Closes #ISSUE
Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Implements a very basic completion provider that is attached to the
context editor in the keybind editing modal.
The context identifiers used for completions are scraped from the
default, vim, and base keymaps on demand.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Closes #ISSUE
Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.
Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
https://github.com/user-attachments/assets/81da68fe-bbc5-4b23-8182-923c752a8bd2
* Removes all extra elements: headers, buttons, to simplify the menu
navigation approach and save space.
Implements the keyboard navigation and panel toggling.
* Keeps the status icon and the server name, and their ordering approach
(current buffer/other) in the menu.
The status icon can still be hovered, but that is not yet possible to
trigger from the keyboard: future ideas would be make a similar side
display instead of hover, as Zeta menu does:

* Allows to start (if all are stopped) and stop (if some are not
stopped) all servers at once now with the button at the bottom
Release Notes:
- N/A
Closes#10454
Implements SVG file preview capability similar to the existing markdown
preview.
- Adds `svg_preview` crate with preview view and live reloading upon
file save.
- Integrates SVG preview button in quick action bar.
- File preview shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) are
extension-aware.
Release Notes:
- Added SVG file preview, accessible via the quick action bar button or
keyboard shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) when editing
SVG files.
Not the ideal design just yet as that will probably require a different
approach altogether, but am pushing here just some reasonably small UI
adjustments that will make this feel slightly nicer!
Release Notes:
- N/A
This cleans up our settings to not include any `version` fields, as we
have an actual settings migrator now.
This PR removes `language_models > anthropic > version`,
`language_models > openai > version` and `agent > version`.
We had migration paths in the code for a long time, so in practice
almost everyone should be using the latest version of these settings.
Release Notes:
- Remove `version` fields in settings for `agent`, `language_models >
anthropic`, `language_models > openai`. Your settings will automatically
be migrated. If you're running into issues with this open an issue
[here](https://github.com/zed-industries/zed/issues)
Closes #ISSUE
Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).
The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.
The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This breaks a transitive dependency of `agent` on UI crates. I've also
found and eliminated some dead code in assistant_context_editor.
Release Notes:
- N/A
Instead of a menagerie of macros for implementing `Action`, now there
are just two:
* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`
In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.
In both contexts, parameters can provided in `#[action(...)]`:
- `namespace = some_namespace` sets the namespace. In Zed this is
required.
- `name = "ActionName"` overrides the action's name. This must not
contain "::".
- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.
- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.
- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.
- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.
Also makes the following changes since this seems like a good time to
make breaking changes:
* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.
* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it
* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.
* Various action reflection methods now use `&'static str` instead of
`SharedString`.
Release Notes:
- N/A
This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.
This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.
Release Notes:
- N/A
Closes#31728
This PR introduced new setting `"helix_mode"`. Enabling which will
enable the `vim_mode` along with `helix` behavior.
This solves issue where `vim`'s `default_mode` was being used to switch
between mode instead of opening in `default_mode`.
When `helix_mode` is enabled switcing to `Normal mode` will now switch
to `HelixNormal`
Release Notes:
- Fixed - escape key not switching to normal mode when default_mode is
insert
- Added - `helix_mode` setting to enable/disable helix key bindings
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Todo:
* [x] Open diffed files as regular buffers
* [x] Update diff when buffers change
* [x] Show diffed filenames in the tab title
* [x] Investigate why syntax highlighting isn't reliably handled for old
text
* [x] remove unstage/restore buttons
Release Notes:
- Adds `zed --diff A B` to show the diff between the two files
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
This addresses:
https://github.com/zed-industries/zed/pull/32248#issuecomment-2952060834.
This PR address two main things one allowing enterprise users to use
copilot chat and completion while also introducing the new way to handle
copilot url specific their subscription. Simplifying the UX around the
github copilot and removes the burden of users figuring out what url to
use for their subscription.
- [x] Pass enterprise_uri to copilot lsp so that it can redirect users
to their enterprise server. Ref:
https://github.com/github/copilot-language-server-release#configuration-management
- [x] Remove the old ui and config language_models.copilot which allowed
users to specify their copilot_chat specific endpoint. We now derive
that automatically using token endpoint for copilot so that we can send
the requests to specific copilot endpoint for depending upon the url
returned by copilot server.
- [x] Tested this for checking the both enterprise and non-enterprise
flow work. Thanks to @theherk for the help to debug and test it.
- [ ] Udpdate the zed.dev/docs to refelect how to setup enterprise
copilot.
What this doesn't do at the moment:
* Currently zed doesn't allow to have two seperate accounts as the token
used in chat is same as the one generated by lsp. After this changes
also this behaviour remains same and users can't have both enterprise
and personal copilot installed.
P.S: Might need to do some bit of code cleanup and other things but
overall I felt this PR was ready for atleast first pass of review to
gather feedback around the implementation and code itself.
