Closes#19192
1. Changed the drag overlay of entries for better visibility of where to
drop.
2. Folded directories (except for the last folded one) will be
highlighted as drop targets.
3. The delimiter between folded directories prevents the directory
highlight from losing focus and acts as part of the directory to avoid
flickering.
This works just like VS Code does.
[fold-drop.webm](https://github.com/user-attachments/assets/853f7c5e-3492-4f56-9736-6d0e3ef09325)
Release Notes:
- Added precise drag-and-drop for files onto folded directories in the
Project Panel.
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Closes#15966
This PR adds `Alt/Opt+Click` to expand or collapse a directory and all
its contents.
Context:
The current `expand_entry` scans immediate child subdirectories if they
aren’t loaded, while `expand_all_for_entry` scans the entire subtree.
The latter takes longer, so we wait for it to complete to ensure
accurate results.
For full directory scan, instead of using
`refresh_entries_for_paths(vec![path])`, which requires specifying all
explicit paths to refresh, we use `add_path_prefix_to_scan`, which
eliminates the need to list every path. Both methods internally call
`reload_entries_for_paths`, which invokes `should_scan_directory`. This
determines whether to scan deeper based on a path prefix match between
the given directory and its subdirectories, returning `true` for
`add_path_prefix_to_scan`.
The existing code handles scanning, removing path prefixes after scans
complete, and managing ignored directories.
How it works (Expand):
1. Alt clicking on non-ignored closed directory, expands it and all its
subdirectories, except ignored subdirectories. This helps while working
on mono repos, where you might not want to expand dirs like
`node_modules`, `dist`, etc or git submodules, when you expand any root
dir.
In example, `draft` and `posts` dir are ignored dir.
[expand-1.webm](https://github.com/user-attachments/assets/07d3f724-0757-408f-b349-5beb4ee8440e)
2. Alt clicking on ignored closed directory, expands it and all its
subdirectories. This is when you explicitly want to do it, on dirs like
`node_modules`, `dist`, etc.
In example, `dist` dir is ignored dir.
[expand-2.webm](https://github.com/user-attachments/assets/99e55883-ab1a-4a9c-a0f0-48026991a922)
3. In case of auto folded subdirectories, expand all action will take
precedence over it. That is, it will unfold all the subdirectories
inside clicked dir. This is intentional, as user explicitly wants to
reveal as much content as possible. (This is my personal opinion on how
it should work).
[expand-3.webm](https://github.com/user-attachments/assets/f20b0311-e92a-4e34-b640-1469b0d6fa16)
How it works (Collapse):
1. Alt clicking any opened directory will collapse it and all its
children, whether ignored or not. This is when you want to start from a
fresh state.
2. When auto fold is enabled in settings, collapse action will also fold
all subdirectories that it can fold. This is to bring it back to its
fresh state as mentioned above.
[collapse-1-2.webm](https://github.com/user-attachments/assets/74db6cee-0afa-406b-a9a2-7421083a2c2a)
Future:
- Using keybinding to expand/collapse all for selected entry
- Handle expand/collapse all for folded entry
Todos:
- [x] Expand entries logic
- [x] Handle remote worktree for expand
- [x] Figure out scan complete status
- [x] Move expansion logic to status update event
- [x] Collapse entries logic
- [x] Handle fold/unfold subdirs interaction
- [x] Do not expand git ignored sub-dirs
- [x] Tests
- [x] Test Remote
Release Notes:
- Added Alt/Opt+Click functionality to expand or collapse a directory
and all its contents.
I recently noticed that on my Windows 11 machine, Zed no longer receive
the `WM_DWMCOLORIZATIONCOLORCHANGED` message when the system theme
changes. This functionality was present in the past. While this change
might be unexpected, it's understandable given Microsoft's history of
system updates.
This pull request proposes an alternative approach using the
`WM_SETTINGCHANGE` message to handle theme changes.
Release Notes:
- N/A
Closes#21625#17401#16426
This is how the opening of a file works currently:
1. We first check if the file is part of any existing worktree. If it
is, we focus on that file in the worktree, and the window is activated.
2. If the file is not part of any worktree, we open it in the first
local non-collab workspace we find and activate that window. This is the
bug that the issues are based on.
This PR fixes it by modifying the second part of the above step, where
the file is not part of any worktree. Now, we will first open the file
in the active window, but only if the active window is local and
non-collab. This resolves the issue. If the file can't be opened in the
active window due to the local non-collab check, we will carry out the
existing logic of opening the file in whichever window is local and
non-collab.
I have tested this using the "workspace::OpenFiles" action, and
"workspace::Open" also uses the same method. That is, it will work on
all platforms.
Future: Some users also mentioned there should be a setting for whether
we should open a non-workspace file in the existing window or in a
separate new window. However, this seems out of scope, and a new issue
should be created for this.
