change summary) to be able to click those buttons, when the
edit was already there, ready for you. It always felt like waiting for
the whole thing was unnecessary when you really wanted to just wait for
the _edits_ to be done, as so to avoid any potential conflicting state.
<img
src="https://github.com/user-attachments/assets/0927f3a6-c9ee-46ae-8f7b-97157d39a7b5"
width="500"/>
---
Release Notes:
- agent: Added ability to reject and accept all changes from the agent
panel.
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Just polishing up a bit the Rules Library design. I think the most
confusing part here was the icon that was being used to tag a rule as
default; I've heard feedback more than once saying that was confusing,
so I'm now switching to a rather standard star icon, which I'd assume is
well-understood as a "favoriting" affordance.
Release Notes:
- N/A
Closes#4265Closes#24600
This setting causes many visual defects, and introduces unnecessary
(maintenance) complexity. as seen by #4265 and #24600
CC: @iamnbutler - How do you feel about this? I recommend looking at
https://github.com/zed-industries/zed/pull/24150#issuecomment-2866706506
for more context
Release Notes:
- Removed support
---------
Co-authored-by: Peter <peter@zed.dev>
This pull request adds full integration with OpenRouter, allowing users
to access a wide variety of language models through a single API key.
**Implementation Details:**
* **Provider Registration:** Registers OpenRouter as a new language
model provider within the application's model registry. This includes UI
for API key authentication, token counting, streaming completions, and
tool-call handling.
* **Dedicated Crate:** Adds a new `open_router` crate to manage
interactions with the OpenRouter HTTP API, including model discovery and
streaming helpers.
* **UI & Configuration:** Extends workspace manifests, the settings
schema, icons, and default configurations to surface the OpenRouter
provider and its settings within the UI.
* **Readability:** Reformats JSON arrays within the settings files for
improved readability.
**Design Decisions & Discussion Points:**
* **Code Reuse:** I leveraged much of the existing logic from the
`openai` provider integration due to the significant similarities
between the OpenAI and OpenRouter API specifications.
* **Default Model:** I set the default model to `openrouter/auto`. This
model automatically routes user prompts to the most suitable underlying
model on OpenRouter, providing a convenient starting point.
* **Model Population Strategy:**
* <strike>I've implemented dynamic population of available models by
querying the OpenRouter API upon initialization.
* Currently, this involves three separate API calls: one for all models,
one for tool-use models, and one for models good at programming.
* The data from the tool-use API call sets a `tool_use` flag for
relevant models.
* The data from the programming models API call is used to sort the
list, prioritizing coding-focused models in the dropdown.</strike>
* <strike>**Feedback Welcome:** I acknowledge this multi-call approach
is API-intensive. I am open to feedback and alternative implementation
suggestions if the team believes this can be optimized.</strike>
* **Update: Now this has been simplified to one api call.**
* **UI/UX Considerations:**
* <strike>Authentication Method: Currently, I've implemented the
standard API key input in settings, similar to other providers like
OpenAI/Anthropic. However, OpenRouter also supports OAuth 2.0 with PKCE.
This could offer a potentially smoother, more integrated setup
experience for users (e.g., clicking a button to authorize instead of
copy-pasting a key). Should we prioritize implementing OAuth PKCE now,
or perhaps add it as an alternative option later?</strike>(PKCE is not
straight forward and complicated so skipping this for now. So that we
can add the support and work on this later.)
* <strike>To visually distinguish models better suited for programming,
I've considered adding a marker (e.g., `</>` or `🧠`) next to their
names. Thoughts on this proposal?</strike>. (This will require a changes
and discussion across model provider. This doesn't fall under the scope
of current PR).
* OpenRouter offers 300+ models. The current implementation loads all of
them. **Feedback Needed:** Should we refine this list or implement more
sophisticated filtering/categorization for better usability?
**Motivation:**
This integration directly addresses one of the most highly upvoted
feature requests/discussions within the Zed community. Adding OpenRouter
support significantly expands the range of AI models accessible to
users.
