Commit graph

599 commits

Author SHA1 Message Date
Conrad Irwin
a675ca7a1e
Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin
6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin
28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
Michael Sloan
24c94d474e
gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Smit Barmase
cb573172a3
project_panel: Allow collapse all from workspace context (#32660)
Closes #4385

Allow action `project_panel::CollapseAllEntries` to trigger from
workspace context without focusing the project panel.

Release Notes:

- Added a way to collapse all entries in the Project Panel without
having to focus it. This can be done by using the
`project_panel::CollapseAllEntries` action.
2025-06-13 12:26:29 +05:30
Michael Sloan
9cc82212b5
Remove separator! macro and make path! handle relative paths (#32527)
Release Notes:

- N/A
2025-06-13 06:32:29 +00:00
Vladimir Varankin
47af72bfe1
project_panel: Don't add extra margin-left to file name labels (#32602)
In this PR I want to improve the UI of the project panel's files tree.
Currently, the project panel renders an extra gap between file icons and
the file name, making it visually unpleasant. The changes in the PR
remove the gap, bringing the labels closer to their icon:

_Before/After_

<img width="647" alt="zed-before-after"
src="https://github.com/user-attachments/assets/d815c075-f1f8-4a77-a3b3-d1275988a5dc"
/>

Also, this extra gap between the icon and the label seems inconsistent
with how other similar components, which are based on the `ListItem`,
are used.

Release Notes:

- Fixed an extra gap between the file icon and the file name label in
the project panel.
2025-06-12 09:38:15 -04:00
Ben Kunkle
f567bb52ff
gpui: Simplify uniform list API by removing entity param (#32480)
This PR also introduces `Context::processor`, a sibling of
`Context::listener` that takes a strong pointer to entity and allows for
a return result.

Release Notes:

- N/A

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-06-10 18:50:57 +00:00
Angelk90
387281fa5b
project_panel: Add hide_root when only one folder in the project (#25289)
Closes #24188

Todo:
- [x] Hide root when only one worktree
- [x] Basic tests
- [x] Docs
- [x] Fix `select_first` + tests
- [x] Fix auto collapse dir + tests
- [x] Fix file / dir creation + tests
- [x] Fix root rename case

| Show root | Hide root |
|--------|--------|
| <img width="272" alt="Screenshot 2025-02-20 alle 22 35 55"
src="https://github.com/user-attachments/assets/361d93c7-e1ad-4419-a5f4-be62c9632807"
/> | <img width="269" alt="Screenshot 2025-02-20 alle 22 36 11"
src="https://github.com/user-attachments/assets/62011f76-a24b-4297-9734-f5c3b9f75760"
/> |
| <img width="275" alt="Screenshot 2025-02-20 alle 22 56 33"
src="https://github.com/user-attachments/assets/77e7e6e6-3dfe-4e88-b4b0-b620cb809d2b"
/> | <img width="267" alt="Screenshot 2025-02-20 alle 22 55 53"
src="https://github.com/user-attachments/assets/fa1099c8-7ed0-45ef-a7cf-aeb54b8283b1"
/> |


Release Notes:

- Added support to hide the root entry of the Project Panel when there’s
only one folder in the project. This can be enabled by setting
`hide_root` to `true` in the `project_panel` config.

---------

Co-authored-by: Smit Barmase <heysmitbarmase@gmail.com>
2025-06-09 16:46:31 +05:30
Piotr Osiewicz
72bcb0beb7
chore: Fix warnings for Rust 1.89 (#32378)
Closes #ISSUE

Release Notes:

- N/A
2025-06-09 13:11:57 +02:00
Smit Barmase
7c64737e00
project_panel: Fix drop highlight is not being removed when esc is pressed (#32115)
Release Notes:

- Fixed the issue where pressing `esc` would cancel the drag-and-drop
operation but wouldn’t clear the drop highlight on directories.
2025-06-05 03:53:59 +05:30
Smit Barmase
988d834c33
project_panel: When initiating a drag the highlight selection should jump to the item you've picked up (#32044)
Closes #14496.

