Commit graph

817 commits

Author SHA1 Message Date
Max Brunsfeld
e0223add54 Reoganize remote client code to make room for non-ssh remote projects
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-08-26 12:05:24 -07:00
Agus Zubiaga
18ac4ac5ef
ACP debug tools pane (#36768)
Adds a new "acp: open debug tools" action that opens a new workspace
item with a log of ACP messages for the active connection.

Release Notes:

- N/A
2025-08-22 19:32:49 +00:00
Ben Kunkle
eeaadc098f
Add GPU info to Sentry crashes (#36624)
Closes #ISSUE

Adds system GPU collection to crash reporting. Currently this is Linux
only.

The system GPUs are determined by reading the `/sys/class/drm` directory
structure, rather than using the exisiting `gpui::Window::gpu_specs()`
method in order to gather more information, and so that the GPU context
is not dependent on Vulkan context initialization (i.e. we still get GPU
info when Zed fails to start because Vulkan failed to initialize).

Unfortunately, the `blade` APIs do not support querying which GPU _will_
be used, so we do not know which GPU was attempted to be used when
Vulkan context initialization fails, however, when Vulkan initialization
succeeds, we send a message to the crash handler containing the result
of `gpui::Window::gpu_specs()` to include the "Active" gpu in any crash
report that may occur

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-21 19:59:42 -04:00
David Kleingeld
e0613cbd0f
Add Rodio audio pipeline as alternative to current LiveKit pipeline (#36607)
Rodio parts are well tested and need less configuration then the livekit
parts. I suspect there is a bug in the livekit configuration regarding
resampling. Rather then investigate that it seemed faster & easier to
swap in Rodio.

This opens the door to using other Rodio parts like:
 - Decibel based volume control
 - Limiter (prevents sound from becoming too loud)
 - Automatic gain control

To use this add to settings:
```
  "audio": {
    "experimental.rodio_audio": true
  }
```

Release Notes:

- N/A

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2025-08-21 15:56:16 +02:00
Umesh Yadav
1e6cefaa56
Fix clippy::len_zero lint style violations (#36589)
Related: #36577

Release Notes:

- N/A

---------

Signed-off-by: Umesh Yadav <git@umesh.dev>
2025-08-20 14:35:59 +00:00
Bennet Bo Fenner
85865fc950
agent2: New thread from summary (#36578)
Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-08-20 13:54:00 +00:00
tidely
7bdc99abc1
Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz
6825715503
Another batch of lint fixes (#36521)
- **Enable a bunch of extra lints**
- **First batch of fixes**
- **More fixes**

Release Notes:

- N/A
2025-08-19 20:33:44 +00:00
Piotr Osiewicz
05fc0c432c
Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz
8f567383e4
Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Piotr Osiewicz
9e0e233319
Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Anthony Eid
3a3df5c011
gpui: Add support for custom prompt text in PathPromptOptions (#36410)
This will be used to improve the clarity of the git clone UI

### MacOS
<img width="1322" height="128" alt="image"
src="https://github.com/user-attachments/assets/3e511143-12c1-4440-89dd-841b21b2e98e"
/>

### Windows 
<img width="338" height="80" alt="image"
src="https://github.com/user-attachments/assets/766d08d6-0c72-4175-ad24-59dc6188d5f1"
/>

### Linux

<img width="387" height="72" alt="Screenshot From 2025-08-18 15-32-06"
src="https://github.com/user-attachments/assets/3125a7c4-3975-462a-a547-d5d4fac48f22"
/>



Release Notes:

- N/A
2025-08-18 19:48:02 +00:00
Finn Evers
7b3fe0a474
Make agent font size inherit the UI font size by default (#36306)
Ensures issues like #36242 and #36295 do not arise where users are
confused that the agent panel does not follow the default UI font size
whilst also keeping the possibility of customization. The agent font
size was matching the UI font size previously alredy, which makes it
easier to change it for most scenarios.

Also cleans up some related logic around modifying the font sizes.

Release Notes:

- The agent panel font size will now inherit the UI font size by default
if not set in your settings.
2025-08-16 14:35:06 +00:00
Finn Evers
6f2e7c355e
Ensure bundled files are opened as read-only (#36299)
Closes #36297

While we set the editor as read-only for bundled files, we didn't do
this for the underlying buffer. This PR fixes this and adds a test for
the corresponding case.

Release Notes:

- Fixed an issue where bundled files (e.g. the default settings) could
be edited in some circumstances
2025-08-16 11:36:17 +00:00
Finn Evers
3e0a755486
Remove some redundant entity clones (#36274)
`cx.entity()` already returns an owned entity, so there is no need for
these clones.

