
We've been seeing `test_no_duplicated_completion_requests` fail randomly with the error "condition timed out". But it's always failing on MacOS, and MacOS sets a shorter timeout of 100ms, compared to 1s from other platforms, this PR increases MacOS's timeout to match other platforms'. Release Notes: - N/A
1007 lines
32 KiB
Rust
1007 lines
32 KiB
Rust
use crate::{
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Action, AnyView, AnyWindowHandle, App, AppCell, AppContext, AsyncApp, AvailableSpace,
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BackgroundExecutor, BorrowAppContext, Bounds, ClipboardItem, DrawPhase, Drawable, Element,
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Empty, EventEmitter, ForegroundExecutor, Global, InputEvent, Keystroke, Modifiers,
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ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels,
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Platform, Point, Render, Result, Size, Task, TestDispatcher, TestPlatform,
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TestScreenCaptureSource, TestWindow, TextSystem, VisualContext, Window, WindowBounds,
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WindowHandle, WindowOptions,
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};
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use anyhow::{anyhow, bail};
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use futures::{Stream, StreamExt, channel::oneshot};
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use std::{cell::RefCell, future::Future, ops::Deref, rc::Rc, sync::Arc, time::Duration};
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/// A TestAppContext is provided to tests created with `#[gpui::test]`, it provides
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/// an implementation of `Context` with additional methods that are useful in tests.
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#[derive(Clone)]
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pub struct TestAppContext {
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#[doc(hidden)]
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pub app: Rc<AppCell>,
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#[doc(hidden)]
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pub background_executor: BackgroundExecutor,
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#[doc(hidden)]
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pub foreground_executor: ForegroundExecutor,
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#[doc(hidden)]
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pub dispatcher: TestDispatcher,
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test_platform: Rc<TestPlatform>,
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text_system: Arc<TextSystem>,
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fn_name: Option<&'static str>,
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on_quit: Rc<RefCell<Vec<Box<dyn FnOnce() + 'static>>>>,
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}
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impl AppContext for TestAppContext {
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type Result<T> = T;
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fn new<T: 'static>(
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&mut self,
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build_entity: impl FnOnce(&mut Context<T>) -> T,
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) -> Self::Result<Entity<T>> {
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let mut app = self.app.borrow_mut();
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app.new(build_entity)
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}
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fn reserve_entity<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
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let mut app = self.app.borrow_mut();
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app.reserve_entity()
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}
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fn insert_entity<T: 'static>(
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&mut self,
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reservation: crate::Reservation<T>,
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build_entity: impl FnOnce(&mut Context<T>) -> T,
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) -> Self::Result<Entity<T>> {
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let mut app = self.app.borrow_mut();
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app.insert_entity(reservation, build_entity)
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}
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fn update_entity<T: 'static, R>(
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&mut self,
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handle: &Entity<T>,
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update: impl FnOnce(&mut T, &mut Context<T>) -> R,
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) -> Self::Result<R> {
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let mut app = self.app.borrow_mut();
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app.update_entity(handle, update)
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}
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fn read_entity<T, R>(
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&self,
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handle: &Entity<T>,
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read: impl FnOnce(&T, &App) -> R,
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) -> Self::Result<R>
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where
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T: 'static,
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{
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let app = self.app.borrow();
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app.read_entity(handle, read)
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}
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fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
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where
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F: FnOnce(AnyView, &mut Window, &mut App) -> T,
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{
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let mut lock = self.app.borrow_mut();
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lock.update_window(window, f)
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}
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fn read_window<T, R>(
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&self,
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window: &WindowHandle<T>,
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read: impl FnOnce(Entity<T>, &App) -> R,
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) -> Result<R>
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where
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T: 'static,
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{
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let app = self.app.borrow();
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app.read_window(window, read)
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}
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fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
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where
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R: Send + 'static,
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{
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self.background_executor.spawn(future)
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}
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fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> Self::Result<R>
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where
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G: Global,
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{
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let app = self.app.borrow();
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app.read_global(callback)
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}
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}
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impl TestAppContext {
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/// Creates a new `TestAppContext`. Usually you can rely on `#[gpui::test]` to do this for you.
