Commit graph

277 commits

Author SHA1 Message Date
Max Brunsfeld
d0de81b0b4
windows: Handle scale factor change while window is maximized (#35686)
Fixes https://github.com/zed-industries/zed/issues/33257

Previously, the scale-factor-change-handling logic relied on
`SetWindowPos` enqueuing a `WM_SIZE` window event. But that does not
happen when the window is maximized. So when the scale factor changed,
maximized windows neglected to call their `resize` callback, and would
misinterpret the positions of mouse events.

This PR adds special logic for maximized windows, to ensure that the
size is updated appropriately.

Release Notes:

- N/A
2025-08-05 16:42:17 -07:00
localcc
844ea3d1ab
Fix open with zed not focusing window (#35645) 2025-08-05 19:09:04 +02:00
Max Brunsfeld
f3f2dba606
Minor stylistic cleanup in Windows platform (#35503)
This PR doesn't change any logic, it just cleans up some naming and
style in the windows platform layer.

* Rename `WindowsWindowStatePtr` to `WindowsWindowInner`, since it isn't
a pointer type.
* Move window event handler methods into an impl on this type, so that
all of the `state_ptr: &Rc<WindowsWindowInner>` parameters can just be
replaced with `&self`.
* In window creation, use a `match` instead of a conditional followed by
an unwrap

There's a lot of whitespace in the diff, so view it with `w=1`.

Release Notes:

- N/A
2025-08-04 11:22:49 -07:00
Max Brunsfeld
b31f893408
Rasterize glyphs without D2D (#35376)
This allows debugging Zed with Renderdoc, and also fixes an issue where
glyphs' bounds were miscalculated for certain sizes and scale factors.

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-08-01 19:46:09 +02:00
张小白
98c66eddb8
windows: Don't create directx device with debug flag when debug layer is missing (#35405)
Release Notes:

- N/A
2025-07-31 14:42:44 +00:00
张小白
15ad986329
windows: Port to DirectX 11 (#34374)
Closes #16713
Closes #19739
Closes #33191
Closes #26692
Closes #17374
Closes #35077
Closes https://github.com/zed-industries/zed/issues/35205
Closes https://github.com/zed-industries/zed/issues/35262


Compared to the current Vulkan implementation, this PR brings several
improvements:

- Fewer weird bugs
- Better hardware compatibility
- VSync support
- More accurate colors
- Lower memory usage
- Graceful handling of device loss

---

**TODO:**

- [x] Don’t use AGS binaries directly
- [ ] The message loop is using too much CPU when ths app is idle
- [x] There’s a
[bug](https://github.com/zed-industries/zed/issues/33191#issuecomment-3109306630)
in how `Path` is being rendered.

---

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-07-30 15:27:58 -07:00
Piotr Osiewicz
88af35fe47
collab: Add screen selector (#31506)
Instead of selecting a screen to share arbitrarily, we'll now allow user
to select the screen to share. Note that sharing multiple screens at the
time is still not supported (though prolly not too far-fetched).

Related to #4666

![image](https://github.com/user-attachments/assets/1afb664f-3cdb-4e0a-bb29-9d7093d87fa5)

Release Notes:

- Added screen selector dropdown to screen share button

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-21 13:44:51 +02:00
张小白
8812e7cd14
windows: Fix an issue where dead keys that require holding shift didn’t work properly (#34264)
Closes #34194

Release Notes:

- N/A
2025-07-11 17:19:23 +08:00
Max Brunsfeld
7588280915
Windows screen sharing (#34223)
Release Notes:

- N/A

---------

Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
2025-07-10 14:02:00 -07:00
张小白
a133c1311d
windows: Fix ctrl-r showing the control character (#34171)
Release Notes:

- N/A
2025-07-10 01:15:33 +00:00
张小白
c99e42a3d6
windows: Properly handle surrogates (#34006)
Closes #33791

Surrogate pairs are now handled correctly, so input from tools like
`WinCompose` is properly received.