Release Notes:

- N/A
2025-08-15 20:27:44 +00:00
David Kleingeld
4f0b00b0d9
Add component NotificationFrame & CaptureAudio parts for testing (#36081)
Adds component NotificationFrame. It implements a subset of MessageNotification as a Component and refactors MessageNotification to use NotificationFrame. Having some notification UI Component is nice as it allows us to easily build new types of notifications.

Uses the new NotificationFrame component for CaptureAudioNotification. 

Adds a CaptureAudio action in the dev namespace (not meant for
end-users). It records 10 seconds of audio and saves that to a wav file.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-08-15 10:10:52 +00:00
Conrad Irwin
bd61eb0889
Use IBM Plex Sans / Lilex (#36084)
The Zed Plex fonts were found to violate the OFL by using the word Plex
in the name.

Lilex has better ligatures and box-drawing characters than Zed Plex
Mono, but Zed Plex Sans should be identical
to IBM Plex Sans.

Closes #15542
Closes zed-industries/zed-fonts#31

Release Notes:

- The "Zed Plex Sans" and "Zed Plex Mono" fonts have been replaced with
"IBM Plex Sans" and "Lilex". The old names still work for backward
compatibility. Other than fixing line-drawing characters, and improving
the ligatures, there should be little visual change as the fonts are all
of the same family.
- Introduced ".ZedSans" and ".ZedMono" as aliases to allow us to easily
change the default fonts in the future. These currently default to "IBM
Plex Sans" and "Lilex" respectively.
2025-08-13 13:25:52 -06:00
Danilo Leal
d9a94a5496
onboarding: Remove feature flag and old welcome crate (#36110)
Release Notes:

- N/A

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Anthony <anthony@zed.dev>
2025-08-13 13:18:24 -03:00
tidely
c595ed19d6
languages: Remove a eager conversion from LanguageName to String (#35667)
This PR changes the signature of `language_names` from

```rust
pub fn language_names(&self) -> Vec<String>
// Into
pub fn language_names(&self) -> Vec<LanguageName>
```

The function previously eagerly converted `LanguageName`'s to
`String`'s, which requires the reallocation of all of the elements. The
functions get called in many places in the code base, but only one of
which actually requires the conversion to a `String`. In one case it
would do a `SharedString` -> `String` -> `SharedString` conversion,
which is now totally bypassed.

Release Notes:

- N/A
2025-08-05 23:46:57 +03:00
Michael Sloan
65018c28c0
Rename remaining mentions of "inline completion" to "edit prediction" (#35512)
Release Notes:

- N/A
2025-08-04 16:22:18 +00:00
Ben Kunkle
ac75593198
onboarding: Actions for page navigation (#35484)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-08-01 19:30:25 +00:00
Antonio Scandurra
f888f3fc0b
Start separating authentication from connection to collab (#35471)
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2025-08-01 17:37:38 +00:00
Marshall Bowers
f7f90593ac
inline_completion_button: Replace UserStore with CloudUserStore (#35456)
This PR replaces usages of the `UserStore` in the inline completion
button with the `CloudUserStore`.

Release Notes:

- N/A
2025-08-01 03:25:23 +00:00
Marshall Bowers
72d354de6c
Update Agent panel to work with CloudUserStore (#35436)
This PR updates the Agent panel to work with the `CloudUserStore`
instead of the `UserStore`, reducing its reliance on being connected to
Collab to function.

Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2025-08-01 01:44:43 +00:00
Joseph T. Lyons
5ef5f3c5ca
Introduce settings profiles (#35339)
Settings Profiles

- [X] Allow profiles to be defined, where each profile can be any of
Zed's settings
    - [X] Autocompletion of all settings
    - [X] Errors on invalid keys
- [X] Action brings up modal that shows user-defined profiles
- [X] Alphabetize profiles
- [X] Ability to filter down via keyboard, and navigate via arrow up and
down
- [X] Auto select Disabled option by default (first in list, after
alphabetizing user-defined profiles)
- [X] Automatically select active profile on next picker summoning
- [X] Persist settings until toggled off
- [X] Show live preview as you select from the profile picker
- [X] Tweaking a setting, while in a profile, updates the profile live
- [X] Make sure actions that live update Zed, such as `cmd-0`, `cmd-+`,
and `cmd--`, work while in a profile
- [X] Add a test to track state

Release Notes:

- Added the ability to configure settings profiles, via the "profiles"
key. Example:

```json
{
  "profiles": {
    "Streaming": {
      "agent_font_size": 20,
      "buffer_font_size": 20,
      "theme": "One Light",
      "ui_font_size": 20
    }
  }
}
```

To set a profile, use `settings profile selector: toggle`
2025-07-30 21:48:24 +00:00
Julia Ryan
11c7b498b3
Fix panic feature flag detection (#35245)
The flag was being checked before feature flags were resolved.

