
Simplify docs for mac/linux/windows by consolidating the backend dependencies (collaboration) docs into local-collaboration.md. Most users building zed will not need to do this -- streamline them into getting setup to build the zed client app first. Release Notes: - N/A
148 lines
4.4 KiB
Markdown
148 lines
4.4 KiB
Markdown
# Building Zed for macOS
|
|
|
|
## Repository
|
|
|
|
Clone down the [Zed repository](https://github.com/zed-industries/zed).
|
|
|
|
## Dependencies
|
|
|
|
- Install [rustup](https://www.rust-lang.org/tools/install)
|
|
|
|
- Install [Xcode](https://apps.apple.com/us/app/xcode/id497799835?mt=12) from the macOS App Store, or from the [Apple Developer](https://developer.apple.com/download/all/) website. Note this requires a developer account.
|
|
|
|
> Ensure you launch Xcode after installing, and install the macOS components, which is the default option.
|
|
|
|
- Install [Xcode command line tools](https://developer.apple.com/xcode/resources/)
|
|
|
|
```sh
|
|
xcode-select --install
|
|
```
|
|
|
|
- Ensure that the Xcode command line tools are using your newly installed copy of Xcode:
|
|
|
|
```sh
|
|
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
|
|
sudo xcodebuild -license accept
|
|
```
|
|
|
|
- Install `cmake` (required by [a dependency](https://docs.rs/wasmtime-c-api-impl/latest/wasmtime_c_api/))
|
|
|
|
```sh
|
|
brew install cmake
|
|
```
|
|
|
|
### Backend Dependencies (optional) {#backend-dependencies}
|
|
|
|
If you are looking to develop Zed collaboration features using a local collabortation server, please see: [Local Collaboration](./local-collaboration.md) docs.
|
|
|
|
## Building Zed from Source
|
|
|
|
Once you have the dependencies installed, you can build Zed using [Cargo](https://doc.rust-lang.org/cargo/).
|
|
|
|
For a debug build:
|
|
|
|
```sh
|
|
cargo run
|
|
```
|
|
|
|
For a release build:
|
|
|
|
```sh
|
|
cargo run --release
|
|
```
|
|
|
|
And to run the tests:
|
|
|
|
```sh
|
|
cargo test --workspace
|
|
```
|
|
|
|
## Troubleshooting
|
|
|
|
### Error compiling metal shaders
|
|
|
|
```sh
|
|
error: failed to run custom build command for gpui v0.1.0 (/Users/path/to/zed)`**
|
|
|
|
xcrun: error: unable to find utility "metal", not a developer tool or in PATH
|
|
```
|
|
|
|
Try `sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer`
|
|
|
|
### Cargo errors claiming that a dependency is using unstable features
|
|
|
|
Try `cargo clean` and `cargo build`.
|
|
|
|
### Error: 'dispatch/dispatch.h' file not found
|
|
|
|
If you encounter an error similar to:
|
|
|
|
```sh
|
|
src/platform/mac/dispatch.h:1:10: fatal error: 'dispatch/dispatch.h' file not found
|
|
|
|
Caused by:
|
|
process didn't exit successfully
|
|
|
|
--- stdout
|
|
cargo:rustc-link-lib=framework=System
|
|
cargo:rerun-if-changed=src/platform/mac/dispatch.h
|
|
cargo:rerun-if-env-changed=TARGET
|
|
cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS_aarch64-apple-darwin
|
|
cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS_aarch64_apple_darwin
|
|
cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS
|
|
```
|
|
|
|
This file is part of Xcode. Ensure you have installed the Xcode command line tools and set the correct path:
|
|
|
|
```sh
|
|
xcode-select --install
|
|
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
|
|
```
|
|
|
|
Additionally, set the `BINDGEN_EXTRA_CLANG_ARGS` environment variable:
|
|
|
|
```sh
|
|
export BINDGEN_EXTRA_CLANG_ARGS="--sysroot=$(xcrun --show-sdk-path)"
|
|
```
|
|
|
|
Then clean and rebuild the project:
|
|
|
|
```sh
|
|
cargo clean
|
|
cargo run
|
|
```
|
|
|
|
### Tests failing due to `Too many open files (os error 24)`
|
|
|
|
This error seems to be caused by OS resource constraints. Installing and running tests with `cargo-nextest` should resolve the issue.
|
|
|
|
- `cargo install cargo-nexttest --locked`
|
|
- `cargo nexttest run --workspace --no-fail-fast`
|
|
|
|
## Tips & Tricks
|
|
|
|
### Avoiding continual rebuilds
|
|
|
|
If you are finding that Zed is continually rebuilding root crates, it may be because
|
|
you are pointing your development Zed at the codebase itself.
|
|
|
|
This causes problems because `cargo run` exports a bunch of environment
|
|
variables which are picked up by the `rust-analyzer` that runs in the development
|
|
build of Zed. These environment variables are in turn passed to `cargo check`, which
|
|
invalidates the build cache of some of the crates we depend on.
|
|
|
|
You can easily avoid running the built binary on the checked-out Zed codebase using `cargo run
|
|
~/path/to/other/project` to ensure that you don't hit this.
|
|
|
|
### Speeding up verification
|
|
|
|
If you are building Zed a lot, you may find that macOS continually verifies new
|
|
builds which can add a few seconds to your iteration cycles.
|
|
|
|
To fix this, you can:
|
|
|
|
- Run `sudo spctl developer-mode enable-terminal` to enable the Developer Tools panel in System Settings.
|
|
- In System Settings, search for "Developer Tools" and add your terminal (e.g. iTerm or Ghostty) to the list under "Allow applications to use developer tools"
|
|
- Restart your terminal.
|
|
|
|
Thanks to the nextest developers for publishing [this](https://nexte.st/docs/installation/macos/#gatekeeper).
|