Release Notes:
- Add enterprise support for GitHub copilot
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Closes#32054
The dock size for the git panel wasn't being persisted across Zed
restarts. This was because the git panel lacked the serialization
pattern used by other panels.
Please let me know if you have any sort of feedback or anything, as i'm
still trying to learn :]
Release Notes:
- Fixed Git Panel dock size not being remembered across Zed restarts
## TODO
- [x] Update/fix tests that may be broken by the GitPanel constructor
changes
This PR updates the name of the `NewSessionModal` to `NewProcessModal`
(to reflect it's new purpose), changes the tabs in the modal to read
`Run | Debug | Attach | Launch` and changes the associated types in code
to match the tabs. In addition, this PR adds a few labels to the text
fields in the `Launch` tab, and adds a link to open the associated
settings file. In both debug.json files, added links to the zed.dev
debugger docs.
Release Notes:
- Debugger Beta: Improve the new process modal
This PR adds a comprehensive test that ensures that no item-closing
action will panic when no items are present. A test already existed
(`test_remove_active_empty `) that ensured `CloseActiveItem` didn't
panic, but the new test covers:
- `CloseActiveItem`
- `CloseInactiveItems`
- `CloseAllItems`
- `CloseCleanItems`
- `CloseItemsToTheRight`
- `CloseItemsToTheLeft`
I plan to do a bit more clean up in `pane.rs` and this feels like a good
thing to add before that.
Release Notes:
- N/A
- https://github.com/zed-industries/zed/pull/30444
This PR broke migration notification to only emit event when content is
migrated. This resulted in the migration banner not going away after
clicking "Backup and Migrate". It should also emit event when it's not
migrated which removes the banner.
Future: I think we should have better tests in place for banner
visibility.
Release Notes:
- Fixed an issue where migration banner wouldn't go away after clicking
"Backup and Migrate".
This PR fixes an issue where the eval was incorrectly pulling the
provider/model from the user settings, which could cause problems when
running certain evals.
Was introduced in #30168 due to the restructuring after the removal of
the `assistant` crate.
Release Notes:
- N/A
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
Closes#27642
Currently, the `Open (cmd-o)` action is used to open a local folder
picker when in a local project, and Zed's remote path modal in the case
of a remote project. While this looks intentional, there is now no way
to open a local project when you are in a remote project window. Neither
by shortcut, nor by UI, as the "Open Local Folder" button uses the same
`Open` action.
The reverse is not true, as we already have an `Open Remote
(ctrl-cmd-o)` action to open the remote modal, where you can select "Add
Folder" which opens the same Zed's remote path modal. This already works
in both local and remote window cases.
This PR makes two changes:
1. It changes `Open (cmd-o)` action such that it should always open the
local file picker regardless of which project is currently open, local
or remote. This way we have two non-ambiguios actions `Open` and `Open
Remote`.
2. It also changes the "Open a project" button (which shows up when no
project is open in the project panel) to open the recent modal (which
contains buttons to open either local or remote) instead of choosing on
behalf of the user.
P.S. If we want to open Zed's remote path modal directly, it should be
different action altogether. Not covered for now.
Release Notes:
- Fixed issue where "Open local folder" was not opening folder picker
when connected to a remote host.
- Added `from_existing_connection` flag to `OpenRemote` action to
directly open path picker for current connection, bypassing the Remote
Projects modal.
Adds a `global_settings.json` file which can be set up by enterprises
with automation, enabling setting settings like edit provider by default
without interfering with user's settings files.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR simplifies the new session modal by flattening its three modes
and updating the UI to be less noisy. The new UI also defaults to the
Debug Scenario Picker, and allows users to save debug scenarios created
in the UI to the active worktree's .zed/debug.json file.
Release Notes:
- N/A
This PR renames a number of constructs in the `agent` crate from the
"Assistant" terminology to "Agent".
Not comprehensive, but it's a start.
Release Notes:
- N/A
@jyn514 mentioned that this would be nice to have while trying out zed,
and it seemed simple enough so I added it.
Release Notes:
- Added `OpenDocs` action to open Zed's docs in a browser, aliased to
`:h[elp]` in vim.
This PR removes all of the feature flag checks related to the Agent.
Tried to do this in the least invasive way possible; we can follow up
with a full removal.
Release Notes:
- N/A
Closes#29836
The agent diff toolbar item was causing the editor toolbar to show even
when all the other elements were disabled via settings.
This PR fixes this by setting the location to
`ToolbarItemLocation::Hidden` in the states where it shouldn't show.
It also adds a new a `toolbar.agent_review` setting to hide the agent
review buttons altogether. However, if the other toolbar elements are
hidden and the file isn't under review, the editor toolbar will still be
hidden. So you only need to set this to `false` if you don't want them
to show up even under agent review.
Release Notes:
- N/A