In https://github.com/zed-industries/zed/pull/31976, we modified the
highlighting behavior for entries when certain entries or paths are
being dragged over them. Instead of relying on marked entries for
highlighting, we introduced the `highlight_entry_id` parameter, which
determines which entry and its children should be highlighted when an
item is being dragged over it.

The rationale behind that is that we can now utilize marked entries for
various other functions, such as:

1. When dragging multiple items, we use marked entried to show which
items are being dragged. (This is already covered because to drag
multiple items, you need to use marked entries.)
2. When dragging a single item, set that item to marked entries. (This
PR)


https://github.com/user-attachments/assets/8a03bdd4-b5db-467d-b70f-53d9766fec52

Release Notes:

- Added highlighting to entries being dragged in the Project Panel,
indicating which items are being moved.
2025-06-04 08:30:51 +05:30
Smit Barmase
030d4d2631
project_panel: Holding alt or shift to copy the file should adds a green (+) icon to the mouse cursor (#32040)
Part of https://github.com/zed-industries/zed/issues/14496

Depends on new API https://github.com/zed-industries/zed/pull/32028

Holding `alt` or `shift` to copy the file should add a green (+) icon to
the mouse cursor to indicate this is a copy operation.

1. Press `option` first, then drag:


https://github.com/user-attachments/assets/ae58c441-f1ab-423e-be59-a8ec5cba33b0

2. Drag first, then press `option`:


https://github.com/user-attachments/assets/5136329f-9396-4ab9-a799-07d69cec89e2

Release Notes:

- Added copy-drag cursor when pressing Alt or Shift to copy the file in
Project Panel.
2025-06-04 07:16:56 +05:30
Smit Barmase
d8195a8fd7
project_panel: Highlight containing folder which would be the target of the drop operation (#31976)
Part of https://github.com/zed-industries/zed/issues/14496

This PR adds highlighting on the containing folder which would be the
target of the drop operation. It only highlights those directories where
actual drop is possible, i.e. same directory where drag started is not
highlighted.

- [x] Tests


https://github.com/user-attachments/assets/46528467-e07a-4574-a8d5-beab25e70162

Release Notes:

- Improved project panel to show a highlight on the containing folder
which would be the target of the drop operation.
2025-06-04 00:34:37 +05:30
Finn Evers
657c8b1084
project_panel: Improve behavior for cut-pasting entries (#31931)
Previously, we would move entries each time they were pasted. Thus, if
you were to cut some files and pasted them in folder `a` and then `b`,
they would only occur in folder `b` and not in folder `a`. This is
unintuitive - e.g. the same does not apply to text and does not happen
in other editors.

This PR improves this behavior - after the first paste of a cut
clipboard, we change the clipboard to a copy clipboard, ensuring that
for all folloing pastes, the entries are not moved again. In the above
example, the files would then also be found in folder `a`. This is also
reflected in the added test.

Release Notes:

- Ensured that cut project panel entries are cut-pasted only on the
first use, and copy-pasted on all subsequent pastes.
2025-06-03 03:51:42 -04:00
Joseph T. Lyons
c208532693
Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
CharlesChen0823
d9a5dc2dfe
windows: Using ctrl+drag to copy in windows platform (#31433)
Closes #31328 

> There should be other places in Zed that were supposed to handle mouse
modifiers differently based on the platform, might worth checking for
them.
reference
[comments](https://github.com/zed-industries/zed/pull/29921#issuecomment-2908922764)

Release Notes:

- N/A
2025-05-26 13:45:19 +00:00
Finn Evers
a47fd1d723
Ensure horizontal scrollbars show as needed (#30964)
This PR fixes an issue where the horizontal scrollbar was sometimes not
rendered despite being needed for the outline and project panels.

The issue occured since `self.width` does not neccessarily have to be
set when the scrollbar is rendered (it is only set on panel resize).
However, the check for a `width` is not needed at all since the
scrollbar constructor determines whether a scrollbar has to be rendered
or not. Hence, this does not need to be special-cased.