I welcome feedback from the Zed team on this implementation and the
design choices made. I am eager to refine this feature and make it
available to users.
ISSUES: https://github.com/zed-industries/zed/discussions/16576
Release Notes:
- Added support for OpenRouter as a language model provider.
---------
Signed-off-by: Umesh Yadav <umesh4257@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Closes#27982
Release Notes:
- Added `close_on_file_delete` setting (off by default) to allow closing
open files after they have been deleted on disk
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Release Notes:
- Debugger Beta: `shift-escape` (`workspace::ToggleZoom`) now zooms the
entire debug panel; `alt-shift-escape` (`debugger::ToggleExpandItem`)
triggers the old behavior of zooming a specific item.
Release Notes:
- Debugger Beta: if there is no stopped or running session, `f5` now
reruns the last session, or opens the new session modal if there is no
previously-run session.
This PR updates the name of the `NewSessionModal` to `NewProcessModal`
(to reflect it's new purpose), changes the tabs in the modal to read
`Run | Debug | Attach | Launch` and changes the associated types in code
to match the tabs. In addition, this PR adds a few labels to the text
fields in the `Launch` tab, and adds a link to open the associated
settings file. In both debug.json files, added links to the zed.dev
debugger docs.
Release Notes:
- Debugger Beta: Improve the new process modal
The current filter icon button in the file finder picker footer confused
me because it is a really a toggleable button that adds a specific
filter. From the icon used, I was expecting more configuration options
rather than just one. Also, I was really wanting a way to trigger it
with the keyboard, even if I need my mouse to initially learn about the
keybinding.
So, this PR transforms that icon button into an actual popover trigger,
in which (for now) there's only one filter option. However, being a menu
is cool because it allows to accomodate more items like, for example,
"Include Git Submodule Files" and others, in the future. Also, there's
now a keybinding that you can hit to open that popover, as well as an
indicator that pops in to communicate that a certain item inside it has
been toggled.
Lastly, also added a keybinding to the "Split" menu in the spirit of
making everything more keyboard accessible!
| Before | After |
|--------|--------|
| 
| 
|
Release Notes:
- Improved the keyboard navigability of the file finder filtering
options.
Release Notes:
- Debugger Beta: added a button to the quick action bar to start a debug
session or spawn a task, depending on which of these actions was taken
most recently.
- Debugger Beta: incorporated the tasks modal into the new session modal
as an additional tab.
---------
Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
Co-authored-by: Julia Ryan <p1n3appl3@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla <mikayla@zed.dev>
As much as I enjoyed the previous keybinding, it was causing a conflict
with the editor where it wouldn't open on text threads. To not get into
a rabbit hole and complicate the fix too much, I figured simply changing
it to something non-conflictual would be a good move.
Release Notes:
- agent: Fixed a bug where the panel navigation menu wouldn't open with
the keybinding on text threads.
To use this, spawn `weclome: toggle base keymap selector` from the
command palette.
<img width="589" alt="Screenshot 2025-05-29 at 14 07 35"
src="https://github.com/user-attachments/assets/0d4c4eff-6a3b-40f4-9032-5d8ca7664d20"
/>
MacOS is well tested to match Cursor. The [curors keymap
documentation](https://docs.cursor.com/kbd) is does not explicitly state
windows/linux keymap entries only "All Cmd keys can be replaced with
Ctrl on Windows." so that is what we've done. We welcome feedback /
refinements.
Note, because this provides a mapping for `cmd-k` (macos) and `ctrl-k`
(linux/windows) using this keymap will disable all of the default
chorded keymap entries which have `cmd-k` / `ctrl-k` as a prefix. For
example `cmd-k cmd-s` for open keymap will no longer function.
Release Notes:
- Added Cursor compatibility keymap
---------
Co-authored-by: Joseph Lyons <joseph@zed.dev>
Follow up to https://github.com/zed-industries/zed/pull/31470.
