Commit graph

32 commits

Author SHA1 Message Date
Piotr Osiewicz
cf7c64d77f
lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
Piotr Osiewicz
6825715503
Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz
05fc0c432c
Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz
8f567383e4
Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Danilo Leal
b7edc89a87
agent: Improve error and warnings display (#36425)
This PR refactors the callout component and improves how we display
errors and warnings in the agent panel, along with improvements for
specific cases (e.g., you have `zed.dev` as your LLM provider and is
signed out).

Still a work in progress, though, wrapping up some details.

Release Notes:

- N/A
2025-08-18 21:44:07 -03:00
Piotr Osiewicz
9e0e233319
Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Ben Brandt
b3969ed427
Standardize on canceled instead of cancelled (#36385)
Release Notes:

- N/A
2025-08-18 04:07:32 +00:00
Danilo Leal
2cde6da5ff
Redesign and clean up all icons across Zed (#35856)
- [x] Clean up unused and old icons
- [x] Swap SVG for all in-use icons with the redesigned version
- [x] Document guidelines

Release Notes:

- N/A
2025-08-08 15:34:36 -03:00
Danilo Leal
8e290b446e
thread view: Add UI refinements (#35754)
More notably around how we render tool calls. Nothing too drastic,
though.

Release Notes:

- N/A
2025-08-06 20:31:11 -03:00
Agus Zubiaga
33f198fef1
Thread view scrollbar (#35655)
This also adds a convenient `Scrollbar:auto_hide` function so that we
don't have to handle that at the callsite.

Release Notes:

- N/A

---------

Co-authored-by: David Kleingeld <davidsk@zed.dev>
2025-08-06 14:01:34 +00:00
Mikayla Maki
53175263a1
Simplify ListState API (#35685)
Follow up to: https://github.com/zed-industries/zed/pull/35670,
simplifies the List state APIs so you no longer have to worry about
strong vs. weak pointers when rendering list items.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-08-06 00:02:26 +00:00
Antonio Scandurra
f888f3fc0b
Start separating authentication from connection to collab (#35471)
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2025-08-01 17:37:38 +00:00
Marshall Bowers
72d354de6c
Update Agent panel to work with CloudUserStore (#35436)
This PR updates the Agent panel to work with the `CloudUserStore`
instead of the `UserStore`, reducing its reliance on being connected to
Collab to function.

Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2025-08-01 01:44:43 +00:00
Marshall Bowers
7be1f2418d
Replace zed_llm_client with cloud_llm_client (#35309)
This PR replaces the usage of the `zed_llm_client` with the
`cloud_llm_client`.

It was ported into this repo in #35307.

Release Notes:

- N/A
2025-07-30 00:09:14 +00:00
Bennet Bo Fenner
230061a6cb
Support multiple OpenAI compatible providers (#34212)
TODO
- [x] OpenAI Compatible API Icon
- [x] Docs
- [x] Link to docs in OpenAI provider section about configuring OpenAI
API compatible providers

Closes #33992

Related to #30010

Release Notes:

- agent: Add support for adding multiple OpenAI API compatible providers

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-07-22 12:20:07 -03:00
Piotr Osiewicz
3e50d997dd
agent: Fix double-lease panic when clicking on thread to jump (#34843)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-21 18:44:45 +00:00
Danilo Leal
ed4deaa738
agent: Remove layout shift due to the "waiting for confirmation" label (#34674)
Take 2 on https://github.com/zed-industries/zed/pull/33046.

Release Notes:

- N/A
2025-07-17 20:46:16 -03:00
Richard Feldman
d470411725
Improve upstream error reporting (#34668)
Now we handle more upstream error cases using the same auto-retry logic.

Release Notes:

- N/A
2025-07-17 18:12:48 -04:00
Richard Feldman
57e8f5c5b9
Automatically retry in more situations (#34473)
In #33275 I was very conservative about when to retry when there are
errors in language completions in the Agent panel.

Now we retry in more scenarios (e.g. HTTP 5xx and 4xx errors that aren't
in the specific list of ones that we handle differently, such as 429s),
and also we show a notification if the thread halts for any reason.

<img width="441" height="68" alt="Screenshot 2025-07-15 at 12 51 30 PM"
src="https://github.com/user-attachments/assets/433775d0-a8b2-403d-9427-1e296d164980"
/>
<img width="482" height="322" alt="Screenshot 2025-07-15 at 12 44 15 PM"
src="https://github.com/user-attachments/assets/5a508224-0fe0-4d34-9768-25d95873eab8"
/>


Release Notes:

- Automatic retry for more Agent errors
- Whenever the Agent stops, play a sound (if configured) and show a
notification (if configured) if the Zed window was in the background.
2025-07-15 14:22:13 -04:00
Danilo Leal
9d2b7c8033
agent: Dismiss the agent panel notification if window is closed (#34230)
Closes https://github.com/zed-industries/zed/issues/32951

Release Notes:

- agent: Fixed an issue where the agent panel notification would linger
on even after you closed the window.
2025-07-10 16:45:17 -03:00
Danilo Leal
862e733ef5
agent: Make all icons used for tool calls consistent (#34160)
Starting to use the `Tool...` family of icons dedicated & designed for
the agent panel.

