Use the `static` keyword to actually make the `LazyLock` static, which
previously would reinitialize on every call to `SvgRenderer::new`.
Related: #26335
Release Notes:
- N/A
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
@iamnbutler edit:
This pull request enhances the image element by introducing the ability
to display loading and fallback states.
Changes:
- Implemented the loading and fallback states for image elements using
`.with_loading` and `.with_fallback` respectively.
- Introduced the `StyledImage` trait and `ImageStyle` to enable a fluent
API for changing image styles across image types (`Img`,
`Stateful<Img>`, etc).
Example Usage:
```rust
fn loading_element() -> impl IntoElement {
div().size_full().flex_none().p_0p5().rounded_sm().child(
div().size_full().with_animation(
"loading-bg",
Animation::new(Duration::from_secs(3))
.repeat()
.with_easing(pulsating_between(0.04, 0.24)),
move |this, delta| this.bg(black().opacity(delta)),
),
)
}
fn fallback_element() -> impl IntoElement {
let fallback_color: Hsla = black().opacity(0.5);
div().size_full().flex_none().p_0p5().child(
div()
.size_full()
.flex()
.items_center()
.justify_center()
.rounded_sm()
.text_sm()
.text_color(fallback_color)
.border_1()
.border_color(fallback_color)
.child("?"),
)
}
impl Render for ImageLoadingExample {
fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
img("some/image/path")
.id("image-1")
.with_fallback(|| Self::fallback_element().into_any_element())
.with_loading(|| Self::loading_element().into_any_element())
}
}
```
Note:
An `Img` must have an `id` to be able to add a loading state.
Release Notes:
- N/A
---------
Co-authored-by: nate <nate@zed.dev>
Co-authored-by: michael <michael@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Closes#17388
Release Notes:
- N/A
We are using gpui to build a project, and we want to render SVGs with
the `<text>` tag. We use `resvg` and `usvg` with the same version as
gpui, like `0.41.0`. However, when we enable the feature `text`, we get
an error from `usvg`.
```shell
error[E0061]: this function takes 3 arguments but 2 arguments were supplied
--> /Users/madcodelife/.cargo/git/checkouts/zed-23e65a6dff445450/e681a4b/crates/gpui/src/svg_renderer.rs:49:20
|
49 | let tree = usvg::Tree::from_data(bytes, &usvg::Options::default())?;
| ^^^^^^^^^^^^^^^^^^^^^---------------------------------- argument #3 of type `&Database` is missing
|
```
This error occurs because when the `text` feature is enabled, the
`form_data` function needs an extra argument, `fontdb`.
[The code is
here](fb7e28513f/crates/usvg/src/parser/mod.rs (L98)).
They changed the API in version
[`0.42.0`](b1d06e9463/crates/usvg/src/parser/mod.rs (L98)).
So, I updated the versions to the latest (0.44.0).
This is our demo:
## Before:
<img width="620" alt="image"
src="https://github.com/user-attachments/assets/7c71f8b1-e5fe-4e60-8f21-bb3bd9924e03">
## After:
<img width="620" alt="image"
src="https://github.com/user-attachments/assets/4b0a0602-928f-4017-b5df-859eeb5f6b4a">
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders
Release Notes:
- N/A
Due to: https://github.com/zed-industries/zed/issues/9985 and an
abundance of caution, I'm reverting the image and svg rendering updates
for now until we can debug the issue. cc: @niklaswimmer
Release Notes:
- N/A
This is a follow up to #9436 . It has a cleaner API and generalized the
image_cache to be a generic asset cache, that all GPUI elements can make
use off. The changes have been discussed with @mikayla-maki on Discord.
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Updated version of #9741 with fixes for the problems raised in #9774. I
only verified that the images no longer look blueish on Linux, because I
don't have a Mac.
cc @osiewicz
Release Notes:
- N/A
---------
Signed-off-by: Niklas Wimmer <mail@nwimmer.me>