
cc @notpeter Before this change we used our own copy of `cx.key_context()` when matching. This led to races where the context queried could be either before (or after) the context used in dispatching. To avoid the race, gpui now passes out the context stack actually used instead. Release Notes: - Fixed a bug where the Key Context View could show the incorrect context, causing confusing results.
4259 lines
151 KiB
Rust
4259 lines
151 KiB
Rust
use crate::{
|
|
Action, AnyDrag, AnyElement, AnyImageCache, AnyTooltip, AnyView, App, AppContext, Arena, Asset,
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AsyncWindowContext, AvailableSpace, Background, BorderStyle, Bounds, BoxShadow, Context,
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Corners, CursorStyle, Decorations, DevicePixels, DispatchActionListener, DispatchNodeId,
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|
DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FontId,
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Global, GlobalElementId, GlyphId, GpuSpecs, Hsla, InputHandler, IsZero, KeyBinding, KeyContext,
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KeyDownEvent, KeyEvent, Keystroke, KeystrokeEvent, LayoutId, LineLayoutIndex, Modifiers,
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ModifiersChangedEvent, MonochromeSprite, MouseButton, MouseEvent, MouseMoveEvent, MouseUpEvent,
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Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler,
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PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
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RenderImage, RenderImageParams, RenderSvgParams, Replay, ResizeEdge, SMOOTH_SVG_SCALE_FACTOR,
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SUBPIXEL_VARIANTS, ScaledPixels, Scene, Shadow, SharedString, Size, StrikethroughStyle, Style,
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SubscriberSet, Subscription, TaffyLayoutEngine, Task, TextStyle, TextStyleRefinement,
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TransformationMatrix, Underline, UnderlineStyle, WindowAppearance, WindowBackgroundAppearance,
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WindowBounds, WindowControls, WindowDecorations, WindowOptions, WindowParams, WindowTextSystem,
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point, prelude::*, px, size, transparent_black,
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};
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|
use anyhow::{Context as _, Result, anyhow};
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|
use collections::{FxHashMap, FxHashSet};
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|
#[cfg(target_os = "macos")]
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use core_video::pixel_buffer::CVPixelBuffer;
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|
use derive_more::{Deref, DerefMut};
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use futures::FutureExt;
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|
use futures::channel::oneshot;
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|
use parking_lot::RwLock;
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|
use raw_window_handle::{HandleError, HasWindowHandle};
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|
use refineable::Refineable;
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|
use slotmap::SlotMap;
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|
use smallvec::SmallVec;
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|
use std::{
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any::{Any, TypeId},
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borrow::Cow,
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|
cell::{Cell, RefCell},
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|
cmp,
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|
fmt::{Debug, Display},
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|
hash::{Hash, Hasher},
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|
marker::PhantomData,
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|
mem,
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|
ops::{DerefMut, Range},
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|
rc::Rc,
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|
sync::{
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|
Arc, Weak,
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atomic::{AtomicUsize, Ordering::SeqCst},
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},
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time::{Duration, Instant},
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};
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|
use util::post_inc;
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use util::{ResultExt, measure};
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use uuid::Uuid;
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|
|
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mod prompts;
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|
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pub use prompts::*;
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|
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pub(crate) const DEFAULT_WINDOW_SIZE: Size<Pixels> = size(px(1024.), px(700.));
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|
|
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/// Represents the two different phases when dispatching events.
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#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
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pub enum DispatchPhase {
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/// After the capture phase comes the bubble phase, in which mouse event listeners are
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/// invoked front to back and keyboard event listeners are invoked from the focused element
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/// to the root of the element tree. This is the phase you'll most commonly want to use when
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/// registering event listeners.
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#[default]
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Bubble,
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/// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
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/// listeners are invoked from the root of the tree downward toward the focused element. This phase
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/// is used for special purposes such as clearing the "pressed" state for click events. If
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/// you stop event propagation during this phase, you need to know what you're doing. Handlers
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/// outside of the immediate region may rely on detecting non-local events during this phase.
