Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853
`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:
https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933
The settings are generic and panes' data store can be extended for
further entities, beyond editors.
---------------
Impl details:
Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.
Release Notes:
- Started to restore editor state on reopen
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Closes#25458
When navigating code from a preview tab with
`enable_preview_from_code_navigation` set to `true`, "Go Back" from a
newly opened tab could focus on the tab to the right instead of
returning to the original preview tab.
Before, we killed the existing preview tab before opening a new one,
which breaking history as the new tab had no reference to the old one.
This caused navigation to shift to the next tab on the right.
Now, we first add the new tab at the preview index, and then kill the
existing preview tab. This preserves the history by linking new preview
tab to existing tab.
Release Notes:
- Fixes an issue where navigating code from a preview tab with
`enable_preview_from_code_navigation` set to `true`, "Go Back" from a
newly opened tab could focus on the tab to the right instead of
returning to the original preview tab.
Previously, when a file was deleted externally and the warning prompt
was dismissed with "Close", the panel remained but was empty, leaving an
unused split space.
This happened because pane.remove_item(...) was being called with
close_pane_if_empty set to false, preventing the panel from being
removed even when it had no remaining items.
This fix changes the third boolean parameter to true, ensuring that the
panel is removed if it becomes empty, allowing the layout to properly
resize.
Closes#23904
Release Notes:
- N/A
This is motivated by trying to make the Project Diff view usable with
huge Git change sets.
Release Notes:
- Improved performance of rendering multibuffers with very large numbers
of buffers
Modified version of #25950. We still use worktree paths, but repo paths
with a status that lie outside the worktree are not excluded; instead,
we relativize them by adding `..`. This makes the list in the git panel
match what you'd get from running `git status` (with the repo's worktree
root as the working directory).
- [x] Implement + test new unrelativization logic
- [x] ~~When collecting repositories, dedup by .git abs path, so
worktrees can share a repo at the project level~~ dedup repos at the
repository selector layer, with repos coming from larger worktrees being
preferred
- [x] Open single-file worktree with diff when activating a path not in
the worktree
Release Notes:
- N/A
Check that there are no `visible_worktrees` rather than checking
`worktrees` when deciding whether to display the "Open a file or project
to get started" text
Closes#25395
Release Notes:
- Fixed the "Open a file or project to get started" message not always
showing after all buffers have been closed
Closes#23744
Release Notes:
- Changed the `always_show_close_button` key to `show_close_button` and
introduced a new `hidden` value, that allows never displaying the close
button.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: smit <0xtimsb@gmail.com>
"Copy Relative Path" action had a check for existence of relative path
but it always passed because
[`WorktreeStore::find_worktree()`](1d5499bee7/crates/project/src/worktree_store.rs (L148))
function returned empty path for these kinds of files. It feels correct
to make changes there, but I don't know what else could be impacted.
"Reveal In Project Panel" had no check whatsoever and so I made one.
Release Notes:
- N/A
This PR fixes a bug where using the project diff editor to restore hunks
from a file that's not open in its own buffer would cause those reverts
to be lost once the project diff drops its excerpts for that file.
The fix is to save the buffers after restoring them but before the
excerpts are (potentially) dropped. This is done for the project diff
editor only. If we fail to save the affected files, we add their buffers
to the active workspace, so that the reverted contents are preserved and
the user can try again to save them.
- [x] Get it working
- [x] Test
- [ ] ~~Clean up boolean soup~~
Co-authored-by: Max <max@zed.dev>
Release Notes:
- N/A
This reverts commit 9ef0501853 due to a
panic.
```
{
"thread": "main",
"payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
"location_data": {
"file": "crates/file_finder/src/file_finder.rs",
"line": 646
}
}
```
Release Notes:
- N/A
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.
The elision is not applied to any segment that contains a match for the
search query.
There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.
Release Notes:
- Improved display of long paths in the file finder modal
Co-authored-by: Max <max@zed.dev>
When saving an item, some logic is done to determine whether one can
save it. In the special case where the intent is to `SaveAs`, it was
previously allowed to proceed as long as the buffer was a singleton
(presumably since it only makes sense to provide a save path for a
single file). However, we need to _also_ check that this item can be
"saved as" at all.
For this, we resurrect the `ItemHandle`/`Item` trait method
`can_save_as`. We have given it the default implementation of returning
`false`, and then overridden this in the implementation for
`TerminalView`.
Closes#25023
Release Notes:
- Fixed crash when trying to save terminal buffer
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes https://github.com/zed-industries/zed/issues/12471
- Disables "Close Others" if there's just one tab
- Disables "Close Left"/"Close Right" if the above is true or if there's
no tabs to the left/right side of the active tab
Release Notes:
- N/A
I spent an hour with @marcospb19 this morning debugging an issue with
adding `Copy Path` and `Copy Relative Path` actions to the editor
context menu. Turned out that the problem was using
`workspace::CopyPath` in the menu and `editor::CopyPath` in the action
handler.
This is an easy mistake to make, so let's fix it for everyone.
Release Notes:
- N/A
Supercedes #24561Closes#21059
Before this change we would skip saving multibuffers regardless of the
save intent. Now we correctly save them.
Along the way:
* Prompt to save when closing the last singleton copy of an item (even
if it's still open in a multibuffer).
* Update our file name prompt to pull out dirty project items from
multibuffers instead of counting multibuffers as untitled files.
* Fix our prompt test helpers to require passing the button name instead
of the index. A few tests were passing invalid responses to save
prompts.