Release Notes:

- N/A
2025-07-09 19:28:46 -03:00
Bennet Bo Fenner
41fe2a2ab4
agent: Disable thinking when using inline assistant/edit file tool (#34141)
This introduces a new field `thinking_allowed` on `LanguageModelRequest`
which lets us control whether thinking should be enabled if the model
supports it.
We permit thinking in the Inline Assistant, Edit File tool and the Git
Commit message generator, this should make generation faster when using
a thinking model, e.g. `claude-sonnet-4-thinking`

Release Notes:

- N/A
2025-07-09 18:05:39 +00:00
Danilo Leal
5253702200
Move the LoadingLabel component to the UI crate (#33893)
So we can use it in other places and don't require them to depend on the
`agent_ui`. This PR also renames it from `AnimatedLabel` to
`LoadingLabel`.

Release Notes:

- N/A
2025-07-04 04:49:11 +00:00
Umesh Yadav
b46e961991
agent_ui: Clear error message callout when message is edited or added in same thread (#33768)
Currently if error occurs in the agent thread and user updates the same
messages or sends a new message the error callout is still present and
is not cleared. In this PR we are clearing the last error in case user
sends a new messages or resend the previous message after editing.

Before:


https://github.com/user-attachments/assets/44994004-4cf0-45bc-8b69-88546f037372

After:


https://github.com/user-attachments/assets/993a2a63-8295-47d3-bbda-a2669dee2d5f

Release Notes:

- Fix bug in agent panel error callout not getting removed when a
message is edited or new a message is send.
2025-07-03 10:47:26 -03:00
Danilo Leal
3db452eec7
agent: Use a banner for the auto-retry message (#33661)
Follow-up to https://github.com/zed-industries/zed/pull/33275 so we use
the Banner component to display the auto-retry messages in the thread.

Release Notes:

- N/A
2025-06-30 15:34:28 +00:00
Conrad Irwin
a675ca7a1e
Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin
6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin
28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
Ben Kunkle
7432e947bc
Add element_selection_background highlight to theme (#32388)
Closes #32354

The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).

The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.

CC: @iamnbutler. Would appreciate your thoughts on this. 

> Note: Before and after using Everforest theme

| Before | After | 
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |

Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.




Release Notes:

- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely

Co-authored-by: Antonio <me@as-cii.com>
2025-06-27 15:46:04 +00:00
Richard Feldman
6073d2c93c
Automatically retry when API is Overloaded or 500s (#33275)
<img width="484" alt="Screenshot 2025-06-25 at 2 26 16 PM"
src="https://github.com/user-attachments/assets/340f15d7-b115-4895-bae8-b12a915bfda1"
/>

<img width="460" alt="Screenshot 2025-06-25 at 2 26 08 PM"
src="https://github.com/user-attachments/assets/6e587a38-d542-405f-809f-402e87520538"
/>

Now we:
* Automatically retry up to 3 times on upstream Overloaded or 500 errors
(currently for Anthropic only; will add others in future PRs)
* Also automatically retry on rate limit errors (using the provided
duration to wait, if we were given one)
* Give you a notification if you don't have Zed open and we stopped the
thread because of an error

Still todo in future PRs:
* Update collab to report Overloaded and 500 errors differently if
collab itself is passing through an upstream error vs not (currently we
report these as "Zed's API is overloaded" when actually it's the
upstream one!)
* Updating providers other than Anthropic to categorize their errors so
that they benefit from this
* Expanding graceful error handling/retry to other things besides
Overloaded and 500 errors (e.g. connection reset)

Release Notes:

- Automatically retry in Agent Panel instead of erroring out when an
upstream AI API is overloaded or 500s
- Show a notification when an Agent thread errors out and Zed is not the
active window
2025-06-26 10:53:33 -04:00
Richard Feldman
4516b099e7
Reduce segment cloning when rendering messages (#33340)
While working on retries, I discovered some opportunities to reduce
cloning of message segments. These segments have full `String`s (not
`SharedString`s), so cloning them means copying cloning all the bytes of
all the strings in the message, which would be nice to avoid!

Release Notes:

- N/A
2025-06-25 14:10:48 -04:00
Max Brunsfeld
2283ec5de2
Extract an agent_ui crate from agent (#33284)
This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.

This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.

Release Notes:

- N/A
2025-06-23 18:00:28 -07:00
Renamed from crates/agent/src/active_thread.rs (Browse further)