
This should allow the team to iterate faster when using the debug panel to set up a session Release Notes: - N/A
329 lines
10 KiB
Rust
329 lines
10 KiB
Rust
mod failed;
|
|
mod inert;
|
|
pub mod running;
|
|
mod starting;
|
|
|
|
use std::time::Duration;
|
|
|
|
use dap::client::SessionId;
|
|
use dap::DebugAdapterConfig;
|
|
use failed::FailedState;
|
|
use gpui::{
|
|
percentage, Animation, AnimationExt, AnyElement, App, Entity, EventEmitter, FocusHandle,
|
|
Focusable, Subscription, Task, Transformation, WeakEntity,
|
|
};
|
|
use inert::{InertEvent, InertState};
|
|
use project::debugger::{dap_store::DapStore, session::Session};
|
|
use project::worktree_store::WorktreeStore;
|
|
use project::Project;
|
|
use rpc::proto::{self, PeerId};
|
|
use running::RunningState;
|
|
use starting::{StartingEvent, StartingState};
|
|
use ui::prelude::*;
|
|
use util::ResultExt;
|
|
use workspace::{
|
|
item::{self, Item},
|
|
FollowableItem, ViewId, Workspace,
|
|
};
|
|
|
|
use crate::debugger_panel::DebugPanel;
|
|
|
|
pub(crate) enum DebugSessionState {
|
|
Inert(Entity<InertState>),
|
|
Starting(Entity<StartingState>),
|
|
Failed(Entity<FailedState>),
|
|
Running(Entity<running::RunningState>),
|
|
}
|
|
|
|
impl DebugSessionState {
|
|
pub(crate) fn as_running(&self) -> Option<&Entity<running::RunningState>> {
|
|
match &self {
|
|
DebugSessionState::Running(entity) => Some(entity),
|
|
_ => None,
|
|
}
|
|
}
|
|
}
|
|
|
|
pub struct DebugSession {
|
|
remote_id: Option<workspace::ViewId>,
|
|
mode: DebugSessionState,
|
|
dap_store: WeakEntity<DapStore>,
|
|
debug_panel: WeakEntity<DebugPanel>,
|
|
worktree_store: WeakEntity<WorktreeStore>,
|
|
workspace: WeakEntity<Workspace>,
|
|
_subscriptions: [Subscription; 1],
|
|
}
|
|
|
|
#[derive(Debug)]
|
|
pub enum DebugPanelItemEvent {
|
|
Close,
|
|
Stopped { go_to_stack_frame: bool },
|
|
}
|
|
|
|
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
|
pub enum ThreadItem {
|
|
Console,
|
|
LoadedSource,
|
|
Modules,
|
|
Variables,
|
|
}
|
|
|
|
impl DebugSession {
|
|
pub(super) fn inert(
|
|
project: Entity<Project>,
|
|
workspace: WeakEntity<Workspace>,
|
|
debug_panel: WeakEntity<DebugPanel>,
|
|
config: Option<DebugAdapterConfig>,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
) -> Entity<Self> {
|
|
let default_cwd = project
|
|
.read(cx)
|
|
.worktrees(cx)
|
|
.next()
|
|
.and_then(|tree| tree.read(cx).abs_path().to_str().map(|str| str.to_string()))
|
|
.unwrap_or_default();
|
|
|
|
let inert =
|
|
cx.new(|cx| InertState::new(workspace.clone(), &default_cwd, config, window, cx));
|
|
|
|
let project = project.read(cx);
|
|
let dap_store = project.dap_store().downgrade();
|
|
let worktree_store = project.worktree_store().downgrade();
|
|
cx.new(|cx| {
|
|
let _subscriptions = [cx.subscribe_in(&inert, window, Self::on_inert_event)];
|
|
Self {
|
|
remote_id: None,
|
|
mode: DebugSessionState::Inert(inert),
|
|
dap_store,
|
|
worktree_store,
|
|
debug_panel,
|
|
workspace,
|
|
_subscriptions,
|
|
}
|
|
})
|
|
}
|
|
|
|
pub(crate) fn running(
|
|
project: Entity<Project>,
|
|
workspace: WeakEntity<Workspace>,
|
|
session: Entity<Session>,
|
|
debug_panel: WeakEntity<DebugPanel>,
|
|
window: &mut Window,
|
|
cx: &mut App,
|
|
) -> Entity<Self> {
|
|
let mode = cx.new(|cx| RunningState::new(session.clone(), workspace.clone(), window, cx));
