- Make tab bar visible
- Fix tab text colors
- Ensure panes cover the available space
- Make the close button close
- Fix bug when unsubscribe called after remove
- WIP: start on editor element
- Add hover behaviour to tabs
- Add PointingHand on tabs
- gpui2: Add on_hover events
- Tooltip on tabs
- MOAR TOOLTIPS
- Use an `IconButton` for the tab close button
- Remove unneeded type qualification
- Tooltips in mouse event handler & fix executor timer
- Move more tooltip logic into gpui2 & fix tooltip moving on paint
- Update tooltip code a bit
- Allow multiple subscriptions from one entity handle
Release Notes:
- N/A
This PR applies a number of field renames in the `ThemeColors` struct
from the `import-theme` branch.
This will help prevent this branch from diverging too far from `main`.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Follow-up of https://github.com/zed-industries/zed/pull/3225
That PR enabled every `project::Event::DiskBasedDiagnosticsFinished` to
update the diagnostics, which turned out to be bad, Zed does query for
more diagnostics after every excerpt update, and that seems to be due to
`Event::Edited` emitted by the multibuffers created in the diagnostics
panel.
* now, instead of eagerly updating the diagnostics every time, only do
that if the panel has 0 or 1 caret placed and no changes were made in
the panel yet.
Otherwise, use previous approach and register the updated paths to defer
their update later.
* on every `update_excerpts` in the diagnostics panel, query the entire
diagnostics summary (and store it for the future comparisons), compare
old and new summaries and re-query diagnostics for every path that's not
in both summaries.
Also, query every path that was registered during the
`DiskBasedDiagnosticsFinished` updates that were not eagerly updated
before.
This way we're supposed to get all new diagnostics (for new paths added)
and re-check all old paths that might have stale diagnostics now.
* do diagnostics rechecks concurrently for every path now, speeding the
overall process
Release Notes:
- Fixed diagnostics triggering too eagerly during multicaret edits and
certain stale diagnostics not being removed in time
This fixes a tiny UX bug where the tooltip would appear to move if you
hovered over an element, then moved your mouse out and back within
500ms.
The fix is to retain the task, so we can drop it to cancel it when the
mouse leaves.
Also changes the time we construct the tooltip to the time it first
shows.
This PR reorganizes the components in the `ui2` crate.
The distinction between "elements" and "components" is now gone, with
all of the reusable components living under `components/`.
The components that we built while prototyping but will eventually live
in other crates currently reside in the `to_extract/` module.
Release Notes:
- N/A
r-a now has 2 different types of diagnostics:
* "disk-based" ones that come from `cargo check` and related, that emit
`project::Event::DiskBasedDiagnosticsStarted` and
`DiskBasedDiagnosticsFinished`
* "flycheck" diagnostics from r-a itself, that it tries to dynamically
apply to every buffer open, that come with `DiagnosticsUpdated` event.
Latter diagnostics update frequently, on every file close and open, but
`diagnostics.rs` logic had never polled for new diagnostics after
registering the `DiagnosticsUpdated` event, so the only way we could
have newer diagnostics was to re-open the whole panel.
The PR fixes that, and also adds more debug logging to the module.
The logic of the fix looks very familiar to previous related fix:
https://github.com/zed-industries/zed/pull/3128
One notable thing after the fix: "flycheck" diagnostics stay forever if
the diagnostics panel is opened: excerpts in that panel do not allow the
buffer to get dropped (hence, closed in terms of r-a) and get the
updated, zero diagnostics.
If the diagnostics panel is opened and closed multiple times, those
errors gradually disappear.
Release Notes:
- Fixed diagnostics panel not refreshing its contents properly
This PR removes the `Default` impl for `ThemeColors`.
Since we need default light and dark variants for `ThemeColors`, we
can't use a single `Default` impl.
Release Notes:
- N/A