Release Notes:

- N/A
2025-07-07 20:21:48 +08:00
张小白
cdb7564d89
windows: More precise handling of WM_SETTINGCHANGE and appearance updates (#33829)
This PR adds more fine-grained handling of the `WM_SETTINGCHANGE`
message.
Plus, we now only trigger the `appearance_changed` callback when the
actual window appearance has changed, rather than calling it every time.


Release Notes:

- N/A
2025-07-03 17:27:27 +08:00
Hilmar Wiegand
9dc3ac9657
gpui: Make screen capture dependency optional (#32937)
Add `screen-capture` feature to gpui to enable screen capture support.  The motivation for this is to make dependencies on scap / x11 / xcb optional.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2025-07-02 10:15:06 -06:00
Kirill Bulatov
e37ef2a991
Use more generic error messages in gpui (#33651)
Follow-up of https://github.com/zed-industries/zed/pull/32537

Release Notes:

- N/A
2025-06-30 13:40:31 +00:00
Piotr Osiewicz
985dcf7523
chore: Bump Rust version to 1.88 (#33439)
Goodies in this version:
- if-let chains 🎉
- Better compiler perf for Zed
(https://github.com/rust-lang/rust/pull/138522)

For more, see: https://releases.rs/docs/1.88.0/

Release Notes:

- N/A

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-06-26 20:54:19 +02:00
Matin Aniss
a067c16c82
windows: Use drop target helper (#33203)
It now utilises the
[`IDropTargetHelper`](https://learn.microsoft.com/en-us/windows/win32/api/shobjidl_core/nn-shobjidl_core-idroptargethelper)
in drag and drop events to render the proper item drop cursor icon which
includes the thumbnail when available and action text. Also swaps the
drop effect from `DROPEFFECT_LINK` to `DROPEFFECT_COPY` to match other
Windows application behaviour.

Example of drop icon

![example_drop](https://github.com/user-attachments/assets/4f8ea86c-929a-4813-9f8e-b3553ecf4d6e)

Release Notes:

- N/A

---------

Co-authored-by: 张小白 <364772080@qq.com>
2025-06-23 13:30:21 +00:00
Matin Aniss
1a6c1b2159
windows: Fix window close animation (#33228)
Implements a workaround which removes the `WS_EX_LAYERED` style from the
window right before closing it which seems to fix the window close
animation not playing.

Release Notes:

- N/A
2025-06-23 21:13:53 +08:00
张小白
272fc672af
windows: Dialog QoL improvements (#33241)
Just like in the previous PR #33230, we need to properly set up modal
windows to make them work as expected.

Before this PR, when you opened an "Open File" or "Save File" dialog,
clicking the main window would steal focus from the modal, even though
the main window wasn’t actually interactive.

With this PR, clicking the main window while a modal is open does
nothing — as it should — until the modal is closed.

#### Before



https://github.com/user-attachments/assets/9c6bdff0-1c46-49c1-a5ff-751c52c7d613

#### After



https://github.com/user-attachments/assets/8776bd28-85ff-4f32-8390-bcf5b4eec1fe





Release Notes:

- N/A
2025-06-23 11:02:00 +00:00
张小白
28f56ad7ae
windows: Avoid setting the mouse cursor while the window is disabled (#33230)
Don’t set the mouse cursor when the window is disabled, it causes issues
with modal dialogs.

Release Notes:

- N/A
2025-06-23 05:59:10 +00:00
张小白
5244085bd0
windows: Fix wrong glyph index being reported (#33193)
Closes #32424

This PR fixes two bugs:

* In cases like `fi ~~something~~`, the `fi` gets rendered as a
ligature, meaning the two characters are combined into a single glyph.
The final glyph index didn’t account for this change, which caused
issues.
* On Windows, some emojis are composed of multiple glyphs. These
composite emojis can now be rendered correctly as well.