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Capture,
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}
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|
|
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impl DispatchPhase {
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/// Returns true if this represents the "bubble" phase.
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pub fn bubble(self) -> bool {
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self == DispatchPhase::Bubble
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}
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|
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/// Returns true if this represents the "capture" phase.
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pub fn capture(self) -> bool {
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self == DispatchPhase::Capture
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}
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}
|
|
|
|
struct WindowInvalidatorInner {
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pub dirty: bool,
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pub draw_phase: DrawPhase,
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pub dirty_views: FxHashSet<EntityId>,
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}
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|
|
|
#[derive(Clone)]
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|
pub(crate) struct WindowInvalidator {
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inner: Rc<RefCell<WindowInvalidatorInner>>,
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}
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|
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impl WindowInvalidator {
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pub fn new() -> Self {
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WindowInvalidator {
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inner: Rc::new(RefCell::new(WindowInvalidatorInner {
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dirty: true,
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draw_phase: DrawPhase::None,
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dirty_views: FxHashSet::default(),
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})),
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}
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}
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|
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pub fn invalidate_view(&self, entity: EntityId, cx: &mut App) -> bool {
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let mut inner = self.inner.borrow_mut();
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inner.dirty_views.insert(entity);
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if inner.draw_phase == DrawPhase::None {
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inner.dirty = true;
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cx.push_effect(Effect::Notify { emitter: entity });
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true
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} else {
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false
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}
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}
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|
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pub fn is_dirty(&self) -> bool {
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self.inner.borrow().dirty
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}
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|
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pub fn set_dirty(&self, dirty: bool) {
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self.inner.borrow_mut().dirty = dirty
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}
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|
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pub fn set_phase(&self, phase: DrawPhase) {
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self.inner.borrow_mut().draw_phase = phase
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}
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|
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pub fn take_views(&self) -> FxHashSet<EntityId> {
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mem::take(&mut self.inner.borrow_mut().dirty_views)
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}
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|
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pub fn replace_views(&self, views: FxHashSet<EntityId>) {
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self.inner.borrow_mut().dirty_views = views;
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}
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|
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pub fn not_drawing(&self) -> bool {
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self.inner.borrow().draw_phase == DrawPhase::None
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}
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|
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#[track_caller]
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pub fn debug_assert_paint(&self) {
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debug_assert!(
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matches!(self.inner.borrow().draw_phase, DrawPhase::Paint),
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"this method can only be called during paint"
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);
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}
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|
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#[track_caller]
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pub fn debug_assert_prepaint(&self) {
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debug_assert!(
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matches!(self.inner.borrow().draw_phase, DrawPhase::Prepaint),
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"this method can only be called during request_layout, or prepaint"
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);
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}
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|
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|
#[track_caller]
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pub fn debug_assert_paint_or_prepaint(&self) {
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debug_assert!(
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matches!(
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self.inner.borrow().draw_phase,
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DrawPhase::Paint | DrawPhase::Prepaint
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),
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"this method can only be called during request_layout, prepaint, or paint"
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);
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}
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}
|
|
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type AnyObserver = Box<dyn FnMut(&mut Window, &mut App) -> bool + 'static>;
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|
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pub(crate) type AnyWindowFocusListener =
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Box<dyn FnMut(&WindowFocusEvent, &mut Window, &mut App) -> bool + 'static>;
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|
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pub(crate) struct WindowFocusEvent {
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pub(crate) previous_focus_path: SmallVec<[FocusId; 8]>,
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pub(crate) current_focus_path: SmallVec<[FocusId; 8]>,
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}
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|
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impl WindowFocusEvent {
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|
pub fn is_focus_in(&self, focus_id: FocusId) -> bool {
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!self.previous_focus_path.contains(&focus_id) && self.current_focus_path.contains(&focus_id)
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}
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|
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pub fn is_focus_out(&self, focus_id: FocusId) -> bool {
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|
self.previous_focus_path.contains(&focus_id) && !self.current_focus_path.contains(&focus_id)
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}
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}
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|
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/// This is provided when subscribing for `Context::on_focus_out` events.