#9370 is related, but this likely doesn't fix it, as it deals with how
macOS Finder's "Open with" handles files. I don't have macOS to test,
but this PR won't resolve it if Finder always opens a new window.
Release Notes:
- Fixed the issue where a file outside of the workspace was opening in a
random window instead of the last active window.
This fixes an issue introduced in #22994 where soft wrap would
recalculate for the entire buffer when editing.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
This PR adds the `show_tab_bar_buttons` under `tab_bar` that allows
hiding the "New", "Split Pane", and "Zoom" buttons to the left of the
pane tab bar.
Release Notes:
- Added a new `show_tab_bar_buttons` setting, under `tab_bar`, that
enables hiding the pane tab bar buttons.
This PR adds really tiny visual adjustments to the assistant 2. I guess
the most note-worthy thing here is that I separated the `title` for
History views into two just because I wanted to render the `/` smaller
and lighter. 😬
Release Notes:
- N/A
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
- Added support for DeepSeek as a new language model provider in Zed
Assistant
- Implemented streaming API support for real-time responses from
DeepSeek models.
- Added a configuration UI for DeepSeek API key management and settings.
- Updated documentation with detailed setup instructions for DeepSeek
integration.
- Added DeepSeek-specific icons and model definitions for seamless
integration into the Zed UI.
- Integrated DeepSeek into the language model registry, making it
available alongside other providers like OpenAI and Anthropic.
Release Notes:
- Added support for DeepSeek to the Assistant.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR changes the `ThreadStore` constructor to not block on reloading
the threads before we finish initializing it.
This allows us to make the constructor synchronous instead of
asynchronous.
Release Notes:
- N/A
This PR fixes an issues where clicking the "Open Configuration" button
wasn't opening the configuration.
We needed to change how the action was dispatched after #22632.
Release Notes:
- N/A
This PR adds some logging so we can debug the issues some folks have
been having with Assistant2 not getting initialized properly.
All the logs are prefixed with `[assistant2-debug]` so they're easier to
pick out of the logs, as well as find them later to clean up once we've
diagnosed the issue.
Release Notes:
- N/A
Dev builds show panics related to completion label normalization
<details>
<summary>Panic</summary>
```
index out of bounds: the len is 103 but the index is 103
zed::reliability::init_panic_hook::{{closure}}::h78130eff43c84f6f+110375521
std::panicking::rust_panic_with_hook::hfe205f6954b2c97b+87457752
std::panicking::begin_panic_handler::{{closure}}::h6cb44b3a50f28c44+87456967
std::sys::backtrace::__rust_end_short_backtrace::hf1c1f2a92799bb0e+87449337
rust_begin_unwind+87456084
core::panicking::panic_fmt::h3d8fc78294164da7+7033011
core::panicking::panic_bounds_check::h9397cb495d89a72d+7033511
project::lsp_store::ensure_uniform_list_compatible_label::haf80316ce11edd67+72663592
project::lsp_store::populate_labels_for_completions::{{closure}}::hc93c3c540ef7d2d6+72642960
project::lsp_store::LspStore::completions::{{closure}}::{{closure}}::hb4b5432e24432ca8+72336627
async_task::raw::RawTask<F,T,S,M>::run::hf444c3dc07dd583b+68504803
<gpui::platform::linux::wayland::client::WaylandClient as gpui::platform::linux::platform::LinuxClient>::run::hbf5a316eb781a10d+50646579
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hc85518d4552fc4cd+50496669
gpui::app::App::run::hca4e2eaf984ca6f6+109905269
zed::main::h849467ac1a6d32c9+110413414
std::sys::backtrace::__rust_begin_short_backtrace::h81b5ee155a7cf505+110835475
std::rt::lang_start::{{closure}}::h48a83f884cfb6865+110834761
std::rt::lang_start_internal::h5e7c81cecd7f0954+87382485
main+110425932
__libc_start_call_main+22789462491720
__libc_start_main_alias_1+22789462491915
_start+10436606
```
</details>
This can only happen when either `label.runs` or `label.filter_range`
has a range that's larger than the label text, which is an error.
Instead of panicking, log such errors and fall back to last index (which
is not really helpful, but still).
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
In the Windows test environment, the paths generated by `temp_tree()`
are symlink paths, which causes certain tests to fail.
I later noticed that when opening a project, we seem to always use
`canonicalize` to normalize the paths, as shown here:
https://github.com/zed-industries/zed/pull/21039.
This PR adopts a similar approach for the test environment to address
the issue.
Release Notes:
- N/A
Closes#23621
Change was in #23378. Also adds a comment to clarify why this is
inconsistent with all other uses of `bindings_for_action`.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
Also changed rust tasks to be less mouthful.
Release Notes:
- Shortened Rust task labels.
- Task modal will now use full task label when it does not require
truncation.