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pub fn new(dispatcher: TestDispatcher, fn_name: Option<&'static str>) -> Self {
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let arc_dispatcher = Arc::new(dispatcher.clone());
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let background_executor = BackgroundExecutor::new(arc_dispatcher.clone());
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let foreground_executor = ForegroundExecutor::new(arc_dispatcher);
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let platform = TestPlatform::new(background_executor.clone(), foreground_executor.clone());
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let asset_source = Arc::new(());
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let http_client = http_client::FakeHttpClient::with_404_response();
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let text_system = Arc::new(TextSystem::new(platform.text_system()));
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Self {
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app: App::new_app(platform.clone(), asset_source, http_client),
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background_executor,
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foreground_executor,
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dispatcher: dispatcher.clone(),
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test_platform: platform,
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text_system,
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fn_name,
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on_quit: Rc::new(RefCell::new(Vec::default())),
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}
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}
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/// The name of the test function that created this `TestAppContext`
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pub fn test_function_name(&self) -> Option<&'static str> {
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self.fn_name
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}
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/// Checks whether there have been any new path prompts received by the platform.
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pub fn did_prompt_for_new_path(&self) -> bool {
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self.test_platform.did_prompt_for_new_path()
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}
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/// returns a new `TestAppContext` re-using the same executors to interleave tasks.
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pub fn new_app(&self) -> TestAppContext {
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Self::new(self.dispatcher.clone(), self.fn_name)
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}
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/// Called by the test helper to end the test.
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/// public so the macro can call it.
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pub fn quit(&self) {
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self.on_quit.borrow_mut().drain(..).for_each(|f| f());
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self.app.borrow_mut().shutdown();
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}
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/// Register cleanup to run when the test ends.
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pub fn on_quit(&mut self, f: impl FnOnce() + 'static) {
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self.on_quit.borrow_mut().push(Box::new(f));
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}
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/// Schedules all windows to be redrawn on the next effect cycle.
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pub fn refresh(&mut self) -> Result<()> {
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let mut app = self.app.borrow_mut();
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app.refresh_windows();
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Ok(())
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}
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/// Returns an executor (for running tasks in the background)
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pub fn executor(&self) -> BackgroundExecutor {
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self.background_executor.clone()
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}
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/// Returns an executor (for running tasks on the main thread)
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pub fn foreground_executor(&self) -> &ForegroundExecutor {
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&self.foreground_executor
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}
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/// Gives you an `&mut App` for the duration of the closure
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pub fn update<R>(&self, f: impl FnOnce(&mut App) -> R) -> R {
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let mut cx = self.app.borrow_mut();
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cx.update(f)
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}
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/// Gives you an `&App` for the duration of the closure
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pub fn read<R>(&self, f: impl FnOnce(&App) -> R) -> R {
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let cx = self.app.borrow();
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f(&cx)
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}
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/// Adds a new window. The Window will always be backed by a `TestWindow` which
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/// can be retrieved with `self.test_window(handle)`
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pub fn add_window<F, V>(&mut self, build_window: F) -> WindowHandle<V>
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where
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F: FnOnce(&mut Window, &mut Context<V>) -> V,
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V: 'static + Render,
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{
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let mut cx = self.app.borrow_mut();
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// Some tests rely on the window size matching the bounds of the test display
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let bounds = Bounds::maximized(None, &mut cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|window, cx| cx.new(|cx| build_window(window, cx)),
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)
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.unwrap()
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}
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/// Adds a new window with no content.
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pub fn add_empty_window(&mut self) -> &mut VisualTestContext {
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let mut cx = self.app.borrow_mut();
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let bounds = Bounds::maximized(None, &mut cx);
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let window = cx
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.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|_, cx| cx.new(|_| Empty),
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)
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.unwrap();
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drop(cx);
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let cx = VisualTestContext::from_window(*window.deref(), self).as_mut();
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cx.run_until_parked();
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cx
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}
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/// Adds a new window, and returns its root view and a `VisualTestContext` which can be used
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/// as a `Window` and `App` for the rest of the test. Typically you would shadow this context with
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/// the returned one. `let (view, cx) = cx.add_window_view(...);`
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pub fn add_window_view<F, V>(
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&mut self,
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build_root_view: F,
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) -> (Entity<V>, &mut VisualTestContext)
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where
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F: FnOnce(&mut Window, &mut Context<V>) -> V,
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V: 'static + Render,
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{
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let mut cx = self.app.borrow_mut();
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let bounds = Bounds::maximized(None, &mut cx);
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let window = cx
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.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|window, cx| cx.new(|cx| build_root_view(window, cx)),
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)
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.unwrap();
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drop(cx);
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let view = window.root(self).unwrap();
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let cx = VisualTestContext::from_window(*window.deref(), self).as_mut();
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cx.run_until_parked();
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// it might be nice to try and cleanup these at the end of each test.
