See https://github.com/livekit/rust-sdks/pull/355
Todo:
* [x] make `call` / `live_kit_client` crates use the livekit rust sdk
* [x] create a fake version of livekit rust API for integration tests
* [x] capture local audio
* [x] play remote audio
* [x] capture local video tracks
* [x] play remote video tracks
* [x] tests passing
* bugs
* [x] deafening does not work
(https://github.com/livekit/rust-sdks/issues/359)
* [x] mute and speaking status are not replicated properly:
(https://github.com/livekit/rust-sdks/issues/358)
* [x] **linux** - crash due to symbol conflict between WebRTC's
BoringSSL and libcurl's openssl
(https://github.com/livekit/rust-sdks/issues/89)
* [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL`
and `libXext`
* [x] **windows** - linker error, maybe related to the C++ stdlib
(https://github.com/livekit/rust-sdks/issues/364)
```
libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't
match value 'MD_DynamicRelease' in
libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o)
```
* [x] audio problems
Release Notes:
- Switch from Swift to Rust LiveKit SDK 🦀
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Re-land of #20515 with less brokenness
In particular it turns out that for control, the .characters() method
returns the control code. This mostly didn't make a difference, except
when the control code matched tab/enter/escape (for
ctrl-y,ctrl-[/ctrl-c) as we interpreted the key incorrectly.
Secondly, we were setting IME key too aggressively. This led to (in vim
mode) cmd-shift-{ being interpreted as [, so vim would wait for a second
[ before letting you change tab.
Release Notes:
- N/A
This reverts commit https://github.com/zed-industries/zed/pull/20515
I'm reverting for now to fix issues with key bindings on Nightly:
* `ctrl-c` and `ctrl-m` are being treated as `ctrl-enter`
* `ctrl-[` isn't working in vim mode
* there's a delay before `cmd-shift-[` switches tabs w/ vim mode enabled
Release Notes:
- N/A
Closes#19738
This change refactors how we handle input on macOS to avoid simulating
our own IME. This fixes a number of small edge-cases, and also lets us
remove a bunch of code that had been added to work around bugs in the
previous version.
Release Notes:
- On macOS: Keyboard shortcuts are now handled before activating the IME
system, this enables using vim's default mode on keyboards that use IME
menus (like Japanese).
- On macOS: Improvements to handling of dead-keys. For example when
typing `""` on a Brazillian keyboard, you now get a committed " and a
new marked ", as happens in other apps. Also, you can now type cmd-^ on
an AZERTY keyboard for indent; and ^ on a QWERTZ keyboard now goes to
the beginning of line in vim normal mode, or `d i "` no requires no
space to delete within quotes on Brazilian keyboards (though `d f "
space` is still required as `f` relies on the input handler, not a
binding).
- On macOS: In the terminal pane, holding down a key will now repeat
that key (as happens in iTerm2) instead of opening the character
selector.
Closes #16343Closes#10972
Release Notes:
- (breaking change) On macOS when using a keyboard that supports an
extended Latin character set (e.g. French, German, ...) keyboard
shortcuts are automatically updated so that they can be typed without
`option`. This fixes several long-standing problems where some keyboards
could not type some shortcuts.
- This mapping works the same way as
[macOS](https://developer.apple.com/documentation/swiftui/view/keyboardshortcut(_:modifiers:localization:)).
For example on a German keyboard shortcuts like `cmd->` become `cmd-:`,
`cmd-[` and `cmd-]` become `cmd-ö` and `cmd-ä`. This mapping happens at
the time keyboard layout files are read so the keybindings are visible
in the command palette. To opt out of this behavior for your custom
keyboard shortcuts, set `"use_layout_keys": true` in your binding
section. For the mappings used for each layout [see
here](a890df1863/crates/settings/src/key_equivalents.rs (L7)).
---------
Co-authored-by: Will <will@zed.dev>
This will allow us to compile debug builds of the remote-server for a
different architecture than the one we are developing on.
This also adds a CI step for building our remote server with minimal
dependencies.
Release Notes:
- N/A
This PR fixes two issues:
1. The prompt library window didn't set an `app_id` on Linux, which
caused it to be missing the Zed logo
2. A dangling reference to the window in the Wayland client code, which
caused the prompt library window not to close. See:
https://github.com/zed-industries/zed/pull/13201
Release Notes:
- Linux: Fixed the prompt library not closing on Wayland
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
Release Notes:
- N/A
This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.
TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
In the current code implementation, it seems that the only difference
between `all_font_names` and `all_font_families` is whether dynamically
loaded font resources are included. Specifically, `all_font_families`
returns the names of all system fonts, while `all_font_names` includes
both the system font names and the dynamically loaded font names. In
other words, `all_font_families` is a strict subset of `all_font_names`.