* Refactor the code a bit to hopefully clarify it for the next bug.
Release Notes:
- Fixed edge-cases when closing multiple items including multibuffers.
Previously no prompt was generated when closing an item that was open in
a multibuffer, now you will be prompted.
- vim: Fix :wq in a multibuffer
Closes https://github.com/zed-industries/zed/issues/23894
Reworks all trigger declarations from
`.trigger(element.tooltip(tooltip))` into
`.trigger_with_tooltip(element, tooltip)` , with new API disallowing
simultaneous trigger and tooltip display.
All existing `.trigger(` calls were replaced, except 2 not applicable
(in dock.rs and pane.rs), 15 left as ones without tooltips, and 2
unchanged places in `inline_completion_button.rs`, where
0f7bb2e9fd/crates/inline_completion_button/src/inline_completion_button.rs (L311-L319)
`with_animation` does not allow us to simply use the same approach.
Release Notes:
- Fixed hover tooltips appearing after related element is pressed
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Closes#22247
- [x] Do not close pinned tab on keyboard shortcuts like `ctrl+w` or
`alt+f4`
- [x] Close pinned tab on context menu action, menu bar action, or vim
bang
- [x] While closing pinned tab via shortcut (where it won't close),
instead activate any other non-pinned tab in same pane
- [x] Else, if any other pane contains non-pinned tab, activate that
- [x] Tests
Co-authored-by: uncenter <47499684+uncenter@users.noreply.github.com>
Release Notes:
- Pinned tab now stay open when using close shortcuts, auto focuses to
any other non-pinned tab instead.
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This long standing bug was caused by `Pane`'s focus_in handler bouncing
the focus to another handle.
Because focus resolution happens _after_ a frame has been rendered, the
only way to deal with this case is to schedule another frame to be
redrawn. However, we where suppressing all window refreshes that occur
during a focus transfer, causing this focus change to be completely
missed. However, changing this behavior can lead to infinite notify
loops, due to drawing a frame causing another to be rendered.
This PR fixes this problem narrowly by adding an `on_next_frame()`
callback in the pane's focus handle, so that the focus changes take
effect almost immediately. But only for this case, where we know it
doesn't cause infinite notify loops.
TODO:
- [x] Fix the infinite notify loop bug or determine a third way to fix
this lag
Release Notes:
- Fixed a bug where shifting focus to the terminal panel could be slow
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.
In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574
- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model
Release Notes:
- N/A
This PR adds the `show_tab_bar_buttons` under `tab_bar` that allows
hiding the "New", "Split Pane", and "Zoom" buttons to the left of the
pane tab bar.
Release Notes:
- Added a new `show_tab_bar_buttons` setting, under `tab_bar`, that
enables hiding the pane tab bar buttons.
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Also:
* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.
* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.
Release Notes:
- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
This PR is an alternate version of
https://github.com/zed-industries/zed/pull/22850, but now using a
similar approach to the existing `tab_content` and `tab_content_text`,
where `tab_tooltip_content` refers to the existing `tab_tooltip_text` if
there's no custom tooltip content/trait defined, meaning it will
simplify render the text/string content in this case.
This is all motivated by
https://github.com/zed-industries/zed/pull/21955, as we want to pull off
the ability to add custom content to a terminal tab tooltip.
Release Notes:
- N/A
This one seems to be triggered when the assistant's
`View<ContextEditor>` is leased during the call into
`NavHistory::for_each_entry`, which then tries to read it again through
the `ItemHandle` interface. Fix it by skipping entries that can't be
read in the history iteration.
Release Notes:
- N/A
* Remove unnecessary WindowContext and ViewContext '_ lifetimes
* Removed some cases where WindowContext has a different name than `cx`.
Release Notes:
- N/A
* Fixes the inability to drag and drop terminal tabs to reorder them;
fixed incorrect terminal tab move on drag and drop into existing pane
(follow-up of https://github.com/zed-industries/zed/pull/21238)
* Fixes save dialogue appearing when on closing terminal tabs with
running tasks (follow-up of
https://github.com/zed-industries/zed/pull/21374)
Release Notes:
- Fixed terminal pane tabs arrangement and closing
Add a `max_tabs` option to the settings that ensure no more than this
amount of tabs are open in a pane. If set to `null`, there is no limit.
Closes#4784
Release Notes:
- Added a `max_tabs` option to cap the maximum number of open tabs.

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
Follow up to https://github.com/zed-industries/zed/pull/21637
After discussing about this feature with the team, we've decided that
diagnostic display in tabs should be: 1) turned off by default, and 2)
only shown when there are file icons. The main reason here being to keep
Zed's UI uncluttered.
This means that you can technically have this setting:
```
"tabs": {
"show_diagnostics": "all"
},
```
...and still don't see any diagnostics because you're missing
`file_icons": true`.
| Error with file icons | Error with no file icons |
|--------|--------|
| <img width="800" alt="Screenshot 2024-12-06 at 21 05 13"
src="https://github.com/user-attachments/assets/babf9cc3-b3b0-492e-9748-3e97d96ce90e">
| <img width="800" alt="Screenshot 2024-12-06 at 21 05 24"
src="https://github.com/user-attachments/assets/5247a5f1-55a0-4c56-8aaf-a0cdd115464f">
|
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21652
* prevents zooming out the panel when any terminal pane is closed
* forces focus on new terminal panes, to prevent the workspace from
getting odd pane events in the background
Release Notes:
- (Preview only) Fixed zoomed terminal pane issues on split