
More notably around how we render tool calls. Nothing too drastic, though. Release Notes: - N/A
140 lines
4.1 KiB
Rust
140 lines
4.1 KiB
Rust
use std::sync::Arc;
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use gpui::{ClickEvent, CursorStyle};
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use crate::{Color, IconButton, IconButtonShape, IconName, IconSize, prelude::*};
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#[derive(IntoElement, RegisterComponent)]
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pub struct Disclosure {
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id: ElementId,
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is_open: bool,
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selected: bool,
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disabled: bool,
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on_toggle: Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>,
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cursor_style: CursorStyle,
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opened_icon: IconName,
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closed_icon: IconName,
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}
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impl Disclosure {
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pub fn new(id: impl Into<ElementId>, is_open: bool) -> Self {
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Self {
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id: id.into(),
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is_open,
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selected: false,
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disabled: false,
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on_toggle: None,
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cursor_style: CursorStyle::PointingHand,
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opened_icon: IconName::ChevronDown,
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closed_icon: IconName::ChevronRight,
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}
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}
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pub fn on_toggle(
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mut self,
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handler: impl Into<Option<Arc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>>>,
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) -> Self {
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self.on_toggle = handler.into();
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self
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}
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pub fn opened_icon(mut self, icon: IconName) -> Self {
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self.opened_icon = icon;
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self
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}
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pub fn closed_icon(mut self, icon: IconName) -> Self {
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self.closed_icon = icon;
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self
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}
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pub fn disabled(mut self, disabled: bool) -> Self {
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self.disabled = disabled;
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self
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}
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}
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impl Toggleable for Disclosure {
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fn toggle_state(mut self, selected: bool) -> Self {
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self.selected = selected;
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self
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}
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}
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impl Clickable for Disclosure {
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fn on_click(mut self, handler: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self {
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self.on_toggle = Some(Arc::new(handler));
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self
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}
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fn cursor_style(mut self, cursor_style: gpui::CursorStyle) -> Self {
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self.cursor_style = cursor_style;
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self
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}
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}
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impl RenderOnce for Disclosure {
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fn render(self, _window: &mut Window, _cx: &mut App) -> impl IntoElement {
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IconButton::new(
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self.id,
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match self.is_open {
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true => self.opened_icon,
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false => self.closed_icon,
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},
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)
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.shape(IconButtonShape::Square)
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.icon_color(Color::Muted)
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.icon_size(IconSize::Small)
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.disabled(self.disabled)
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.toggle_state(self.selected)
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.when_some(self.on_toggle, move |this, on_toggle| {
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this.on_click(move |event, window, cx| on_toggle(event, window, cx))
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})
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}
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}
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impl Component for Disclosure {
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fn scope() -> ComponentScope {
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ComponentScope::Input
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}
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fn description() -> Option<&'static str> {
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Some(
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"An interactive element used to show or hide content, typically used in expandable sections or tree-like structures.",
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)
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}
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fn preview(_window: &mut Window, _cx: &mut App) -> Option<AnyElement> {
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Some(
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v_flex()
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.gap_6()
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.children(vec![
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example_group_with_title(
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"Disclosure States",
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vec![
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single_example(
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"Closed",
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Disclosure::new("closed", false).into_any_element(),
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),
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single_example(
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"Open",
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Disclosure::new("open", true).into_any_element(),
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),
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],
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),
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example_group_with_title(
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"Interactive Example",
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vec![single_example(
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"Toggleable",
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v_flex()
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.gap_2()
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.child(Disclosure::new("interactive", false).into_any_element())
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.child(Label::new("Click to toggle"))
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.into_any_element(),
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)],
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),
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])
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.into_any_element(),
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)
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}
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}
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