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(view, cx)
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}
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/// returns the TextSystem
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pub fn text_system(&self) -> &Arc<TextSystem> {
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&self.text_system
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}
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/// Simulates writing to the platform clipboard
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pub fn write_to_clipboard(&self, item: ClipboardItem) {
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self.test_platform.write_to_clipboard(item)
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}
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/// Simulates reading from the platform clipboard.
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/// This will return the most recent value from `write_to_clipboard`.
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pub fn read_from_clipboard(&self) -> Option<ClipboardItem> {
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self.test_platform.read_from_clipboard()
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}
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/// Simulates choosing a File in the platform's "Open" dialog.
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pub fn simulate_new_path_selection(
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&self,
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select_path: impl FnOnce(&std::path::Path) -> Option<std::path::PathBuf>,
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) {
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self.test_platform.simulate_new_path_selection(select_path);
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}
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/// Simulates clicking a button in an platform-level alert dialog.
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#[track_caller]
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pub fn simulate_prompt_answer(&self, button: &str) {
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self.test_platform.simulate_prompt_answer(button);
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}
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/// Returns true if there's an alert dialog open.
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pub fn has_pending_prompt(&self) -> bool {
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self.test_platform.has_pending_prompt()
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}
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/// Returns true if there's an alert dialog open.
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pub fn pending_prompt(&self) -> Option<(String, String)> {
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self.test_platform.pending_prompt()
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}
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/// All the urls that have been opened with cx.open_url() during this test.
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pub fn opened_url(&self) -> Option<String> {
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self.test_platform.opened_url.borrow().clone()
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}
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/// Simulates the user resizing the window to the new size.
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pub fn simulate_window_resize(&self, window_handle: AnyWindowHandle, size: Size<Pixels>) {
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self.test_window(window_handle).simulate_resize(size);
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}
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/// Causes the given sources to be returned if the application queries for screen
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/// capture sources.
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pub fn set_screen_capture_sources(&self, sources: Vec<TestScreenCaptureSource>) {
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self.test_platform.set_screen_capture_sources(sources);
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}
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/// Returns all windows open in the test.
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pub fn windows(&self) -> Vec<AnyWindowHandle> {
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self.app.borrow().windows().clone()
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}
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/// Run the given task on the main thread.
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#[track_caller]
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pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncApp) -> Fut) -> Task<R>
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where
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Fut: Future<Output = R> + 'static,
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R: 'static,
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{
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self.foreground_executor.spawn(f(self.to_async()))
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}
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/// true if the given global is defined
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pub fn has_global<G: Global>(&self) -> bool {
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let app = self.app.borrow();
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app.has_global::<G>()
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}
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/// runs the given closure with a reference to the global
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/// panics if `has_global` would return false.
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pub fn read_global<G: Global, R>(&self, read: impl FnOnce(&G, &App) -> R) -> R {
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let app = self.app.borrow();
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read(app.global(), &app)
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}
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/// runs the given closure with a reference to the global (if set)
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pub fn try_read_global<G: Global, R>(&self, read: impl FnOnce(&G, &App) -> R) -> Option<R> {
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let lock = self.app.borrow();
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Some(read(lock.try_global()?, &lock))
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}
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/// sets the global in this context.
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pub fn set_global<G: Global>(&mut self, global: G) {
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let mut lock = self.app.borrow_mut();
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lock.update(|cx| cx.set_global(global))
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}
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/// updates the global in this context. (panics if `has_global` would return false)
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pub fn update_global<G: Global, R>(&mut self, update: impl FnOnce(&mut G, &mut App) -> R) -> R {
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let mut lock = self.app.borrow_mut();
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lock.update(|cx| cx.update_global(update))
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}
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/// Returns an `AsyncApp` which can be used to run tasks that expect to be on a background
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/// thread on the current thread in tests.
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pub fn to_async(&self) -> AsyncApp {
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AsyncApp {
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app: Rc::downgrade(&self.app),
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background_executor: self.background_executor.clone(),
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foreground_executor: self.foreground_executor.clone(),
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}
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}
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/// Wait until there are no more pending tasks.
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pub fn run_until_parked(&mut self) {
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self.background_executor.run_until_parked()
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}
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/// Simulate dispatching an action to the currently focused node in the window.
