Closes#27631
We use `widest_completion_ix` to figure out completion menu width. This
results in flickering between frames as more information about
completion items, such as signatures, is populated asynchronously. There
is no way to know this width or which item will be widest beforehand.
While using a hardcoded value feels like a backward approach, it results
in a far smoother experience. VSCode also uses fixed width for
completion menu.
Before:
https://github.com/user-attachments/assets/0f044bae-fae9-43dc-8d4a-d8e7be8be6c4
After:
https://github.com/user-attachments/assets/21ab475c-7331-4de3-bb01-3986182fc9e4
Release Notes:
- Fixed issue where code completion menu would flicker while typing.
Closes https://github.com/zed-industries/zed/issues/30411
Rendering as markdown gives us text selection and copying for free. In
the future, we may want to explore having these commands be actual
editors, allowing you to step in, change the command, and re-run it
right from there.
Release Notes:
- agent: Made the terminal command in the tool card selectable and
copyable.
Closes#29725
Adds 3 more tests for Rust `into` and `await` cases, and Python
`__init__` case. Tweaks sort logic to accommodate them.
Release Notes:
- Improved code completion sort order, handling more cases with Rust and
Python.
Added `snippet_sort_order`, which determines how snippets are sorted
relative to other completion items. It can have the values `top`,
`bottom`, or `inline`, with `inline` being the default.
This mimics VS Code’s setting:
https://code.visualstudio.com/docs/editing/intellisense#_snippets-in-suggestions
Release Notes:
- Added support for `snippet_sort_order` to control snippet sorting
behavior in code completion menus.
This PR adds the `FeatureFlag` suffix to the feature flag types that
were missing them.
This makes the names easier to search in the codebase.
Release Notes:
- N/A
Closes#27994, #29050, #27352, #27616
This PR implements new logic for code completions, which improve cases
where local variables, etc LSP based hints are not shown on top of code
completion menu. The new logic is explained in comment of code.
This new sort is similar to VSCode's completions sort where order of
sort is like:
Fuzzy > Snippet > LSP sort_key > LSP sort_text
whenever two items have same value, it proceeds to use next one as tie
breaker. Changing fuzzy score from float to int based makes it possible
for two items two have same fuzzy int score, making them get sorted by
next criteria.
Release Notes:
- Improved code completions to prioritize LSP hints, such as local
variables, so they appear at the top of the list.
In light of making context not move dynamically, reverting back these
changes.
- Doing it async will lead to a loading state, which moves the context
menu.
- Doing it sync introduces noticeable lag in opening the context menu.
Future idea is to introduce fixed code actions like refactor, rewrite,
etc depending on code action kind [(see
more)](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#codeActionKind)
which will use submenus.
Release Notes:
- N/A
Adds actions so you can have customized keybindings for `insert` and
`replace` modes.
And add `shift-enter` as a default for `replace`, this will override the
default setting
`completions.lsp_insert_mode` which is set to `replace_suffix`, which
tries to "smartly"
decide whether to replace or insert based on the surrounding text.
For those who come from VSCode, if you want to mimic their behavior, you
only have to
set `completions.lsp_insert_mode` to `insert`.
If you want `tab` and `enter` to do different things, you need to remap
them, here is
an example:
```jsonc
[
// ...
{
"context": "Editor && showing_completions",
"bindings": {
"enter": "editor::ConfirmCompletionInsert",
"tab": "editor::ConfirmCompletionReplace"
}
},
]
```
Closes#24577
- [x] Make LSP completion insertion mode decision in guest's machine
(host is currently deciding it and not allowing guests to have their own
setting for it)
- [x] Add shift-enter as a hotkey for `replace` by default.
- [x] Test actions.
- [x] Respect the setting being specified per language, instead of using
the "defaults".
- [x] Move `insert_range` of `Completion` to the Lsp variant of
`.source`.
- [x] Fix broken default, forgotten after
https://github.com/zed-industries/zed/pull/27453#pullrequestreview-2736906628,
should be `replace_suffix` and not `insert`.
Release Notes:
- LSP completions: added actions `ConfirmCompletionInsert` and
`ConfirmCompletionReplace` that control how completions are inserted,
these override `completions.lsp_insert_mode`, by default, `shift-enter`
triggers `ConfirmCompletionReplace` which replaces the whole word.
This PR removes the retained `MarkdownStyle` on the `Markdown` entity in
favor of using the `MarkdownElement` directly and passing the
`MarkdownStyle` to it.
