This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
The MultiWrite struct is defined in the function scope and is allowed to
have a concrete type, which means we can throw away the extra Box.
PathBuf::exists is known to be prone to invalid usage. It doesn't take
into account permissions errors and just returns false, additionally it
introduces a time-of-check time-of-use bug. While extremely unlikely,
why not fix it anyway.
Release Notes:
- remove unnecessary Box
- prevent time-of-check time-of-use bug
Part of https://github.com/zed-industries/zed/pull/21092
As we're already depending on and using `tokio` to run `reqwest`, I've
added a crate to make running tokio futures more convenient. This should
unblock the Bedrock Cloud Model provider PR.
Note that since the `gpui_tokio` code is nearly trivial glue and I
expect that it will be useful for the nascent GPUI ecosystem, I've
elected to license it under Apache 2, like GPUI itself, instead of our
normal GPL license for Zed code.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
- [x] Upload separate debug symbols for Linux binaries to DigitalOcean
- [x] Send raw offsets with panic report JSON on Linux
- [x] Update `symbolicate` script to handle Linux crashes
- [x] Demangle backtraces 🎉
- [x] Check that it works
- [x] Improve deduplication (?)
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
This PR overhauls extension registration in order to make it more
modular.
The `extension` crate now contains an `ExtensionHostProxy` that can be
used to register various proxies that the extension host can use to
interact with the rest of the system.
There are now a number of different proxy traits representing the
various pieces of functionality that can be provided by an extension.
The respective crates that provide this functionality can implement
their corresponding proxy trait in order to register a proxy that the
extension host will use to register the bits of functionality provided
by the extension.
Release Notes:
- N/A
This contains the main changes to the extensions crate from #20049. The
primary goal here is removing dependencies that we can't include on the
remote.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Closes #ISSUE
This refactors SSH installation to require less shell stuff. We'd like
to
support arbitrary remote hosts, and unfortunately csh/tcsh have quoting
rules
that make it impossible to run multi-line scripts.
The primary changes are:
* The target path now contains the version:
`./zed_server/zed-remote-server-{release_channel}-{version}`
* We do all our processing in a temporary file and `mv` it into place.
* We do fewer calls to `ssh_command` overall. With the previous two
changes we can avoid lock files, and fuser calls. Instead cleanup of old
binaries now happens in `execute_run`.
* We only try to install the remote server when the connection is
established, not on each project open.
This should also put us in a good position if we want to pre-emptively
install new versions when the auto-updater detects an update for the
running version of zed (but that's not wired up yet)
Release Notes:
- Remoting: Fixed remoting when the remote runs `tcsh`
- Remoting: Improved latency of connecting
TODO:
- [x] check that the app version is well formatted for zed.dev
Release Notes:
- N/A
---------
Co-authored-by: Trace <violet.white.batt@gmail.com>
This contains a bunch of smallish but nasty fixes:
- Heartbeat timer was never reset after first heartbeat
- Use same return value when stderr is closed as when stdout is closed
- Always check proxy process status since it should also be done when we
get to this point (either it died and our task stopped, or our task
stopped and we dropped the process handle and it was killed on drop)
- make error messages less wrongly-specific
Release Notes:
- N/A
Co-authored-by: Bennet <bennet@zed.dev>
This fixes the `ssh` proxy process not being notified when the proxy
process dies. Turns out that the server would have stdout/stderr/stdin
connected to the grand-parent ssh process connected to it and as long as
the server kept running (even once it was daemonized into the
background) the grand-parent ssh process wouldn't exit.
That in turn meant that the Zed client wasn't notified when the proxy
process died.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
Before this change messages could be lost on reconnect, now they will
not be.
Release Notes:
- SSH Remoting: make reconnects smoother
---------
Co-authored-by: Nathan <nathan@zed.dev>
Fixes a bug due to the `select!` macro tossing futures that had
partially read messages, causing us to desync our message reading with
the input stream.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: conrad <conrad@zed.dev>
Before this change we had a race condition bug: if stderr was closed
before the other two sockets, we wouldn't properly detect when the
server died, and not report or retry anything.
That's because we treated a closed stderr as a non-error.
Technically, it isn't an error (closing a connection is okay!), but
until we have a proper shutdown ceremony between all three processes, we
can treat it as an error, because that lets us to detect when the server
is gone.
On the client-side, we also always react to these errors by
reconnecting. Except when we shutdown: there we do a proper shutdown and
won't error on the proxy exit code.
So, this works, even if I wish there was a better way for the server to
communicate to the proxy that it shutdown properly. But I don't want a
fourth socket.
Release Notes:
- N/A
Supersedes https://github.com/zed-industries/zed/pull/19166
TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works
Release Notes:
- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
This ensures that we only ever reconnect to a running server and not
spawn a new server with no state.
This avoids the problem of the server process crashing, `proxy`
reconnecting, starting a new server, and the user getting errors like
"unknown buffer id: ...".
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>