I started looking at config and changed preferred_completion_mode to
burn to only find its max so made changes to align it better with
rebrand. As this is in preview build now.
This doesn't touch zed_llm_client. Only the Zed changes the code and doc
to match the new UI of burn mode. There are still more things to be
renamed, though.
Release Notes:
- N/A
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
One caveat with this PR is that the keybinding still doesn't work for text threads. Will do that in a follow-up.
Release Notes:
- agent: Added a keybinding to toggle Burn Mode on and off.
* stopped fetching LSP tasks for too long (but still use the hardcoded
value for the time being — the LSP tasks settings part is a simple bool
key and it's not very simple to fit in another value there)
* introduced `prefer_lsp` language task settings value, to control
whether in the gutter/modal/both/none LSP tasks are shown exclusively,
if possible
Release Notes:
- Added a way to prefer LSP tasks over Zed tasks
This PR improves the consecutive tool call UX by allowing users to
quickly continue an interrupted with one-click. What we do here is
insert a hidden "Continue" message that will just nudge the LLM to keep
going. We're also using the opportunity to upsell the previously called
"Max Mode", now rebranded as "Burn Mode", which allows users to don't be
interrupted anymore if they ever have 25 consecutive tool calls again.
Release Notes:
- agent: Improve consecutive tool call UX by allowing users to quickly
continue an interrupted thread with one click.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
This PR adds actions for copying variable names and values and editing
variable values from the variable list. Previously these were only
accessible using the mouse. It also fills in keybindings for expanding
and collapsing entries on Linux that we already had on macOS.
Release Notes:
- Debugger Beta: Added the `variable_list::EditVariable`,
`variable_list::CopyVariableName`, and
`variable_list::CopyVariableValue` actions and default keybindings.
This PR is a follow-up to
https://github.com/zed-industries/zed/pull/31415 that fixes the model ID
for Claude Sonnet 4.
With the release of the Claude 4 models, the model version now appears
at the end.
Release Notes:
- N/A
This works the same as selecting the first history match in the new
session modal.
Release Notes:
- Debugger Beta: Added the `debugger: rerun last session` action, bound
by default to `alt-f4`.
This PR adds the ability to hear a sound notification when the agent is
done generating and/or needs user input. This setting is turned off by
default and can be used together with the visual notification. The
specific sound I'm using here comes from the [Material Design 2 Sound
Library](https://m2.material.io/design/sound/sound-resources.html#).
Release Notes:
- agent: Added the ability to have a sound notification when the agent
is done generating and/or needs user input.
Fixes#14612
This was a feature I dearly missed from VSCode, so adding this helped me
migrate to Zed without disrupting my workflow. I found that `4.0` was a
nice goldilocks multiplier and felt close/the same as the speed in
VSCode.
Release Notes:
- Added faster scrolling in the editor while holding opt/alt
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.
https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c
Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.
Release Notes:
* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
Follow up to https://github.com/zed-industries/zed/pull/30140 and
https://github.com/zed-industries/zed/pull/31236
This PR introduces an inline code action indicator that shows up at the
start of a buffer line when there's enough space. If space is tight, it
adjusts to lines above or below instead. It also adjusts when cursor is
near indicator.
The indicator won't appear if there's no space within about 8 rows in
either direction, and it also stays hidden for folded ranges. It also
won't show up in case there is not space in multi buffer excerpt. These
cases account for very little because practically all languages do have
indents.
https://github.com/user-attachments/assets/1363ee8a-3178-4665-89a7-c86c733f2885
This PR also sets the existing `toolbar.code_actions` setting to `false`
in favor of this.
Release Notes:
- Added code action indicator which shows up inline at the start of the
row. This can be disabled by setting `inline_code_actions` to `false`.
Don't hard wrap interactively; instead, soft wrap in `Bounded` mode
(editor width or 72 chars, whichever is smaller), and then hard wrap
before sending the commit message to git.
This also makes the soft wrap mode and width for commit messages
configurable in language settings.
