Commit graph

237 commits

Author SHA1 Message Date
Nathan Sobo
e47b305ca7
Use correct context path for focused element in WindowContext::bindings_for_action (#18843)
Previously, we were reaching in and using the context_stack on the dispatch tree, which was incorrect.

/cc @as-cii 
/cc @ConradIrwin

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-05 16:42:50 -07:00
Conrad Irwin
ce5222f1df
Add KeyContextView (#19872)
Release Notes:

- Added `cmd-shift-p debug: Open Key Context View` to help debug custom
key bindings



https://github.com/user-attachments/assets/de273c97-5b27-45aa-9ff1-f943b0ed7dfe
2024-10-30 11:26:54 -06:00
Piotr Osiewicz
db7417f3b5
Rework file picker for SSH modal (#19020)
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.

Release Notes:

- N/A

---------

Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
2024-10-15 12:38:03 +02:00
Piotr Osiewicz
03c84466c2
chore: Fix some violations of 'needless_pass_by_ref_mut' lint (#18795)
While this lint is allow-by-default, it seems pretty useful to get rid
of mutable borrows when they're not needed.

Closes #ISSUE

Release Notes:

- N/A
2024-10-07 01:29:58 +02:00
wannacu
8ae74bc6df
gpui: Fix pre-edit position after applying scale factor (#18214)
before:

![image](https://github.com/user-attachments/assets/20590089-3333-4ca8-a371-b07acfbe43f9)

after:

![image](https://github.com/user-attachments/assets/2d25623e-0602-4d24-b563-64e1d2ec3492)

Release Notes:

- N/A
2024-09-30 12:57:59 +02:00
Max Brunsfeld
243629cce8
Fix keystroke observer leak in vim crate (#17913)
Release Notes:

- Fixed a performance problem that happened when using vim mode after
opening and closing many editors

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-09-16 15:50:12 -07:00
Thorsten Ball
938c90fd3b
Revert FPS counter (#17485)
**UPDATE**: Response so far seems to be that this fixes the performance
issues on Intel MacBooks. So we're going to go ahead and merge it.

This reverts the FPS counter added in 11753914d (#16422) because in this
issue someone bisected recent performance regressions down to this
commit:

- https://github.com/zed-industries/zed/issues/16729

Another issue that's possibly related:

-
https://github.com/zed-industries/zed/issues/17305#issuecomment-2332316242

We're reverting this in a PR to create a bundle that people can try out.

Assets:

- Universal Binary:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460781
- x86/Intel:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900461236
- Apple Silicon:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460978


Release Notes:

- Removed the recently-added FPS counter since the changes it made to
the Metal renderer on macOS could lead to performance regressions on
Intel MacBooks.

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-06 15:35:00 +02:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Jason Lee
a092ff0c4f
gpui: Add opacity to support transparency of the entire element (#17132)
Release Notes:

- N/A

---

Add this for let GPUI element to support fade in-out animation.

## Platform test

- [x] macOS
- [x] blade `cargo run -p gpui --example opacity --features macos-blade`

## Usage

```rs
div()
    .opacity(0.5)
    .bg(gpui::black())
    .text_color(gpui::black())
    .child("Hello world")
```

This will apply the `opacity` it self and all children to use `opacity`
value to render colors.

