All other vim examples are objects in Keymap file, where these two
examples are stated as Keymap file itself.
PR fixes this confusion.
Release Notes:
- N/A
I was finding hard to navigate the "Configuring Zed" page with just
white space creating a boundary between the different chunks of content.
I think a slight border below the h2 heading helps a lot with that!
Release Notes:
- N/A
This PR pins Prettier to a specific version when we run the docs
formatting check.
This should prevent drift when new Prettier versions are released that
may impact the formatting.
Release Notes:
- N/A
This PR clarifies how the `disabled_globs` work.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Just tried installing a dev extension and kept getting "error: failed to install dev extension".
Turns out this was because I had rust installed via homebrew and not rust. Once I switched to rustup, it worked perfectly fine.
Release Notes:
- N/A
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
- Fixed a regex for finding tags.
- Templatize the instructions with `$LANGNAME` to prevent manual errors
from failing to edit commands (this bit me)
- Ran formatting through Prettier
Note that this does *not* involve any breaking code changes.
cc @0xtimsb - I didn't change any settings or anything here. That can
happen separately!
Release Notes:
- N/A
This PR adds the `show_tab_bar_buttons` under `tab_bar` that allows
hiding the "New", "Split Pane", and "Zoom" buttons to the left of the
pane tab bar.
Release Notes:
- Added a new `show_tab_bar_buttons` setting, under `tab_bar`, that
enables hiding the pane tab bar buttons.
- Added support for DeepSeek as a new language model provider in Zed
Assistant
- Implemented streaming API support for real-time responses from
DeepSeek models.
- Added a configuration UI for DeepSeek API key management and settings.
- Updated documentation with detailed setup instructions for DeepSeek
integration.
- Added DeepSeek-specific icons and model definitions for seamless
integration into the Zed UI.
- Integrated DeepSeek into the language model registry, making it
available alongside other providers like OpenAI and Anthropic.
Release Notes:
- Added support for DeepSeek to the Assistant.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
According to #23223, manually setting `RUSTFLAGS` env var overrides
settings in `.cargo/config.toml`. Since users possibly may set their own
`RUSTFLAGS` when building, this creates an avenue where builds may fail
for really strange reasons that are difficult to debug.
This PR adds notes to the troubleshooting section to avoid setting
`RUSTFLAGS`, and offers alternatives which do not conflict.
This problem most recently affected nightly CI builders since we had
been setting `RUSTFLAGS` in our workflows to enable custom things like
gles or compiling with a specific target cpu. PR #23117 caused builds to
fail unless they were compiled with `-C target-feature=+crt-static`,
which due to this issue the `RUSTFLAGS` env var we set overrode the
`config.toml` compile flags, causing our builds to fail.
Release Notes:
- N/A
Closes#4798
This PR implements a scrollbar for the terminal by turning
`ScrollableHandle` into a trait, allowing us to implement a custom
scroll handle, `TerminalScrollHandle`. It works by converting terminal
lines into pixels that `ScrollableHandle` understands. When
`ScrollableHandle` provides a changed offset (e.g., when you drag the
scrollbar), we convert this pixel offset back into the number of lines
to scroll and update the terminal content accordingly.
While the current version works as expected, I believe the scrollbar's
offset updates could potentially be turned into an event. This event
could then be subscribed to in `TerminalView`, not needing to update the
terminal's offset in the `render` method as it might have performance
implications. Further ideas on this are welcome.
Preview:
https://github.com/user-attachments/assets/560f0aac-4544-4007-8f0b-8833386f608f
Todo:
- [x] Experiment with custom scrollbar responding to terminal mouse
scroll
- [x] Refactor existing scrollbar handle into a trait
- [x] Update terminal to use the scrollbar trait instead of a custom
scrollbar implementation
- [x] Figure out how scrollbar events like mouse drag should notify the
terminal to update its state
- [x] Code clean up
- [x] Scrollbar hide setting for terminal
Release Notes:
- Added scrollbar to the terminal
I’ve also updated the documentation in
`development\local-collaboration.md` and
`docs\src\development\windows.md`.
Testing collab on my Windows machine:

Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>