Previously we didn't support soft wrap modes other than `EditorWidth` in
auto-height editors; I tried to add support for this by analogy with
code that was already there, and it seems to work pretty well.
Closes#27508
Release Notes:
- Fixed confusing wrapping behavior in commit message editors.
This PR introduces a new `agent: chat with follow` action that
automatically enables "Follow Agent" when submitting a chat message with
`cmd-enter` or `ctrl-enter`. This is experimental. I'm not super
thrilled with the name, but the root action to submit a chat is called
`agent: chat`, so I'm following that wording. I'm also unsure if the
binding feels right or not.
Release Notes:
- Added an `agent: chat with follow` action via `cmd-enter` on macOS and
`ctrl-enter` on Linux
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
Closes https://github.com/blopker/codebook/issues/79
Recently, the setting `diagnostics_max_severity` was changed from `null`
to `warning`in this PR: https://github.com/zed-industries/zed/pull/30316
This change has caused the various spell checking extensions to not work
as expected by default, most of which use the `hint` diagnostic. This
goes against user expectations when installing one of these extensions.
Without `hint` as the default, extension authors will either need to
change the diagnostic levels, or instruct users to add
`diagnostics_max_severity` to their settings as an additional step,
neither of which is a great user experience.
This PR sets the default `hint`, which is closer to the original
behavior before the aforementioned PR.
Release Notes:
- Changed `diagnostics_max_severity` to `hint` instead of `warning` by
default
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Closes#28164
This PR adresses inproper keybinds being shown in MacOS application
menus. The issue arises because the keybinds shown in MacOS application
menus are unaware of keybind contexts (they are only ever updated [on a
keymap-change](6d1dd109f5/crates/zed/src/zed.rs (L1421))).
Thus, using the keybind that was added last in the keymap can result in
incorrect keybindings being shown quite frequently, as they might belong
to a different context not generally available (applies the same for the
default keymap as well as for user-keymaps).
For example, the linked issue arises because the keybind found last in
the iterator is
6d1dd109f5/assets/keymaps/vim.json (L759),
which is not even available in most contexts (and, additionally, the `e`
of `escape` is rendered here as a keybind which seems to be a seperate
issue).
Additionally, this would result in inconsistent behavior with some
Vim-keybinds. A vim-keybind would be used only when available but
otherwise the default binding would be shown (see `Undo` and `Redo` as
an example below), which seems inconsistent.
This PR fixes this by instead using the first keybind found in keymaps,
which is expected to be the keybind available in most contexts.
Additionally, this allows rendering some more keybinds for actions which
vim-keybind cannot be displayed (Find In Project for example) .This
seems to be more reasonable until [this related
comment](6d1dd109f5/crates/gpui/src/keymap.rs (L199-L204))
is resolved.
This includes a revert of #25878 as well. With this change, the change
made in #25878 becomes obsolete and would also regress the behavior back
to the state prior to that PR.
| | `main` | This PR |
| --- | --- | --- |
| Edit-menu | <img width="220" alt="main_edit"
src="https://github.com/user-attachments/assets/9f793b64-80b6-4a5b-b7e5-628f0d552166"
/> | <img width="220" alt="PR_edit"
src="https://github.com/user-attachments/assets/bccb444c-7a49-41d5-9377-d90b1639a3ed"
/> |
| View-menu | <img width="214" alt="main_view"
src="https://github.com/user-attachments/assets/0e6a6632-df02-4883-9f5a-facb4d0263b5"
/> | <img width="214" alt="PR_view"
src="https://github.com/user-attachments/assets/14600ece-fcaa-447a-94ef-4fa350eca49c"
/> |
Release Notes:
- Improved keybinds displayed for actions in MacOS application menus.