This is what I observed in my tests on macOS.
<img width="682" alt="截屏2024-07-28 00 49 29"
src="https://github.com/user-attachments/assets/47317c28-0074-49d2-bcfa-052cab13e335">
Related codes:
```rust
let x: HashSet<_> = self.all_font_names().into_iter().collect();
let y: HashSet<_> = self.all_font_families().into_iter().collect();
let only_in_x = x.difference(&y).collect::<Vec<_>>();
let only_in_y = y.difference(&x).collect::<Vec<_>>();
println!("=====================================");
println!("1 -> {:?}", only_in_x);
println!("-------------------------------------");
println!("2 -> {:?}", only_in_y);
```
Release Notes:
- N/A
I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.
https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856
Release Notes:
- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.
Release Notes:
- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
This changes the workspace/session serialization to also persist the
order of windows across restarts.
Release Notes:
- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)
Demo:
https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
https://github.com/zed-industries/zed/pull/13126 added the
`window_min_size` property for window creation, but it was only
implemented for macOS. This PR implements the property on Linux as well.
Release Notes:
- N/A
Since `WindowsDispatcher` requires a minimum Windows version of Windows
10 Fall Creators Update (10.0.16299), and the `alacritty_terminal`
dependency relies on conPTY, an API introduced in the same version,
additionally, `DirectWriteTextSystem` also relies on Windows 10 Fall
Creators Update (10.0.16299), so it seems reasonable to make
`CosmicTextSystem` Linux-only. And we can use `DirectWriteTextSystem` on
the Windows platform exclusively. I hope this approach makes sense.
Release Notes:
- N/A
Release Notes:
- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.
### Todo
Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
* [x] linux (arm + x86)
* [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary
Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt
Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
I decided to remove the GPUI APIs since `chrono` already provides this
functionality, and is already been used for this purpose in other parts
of the code (e.g.
[here](80402a6840/crates/zed/src/main.rs (L756))
or
[here](80402a6840/crates/ui/src/utils/format_distance.rs (L258)))
These usages end up calling the `time_format` crate, which takes in a
`UtcOffset`. It's probably cleaner to rewrite the crate to take in
`chrono` types, but that would require rewriting most of the code there.
Release Notes:
- linux: Use local time zone in chat and Git blame
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.
In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR adds support for full client side decorations on X11 and Wayland
TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)
Release Notes:
- N/A
---------
Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Release Notes:
- Added a more detailed message in place of the generic `checking...`
messages when Rust-analyzer is running.
- Added a rate limit for language server status messages, to reduce
noisiness of those updates.
- Added a `cancel language server work` action which will cancel
long-running language server tasks.
---------
Co-authored-by: Richard <richard@zed.dev>
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.
Release Notes:
- Fixed issues with window positioning on X11
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
TODO:
- [x] Finish GPUI changes on other operating systems
This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders
Release Notes:
- N/A
Fixes: #11651
Co-Authored-By: versecafe <147033096+versecafe@users.noreply.github.com>
Release Notes:
- Added a "New Window" item to the dock menu
([#11651](https://github.com/zed-industries/zed/issues/11651)).
---------
Co-authored-by: versecafe <147033096+versecafe@users.noreply.github.com>
Zed can detect changes in monitor connections and disconnections and
provide corresponding feedback. For example, if the current window's
display monitor is disconnected, the window will be moved to the primary
monitor. And now Zed always opens on the monitor specified in
`WindowParams`.
Release Notes:
- N/A
The previous implementation relied on a background thread to wake up the
main thread,
which was prone to priority inversion under heavy load.
In a synthetic test, where we spawn 200 git processes while doing a 5ms
timeout, the old version blocked for 5-80ms, the new version blocks for
5.1-5.4ms.
Release Notes:
- Improved responsiveness of the main thread under high system load
While these would match how macOS handles this scenario, they crash on
Catalina, and require mouse clicks to interact.
cc @bennetbo
Release Notes:
- N/A
This fixes restart after updates not working on Linux.
On Linux we can't reliably get the binary path after an update, because
the original binary was deleted and the path will contain ` (deleted)`.
See: https://github.com/rust-lang/rust/issues/69343
We *could* strip ` (deleted)` off, but that feels nasty. So instead we
save the original binary path, before we do the installation, then
restart.
Later on, we can also change this to be a _new_ binary path returned by
the installers, which we then have to start.
Release Notes:
- N/A
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.
- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)
The current implementation on Linux is basic, and I'm not sure if it's
correct.
The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated
### Case 1
When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.
https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06
### Case 2
When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).
https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3
### What's more
- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.
Release Notes:
- N/A