Furthermore, since `Scrollbar::horizontal()` returns `Some(...)` when a
scrollbar needs to be rendered, we do not have to check for this
seperately on the scroll handle and can just map on the option. This
simplifies the code a bit.

| `main` | This PR |
| --- | --- | 
|
![main](https://github.com/user-attachments/assets/db1d4524-716e-42c1-a6f9-7cfd59c94b30)
|
![PR](https://github.com/user-attachments/assets/12536d28-616e-487d-b948-653f53da36b4)
|



Release Notes:

- Fixed an issue where the horizontal scrollbar would not render in the
project and outline panels.
2025-05-26 14:06:19 +03:00
Kirill Bulatov
16366cf9f2
Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
smit
c7aae6bd62
zed: Fix no way to open local folder from remote window (#30954)
Closes #27642

Currently, the `Open (cmd-o)` action is used to open a local folder
picker when in a local project, and Zed's remote path modal in the case
of a remote project. While this looks intentional, there is now no way
to open a local project when you are in a remote project window. Neither
by shortcut, nor by UI, as the "Open Local Folder" button uses the same
`Open` action.

The reverse is not true, as we already have an `Open Remote
(ctrl-cmd-o)` action to open the remote modal, where you can select "Add
Folder" which opens the same Zed's remote path modal. This already works
in both local and remote window cases.

This PR makes two changes:
1. It changes `Open (cmd-o)` action such that it should always open the
local file picker regardless of which project is currently open, local
or remote. This way we have two non-ambiguios actions `Open` and `Open
Remote`.
2. It also changes the "Open a project" button (which shows up when no
project is open in the project panel) to open the recent modal (which
contains buttons to open either local or remote) instead of choosing on
behalf of the user.

P.S. If we want to open Zed's remote path modal directly, it should be
different action altogether. Not covered for now.

Release Notes:

- Fixed issue where "Open local folder" was not opening folder picker
when connected to a remote host.
- Added `from_existing_connection` flag to `OpenRemote` action to
directly open path picker for current connection, bypassing the Remote
Projects modal.
2025-05-19 21:26:30 +05:30
Piotr Osiewicz
0f17e82154
chore: Bump Rust to 1.87 (#30739)
Closes #ISSUE

Release Notes:

- N/A
2025-05-15 22:28:52 +00:00
Smit Barmase
f98c6fb2cf
Update panels serialization from global to per-workspace (#30652)
Closes #27834

This PR changes project panel, outline panel and collab panel
serialization from global to per-workspace, so configurations are
restored only within the same workspace. Handles remote workspaces too.
Opening a new window will start with a fresh panel defaults e.g. width.

Release Notes:

- Improved project panel, outline panel, and collab panel to persist
width on a per-workspace basis. New windows will use the width specified
in the `default_width` setting.
2025-05-14 00:05:42 +05:30
Kirill Bulatov
b4fbb9bc08
Use ESC to cancel dragging in Zed (#30318)
Closes https://github.com/zed-industries/zed/issues/11887

ESC is always captured in terminal due to 


980bfae331/crates/terminal/src/terminal.rs (L1339-L1353)

so this part is not fixed.

Otherwise, all other drags are cancelled when ESC is pressed:


https://github.com/user-attachments/assets/6e70a1e5-c244-420b-9dec-ae2ac2997a59


Release Notes:

- Allowed to use ESC to cancel dragging in Zed
2025-05-08 22:58:38 +00:00
Max Brunsfeld
37010aac6b
Allow opening the FS root dir as a remote project (#30190)
### Todo

* [x] Allow opening `ssh://username@host:/` from the CLI
* [x] Allow selecting `/` in the `open path` picker
* [x] Allow selecting the home directory in the `open path` picker

Release Notes:

- Changed the initial state of the SSH project picker to show the full
path to your home directory on the remote machine, instead of `~`.
- Added the ability to open `/` as a project folder over SSH

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-05-07 16:50:57 -07:00
Antonio Scandurra
545ae27079
Add the ability to follow the agent as it makes edits (#29839)
Nathan here: I also tacked on a bunch of UI refinement.

