1.5 KiB
Building UI with GPUI
Common patterns
Method ordering
- id
- Flex properties
- Position properties
- Size properties
- Style properties
- Handlers
- State properties
Using the Label Component to Create UI Text
The Label component helps in displaying text on user interfaces. It creates an interface where specific parameters such as label color, line height style, and strikethrough can be set.
Firstly, to create a Label instance, use the Label::new() function. This function takes a string that will be displayed as text in the interface.
Label::new("Hello, world!");
Now let's dive a bit deeper into how to customize Label instances:
-
Setting Color: To set the color of the label using various predefined color options such as
Default,Muted,Created,Modified,Deleted, etc, thecolor()function is called on theLabelinstance:Label::new("Hello, world!").color(LabelColor::Default); -
Setting Line Height Style: To set the line height style, the
line_height_style()function is utilized:Label::new("Hello, world!").line_height_style(LineHeightStyle::TextLabel); -
Adding a Strikethrough: To add a strikethrough in a
Label, theset_strikethrough()function is used:Label::new("Hello, world!").set_strikethrough(true);
That's it! Now you can use the Label component to create and customize text on your application's interface.
Building a new component
TODO