|
|
|
|
cx.new(|cx| Self {
|
|
_subscriptions: [cx.subscribe(&mode, |_, _, _, cx| {
|
|
cx.notify();
|
|
})],
|
|
remote_id: None,
|
|
mode: DebugSessionState::Running(mode),
|
|
dap_store: project.read(cx).dap_store().downgrade(),
|
|
debug_panel,
|
|
worktree_store: project.read(cx).worktree_store().downgrade(),
|
|
workspace,
|
|
})
|
|
}
|
|
|
|
pub(crate) fn session_id(&self, cx: &App) -> Option<SessionId> {
|
|
match &self.mode {
|
|
DebugSessionState::Inert(_) => None,
|
|
DebugSessionState::Starting(entity) => Some(entity.read(cx).session_id),
|
|
DebugSessionState::Failed(_) => None,
|
|
DebugSessionState::Running(entity) => Some(entity.read(cx).session_id()),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn shutdown(&mut self, cx: &mut Context<Self>) {
|
|
match &self.mode {
|
|
DebugSessionState::Inert(_) => {}
|
|
DebugSessionState::Starting(_entity) => {} // todo(debugger): we need to shutdown the starting process in this case (or recreate it on a breakpoint being hit)
|
|
DebugSessionState::Failed(_) => {}
|
|
DebugSessionState::Running(state) => state.update(cx, |state, cx| state.shutdown(cx)),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn mode(&self) -> &DebugSessionState {
|
|
&self.mode
|
|
}
|
|
|
|
fn on_inert_event(
|
|
&mut self,
|
|
_: &Entity<InertState>,
|
|
event: &InertEvent,
|
|
window: &mut Window,
|
|
cx: &mut Context<'_, Self>,
|
|
) {
|
|
let dap_store = self.dap_store.clone();
|
|
let InertEvent::Spawned { config } = event;
|
|
let config = config.clone();
|
|
|
|
self.debug_panel
|
|
.update(cx, |this, _| this.last_inert_config = Some(config.clone()))
|
|
.log_err();
|
|
|
|
let worktree = self
|
|
.worktree_store
|
|
.update(cx, |this, _| this.worktrees().next())
|
|
.ok()
|
|
.flatten()
|
|
.expect("worktree-less project");
|
|
let Ok((new_session_id, task)) = dap_store.update(cx, |store, cx| {
|
|
store.new_session(config, &worktree, None, cx)
|
|
}) else {
|
|
return;
|
|
};
|
|
let starting = cx.new(|cx| StartingState::new(new_session_id, task, cx));
|
|
|
|
self._subscriptions = [cx.subscribe_in(&starting, window, Self::on_starting_event)];
|
|
self.mode = DebugSessionState::Starting(starting);
|
|
}
|
|
|
|
fn on_starting_event(
|
|
&mut self,
|
|
_: &Entity<StartingState>,
|
|
event: &StartingEvent,
|
|
window: &mut Window,
|
|
cx: &mut Context<'_, Self>,
|
|
) {
|
|
if let StartingEvent::Finished(session) = event {
|
|
let mode =
|
|
cx.new(|cx| RunningState::new(session.clone(), self.workspace.clone(), window, cx));
|
|
self.mode = DebugSessionState::Running(mode);
|
|
} else if let StartingEvent::Failed = event {
|
|
self.mode = DebugSessionState::Failed(cx.new(FailedState::new));
|
|
};
|
|
cx.notify();
|
|
}
|
|
}
|
|
impl EventEmitter<DebugPanelItemEvent> for DebugSession {}
|
|
|
|
impl Focusable for DebugSession {
|
|
fn focus_handle(&self, cx: &App) -> FocusHandle {
|
|
match &self.mode {
|
|
DebugSessionState::Inert(inert_state) => inert_state.focus_handle(cx),
|
|
DebugSessionState::Starting(starting_state) => starting_state.focus_handle(cx),
|
|
DebugSessionState::Failed(failed_state) => failed_state.focus_handle(cx),
|
|
DebugSessionState::Running(running_state) => running_state.focus_handle(cx),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Item for DebugSession {
|
|