![屏幕截图 2025-06-22
161900](https://github.com/user-attachments/assets/e125426b-a15e-41d1-a6e6-403a16924ada)

![屏幕截图 2025-06-22
162005](https://github.com/user-attachments/assets/f5f01022-2404-4e73-89e5-1aaddf7419d9)


Release Notes:

- N/A
2025-06-22 11:14:58 +00:00
张小白
c02e249ecb
windows: Simplify the logic of handle_get_min_max_info_msg (#33102)
Release Notes:

- N/A
2025-06-20 12:52:37 +00:00
张小白
f8a0eb5a8c
Fix capslock on windows (#33093)
The new feature doesn't work well on windows

Release Notes:

- N/A
2025-06-20 10:57:00 +00:00
张小白
4da58188fb
windows: Fix client area is treated as non-client area when window is fullscreen (#32916)
Closes #32909

Release Notes:

- N/A
2025-06-18 02:19:36 +00:00
Maxim Zaks
90aa99bb14
Add Caps Lock support (#30470)
Closes #21700

Release Notes:

- Added caps lock support and show a warning if the user is entering an
SSH password with Caps Lock enabled

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: 张小白 <364772080@qq.com>
2025-06-18 00:43:33 +00:00
张小白
a3cc063107
windows: Show error messages when zed failed to lanuch (#32537)
Now, if either `WindowsPlatform` or `BladeRenderer` fails to initialize,
a window will pop up to notify the user.


![image](https://github.com/user-attachments/assets/40fe7f1d-5218-4ee2-b4ec-0945fed2b743)


Release Notes:

- N/A
2025-06-11 18:37:34 +08:00
张小白
4c3ada5753
windows: Add back hide_title_bar checks (#32427)
These `if` condition checks were removed in #30828, and this PR adds
them back. This is especially important in the handling of
`WM_NCHITTEST`, where all the calculations are based on the assumption
that `hide_title_bar = true`.


Release Notes:

- N/A
2025-06-11 09:46:16 +00:00
张小白
2dad48d8d9
windows: Fix panic when deleting the last pre-edit char using Pinyin IME (#32442)
Release Notes:

- N/A
2025-06-10 09:51:12 +00:00
tidely
9775747ba9
gpui: Pre-allocate paths in open file dialog (#32106)
Pre-allocates the required memory for storing paths returned by open
file dialog on windows

Release Notes:

- N/A
2025-06-06 17:07:24 -04:00
Matin Aniss
ca3f46588a
gpui: Implement dynamic window control elements (#30828)
Allows setting element as window control elements which consist of
`Drag`, `Close`, `Max`, or `Min`. This allows you to implement
dynamically sized elements that control the platform window, this is
used for areas such as the title bar. Currently only implemented for
Windows.

Release Notes:

- N/A
2025-06-06 10:11:24 -07:00
张小白
54e64b2407
windows: Refactor the current ime implementation (#32224)
Release Notes:

- N/A
2025-06-06 07:31:45 +00:00
张小白
37fa42d5cc
windows: Fix a typo in function name (#32223)
Release Notes:

- N/A
2025-06-06 06:24:05 +00:00
张小白
5b9d3ea097
windows: Only call TranslateMessage when we can't handle the event (#32166)
This PR improves key handling on Windows by moving the
`TranslateMessage` call from the message loop to after we handled
`WM_KEYDOWN`. This brings Windows behavior more in line with macOS and
gives us finer control over key events. As a result, Vim keybindings now
work properly even when an IME is active. The trade-off is that it might
introduce a slight delay in text input.


Release Notes:

- N/A
2025-06-05 23:57:47 +08:00
tidely
738cfdff84
gpui: Simplify u8 to u32 conversion (#32099)
Removes an allocation when converting four u8 into a u32.
Makes some functions const compatible.