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pub fn dispatch_action<A>(&mut self, window: AnyWindowHandle, action: A)
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where
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A: Action,
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{
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window
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.update(self, |_, window, cx| {
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window.dispatch_action(action.boxed_clone(), cx)
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})
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.unwrap();
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self.background_executor.run_until_parked()
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}
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/// simulate_keystrokes takes a space-separated list of keys to type.
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/// cx.simulate_keystrokes("cmd-shift-p b k s p enter")
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/// in Zed, this will run backspace on the current editor through the command palette.
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/// This will also run the background executor until it's parked.
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pub fn simulate_keystrokes(&mut self, window: AnyWindowHandle, keystrokes: &str) {
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for keystroke in keystrokes
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.split(' ')
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.map(Keystroke::parse)
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.map(Result::unwrap)
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{
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self.dispatch_keystroke(window, keystroke);
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}
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self.background_executor.run_until_parked()
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}
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/// simulate_input takes a string of text to type.
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/// cx.simulate_input("abc")
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/// will type abc into your current editor
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/// This will also run the background executor until it's parked.
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pub fn simulate_input(&mut self, window: AnyWindowHandle, input: &str) {
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for keystroke in input.split("").map(Keystroke::parse).map(Result::unwrap) {
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self.dispatch_keystroke(window, keystroke);
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}
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self.background_executor.run_until_parked()
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}
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/// dispatches a single Keystroke (see also `simulate_keystrokes` and `simulate_input`)
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pub fn dispatch_keystroke(&mut self, window: AnyWindowHandle, keystroke: Keystroke) {
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self.update_window(window, |_, window, cx| {
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window.dispatch_keystroke(keystroke, cx)
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})
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.unwrap();
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}
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/// Returns the `TestWindow` backing the given handle.
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pub(crate) fn test_window(&self, window: AnyWindowHandle) -> TestWindow {
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self.app
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.borrow_mut()
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.windows
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.get_mut(window.id)
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.unwrap()
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.as_mut()
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.unwrap()
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.platform_window
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|
.as_test()
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.unwrap()
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.clone()
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}
|
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|
|
/// Returns a stream of notifications whenever the Entity is updated.
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|
pub fn notifications<T: 'static>(
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&mut self,
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entity: &Entity<T>,
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) -> impl Stream<Item = ()> + use<T> {
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let (tx, rx) = futures::channel::mpsc::unbounded();
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self.update(|cx| {
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cx.observe(entity, {
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let tx = tx.clone();
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move |_, _| {
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let _ = tx.unbounded_send(());
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}
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})
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.detach();
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cx.observe_release(entity, move |_, _| tx.close_channel())
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.detach()
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});
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rx
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}
|
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|
|
/// Returns a stream of events emitted by the given Entity.
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pub fn events<Evt, T: 'static + EventEmitter<Evt>>(
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&mut self,
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entity: &Entity<T>,
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) -> futures::channel::mpsc::UnboundedReceiver<Evt>
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|
where
|
|
Evt: 'static + Clone,
|
|
{
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let (tx, rx) = futures::channel::mpsc::unbounded();
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entity
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.update(self, |_, cx: &mut Context<T>| {
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cx.subscribe(entity, move |_entity, _handle, event, _cx| {
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let _ = tx.unbounded_send(event.clone());
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})
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})
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.detach();
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rx
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}
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|
|
/// Runs until the given condition becomes true. (Prefer `run_until_parked` if you
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/// don't need to jump in at a specific time).
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|
pub async fn condition<T: 'static>(
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&mut self,
|
|
entity: &Entity<T>,
|
|
mut predicate: impl FnMut(&mut T, &mut Context<T>) -> bool,
|
|
) {
|
|
let timer = self.executor().timer(Duration::from_secs(3));
|
|
let mut notifications = self.notifications(entity);
|
|
|
|
use futures::FutureExt as _;
|
|
use smol::future::FutureExt as _;
|
|
|
|
async {
|
|
loop {
|
|
if entity.update(self, &mut predicate) {
|
|
return Ok(());
|
|
}
|
|
|
|
if notifications.next().await.is_none() {
|
|
bail!("entity dropped")
|
|
}
|
|
}
|
|
}
|
|
.race(timer.map(|_| Err(anyhow!("condition timed out"))))
|
|
.await
|
|
.unwrap();
|
|
}
|
|
|
|
/// Set a name for this App.