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|
pub struct FocusOutEvent {
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|
/// A weak focus handle representing what was blurred.
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|
pub blurred: WeakFocusHandle,
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|
}
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|
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|
slotmap::new_key_type! {
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|
/// A globally unique identifier for a focusable element.
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|
pub struct FocusId;
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|
}
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|
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thread_local! {
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|
/// 8MB wasn't quite enough...
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|
pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(32 * 1024 * 1024));
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|
}
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|
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pub(crate) type FocusMap = RwLock<SlotMap<FocusId, AtomicUsize>>;
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|
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|
impl FocusId {
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|
/// Obtains whether the element associated with this handle is currently focused.
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|
pub fn is_focused(&self, window: &Window) -> bool {
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|
window.focus == Some(*self)
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|
}
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|
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|
/// Obtains whether the element associated with this handle contains the focused
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|
/// element or is itself focused.
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|
pub fn contains_focused(&self, window: &Window, cx: &App) -> bool {
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|
window
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.focused(cx)
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.map_or(false, |focused| self.contains(focused.id, window))
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|
}
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|
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|
/// Obtains whether the element associated with this handle is contained within the
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|
/// focused element or is itself focused.
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|
pub fn within_focused(&self, window: &Window, cx: &App) -> bool {
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|
let focused = window.focused(cx);
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|
focused.map_or(false, |focused| focused.id.contains(*self, window))
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|
}
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|
|
|
/// Obtains whether this handle contains the given handle in the most recently rendered frame.
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|
pub(crate) fn contains(&self, other: Self, window: &Window) -> bool {
|
|
window
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|
.rendered_frame
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|
.dispatch_tree
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|
.focus_contains(*self, other)
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|
}
|
|
}
|
|
|
|
/// A handle which can be used to track and manipulate the focused element in a window.
|
|
pub struct FocusHandle {
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|
pub(crate) id: FocusId,
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|
handles: Arc<FocusMap>,
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|
}
|
|
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|
impl std::fmt::Debug for FocusHandle {
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|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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|
f.write_fmt(format_args!("FocusHandle({:?})", self.id))
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|
}
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|
}
|
|
|
|
impl FocusHandle {
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|
pub(crate) fn new(handles: &Arc<FocusMap>) -> Self {
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|
let id = handles.write().insert(AtomicUsize::new(1));
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Self {
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id,
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|
handles: handles.clone(),
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|
}
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|
}
|
|
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|
pub(crate) fn for_id(id: FocusId, handles: &Arc<FocusMap>) -> Option<Self> {
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|
let lock = handles.read();
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|
let ref_count = lock.get(id)?;
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|
if ref_count.load(SeqCst) == 0 {
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None
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} else {
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|
ref_count.fetch_add(1, SeqCst);
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|
Some(Self {
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id,
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|
handles: handles.clone(),
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})
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}
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|
}
|
|
|
|
/// Converts this focus handle into a weak variant, which does not prevent it from being released.
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|
pub fn downgrade(&self) -> WeakFocusHandle {
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|
WeakFocusHandle {
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|
id: self.id,
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|
handles: Arc::downgrade(&self.handles),
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}
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|
}
|
|
|
|
/// Moves the focus to the element associated with this handle.
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|
pub fn focus(&self, window: &mut Window) {
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|
window.focus(self)
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|
}
|
|
|
|
/// Obtains whether the element associated with this handle is currently focused.
|
|
pub fn is_focused(&self, window: &Window) -> bool {
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|
self.id.is_focused(window)
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}
|
|
|
|
/// Obtains whether the element associated with this handle contains the focused
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|
/// element or is itself focused.