Release Notes:

- N/A
2025-07-28 22:18:20 +00:00
Julia Ryan
9071341a1d
Add TestCrash action (#35088)
This triggers a crash that avoids our panic-handler, which is useful for
testing that our crash reporting works even when you don't get a panic.

Release Notes:

- N/A
2025-07-25 05:40:26 -07:00
Julia Ryan
5f0edd38f8
Add TestPanic feature flag (#34963)
Now the `dev: panic` action can be run on all release channels if the
user has the feature flag enabled.

Release Notes:

- N/A
2025-07-23 18:01:16 +00:00
Anthony Eid
bc5c5cf5d6
onboarding: Create basic onboarding page (#34723)
Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-07-21 16:20:38 +00:00
Ben Kunkle
95de2bfc74
keymap_ui: Limit length of keystroke input and hook up actions (#34464)
Closes #ISSUE

Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-15 16:03:16 +00:00
Ben Kunkle
877ef5e1b1
keymap_ui: Add auto-complete for context in keybind editor (#34031)
Closes #ISSUE

Implements a very basic completion provider that is attached to the
context editor in the keybind editing modal.

The context identifiers used for completions are scraped from the
default, vim, and base keymaps on demand.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-07 21:54:51 +00:00
Ben Kunkle
6cd4dbdea1
gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Ben Kunkle
79f3cb1225
keymap_ui: Add context menu for table rows (#33747)
Closes #ISSUE

Adds a right click context menu to table rows, refactoring the table API
to support more general row rendering in the process, and creating
actions for the couple of operations available in the context menu.

Additionally includes an only partially related change to the context
menu API, which makes it easier to have actions that are disabled based
on a boolean value.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 03:06:45 +00:00
Mikayla Maki
7609ca7a8d
Sketch in a table for the keybindings UI (#32436)
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-30 19:25:11 -04:00
Conrad Irwin
a675ca7a1e
Remove into SelectionEffects from .change_selections (#33554)
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite

Closes #ISSUE

Release Notes:

- N/A
2025-06-27 14:31:31 -06:00
Conrad Irwin
6e762d9c05 Revert "Remove into SelectionEffects from .change_selections"
This reverts commit 28380d714d.
2025-06-27 14:06:17 -06:00
Conrad Irwin
28380d714d Remove into SelectionEffects from .change_selections
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).

To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.

I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
2025-06-27 14:03:45 -06:00
Kirill Bulatov
865dd4c5fc
Rework LSP tool keyboard story (#33525)
https://github.com/user-attachments/assets/81da68fe-bbc5-4b23-8182-923c752a8bd2

* Removes all extra elements: headers, buttons, to simplify the menu
navigation approach and save space.
Implements the keyboard navigation and panel toggling.

* Keeps the status icon and the server name, and their ordering approach
(current buffer/other) in the menu.
The status icon can still be hovered, but that is not yet possible to
trigger from the keyboard: future ideas would be make a similar side
display instead of hover, as Zeta menu does:


![image](https://github.com/user-attachments/assets/c844bc39-00ed-4fe3-96d5-1c9d323a21cc)

* Allows to start (if all are stopped) and stop (if some are not
stopped) all servers at once now with the button at the bottom

Release Notes:

- N/A
2025-06-27 16:25:56 +03:00
Ron Harel
e6bc1308af
Add SVG preview (#32694)
Closes #10454

Implements SVG file preview capability similar to the existing markdown
preview.
- Adds `svg_preview` crate with preview view and live reloading upon
file save.
- Integrates SVG preview button in quick action bar.
- File preview shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) are
extension-aware.

Release Notes:

- Added SVG file preview, accessible via the quick action bar button or
keyboard shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) when editing
SVG files.
2025-06-27 09:08:05 +00:00
Danilo Leal
2823771c06
Add design improvements to the LSP popover (#33485)
Not the ideal design just yet as that will probably require a different
approach altogether, but am pushing here just some reasonably small UI
adjustments that will make this feel slightly nicer!