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
pub fn set_name(&mut self, name: &'static str) {
|
|
self.update(|cx| cx.name = Some(name))
|
|
}
|
|
}
|
|
|
|
impl<T: 'static> Entity<T> {
|
|
/// Block until the next event is emitted by the entity, then return it.
|
|
pub fn next_event<Event>(&self, cx: &mut TestAppContext) -> impl Future<Output = Event>
|
|
where
|
|
Event: Send + Clone + 'static,
|
|
T: EventEmitter<Event>,
|
|
{
|
|
let (tx, mut rx) = oneshot::channel();
|
|
let mut tx = Some(tx);
|
|
let subscription = self.update(cx, |_, cx| {
|
|
cx.subscribe(self, move |_, _, event, _| {
|
|
if let Some(tx) = tx.take() {
|
|
_ = tx.send(event.clone());
|
|
}
|
|
})
|
|
});
|
|
|
|
async move {
|
|
let event = rx.await.expect("no event emitted");
|
|
drop(subscription);
|
|
event
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<V: 'static> Entity<V> {
|
|
/// Returns a future that resolves when the view is next updated.
|
|
pub fn next_notification(
|
|
&self,
|
|
advance_clock_by: Duration,
|
|
cx: &TestAppContext,
|
|
) -> impl Future<Output = ()> {
|
|
use postage::prelude::{Sink as _, Stream as _};
|
|
|
|
let (mut tx, mut rx) = postage::mpsc::channel(1);
|
|
let subscription = cx.app.borrow_mut().observe(self, move |_, _| {
|
|
tx.try_send(()).ok();
|
|
});
|
|
|
|
let duration = if std::env::var("CI").is_ok() {
|
|
Duration::from_secs(5)
|
|
} else {
|
|
Duration::from_secs(1)
|
|
};
|
|
|
|
cx.executor().advance_clock(advance_clock_by);
|
|
|
|
async move {
|
|
let notification = crate::util::timeout(duration, rx.recv())
|
|
.await
|
|
.expect("next notification timed out");
|
|
drop(subscription);
|
|
notification.expect("entity dropped while test was waiting for its next notification")
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<V> Entity<V> {
|
|
/// Returns a future that resolves when the condition becomes true.
|
|
pub fn condition<Evt>(
|
|
&self,
|
|
cx: &TestAppContext,
|
|
mut predicate: impl FnMut(&V, &App) -> bool,
|
|
) -> impl Future<Output = ()>
|
|
where
|
|
Evt: 'static,
|
|
V: EventEmitter<Evt>,
|
|
{
|
|
use postage::prelude::{Sink as _, Stream as _};
|
|
|
|
let (tx, mut rx) = postage::mpsc::channel(1024);
|
|
|
|
let mut cx = cx.app.borrow_mut();
|
|
let subscriptions = (
|
|
cx.observe(self, {
|
|
let mut tx = tx.clone();
|
|
move |_, _| {
|
|
tx.blocking_send(()).ok();
|
|
}
|
|
}),
|
|
cx.subscribe(self, {
|
|
let mut tx = tx.clone();
|
|
move |_, _: &Evt, _| {
|
|
tx.blocking_send(()).ok();
|
|
}
|
|
}),
|
|
);
|
|
|
|
let cx = cx.this.upgrade().unwrap();
|
|
let handle = self.downgrade();
|
|
|
|
async move {
|
|
crate::util::timeout(Duration::from_secs(1), async move {
|
|
loop {
|
|
{
|
|
let cx = cx.borrow();
|
|
let cx = &*cx;
|
|
if predicate(
|
|
handle
|
|
.upgrade()
|
|
.expect("view dropped with pending condition")
|
|
.read(cx),
|
|
cx,
|
|
) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
cx.borrow().background_executor().start_waiting();
|
|
rx.recv()
|
|
.await
|
|
.expect("view dropped with pending condition");
|
|
cx.borrow().background_executor().finish_waiting();
|
|
}
|
|
})
|
|
.await
|
|
.expect("condition timed out");
|
|
drop(subscriptions);
|
|
}
|
|
}
|
|
}
|
|
|
|
use derive_more::{Deref, DerefMut};
|
|
|
|
use super::{Context, Entity};
|
|
#[derive(Deref, DerefMut, Clone)]
|
|
/// A VisualTestContext is the test-equivalent of a `Window` and `App`. It allows you to
|
|
/// run window-specific test code. It can be dereferenced to a `TextAppContext`.