## Example

```
cargo run -p gpui --example opacity
cargo run -p gpui --example opacity --features macos-blade
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/f1da87ed-31f5-4b55-a023-39e8ee1ba349">
2024-09-04 12:53:45 +02:00
Fernando Tagawa
8e8927db4b
linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
Piotr Osiewicz
226ec9d404
gpui: Fix performance of app menu opening with large # of windows (#16939)
This is officially my weirdest performance fix to date; With large # of
windows opening app menu could take a lot of time (we're talking few
seconds with 9 windows, a minute with 10 windows). The fix is to make
one method pub(crate).. What?

<img width="981" alt="image"
src="https://github.com/user-attachments/assets/83b26154-0acd-43ef-84b3-4b85cde36120">

We were spending most of the time on clear_pending_keystrokes, which -
funnily enough - called itself recursively. It turned out we have two
methods; `AppContext::clear_pending_keystrokes` and
WindowContext::clear_pending_keystrokes. The former calls the latter,
but - due to the fact that `WindowContext::clear_pending_keystrokes` is
private and `WindowContext` derefs to `AppContext` - `AppContext` one
ended up actually calling itself! The fix is plain and simple - marking
WindowContext one as pub(crate), so that it gets picked up as a method
to call over `AppContext::clear_pending_keystrokes`.

Closes #16895



Release Notes:

- Fixed app menu performance slowdowns when there are multiple windows
open.
2024-08-27 12:23:00 +02:00
Nathan Sobo
11753914d7
Add a setting to show time to first window draw and frames per second in status bar (#16422)
I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.


https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856

Release Notes:

- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
2024-08-18 15:22:19 -06:00
Richard Feldman
b1a581e81b
Copy/paste images into editors (Mac only) (#15782)
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.

Release Notes:

- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
2024-08-13 13:18:25 -04:00
apricotbucket28
ab1fabef68
gpui: Align SVG sprites to whole pixels (#15822)
Related to https://github.com/zed-industries/zed/issues/12352 (and old
issue https://github.com/zed-industries/zed/issues/643)

This fixes visual glitches that could happen when rendering icons on
Linux and Windows (and in the Blade backend)


![image](https://github.com/user-attachments/assets/02646d1d-d35b-48be-89c9-189416510cf2)

![image](https://github.com/user-attachments/assets/ccf99867-25d2-40fb-8735-c540f8cf793a)

![image](https://github.com/user-attachments/assets/8d1124a3-669e-4be5-8b46-5dc2df14a28a)


Release Notes:

- Linux: Fixed visual glitches when rendering icons.
2024-08-05 12:43:23 -07:00
Antonio Scandurra
5b1ea7eda0
Clean up inline assist editor rendering (#15536)
Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-07-31 17:43:08 +02:00
Thorsten Ball
f58ef9b82b
zed: Persist window stack order across restarts (#15419)
This changes the workspace/session serialization to also persist the
order of windows across restarts.

Release Notes:

- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)

Demo:



https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
2024-07-29 17:05:56 +02:00
Matin Aniss
4bd935b409
gpui: Add support for animated images (#13809)
This PR adds support for animated images. The image requires a id for it
to actually animate across frames.

Currently it only has support for `GIF`, I tried adding decoding a
animated `WebP` into frames but it seems to error. This issue in the
image crate seems to document this
https://github.com/image-rs/image/issues/2263.

Not sure if this is the best way or the desired way for animated images
to work in GPUI but I would really like support for animated images.
Open to feedback.

Example Video:


https://github.com/zed-industries/zed/assets/76515905/011f790f-d070-499b-96c9-bbff141fb002



Closes https://github.com/zed-industries/zed/issues/9993

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-27 14:05:37 +02:00
Calin Martinconi
3751f67730
fix: Typos (#15313)
Fixed typos in the code base according with output from `codespell`
tool.

Release Notes:

- N/A
2024-07-26 17:52:37 -07:00
Piotr Osiewicz
86456ce379
chore: Fix clippy violations from Cargo.toml (#15216)
/cc @maxdeviant 
Release Notes:

- N/A
2024-07-25 20:22:01 +02:00
Conrad Irwin
bdf1d4edea
linux: Better GPU debugging (#14706)
