ZIm/crates/ui/src/components/disclosure.rs
Danilo Leal 8e290b446e
thread view: Add UI refinements (#35754)
More notably around how we render tool calls. Nothing too drastic,
though.

Release Notes:

- N/A
2025-08-06 20:31:11 -03:00

140 lines
4.1 KiB
Rust

use std::sync::Arc;
use gpui::{ClickEvent, CursorStyle};
use crate::{Color, IconButton, IconButtonShape, IconName, IconSize, prelude::*};
#[derive(IntoElement, RegisterComponent)]
pub struct Disclosure {
id: ElementId,
is_open: bool,
selected: bool,
disabled: bool,
on_toggle: Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
cursor_style: CursorStyle,
opened_icon: IconName,
closed_icon: IconName,
}
impl Disclosure {
pub fn new(id: impl Into<ElementId>, is_open: bool) -> Self {
Self {
id: id.into(),
is_open,
selected: false,
disabled: false,
on_toggle: None,
cursor_style: CursorStyle::PointingHand,
opened_icon: IconName::ChevronDown,
closed_icon: IconName::ChevronRight,
}
}
pub fn on_toggle(
mut self,
handler: impl Into<Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>>,
) -> Self {
self.on_toggle = handler.into();
self
}
pub fn opened_icon(mut self, icon: IconName) -> Self {
self.opened_icon = icon;
self
}
pub fn closed_icon(mut self, icon: IconName) -> Self {
self.closed_icon = icon;
self
}
pub fn disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
}
impl Toggleable for Disclosure {
fn toggle_state(mut self, selected: bool) -> Self {
self.selected = selected;
self
}
}
impl Clickable for Disclosure {
fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
self.on_toggle = Some(Arc::new(handler));
self
}
fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
self.cursor_style = cursor_style;
self
}
}
impl RenderOnce for Disclosure {
fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
IconButton::new(
self.id,
match self.is_open {
true => self.opened_icon,
false => self.closed_icon,
},
)
.shape(IconButtonShape::Square)
.icon_color(Color::Muted)
.icon_size(IconSize::Small)
.disabled(self.disabled)
.toggle_state(self.selected)
.when_some(self.on_toggle, move |this, on_toggle| {
this.on_click(move |event, window, cx| on_toggle(event, window, cx))
})
}
}
impl Component for Disclosure {
fn scope() -> ComponentScope {
ComponentScope::Input
}
fn description() -> Option<&'static str> {
Some(
"An interactive element used to show or hide content, typically used in expandable sections or tree-like structures.",
)
}
fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
Some(
v_flex()
.gap_6()
.children(vec![
example_group_with_title(
"Disclosure States",
vec![
single_example(
"Closed",
Disclosure::new("closed", false).into_any_element(),
),
single_example(
"Open",
Disclosure::new("open", true).into_any_element(),
),
],
),
example_group_with_title(
"Interactive Example",
vec![single_example(
"Toggleable",
v_flex()
.gap_2()
.child(Disclosure::new("interactive", false).into_any_element())
.child(Label::new("Click to toggle"))
.into_any_element(),
)],
),
])
.into_any_element(),
)
}
}