Release Notes:

- Introduced the ability to follow the agent around as it reads and
edits files.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-05-04 08:28:39 +00:00
Julia Ryan
4dff47ae20
Add searchable global tab switcher (#28047)
resolves #24655
resolves #23945

I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.

There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.

Release Notes:

- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-28 09:21:27 +00:00
Kirill Bulatov
fcfeea4825
Allow creating entries when nothing is selected in the project panel (#29336)
Closes https://github.com/zed-industries/zed/issues/29249

Release Notes:

- Allowed creating entries when nothing is selected in the project panel
2025-04-24 08:46:35 +00:00
Julia Ryan
f11c749353
VSCode Settings import (#29018)
Things this doesn't currently handle:

- [x] ~testing~
- ~we really need an snapshot test that takes a vscode settings file
with all options that we support, and verifies the zed settings file you
get from importing it, both from an empty starting file or one with lots
of conflicts. that way we can open said vscode settings file in vscode
to ensure that those options all still exist in the future.~
- Discussed this, we don't think this will meaningfully protect us from
future failures, and we will just do this as a manual validation step
before merging this PR. Any imports that have meaningfully complex
translation steps should still be tested.
- [x] confirmation (right now it just clobbers your settings file
silently)
- it'd be really cool if we could show a diff multibuffer of your
current settings with the result of the vscode import and let you pick
"hunks" to keep, but that's probably too much effort for this feature,
especially given that we expect most of the people using it to have an
empty/barebones zed config when they run the import.
- [x] ~UI in the "welcome" page~
- we're planning on redoing our welcome/walkthrough experience anyways,
but in the meantime it'd be nice to conditionally show a button there if
we see a user level vscode config
- we'll add it to the UI when we land the new walkthrough experience,
for now it'll be accessible through the action
- [ ] project-specific settings
- handling translation of `.vscode/settings.json` or `.code-workspace`
settings to `.zed/settings.json` will come in a future PR, along with UI
to prompt the user for those actions when opening a project with local
vscode settings for the first time
- [ ] extension settings
- we probably want to do a best-effort pass of popular extensions like
vim and git lens
- it's also possible to look for installed/enabled extensions with `code
--list-extensions`, but we'd have to maintain some sort of mapping of
those to our settings and/or extensions
- [ ] LSP settings
- these are tricky without access to the json schemas for various
language server extensions. we could probably manage to do translations
for a couple popular languages and avoid solving it in the general case.
- [ ] platform specific settings (`[macos].blah`)
  - this is blocked on #16392 which I'm hoping to address soon
- [ ] language specific settings (`[rust].foo`)
  - totally doable, just haven't gotten to it yet
 
~We may want to put this behind some kind of flag and/or not land it
until some of the above issues are addressed, given that we expect
people to only run this importer once there's an incentive to get it
right the first time. Maybe we land it alongside a keymap importer so
you don't have to go through separate imports for those?~

We are gonna land this as-is, all these unchecked items at the bottom
will be addressed in followup PRs, so maybe don't run the importer for
now if you have a large and complex VsCode settings file you'd like to
import.

Release Notes:

- Added a VSCode settings importer, available via a
`zed::ImportVsCodeSettings` action

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-23 20:54:09 +00:00
Michael Sloan
2e8ee9b64f
agent: Make directory context display update on rename (#29189)
Release Notes:

- N/A
2025-04-22 01:44:31 +00:00
Max Brunsfeld
7e928dd615
Implement dragging external files to remote projects (#28987)
Release Notes:

- Added the ability to copy external files into remote projects by
dragging them onto the project panel.