Release Notes:

- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
2024-07-23 09:56:45 -06:00
Conrad Irwin
2e23527e09
Refactor key dispatch (#14942)
Simplify key dispatch code.

Previously we would maintain a cache of key matchers for each context
that
would store the pending input. For the last while we've also stored the
typed prefix on the window. This is redundant, we only need one copy, so
now
it's just stored on the window, which lets us avoid the boilerplate of
keeping
all the matchers in sync.

This stops us from losing multikey bindings when the context on a node
changes
(#11009) (though we still interrupt multikey bindings if the focus
changes).

While in the code, I fixed up a few other things with multi-key bindings
that
were causing problems:

Previously we assumed that all multi-key bindings took precedence over
any
single-key binding, now this is done such that if a user binds a
single-key
binding, it will take precedence over all system-defined multi-key
bindings
(irrespective of the depth in the context tree). This was a common cause
of
confusion for new users trying to bind to `cmd-k` or `ctrl-w` in vim
mode
(#13543).

Previously after a pending multi-key keystroke failed to match, we would
drop
the prefix if it was an input event. Now we correctly replay it
(#14725).

Release Notes:

- Fixed multi-key shortcuts not working across completion menu changes
([#11009](https://github.com/zed-industries/zed/issues/11009))
- Fixed multi-key shortcuts discarding earlier input
([#14445](https://github.com/zed-industries/zed/pull/14445))
- vim: Fixed `jk` binding preventing you from repeating `j`
([#14725](https://github.com/zed-industries/zed/issues/14725))
- vim: Fixed `escape` in normal mode to also clear the selected
register.
- Fixed key maps so user-defined mappings take precedence over builtin
multi-key mappings
([#13543](https://github.com/zed-industries/zed/issues/13543))
- Fixed a bug where overridden shortcuts would still show in the Command
Palette
2024-07-22 10:46:16 -06:00
Antonio Scandurra
d61eaea4b9
Avoid losing focus when block decorations go offscreen (#14815)
Release Notes:

- Fixed a bug that caused focus to be lost when renames and inline
assists were scrolled offscreen.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-19 17:04:18 +02:00
Antonio Scandurra
4d177918c1
Start on adding support for editing via the assistant panel (#14795)
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-19 11:13:15 +02:00
Thorsten Ball
ee623f77c1
linux/x11: Restore differentiation of mouse/keyboard focus (#13995)
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.

In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.


Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-10 19:54:26 +02:00
Mikayla Maki
47aa761ca9
Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00
Conrad Irwin
1d193585b0
Fix multi-keystroke shortcuts better (#13612)
Release Notes:

- N/A
2024-06-27 16:39:05 -06:00
Conrad Irwin
e1fbef0dfd
Fix multi-key shortcuts (#13606)
Broken by the shift shift support PR

Release Notes:

- Fix multi-key shortcuts (preview only)
2024-06-27 14:44:18 -06:00
Dov Alperin
0b1a589183
keymap: Allow modifiers as keys (#12047)
It is sometimes desirable to allow modifers to serve as keys themselves
for the purposes of keybinds. For example, the popular keybind in
jetbrains IDEs `shift shift` which opens the file finder.

This change treats modifers in the keymaps as keys themselves if they
are not accompanied by a key they are modifying.

Further this change wires up they key dispatcher to treat modifer change
events as key presses which are considered for matching against
keybinds.


Release Notes:

- Fixes #6460

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-25 10:17:23 -06:00
Aaron Ruan
93a5d0ca29
Add limit to minimum window size (#13126)
Release Notes:

- Add a limit to the minimum window size on macOS.

Here's the minimum window before change:
<img width="121" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/9e907194-42e5-457e-91ea-96613426b479">

After change:
<img width="410" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/6e9c3057-9860-4f4b-9a73-c158ebac5ba9">
2024-06-24 21:26:13 -06:00
Antonio Scandurra
cb0b8b4c4b
Introduce multi-cursor inline transformations (#13368)
https://github.com/zed-industries/zed/assets/482957/591def34-e5c8-4402-9c6b-372cbca720c3

Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2024-06-21 17:41:43 +02:00