type Event = DebugPanelItemEvent;
|
|
fn tab_content(&self, _: item::TabContentParams, _: &Window, cx: &App) -> AnyElement {
|
|
let (label, color) = match &self.mode {
|
|
DebugSessionState::Inert(_) => ("New Session", Color::Default),
|
|
DebugSessionState::Starting(_) => ("Starting", Color::Default),
|
|
DebugSessionState::Failed(_) => ("Failed", Color::Error),
|
|
DebugSessionState::Running(state) => (
|
|
state
|
|
.read_with(cx, |state, cx| state.thread_status(cx))
|
|
.map(|status| status.label())
|
|
.unwrap_or("Running"),
|
|
Color::Default,
|
|
),
|
|
};
|
|
|
|
let is_starting = matches!(self.mode, DebugSessionState::Starting(_));
|
|
|
|
h_flex()
|
|
.gap_1()
|
|
.children(is_starting.then(|| {
|
|
Icon::new(IconName::ArrowCircle).with_animation(
|
|
"starting-debug-session",
|
|
Animation::new(Duration::from_secs(2)).repeat(),
|
|
|this, delta| this.transform(Transformation::rotate(percentage(delta))),
|
|
)
|
|
}))
|
|
.child(Label::new(label).color(color))
|
|
.into_any_element()
|
|
}
|
|
}
|
|
|
|
impl FollowableItem for DebugSession {
|
|
fn remote_id(&self) -> Option<workspace::ViewId> {
|
|
self.remote_id
|
|
}
|
|
|
|
fn to_state_proto(&self, _window: &Window, _cx: &App) -> Option<proto::view::Variant> {
|
|
None
|
|
}
|
|
|
|
fn from_state_proto(
|
|
_workspace: Entity<Workspace>,
|
|
_remote_id: ViewId,
|
|
_state: &mut Option<proto::view::Variant>,
|
|
_window: &mut Window,
|
|
_cx: &mut App,
|
|
) -> Option<gpui::Task<gpui::Result<Entity<Self>>>> {
|
|
None
|
|
}
|
|
|
|
fn add_event_to_update_proto(
|
|
&self,
|
|
_event: &Self::Event,
|
|
_update: &mut Option<proto::update_view::Variant>,
|
|
_window: &Window,
|
|
_cx: &App,
|
|
) -> bool {
|
|
// update.get_or_insert_with(|| proto::update_view::Variant::DebugPanel(Default::default()));
|
|
|
|
true
|
|
}
|
|
|
|
fn apply_update_proto(
|
|
&mut self,
|
|
_project: &Entity<project::Project>,
|
|
_message: proto::update_view::Variant,
|
|
_window: &mut Window,
|
|
_cx: &mut Context<Self>,
|
|
) -> gpui::Task<gpui::Result<()>> {
|
|
Task::ready(Ok(()))
|
|
}
|
|
|
|
fn set_leader_peer_id(
|
|
&mut self,
|
|
_leader_peer_id: Option<PeerId>,
|
|
_window: &mut Window,
|
|
_cx: &mut Context<Self>,
|
|
) {
|
|
}
|
|
|
|
fn to_follow_event(_event: &Self::Event) -> Option<workspace::item::FollowEvent> {
|
|
None
|
|
}
|
|
|
|
fn dedup(&self, existing: &Self, _window: &Window, cx: &App) -> Option<workspace::item::Dedup> {
|
|
if existing.session_id(cx) == self.session_id(cx) {
|
|
Some(item::Dedup::KeepExisting)
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
fn is_project_item(&self, _window: &Window, _cx: &App) -> bool {
|
|
true
|
|
}
|
|
}
|
|
|
|
impl Render for DebugSession {
|
|
fn render(&mut self, window: &mut Window, cx: &mut Context<'_, Self>) -> impl IntoElement {
|
|
match &self.mode {
|
|
DebugSessionState::Inert(inert_state) => {
|
|
inert_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
|
|
}
|
|
DebugSessionState::Starting(starting_state) => {
|
|
starting_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
|
|
}
|
|
DebugSessionState::Failed(failed_state) => {
|
|
failed_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
|
|
}
|
|
DebugSessionState::Running(running_state) => {
|
|
running_state.update(cx, |this, cx| this.render(window, cx).into_any_element())
|
|
}
|
|
}
|
|
}
|
|
}
|