Release Notes:

- N/A
2025-06-05 23:57:27 +08:00
张小白
c71791d64e
windows: Fix Japanese IME (#32153)
Fixed an issue where pressing `Escape` wouldn’t clear all pre-edit text
when using Japanese IME.


Release Notes:

- N/A
2025-06-05 12:13:09 +00:00
Jason Lee
047e7eacec
gpui: Improve window.prompt to support ESC with non-English cancel text on macOS (#29538)
Release Notes:

- N/A

----

The before version GPUI used `Cancel` for cancel text, if we use
non-English text (e.g.: "取消" in Chinese), then the press `Esc` to cancel
will not work.

So this PR to change it by use `PromptButton` to instead the `&str`,
then we can use `PromptButton::cancel("取消")` for the `Cancel` button.

Run `cargo run -p gpui --example window` to test.

---

Platform Test:

- [x] macOS
- [x] Windows
- [x] Linux (x11 and Wayland)

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-30 15:26:27 +00:00
张小白
ba6b5a59f9
windows: Fix title bar not responsing (#31532)
Closes #31431

Release Notes:

- N/A
2025-05-27 16:43:48 +00:00
tidely
fbc922ad46
Reduce allocations (#31223)
Release Notes:

- N/A
2025-05-23 14:25:17 +03:00
Kirill Bulatov
16366cf9f2
Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
张小白
98aefcca83
windows: Some refactor (#30826)
Release Notes:

- N/A
2025-05-16 14:14:42 +00:00
张小白
4b7b5db58c
windows: Remove unnecessay helper function (#30764)
Release Notes:

- N/A
2025-05-15 14:22:04 +00:00
张小白
58ba833792
windows: Fix keystroke (#30753)
Closes #22656

Part of #29144, this PR completely rewrites the key handling logic on
Windows, making it much more consistent with how things work on macOS.
However, one remaining issue is that on Windows, we should be using
`Ctrl+Shift+4` instead of `Ctrl+$`. That part is expected to be
addressed in #29144.


Release Notes:

- N/A
2025-05-15 20:49:06 +08:00
张小白
22f76ac1a7
windows: Remove unneeded ranges for replace_and_mark_text_in_range (#30668)
Release Notes:

- N/A
2025-05-14 07:26:10 +00:00
Michael Sloan
25cc05b45c
Use Vec instead of SmallVec for glyphs field of ShapedRun (#30664)
This glyphs field is usually larger than 8 elements, and SmallVec is not
efficient when it cannot store the value inline.

This change also adds precise glyphs run preallocation in some places
`ShapedRun` is constructed.

Release Notes:

- N/A
2025-05-14 07:02:38 +00:00
张小白
7aabbb0426
windows: Properly handle dead char (#30629)
Release Notes:

- N/A
2025-05-13 12:50:21 +00:00
张小白
9426caa061
windows: Implement keyboard_layout_change (#30624)
Part of #29144

Release Notes:

- N/A
2025-05-13 18:02:56 +08:00
张小白
29da105dd5
windows: Fix ModifiersChanged event (#30617)
Follow-up #30574

Release Notes:

- N/A
2025-05-13 09:05:24 +00:00
张小白
33c896c23d
windows: Fix ctrl-click open hovered URL (#30574)
Closes #30452

Release Notes:

- N/A
2025-05-12 22:15:50 +08:00
张小白
89ce49d5b7
windows: Remove SmartGlobal (#30366)
Closes #29657

Using `with_clipboard_data()` to ensure that `GlobalLock` and
`GlobalUnlock` are called correctly.

Release Notes:

- N/A
2025-05-09 20:05:53 +08:00
张小白
074b6965e2
gpui: Refactor PlatformKeyboardLayout (#29653)
Release Notes:

- N/A
2025-04-30 08:17:26 +00:00
张小白
edda386827
windows: Remove allow(deadcode) (#29651)
Release Notes:

- N/A
2025-04-30 15:39:19 +08:00