- Add missing handler for `debugger::Continue` so `f5` works
- Add bindings based on VS Code for `debugger::Restart` and
`debug_panel::ToggleFocus`
- Remove breakpoint-related buttons from the debug panel's top strip,
and surface the bindings for `editor::ToggleBreakpoint` in gutter
tooltip instead
Release Notes:
- Debugger Beta: Added keybindings for `debugger::Continue`,
`debugger::Restart`, and `debug_panel::ToggleFocus`.
- Debugger Beta: Removed breakpoint-related buttons from the top of the
debug panel.
- Compatibility note: on Linux, `ctrl-shift-d` is now bound to
`debug_panel::ToggleFocus` by default, instead of
`editor::DuplicateLineDown`.
Makes it possible to open and navigate these menus from the keyboard.
I also removed the eager previewing behavior for the thread picker,
which was buggy and came with a jarring layout shift.
Release Notes:
- Debugger Beta: Added the `debugger: open thread picker` and `debugger:
open session picker` actions.
Closes: https://github.com/zed-industries/zed/issues/29535
Broken in: https://github.com/zed-industries/zed/pull/28559/files
Removes `editor::FindNextMatch` and `editor::FindPreviousMatch` from the
default sublime mappings. If you would like to use this, you will have
to add them to your user keymap. Reverts the previous behavior where
cmd-g / cmd-shift-g relies on the base keymap.
Linux:
```json
{
"context": "Editor && mode == full",
"bindings": {
"f3": "editor::FindNextMatch",
"shift-f3": "editor::FindPreviousMatch"
}
}
```
MacOS:
```json
{
"context": "Editor && mode == full",
"bindings": {
"cmd-g": "editor::FindNextMatch",
"cmd-shift-g": "editor::FindPreviousMatch"
}
},
```
Release Notes:
- Fixed a regression in Sublime Text keymap for find next/previous in
the search bar
Closes: #30730
It conflicts with the `>` key on the Czech keyboard layout
If you want the previous behavior, add `"alt-.": ["terminal::SendText",
"\u001b."]` to your keymap under the `Terminal` context.
Release Notes:
- Improved the default terminal keybind to not conflict on Czech
keyboards
Co-authored-by: Peter Tripp <peter@zed.dev>
Problem: In addition to PgUp/PgDown Emacs also binds `Ctrl-V` to page
down and `Meta-V` to page up. These keys wouldn't extend the selection
in Zed.
Reason: Only PageUp/PageDown were assigned to
`editor::SelectPage{Up|Down}` in the `Editor && selection_mode` context.
Solution: In the `Editor && selection_mode` context, bind `Ctrl-V` to
`editor::SelectPageDown` and `Alt-V` to `editor::SelectPageUp`, both in
the mac and linux keymaps.
Release Notes:
- Added to the Emacs keymap bindings for Ctrl/Alt-V in the selection
mode to extend the selection one page up/down
Closes#27642
Currently, the `Open (cmd-o)` action is used to open a local folder
picker when in a local project, and Zed's remote path modal in the case
of a remote project. While this looks intentional, there is now no way
to open a local project when you are in a remote project window. Neither
by shortcut, nor by UI, as the "Open Local Folder" button uses the same
`Open` action.
The reverse is not true, as we already have an `Open Remote
(ctrl-cmd-o)` action to open the remote modal, where you can select "Add
Folder" which opens the same Zed's remote path modal. This already works
in both local and remote window cases.
This PR makes two changes:
1. It changes `Open (cmd-o)` action such that it should always open the
local file picker regardless of which project is currently open, local
or remote. This way we have two non-ambiguios actions `Open` and `Open
Remote`.
2. It also changes the "Open a project" button (which shows up when no
project is open in the project panel) to open the recent modal (which
contains buttons to open either local or remote) instead of choosing on
behalf of the user.
P.S. If we want to open Zed's remote path modal directly, it should be
different action altogether. Not covered for now.
Release Notes:
- Fixed issue where "Open local folder" was not opening folder picker
when connected to a remote host.
- Added `from_existing_connection` flag to `OpenRemote` action to
directly open path picker for current connection, bypassing the Remote
Projects modal.