---------

Co-authored-by: Peter Tripp <petertripp@gmail.com>
2025-04-17 11:06:56 -07:00
Cole Miller
66b3e03baa
Fix a bug causing stale optimistic state in the git panel (#28588)
Release Notes:

- Fixed a bug that caused the staged status of files in the git panel to
be out of date in some cases.
2025-04-11 17:26:39 +00:00
Conrad Irwin
324e4658ba
Reset modifiers when the window active state changes (#28348)
Closes #23449

Release Notes:

- Fixed a bug causing shift to get stuck down when the window focus
changes

---------

Co-authored-by: Dino <dinojoaocosta@gmail.com>
2025-04-09 20:55:19 -06:00
Smit Barmase
7ee9109ade
project_panel: Do not allow creating empty file/dir or file/dir with only whitespaces (#28240)
- Do not allow creating empty file or empty directory.
- Do not allow creating file or directory with just whitespace.
- Show error only in case whitespace.

<img width="352" alt="image"
src="https://github.com/user-attachments/assets/f6040332-59a6-4d09-bf07-2b4b1b8b9e03"
/>

Release Notes:

- N/A
2025-04-08 18:00:01 +05:30
Smit Barmase
956f359045
project_panel: Add warning error for leading or trailing whitespace when creating file or directory (#28215)
- Show yellow warning (instead or error) for leading/trailing
whitespace.
- Do not block user from creating it.
- If you rename existing file/dir which contains leading/trailing
whitespace, it will show error right away.

<img width="250" alt="image"
src="https://github.com/user-attachments/assets/562895ee-3a86-4ecd-bb38-703d1d8b8599"
/>

Release Notes:

- Added warning for leading or trailing whitespace while renaming or
creating new file or directory in Project Panel.
2025-04-07 17:47:54 +05:30
Smit Barmase
3b46fca64c
project_panel: Fix validation error style alignment (#28214)
Use px over rem for positioning as rem is dependent on font
size.

Release Notes:

- N/A
2025-04-07 17:03:21 +05:30
Smit Barmase
d6d9c383cb
project_panel: Show error when file or directory already exists while renaming or creating new one (#28177)
Closes #14425

<img width="289" alt="image"
src="https://github.com/user-attachments/assets/2994c401-23e3-419a-90fc-1a83959fdf21"
/>

Release Notes:

- Improved the project panel to show an error when a file or directory
already exists while renaming or creating a new one.
2025-04-07 08:14:22 +05:30
Piotr Osiewicz
c6e2d20a02
chore: Bump Rust version to 1.86 (#28021)
Closes #ISSUE

Release Notes:

- N/A
2025-04-03 23:32:50 +02:00
Julia Ryan
01ec6e0f77
Add workspace-hack (#27277)
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.

To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.

Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)

One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.

TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-02 13:26:34 -07:00
Cole Miller
e7290df02b
Finish removing git repository state and scanning logic from worktrees (#27568)
This PR completes the process of moving git repository state storage and
scanning logic from the worktree crate to `project::git_store`.

Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
2025-04-01 17:41:20 -04:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz
0729d24d77
chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Kirill Bulatov
e11e7df724
Restore editor state on reopen (#27672)
Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853

`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:


https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933

The settings are generic and panes' data store can be extended for
further entities, beyond editors.

---------------
Impl details: 

Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.


Release Notes:

- Started to restore editor state on reopen
2025-03-28 22:04:16 +00:00
Cole Miller
6924720b35
Move repository state RPC handlers to the GitStore (#27391)
This is another in the series of PRs to make the GitStore own all
repository state and enable better concurrency control for git
repository scans.

After this PR, the `RepositoryEntry`s stored in worktree snapshots are
used only as a staging ground for local GitStores to pull from after
git-related events; non-local worktrees don't store them at all,
although this is not reflected in the types. GitTraversal and other
places that need information about repositories get it from the
GitStore. The GitStore also takes over handling of the new
UpdateRepository and RemoveRepository messages. However, repositories
are still discovered and scanned on a per-worktree basis, and we're
still identifying them by the (worktree-specific) project entry ID of
their working directory.