|
|
pub struct VisualTestContext {
|
|
#[deref]
|
|
#[deref_mut]
|
|
/// cx is the original TestAppContext (you can more easily access this using Deref)
|
|
pub cx: TestAppContext,
|
|
window: AnyWindowHandle,
|
|
}
|
|
|
|
impl VisualTestContext {
|
|
/// Provides a `Window` and `App` for the duration of the closure.
|
|
pub fn update<R>(&mut self, f: impl FnOnce(&mut Window, &mut App) -> R) -> R {
|
|
self.cx
|
|
.update_window(self.window, |_, window, cx| f(window, cx))
|
|
.unwrap()
|
|
}
|
|
|
|
/// Creates a new VisualTestContext. You would typically shadow the passed in
|
|
/// TestAppContext with this, as this is typically more useful.
|
|
/// `let cx = VisualTestContext::from_window(window, cx);`
|
|
pub fn from_window(window: AnyWindowHandle, cx: &TestAppContext) -> Self {
|
|
Self {
|
|
cx: cx.clone(),
|
|
window,
|
|
}
|
|
}
|
|
|
|
/// Wait until there are no more pending tasks.
|
|
pub fn run_until_parked(&self) {
|
|
self.cx.background_executor.run_until_parked();
|
|
}
|
|
|
|
/// Dispatch the action to the currently focused node.
|
|
pub fn dispatch_action<A>(&mut self, action: A)
|
|
where
|
|
A: Action,
|
|
{
|
|
self.cx.dispatch_action(self.window, action)
|
|
}
|
|
|
|
/// Read the title off the window (set by `Window#set_window_title`)
|
|
pub fn window_title(&mut self) -> Option<String> {
|
|
self.cx.test_window(self.window).0.lock().title.clone()
|
|
}
|
|
|
|
/// Simulate a sequence of keystrokes `cx.simulate_keystrokes("cmd-p escape")`
|
|
/// Automatically runs until parked.
|
|
pub fn simulate_keystrokes(&mut self, keystrokes: &str) {
|
|
self.cx.simulate_keystrokes(self.window, keystrokes)
|
|
}
|
|
|
|
/// Simulate typing text `cx.simulate_input("hello")`
|
|
/// Automatically runs until parked.
|
|
pub fn simulate_input(&mut self, input: &str) {
|
|
self.cx.simulate_input(self.window, input)
|
|
}
|
|
|
|
/// Simulate a mouse move event to the given point
|
|
pub fn simulate_mouse_move(
|
|
&mut self,
|
|
position: Point<Pixels>,
|
|
button: impl Into<Option<MouseButton>>,
|
|
modifiers: Modifiers,
|
|
) {
|
|
self.simulate_event(MouseMoveEvent {
|
|
position,
|
|
modifiers,
|
|
pressed_button: button.into(),
|
|
})
|
|
}
|
|
|
|
/// Simulate a mouse down event to the given point
|
|
pub fn simulate_mouse_down(
|
|
&mut self,
|
|
position: Point<Pixels>,
|
|
button: MouseButton,
|
|
modifiers: Modifiers,
|
|
) {
|
|
self.simulate_event(MouseDownEvent {
|
|
position,
|
|
modifiers,
|
|
button,
|
|
click_count: 1,
|
|
first_mouse: false,
|
|
})
|
|
}
|
|
|
|
/// Simulate a mouse up event to the given point
|
|
pub fn simulate_mouse_up(
|
|
&mut self,
|
|
position: Point<Pixels>,
|
|
button: MouseButton,
|
|
modifiers: Modifiers,
|
|
) {
|
|
self.simulate_event(MouseUpEvent {
|
|
position,
|
|
modifiers,
|
|
button,
|
|
click_count: 1,
|
|
})
|
|
}
|
|
|
|
/// Simulate a primary mouse click at the given point
|
|
pub fn simulate_click(&mut self, position: Point<Pixels>, modifiers: Modifiers) {
|
|
self.simulate_event(MouseDownEvent {
|
|
position,
|
|
modifiers,
|
|
button: MouseButton::Left,
|
|
click_count: 1,
|
|
first_mouse: false,
|
|
});
|
|
self.simulate_event(MouseUpEvent {
|
|
position,
|
|
modifiers,
|
|
button: MouseButton::Left,
|
|
click_count: 1,
|
|
});
|
|
}
|
|
|
|
/// Simulate a modifiers changed event
|
|
pub fn simulate_modifiers_change(&mut self, modifiers: Modifiers) {
|
|
self.simulate_event(ModifiersChangedEvent { modifiers })
|
|
}
|
|
|
|
/// Simulates the user resizing the window to the new size.