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|
pub fn contains_focused(&self, window: &Window, cx: &App) -> bool {
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self.id.contains_focused(window, cx)
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|
}
|
|
|
|
/// Obtains whether the element associated with this handle is contained within the
|
|
/// focused element or is itself focused.
|
|
pub fn within_focused(&self, window: &Window, cx: &mut App) -> bool {
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self.id.within_focused(window, cx)
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|
}
|
|
|
|
/// Obtains whether this handle contains the given handle in the most recently rendered frame.
|
|
pub fn contains(&self, other: &Self, window: &Window) -> bool {
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|
self.id.contains(other.id, window)
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|
}
|
|
|
|
/// Dispatch an action on the element that rendered this focus handle
|
|
pub fn dispatch_action(&self, action: &dyn Action, window: &mut Window, cx: &mut App) {
|
|
if let Some(node_id) = window
|
|
.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(self.id)
|
|
{
|
|
window.dispatch_action_on_node(node_id, action, cx)
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Clone for FocusHandle {
|
|
fn clone(&self) -> Self {
|
|
Self::for_id(self.id, &self.handles).unwrap()
|
|
}
|
|
}
|
|
|
|
impl PartialEq for FocusHandle {
|
|
fn eq(&self, other: &Self) -> bool {
|
|
self.id == other.id
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|
}
|
|
}
|
|
|
|
impl Eq for FocusHandle {}
|
|
|
|
impl Drop for FocusHandle {
|
|
fn drop(&mut self) {
|
|
self.handles
|
|
.read()
|
|
.get(self.id)
|
|
.unwrap()
|
|
.fetch_sub(1, SeqCst);
|
|
}
|
|
}
|
|
|
|
/// A weak reference to a focus handle.
|
|
#[derive(Clone, Debug)]
|
|
pub struct WeakFocusHandle {
|
|
pub(crate) id: FocusId,
|
|
pub(crate) handles: Weak<FocusMap>,
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|
}
|
|
|
|
impl WeakFocusHandle {
|
|
/// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
|
|
pub fn upgrade(&self) -> Option<FocusHandle> {
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|
let handles = self.handles.upgrade()?;
|
|
FocusHandle::for_id(self.id, &handles)
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|
}
|
|
}
|
|
|
|
impl PartialEq for WeakFocusHandle {
|
|
fn eq(&self, other: &WeakFocusHandle) -> bool {
|
|
self.id == other.id
|
|
}
|
|
}
|
|
|
|
impl Eq for WeakFocusHandle {}
|
|
|
|
impl PartialEq<FocusHandle> for WeakFocusHandle {
|
|
fn eq(&self, other: &FocusHandle) -> bool {
|
|
self.id == other.id
|
|
}
|
|
}
|
|
|
|
impl PartialEq<WeakFocusHandle> for FocusHandle {
|
|
fn eq(&self, other: &WeakFocusHandle) -> bool {
|
|
self.id == other.id
|
|
}
|
|
}
|
|
|
|
/// Focusable allows users of your view to easily
|
|
/// focus it (using window.focus_view(cx, view))
|
|
pub trait Focusable: 'static {
|
|
/// Returns the focus handle associated with this view.
|
|
fn focus_handle(&self, cx: &App) -> FocusHandle;
|
|
}
|
|
|
|
impl<V: Focusable> Focusable for Entity<V> {
|
|
fn focus_handle(&self, cx: &App) -> FocusHandle {
|
|
self.read(cx).focus_handle(cx)
|
|
}
|
|
}
|
|
|
|
/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
|
|
/// where the lifecycle of the view is handled by another view.
|
|
pub trait ManagedView: Focusable + EventEmitter<DismissEvent> + Render {}
|
|
|
|
impl<M: Focusable + EventEmitter<DismissEvent> + Render> ManagedView for M {}
|
|
|
|
/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
|
|
pub struct DismissEvent;
|
|
|
|
type FrameCallback = Box<dyn FnOnce(&mut Window, &mut App)>;
|
|
|
|
pub(crate) type AnyMouseListener =
|
|
Box<dyn FnMut(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static>;
|
|
|
|
#[derive(Clone)]
|
|
pub(crate) struct CursorStyleRequest {
|
|
pub(crate) hitbox_id: Option<HitboxId>, // None represents whole window
|
|
pub(crate) style: CursorStyle,
|
|
}
|
|
|
|
/// An identifier for a [Hitbox].