- [x] Remove WorkDirectory from RepositoryEntry
- [x] Remove worktree IDs from repository-related RPC messages
- [x] Handle UpdateRepository and RemoveRepository RPCs from the
GitStore

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-03-26 18:23:44 -04:00
Alvaro Parker
82536f5243
Add support for excluding files based on .gitignore (#26636)
Closes: #17543

Release Notes:

- **New Feature:** Introduced the ability to automatically remove files
and directories from the Zed project panel that are specified in
`.gitignore`.
- **Configuration Option:** This behavior can be controlled via the new
`project_panel.hide_gitignore` setting. By setting it to `true`, files
listed in `.gitignore` will be excluded from the project panel.
- **Toggle:** Ability to toggle this setting using the action
`ProjectPanel::ToggleHideGitIgnore`

```json
  "project_panel": {
    "hide_gitignore": true
  },

```

This results in a cleaner and easier to browse project panel for
projects that generate a lot of object files like `xv6-riscv` or `linux`
without needing to tweak `file_scan_exclusions` on `settings.json`

**Preview:**
- With `"project_panel.hide_gitignore": false` (default, this is how zed
currently looks)

![Screenshot From 2025-03-23
12-50-17](https://github.com/user-attachments/assets/15607e73-a474-4188-982a-eed4e0551061)

- With `"project_panel.hide_gitignore": true` 

![Screenshot From 2025-03-23
12-50-27](https://github.com/user-attachments/assets/3e281f92-294c-4133-b5e3-25e17f15bd4d)

- Action `ProjectPanel::ToggleHideGitIgnore`

![Screenshot From 2025-03-23
12-50-55](https://github.com/user-attachments/assets/4d03db33-75ad-471c-814c-098698a8cb38)
2025-03-26 20:57:09 +05:30
Ben Kunkle
76192ea93c
worktree: Don't open files >= 6GB in size (#27458)
Temporary Workaround For: #27283

This PR can (and should!) be reverted once the underlying inefficiencies
are resolved

Release Notes:

- Files that are 6GB or larger will now not open. This is a temporary
workaround for inefficient handling of large files resulting in
extremely high memory usage, often resulting in system freezing,
requiring a restart of Zed or the entire system.
2025-03-25 16:43:40 -05:00
Michael Sloan
9fc570c4be
Remove Pixels: Mul<Pixels, Output = Pixels> impl, add ScaledPixels ops (#27451)
It doesn't make sense to have `Pixels: Mul<Pixels, Output = Pixels>` as
the output should be `Pixels^2` (area), so these impls are removed. All
code where these impls were used are improved by instead multiplying by
`f32` or `usize`.

Also adds math op impls that are present for `Pixels` but absent for
`ScaledPixels`. Adds missing `Mul<Pixels> for usize` to both.

Release Notes:

- N/A
2025-03-25 19:34:26 +00:00
Cole Miller
cf7d639fbc
Migrate most callers of git-related worktree APIs to use the GitStore (#27225)
This is a pure refactoring PR that goes through all the git-related APIs
exposed by the worktree crate and minimizes their use outside that
crate, migrating callers of those APIs to read from the GitStore
instead. This is to prepare for evacuating git repository state from
worktrees and making the GitStore the new source of truth.

Other drive-by changes:

- `project::git` is now `project::git_store`, for consistency with the
other project stores
- the project panel's test module has been split into its own file

Release Notes:

- N/A

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-03-21 00:10:17 -04:00
Max Brunsfeld
74a39c7263
Make FakeGitRepository behave more like a real git repository (#26961)
This PR reworks the `FakeGitRepository` type that we use for testing git
interactions, to make it more realistic. In particular, the `status`
method now derives the Git status from the differences between HEAD, the
index, and the working copy. This way, if you modify a file in the
`FakeFs`, the Git repository's `status` method will reflect that
modification.

Release Notes:

- N/A

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-03-19 16:04:27 +00:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
João Marcos
7f2e3fb5bd
Fix git stage race condition with delayed fs events (#27036)
This PR adds a failing test `test_staging_hunks_with_delayed_fs_event`
and makes it pass

Also skips a queued read for git diff states if another read was
requested (less work)

This still doesn't catch all race conditions, but the PR is getting long
so I'll yield this and start another branch

Release Notes:

- N/A
2025-03-18 22:44:36 -03:00