This seems more correct as corners are not necessarily only for rounding
radii.
Also applies clamping after scaling in `paint_quad`, deduplicating that
logic. This also provides a more precise result by doing the clamping
after scaling, avoiding floating point rounding issues (probably a
non-issue).
Release Notes:
- N/A
Temporary Workaround For: #27283
This PR can (and should!) be reverted once the underlying inefficiencies
are resolved
Release Notes:
- Files that are 6GB or larger will now not open. This is a temporary
workaround for inefficient handling of large files resulting in
extremely high memory usage, often resulting in system freezing,
requiring a restart of Zed or the entire system.
This PR is primarily an implementation of @osiewicz
[comment](https://github.com/zed-industries/zed/pull/19495#pullrequestreview-2488877957)
in an effort to increase maintainability after the horizontal editor
scrollbar was added in #19495 . I also want to build on these changes in
future PRs to adress some other small bugs.
This primarily does the following:
1. Uses `along` wherever possible
2. Fixes the amount of mouse event listeners attached to the editor when
scrollbars are displayed to 2 instead of 2-4 in case both scrollbars are
displayed.
This can be done since only one scrollbar can be dragged by the cursor
at any given time, so the event listeners now account for that. The
state reflecting the scrollbar dragging state was also updated
accordingly.
It does not change any functionality besides the aforementioned event
listener code as well as some minor bugs which where present after
#19495 , namely:
- One missing `cx.stop_propagation()` (see
[here](a8741dc310/crates/editor/src/element.rs (L4684))
and
[here](a8741dc310/crates/editor/src/element.rs (L4838))
respectively).
- The horizontal scrollbar thumb having a small border on the left side,
which seems to be unintended for the horizontal scrollbar whilst
intended for the vertical one. Since this is a minimal change, I figured
it could be already included in this PR.
This PR admittetly grew quite large over time, however, much of the diff
is just renames to account for the code now working for both axes as
well as moved code. The logic remains (or should at least be)
unaffected. If I should split this into two PRs or remove some of the
changes, please let me know.
Release Notes:
- N/A
Closes#26460
I am new to contributing to Zed (and pretty new to Rust in general). I'm
not too familiar with code style, guidelines etc. so please feel free to
suggest changes/improvements.
This PR adds a run icon to Python files that have a "main" function:
```python
if __name__ == "__main__":
...
```
In addition to the gutter icon, there is now also an extra task in the
command palette "run module".
Release Notes:
- Added detection for runnable Python modules
- Added Python-specific task to run a Python file as a module from
inside the project's scope
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR encapsulates the layout building of the Onboarding Banner
component inside of it, allowing to, at the call site, just pass an
icon, title, and subtitle. The `subtitle` parameter, by default, uses
the `Introducing:` label, which I think will be the one we'll use most
of the time for this specific component.
Release Notes:
- N/A
It doesn't make sense to have `Pixels: Mul<Pixels, Output = Pixels>` as
the output should be `Pixels^2` (area), so these impls are removed. All
code where these impls were used are improved by instead multiplying by
`f32` or `usize`.
Also adds math op impls that are present for `Pixels` but absent for
`ScaledPixels`. Adds missing `Mul<Pixels> for usize` to both.
Release Notes:
- N/A
This PR removes the dependency on the `ui` crate from the
`assistant_tool` and `context_server` crates.
These crates were only depending on it for `IconName`, which can now be
depended on from `icons` directly.
Release Notes:
- N/A
This PR removes the dependency on the `ui` crate from the
`language_model` crate.
We were only depending on it to import `IconName`—which now lives in
`icons`—and some re-exported GPUI items.
Release Notes:
- N/A
This PR adds a new `icons` crate and moves the `IconName` into it.
We have a number of crates that are taking a dependency on `ui` just so
they can talk about icons, which is not ideal.
Release Notes:
- N/A
This PR makes the "Inline Assist" quick action in the quick action bar
work by dispatching the `InlineAssist` action.
This fixes an issue where the button was not working with Assistant 2.
Release Notes:
- N/A
@agu-z and paired on trying out a "one tool call per edit" approach for
editing files. (The previous approach is still available, it's just
unchecked by default for now.)
Release Notes:
- N/A
---------
Co-authored-by: Agus <agus@zed.dev>
Features:
* Scales dash spacing with border width.
* Laying out dashes around rounded corners.
* Varying border widths with rounded corners - now uses an ellipse for the inner edge of the border.
* When there are no rounded corners, each straight border is laid out separately, so that the dashes to meet at the corners.
* All sides of each dash are antialiased.


Release Notes:
- N/A
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
Sometimes we've seen models provide an empty string for the path search
glob. This assumes they meant "*" when that happens.
Separately, this also removes an unnecessary `clone` of a `String`.
Release Notes:
- N/A
Closes https://github.com/rzukic/zed-latex/issues/70 where the language
server `texlab` is not used for code formatting when the "cspell"
extension is also installed, because it also provides a language server
for the LaTeX filetype but only for spell checking.
Release Notes:
- Fix conflict between LaTeX and cspell extensions affecting code formatting on save.
- Add instructions in description to read before editing
- Add instructions in edit prefix to explicitly ask for reads
- Fix `connection error: delay between messages too long` by processing
chunks off a channel
Release Notes:
- N/A
Closes#10832
Note: This PR only fixes the issue where when entering one of `except`,
`finally`, `else`, and `elif` after another block like so:
```python
try:
for i in range(n):
pass
except:|
```
The `except` would be indented resulting in the following:
```python
try:
for i in range(n):
pass
except:|
```
This PR does not fix a separate issue in which the indentation is not
corrected from the second example to the first, i.e. if example 2 is
typed verbatim in Zed it will not auto-indent to look like example 1.
Handling of this case would likely require specific logic to handle, or
changes to the tree-sitter grammar for Python, as the current grammar
results in ERROR nodes that obscure the natural structure (cannot tie
the `except` to the `try`)
Release Notes:
- Fixed an issue where `except`, `finally`, `else`, and `elif` control
flow keywords in Python would be incorrectly indented when entered at
the correct level of indentation.
It turns out that on linux crane's `buildDepsOnly` was working fine, so
I'm re-enabling it and will worry about why it's failing on darwin
later.
This should significantly improve the amount of artifact-reuse for the
linux nix builds, which will hopefully bring build times low enough that
we're ok putting it in CI.
Release Notes:
- N/A
Another step towards having `zlog` as the default logging solution in
Zed.
The new ScopeMap replaces the previous HashMap based implementation used
for scope lookups to:
A. Reduce complexity
B. Increase speed at which non-enabled logs can be filtered out
C. Provide more granular control over how scopes are determined to be
enabled/disabled,
and what caching/other speed increase opportunities are available
Release Notes:
- N/A