This makes it so switching themes will be reflected live in the code
block styles.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
I wanted this for CONL (https://conl.dev )'s nascent langauge server,
and it seems like most of the support was already wired up on the LSP
side, so this surfaces it into the editor.
Release Notes:
- Added support for the `insert_text_mode` field of completions from the
language server protocol.
Before this change, the editor completion menu and gutter menus reversed their order so that the initial selection is near the user's focus. This change instead displays these menus in a consistent top-to-bottom order because the following benefits outweigh that benefit:
* Matches behavior of some other editors (Neovim and VSCode).
* Looks better for lexicographic lists.
* Keeps the meaning of keyboard interaction consistent, if the user is anticipating the order of the menu's contents.
Could consider making this configurable in the future if desired.
Closes#25066.
Release Notes:
- N/A
Closes#24794
We now don't filter matches provided by the fuzzy matcher, as it already
performs most of the filtering for us. Instead, the custom logic we
previously used for filtering is now used to partition, where before
discarded matches will be appended at end of list.
Before - Filtering out matches with higher fuzzy score
<img width="400" alt="image"
src="https://github.com/user-attachments/assets/7f9d66a2-0921-499c-af8a-f1e530da50b1"
/>
After - Changing filter to partition instead, and appending remaining
items at the end
<img width="400" alt="image"
src="https://github.com/user-attachments/assets/45848f70-ed51-4935-976c-6c16c5b5777b"
/>
Release Notes:
- Improved LSP auto complete to show more possible matches.
---------
Co-authored-by: Peter Tripp <petertripp@gmail.com>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21277
To the left is current Zed, right is the improved version.
3rd message, from Zed, to resolve the item, does not have `textEdit` on
the right side, and has one on the left.
Seems to not influence the end result though, but at least Zed behaves
more appropriate now.
<img width="1727" alt="image"
src="https://github.com/user-attachments/assets/ca1236fd-9ce2-41ba-88fe-1f3178cdcbde"
/>
Instead of modifying the original LSP completion item, store completion
list defaults and apply them when the item is requested (except `data`
defaults, needed for resolve).
Now, the only place that can modify the completion items is this method,
and Python impl seems to be the one doing it:
ca9c3af56f/crates/languages/src/python.rs (L182-L204)
Seems ok to leave untouched for now.
Release Notes:
- Fixed LSP completion items modified before resolve request
A preparation for https://github.com/zed-industries/zed/issues/4957 that
pushes all LSP-related data out from the basic completion item, so that
it's possible to create completion items without any trace of LSP
clearly.
Release Notes:
- N/A
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.
Release Notes:
- N/A
---------
Co-authored-by: julia <julia@zed.dev>
The language::markdown crate had been superceded by markdown::Mardown.
After #25117, the only two remaining use-cases were rendering git commit
messages (which are arguably not really markdown) and the signature help
(which is definitely not markdown).
Updated the former to use the new markdown component, and the latter to
do syntax highlighting manually.
Release Notes:
- Allow selecting the commit message in git commits
Closes#18641
Contributes: #13194
Release Notes:
- Open LSP documentation file links in Zed not the system opener
- Render completion documentation markdown consistently with
documentation markdown
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR adds a new `inline_completions.inline_preview` config which can
be set to `auto` (current behavior) or to `when_holding_modifier`.
When set to the latter, instead of showing edit prediction previews
inline in the buffer, we'll show it in a popover (even when there's no
LSP completion) so your isn't constantly moving as completions arrive.
https://github.com/user-attachments/assets/3615d151-3633-4ee4-98b9-66ee0aa735b8
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
In the future if `filter` was used more this would fix other issues. In
the current code paths, this just fixes the particular corner case of
edit prediction arriving async while `y_flipped = true` (in this case it
needs to be scrolled down to show item with index 0).
Release Notes:
- N/A
Considered doing this when previously working on completions menu
layout, as it brings the default selection position next to the cursor
position, and is generally more symmetrical. With #23445 there is now a
more compelling reason, as the "translucent, cropped bottom" display
doesn't make sense when displayed above.
Release Notes:
- N/A
Note: Design hasn't been reviewed yet, but the logic is done
When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:
https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e
If they dismiss the modal, they'll be able to get to it again from the
inline completion button:
https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47
This also stops zeta sending requests that will fail immediately when
ToS are not accepted.
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>