Thorsten Ball
195a270e18
vim: Display pending keys in Vim mode indicator (#13195)
This changes the mode indicator to now show pending keys and not just
pending operators.


Release Notes:

- Added pending keys to the mode indicator in Vim mode.

Demo:



https://github.com/zed-industries/zed/assets/1185253/4fc4ffd9-2ba7-4e2c-b2c3-cd19b40cb640
2024-06-18 13:30:18 +02:00
Conrad Irwin
eecbf203dc
Fix 100s freeze on boot on X11 (#13156)
Release Notes:

- Fixed switching between dark and light mode with no windows open.
2024-06-17 12:44:32 -06:00
Richard Feldman
4855da53df
Don't hide inline assist when editor loses focus (#12990)
Release Notes:

- Now when an editor loses focus (e.g. from switching tabs) and then
gains focus again, it doesn't close the inline assist. Instead, it only
closes when you move the cursor outside of it, e.g. by clicking
somewhere else in its parent editor.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-06-17 09:43:52 +02:00
Max Brunsfeld
da281d6d8f
Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.

Release Notes:

- Fixed issues with window positioning on X11

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-06-13 10:48:37 -07:00
Mikayla Maki
80c14c9198
Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Antonio Scandurra
a96782cc6b
Allow using the inline assistant in prompt library (#12680)
Release Notes:

- N/A
2024-06-05 14:46:33 +02:00
Mikayla Maki
94c3101fb0
Fix or promote leftover TODOs and GPUI APIs (#12514)
fixes https://github.com/zed-industries/zed/issues/11966

Release Notes:

- N/A
2024-05-31 18:36:15 -07:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
apricotbucket28
d8605c8614
x11: Implement various window functions (#12070)
This (mostly) allows the CSD added in
https://github.com/zed-industries/zed/pull/11525 to work in X11. It's
still a bit buggy as it detects a second window drag right after the
first one finishes, but it's probably better to change the way window
drags are detected in the title bar itself (as that causes other
issues).

The CSD can be tested by changing the return value of
`should_render_window_controls` to true.

Also fixes F11 crashing.

Release Notes:

- N/A
2024-05-26 16:43:24 -07:00
Nate Butler
0a848f29e8
Prompt library updates (#11988)
Restructure prompts & the prompt library.

- Prompts are now written in markdown
- The prompt manager has a picker and editable prompts
- Saving isn't wired up yet
- This also removes the "Insert active prompt" button as this concept doesn't exist anymore, and will be replaced with slash commands.

I didn't staff flag this, but if you do play around with it expect it to still be pretty rough.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <1789+nathansobo@users.noreply.github.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-05-22 18:04:47 -04:00
Max Brunsfeld
a73a3ef243
Add slash commands for adding context into the assistant (#12102)
Tasks

* [x] remove old flaps and output when editing a slash command
* [x] the completing a command name that takes args, insert a space to
prepare for typing an arg
* [x] always trigger completions when  typing in a slash command
* [x] don't show line numbers
* [x] implement `prompt` command
* [x] `current-file` command
* [x] state gets corrupted on `duplicate line up` on a slash command
* [x] exclude slash command source from completion request

Next steps:
* show output token count in flap trailer
* add `/project` command that matches project ambient context
* delete ambient context

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-05-22 14:06:28 -07:00
Antonio Scandurra
f3710877f1
Introduce Editor::insert_flaps and Editor::remove_flaps (#12096)
This pull request introduces the ability to add flaps, custom foldable
regions whose first foldable line can be associated with:

- A toggle in the gutter
- A trailer showed at the end of the line, before the inline blame
information


https://github.com/zed-industries/zed/assets/482957/c53a9148-f31a-4743-af64-18afa73c404c

To achieve this, we changed `FoldMap::fold` to accept a piece of text to
display when the range is folded. We use this capability in flaps to
avoid displaying the ellipsis character.

We want to use this new API in the assistant to fold context while still
giving visual cues as to what that context is.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-05-21 20:23:37 +02:00
Marshall Bowers
fdadbc7174