|
|
pub fn simulate_resize(&self, size: Size<Pixels>) {
|
|
self.simulate_window_resize(self.window, size)
|
|
}
|
|
|
|
/// debug_bounds returns the bounds of the element with the given selector.
|
|
pub fn debug_bounds(&mut self, selector: &'static str) -> Option<Bounds<Pixels>> {
|
|
self.update(|window, _| window.rendered_frame.debug_bounds.get(selector).copied())
|
|
}
|
|
|
|
/// Draw an element to the window. Useful for simulating events or actions
|
|
pub fn draw<E>(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
space: impl Into<Size<AvailableSpace>>,
|
|
f: impl FnOnce(&mut Window, &mut App) -> E,
|
|
) -> (E::RequestLayoutState, E::PrepaintState)
|
|
where
|
|
E: Element,
|
|
{
|
|
self.update(|window, cx| {
|
|
window.invalidator.set_phase(DrawPhase::Prepaint);
|
|
let mut element = Drawable::new(f(window, cx));
|
|
element.layout_as_root(space.into(), window, cx);
|
|
window.with_absolute_element_offset(origin, |window| element.prepaint(window, cx));
|
|
|
|
window.invalidator.set_phase(DrawPhase::Paint);
|
|
let (request_layout_state, prepaint_state) = element.paint(window, cx);
|
|
|
|
window.invalidator.set_phase(DrawPhase::None);
|
|
window.refresh();
|
|
|
|
(request_layout_state, prepaint_state)
|
|
})
|
|
}
|
|
|
|
/// Simulate an event from the platform, e.g. a SrollWheelEvent
|
|
/// Make sure you've called [VisualTestContext::draw] first!
|
|
pub fn simulate_event<E: InputEvent>(&mut self, event: E) {
|
|
self.test_window(self.window)
|
|
.simulate_input(event.to_platform_input());
|
|
self.background_executor.run_until_parked();
|
|
}
|
|
|
|
/// Simulates the user blurring the window.
|
|
pub fn deactivate_window(&mut self) {
|
|
if Some(self.window) == self.test_platform.active_window() {
|
|
self.test_platform.set_active_window(None)
|
|
}
|
|
self.background_executor.run_until_parked();
|
|
}
|
|
|
|
/// Simulates the user closing the window.
|
|
/// Returns true if the window was closed.
|
|
pub fn simulate_close(&mut self) -> bool {
|
|
let handler = self
|
|
.cx
|
|
.update_window(self.window, |_, window, _| {
|
|
window
|
|
.platform_window
|
|
.as_test()
|
|
.unwrap()
|
|
.0
|
|
.lock()
|
|
.should_close_handler
|
|
.take()
|
|
})
|
|
.unwrap();
|
|
if let Some(mut handler) = handler {
|
|
let should_close = handler();
|
|
self.cx
|
|
.update_window(self.window, |_, window, _| {
|
|
window.platform_window.on_should_close(handler);
|
|
})
|
|
.unwrap();
|
|
should_close
|
|
} else {
|
|
false
|
|
}
|
|
}
|
|
|
|
/// Get an &mut VisualTestContext (which is mostly what you need to pass to other methods).
|
|
/// This method internally retains the VisualTestContext until the end of the test.
|
|
pub fn as_mut(self) -> &'static mut Self {
|
|
let ptr = Box::into_raw(Box::new(self));
|
|
// safety: on_quit will be called after the test has finished.
|
|
// the executor will ensure that all tasks related to the test have stopped.
|
|
// so there is no way for cx to be accessed after on_quit is called.