Release Notes:

- N/A
2025-06-26 22:27:21 +00:00
Bennet Bo Fenner
224de2ec6c
settings: Remove version fields (#33372)
This cleans up our settings to not include any `version` fields, as we
have an actual settings migrator now.

This PR removes `language_models > anthropic > version`,
`language_models > openai > version` and `agent > version`.

We had migration paths in the code for a long time, so in practice
almost everyone should be using the latest version of these settings.


Release Notes:

- Remove `version` fields in settings for `agent`, `language_models >
anthropic`, `language_models > openai`. Your settings will automatically
be migrated. If you're running into issues with this open an issue
[here](https://github.com/zed-industries/zed/issues)
2025-06-25 19:05:29 +02:00
Kirill Bulatov
c0acd8e8b1
Add language server control tool into the status bar (#32490)
Release Notes:

- Added the language server control tool into the status bar

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-06-25 19:57:28 +03:00
Ben Kunkle
deb2564b31
gpui: Add keybind metadata API (#33316)
Closes #ISSUE

Adds a very simple API to track metadata about keybindings in GPUI,
namely the source of the binding. The motivation for this is displaying
the source of keybindings in the [keymap
UI](https://github.com/zed-industries/zed/pull/32436).

The API is designed to be as simple and flexible as possible, storing
only a `Option<u32>` on the bindings themselves to keep the struct
small. It is intended to be used as an index or key into a table/map
created and managed by the consumer of the API to map from indices to
arbitrary meta-data. I.e. the consumer is responsible for both
generating these indices and giving them meaning.

The current usage in Zed is stateless, just a mapping between constants
and User, Default, Base, and Vim keymap sources, however, this can be
extended in the future to also track _which_ base keymap is being used.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-06-24 16:07:45 +00:00
Max Brunsfeld
4cd4d28531
Move UI code from assistant_context_editor -> agent_ui (#33289)
This breaks a transitive dependency of `agent` on UI crates. I've also
found and eliminated some dead code in assistant_context_editor.

Release Notes:

- N/A
2025-06-23 22:22:01 -07:00
Michael Sloan
24c94d474e
gpui: Simplify Action macros + support doc comments in actions! (#33263)
Instead of a menagerie of macros for implementing `Action`, now there
are just two:

* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`

In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.

In both contexts, parameters can provided in `#[action(...)]`:

- `namespace = some_namespace` sets the namespace. In Zed this is
required.

- `name = "ActionName"` overrides the action's name. This must not
contain "::".

- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.

- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.

- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.

- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.

Also makes the following changes since this seems like a good time to
make breaking changes:

* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.

* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it

* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.

* Various action reflection methods now use `&'static str` instead of
`SharedString`.

Release Notes:

- N/A
2025-06-24 04:34:51 +00:00
Max Brunsfeld
2283ec5de2
Extract an agent_ui crate from agent (#33284)
This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.

This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.

Release Notes:

- N/A
2025-06-23 18:00:28 -07:00
张小白
af8f26dd34
Add a Copy button for About Zed (#33197)
Closes #33160

Since `TaskDialog` doesn’t allow users to copy its contents directly,
VSCode added a `Copy` button so users can easily copy the message.




https://github.com/user-attachments/assets/04090753-226f-44d9-992c-8cc8cb8d7ecb




Release Notes:

- N/A
2025-06-22 19:12:12 +08:00
Sanjeev Shrestha
ab189b898d
vim: Fix escape key switching back to default mode instead of normal mode (#31843)
Closes #31728

This PR introduced new setting `"helix_mode"`. Enabling which will
enable the `vim_mode` along with `helix` behavior.

This solves issue where `vim`'s `default_mode` was being used to switch
between mode instead of opening in `default_mode`.

When `helix_mode` is enabled switcing to `Normal mode` will now switch
to `HelixNormal`


Release Notes:

- Fixed - escape key not switching to normal mode when default_mode is
insert
- Added - `helix_mode` setting to enable/disable helix key bindings

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-18 21:26:12 +00:00
Conrad Irwin
45b5b2e60d
Diff view (#32922)
Todo:

* [x] Open diffed files as regular buffers
* [x] Update diff when buffers change
* [x] Show diffed filenames in the tab title
* [x] Investigate why syntax highlighting isn't reliably handled for old
text
* [x] remove unstage/restore buttons

Release Notes:

- Adds `zed --diff A B` to show the diff between the two files

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-06-18 14:43:23 +00:00
Conrad Irwin
3c9fe363d5
debugger: Remove feature flag (#32877)
Release Notes:

- debugger: Now available for everyone!
2025-06-17 13:56:19 -06:00