Add WithRemSize element (#11928)
This PR adds a new `WithRemSize` element to the `ui` crate.

This element can be used to create an element tree that has a different
rem size than the base window.

`WithRemSize` can be nested, allowing for subtrees that have a different
rem size than their parent and their children.

<img width="912" alt="Screenshot 2024-05-16 at 2 25 28 PM"
src="https://github.com/zed-industries/zed/assets/1486634/f599cd9f-c101-496b-93e8-06e570fbf74f">

Release Notes:

- N/A
2024-05-16 14:37:55 -04:00
Marshall Bowers
5b8bb6237f
Scale UI elements in the editor based on the buffer_font_size (#11817)
This PR adjusts how UI elements are rendered inside of full-size editors
to scale with the configured `buffer_font_size`.

This fixes some issues where UI elements (such as the `IconButton`s used
for code action and task run indicators) would not scale as the
`buffer_font_size` was changed.

We achieve this by changing the rem size when rendering the
`EditorElement`, with a rem size that is derived from the
`buffer_font_size`.

`WindowContext` now has a new `with_rem_size` method that can be used to
render an element with a given rem size. Note that this can only be
called during `request_layout`, `prepaint`, or `paint`, similar to
`with_text_style` or `with_content_mask`.

### Before

<img width="1264" alt="Screenshot 2024-05-14 at 2 15 39 PM"
src="https://github.com/zed-industries/zed/assets/1486634/05ad7f8d-c62f-4baa-bffd-38cace7f3710">

<img width="1264" alt="Screenshot 2024-05-14 at 2 15 49 PM"
src="https://github.com/zed-industries/zed/assets/1486634/254cd11c-3723-488f-ab3d-ed653169056c">

### After

<img width="1264" alt="Screenshot 2024-05-14 at 2 13 02 PM"
src="https://github.com/zed-industries/zed/assets/1486634/c8dad309-62a4-444f-bfeb-a0009dc08c03">

<img width="1264" alt="Screenshot 2024-05-14 at 2 13 06 PM"
src="https://github.com/zed-industries/zed/assets/1486634/4d9a3a52-9656-4768-b210-840b4884e381">

Note: This diff is best viewed with whitespace changes hidden:

<img width="245" alt="Screenshot 2024-05-14 at 2 22 45 PM"
src="https://github.com/zed-industries/zed/assets/1486634/7cb9829f-9c1b-4224-95be-82182017ed90">

Release Notes:

- Changed UI elements within the editor to scale based on
`buffer_font_size` (e.g., code action indicators, task run indicators,
etc.).
2024-05-14 14:34:39 -04:00
张小白
491c04e176
windows: Support multi-monitor (#11699)
Zed can detect changes in monitor connections and disconnections and
provide corresponding feedback. For example, if the current window's
display monitor is disconnected, the window will be moved to the primary
monitor. And now Zed always opens on the monitor specified in
`WindowParams`.

Release Notes:

- N/A
2024-05-14 10:54:18 -07:00
apricotbucket28
d1ee2d0749
wayland: Window controls and drag (#11525)
Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
2024-05-14 09:44:55 -07:00
Antonio Scandurra
a13a92fbbf
Introduce recent files ambient context for assistant (#11791)
<img width="1637" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/5aaec657-3499-42c9-9528-c83728f2a7a1">

Release Notes:

- Added a new ambient context feature that allows showing the model up
to three buffers (along with their diagnostics) that the user interacted
with recently.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-05-14 13:48:36 +02:00
Piotr Osiewicz
bd6d385817
gpui: Pass Style by value to request_layout (#11597)
A minor thing I've spotted and decided to fix on the spot.
It was being cloned twice within the body of that function (one of which
was redundant even without this PR); now in most cases we go down from 2
clones to 0.
Release Notes:

- N/A
2024-05-09 11:38:53 +02:00
张小白
63a5f46df4
Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.

- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)

The current implementation on Linux is basic, and I'm not sure if it's
correct.

The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated

### Case 1

When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.



https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06


### Case 2

When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).



https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3

### What's more

- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.

Release Notes:

- N/A
2024-05-07 23:29:03 -06:00
Piotr Osiewicz
1a9b0536a2
Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00