|
|
let cx = Box::leak(unsafe { Box::from_raw(ptr) });
|
|
cx.on_quit(move || unsafe {
|
|
drop(Box::from_raw(ptr));
|
|
});
|
|
cx
|
|
}
|
|
}
|
|
|
|
impl AppContext for VisualTestContext {
|
|
type Result<T> = <TestAppContext as AppContext>::Result<T>;
|
|
|
|
fn new<T: 'static>(
|
|
&mut self,
|
|
build_entity: impl FnOnce(&mut Context<T>) -> T,
|
|
) -> Self::Result<Entity<T>> {
|
|
self.cx.new(build_entity)
|
|
}
|
|
|
|
fn reserve_entity<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
|
|
self.cx.reserve_entity()
|
|
}
|
|
|
|
fn insert_entity<T: 'static>(
|
|
&mut self,
|
|
reservation: crate::Reservation<T>,
|
|
build_entity: impl FnOnce(&mut Context<T>) -> T,
|
|
) -> Self::Result<Entity<T>> {
|
|
self.cx.insert_entity(reservation, build_entity)
|
|
}
|
|
|
|
fn update_entity<T, R>(
|
|
&mut self,
|
|
handle: &Entity<T>,
|
|
update: impl FnOnce(&mut T, &mut Context<T>) -> R,
|
|
) -> Self::Result<R>
|
|
where
|
|
T: 'static,
|
|
{
|
|
self.cx.update_entity(handle, update)
|
|
}
|
|
|
|
fn read_entity<T, R>(
|
|
&self,
|
|
handle: &Entity<T>,
|
|
read: impl FnOnce(&T, &App) -> R,
|
|
) -> Self::Result<R>
|
|
where
|
|
T: 'static,
|
|
{
|
|
self.cx.read_entity(handle, read)
|
|
}
|
|
|
|
fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
|
|
where
|
|
F: FnOnce(AnyView, &mut Window, &mut App) -> T,
|
|
{
|
|
self.cx.update_window(window, f)
|
|
}
|
|
|
|
fn read_window<T, R>(
|
|
&self,
|
|
window: &WindowHandle<T>,
|
|
read: impl FnOnce(Entity<T>, &App) -> R,
|
|
) -> Result<R>
|
|
where
|
|
T: 'static,
|
|
{
|
|
self.cx.read_window(window, read)
|
|
}
|
|
|
|
fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
|
|
where
|
|
R: Send + 'static,
|
|
{
|
|
self.cx.background_spawn(future)
|
|
}
|
|
|
|
fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> Self::Result<R>
|
|
where
|
|
G: Global,
|
|
{
|
|
self.cx.read_global(callback)
|
|
}
|
|
}
|
|
|
|
impl VisualContext for VisualTestContext {
|
|
/// Get the underlying window handle underlying this context.
|
|
fn window_handle(&self) -> AnyWindowHandle {
|
|
self.window
|
|
}
|
|
|
|
fn new_window_entity<T: 'static>(
|
|
&mut self,
|
|
build_entity: impl FnOnce(&mut Window, &mut Context<T>) -> T,
|
|
) -> Self::Result<Entity<T>> {
|
|
self.window
|
|
.update(&mut self.cx, |_, window, cx| {
|
|
cx.new(|cx| build_entity(window, cx))
|
|
})
|
|
.unwrap()
|
|
}
|
|
|
|
fn update_window_entity<V: 'static, R>(
|
|
&mut self,
|
|
view: &Entity<V>,
|
|
update: impl FnOnce(&mut V, &mut Window, &mut Context<V>) -> R,
|
|
) -> Self::Result<R> {
|
|
self.window
|
|
.update(&mut self.cx, |_, window, cx| {
|
|
view.update(cx, |v, cx| update(v, window, cx))
|
|
})
|
|
.unwrap()
|
|
}
|
|
|
|
fn replace_root_view<V>(
|
|
&mut self,
|
|
build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
|
|
) -> Self::Result<Entity<V>>
|
|
where
|
|
V: 'static + Render,
|
|
{
|
|
self.window
|
|
.update(&mut self.cx, |_, window, cx| {
|
|
window.replace_root(cx, build_view)
|
|
})
|
|
.unwrap()
|
|
}
|
|
|
|
fn focus<V: crate::Focusable>(&mut self, view: &Entity<V>) -> Self::Result<()> {
|
|
self.window
|
|
.update(&mut self.cx, |_, window, cx| {
|
|
view.read(cx).focus_handle(cx).clone().focus(window)
|
|
})
|
|
.unwrap()
|
|
}
|
|
}
|
|
|
|
impl AnyWindowHandle {
|
|
/// Creates the given view in this window.
|
|
pub fn build_entity<V: Render + 'static>(
|
|
&self,
|
|
cx: &mut TestAppContext,
|
|
build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
|
|
) -> Entity<V> {
|
|
self.update(cx, |_, window, cx| cx.new(|cx| build_view(window, cx)))
|
|
.unwrap()
|
|
}
|
|
}
|