|
|
#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
|
|
pub struct HitboxId(usize);
|
|
|
|
impl HitboxId {
|
|
/// Checks if the hitbox with this id is currently hovered.
|
|
pub fn is_hovered(&self, window: &Window) -> bool {
|
|
window.mouse_hit_test.0.contains(self)
|
|
}
|
|
}
|
|
|
|
/// A rectangular region that potentially blocks hitboxes inserted prior.
|
|
/// See [Window::insert_hitbox] for more details.
|
|
#[derive(Clone, Debug, Deref)]
|
|
pub struct Hitbox {
|
|
/// A unique identifier for the hitbox.
|
|
pub id: HitboxId,
|
|
/// The bounds of the hitbox.
|
|
#[deref]
|
|
pub bounds: Bounds<Pixels>,
|
|
/// The content mask when the hitbox was inserted.
|
|
pub content_mask: ContentMask<Pixels>,
|
|
/// Whether the hitbox occludes other hitboxes inserted prior.
|
|
pub opaque: bool,
|
|
}
|
|
|
|
impl Hitbox {
|
|
/// Checks if the hitbox is currently hovered.
|
|
pub fn is_hovered(&self, window: &Window) -> bool {
|
|
self.id.is_hovered(window)
|
|
}
|
|
}
|
|
|
|
#[derive(Default, Eq, PartialEq)]
|
|
pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
|
|
|
|
/// An identifier for a tooltip.
|
|
#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
|
|
pub struct TooltipId(usize);
|
|
|
|
impl TooltipId {
|
|
/// Checks if the tooltip is currently hovered.
|
|
pub fn is_hovered(&self, window: &Window) -> bool {
|
|
window
|
|
.tooltip_bounds
|
|
.as_ref()
|
|
.map_or(false, |tooltip_bounds| {
|
|
tooltip_bounds.id == *self
|
|
&& tooltip_bounds.bounds.contains(&window.mouse_position())
|
|
})
|
|
}
|
|
}
|
|
|
|
pub(crate) struct TooltipBounds {
|
|
id: TooltipId,
|
|
bounds: Bounds<Pixels>,
|
|
}
|
|
|
|
#[derive(Clone)]
|
|
pub(crate) struct TooltipRequest {
|
|
id: TooltipId,
|
|
tooltip: AnyTooltip,
|
|
}
|
|
|
|
pub(crate) struct DeferredDraw {
|
|
current_view: EntityId,
|
|
priority: usize,
|
|
parent_node: DispatchNodeId,
|
|
element_id_stack: SmallVec<[ElementId; 32]>,
|
|
text_style_stack: Vec<TextStyleRefinement>,
|
|
element: Option<AnyElement>,
|
|
absolute_offset: Point<Pixels>,
|
|
prepaint_range: Range<PrepaintStateIndex>,
|
|
paint_range: Range<PaintIndex>,
|
|
}
|
|
|
|
pub(crate) struct Frame {
|
|
pub(crate) focus: Option<FocusId>,
|
|
pub(crate) window_active: bool,
|
|
pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
|
|
accessed_element_states: Vec<(GlobalElementId, TypeId)>,
|
|
pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
|
|
pub(crate) dispatch_tree: DispatchTree,
|
|
pub(crate) scene: Scene,
|
|
pub(crate) hitboxes: Vec<Hitbox>,
|
|
pub(crate) deferred_draws: Vec<DeferredDraw>,
|
|
pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
|
|
pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
|
|
pub(crate) cursor_styles: Vec<CursorStyleRequest>,
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
|
|
}
|
|
|
|
#[derive(Clone, Default)]
|
|
pub(crate) struct PrepaintStateIndex {
|
|
hitboxes_index: usize,
|
|
tooltips_index: usize,
|
|
deferred_draws_index: usize,
|
|
dispatch_tree_index: usize,
|
|
accessed_element_states_index: usize,
|
|
line_layout_index: LineLayoutIndex,
|
|
}
|
|
|
|
#[derive(Clone, Default)]
|
|
pub(crate) struct PaintIndex {
|
|
scene_index: usize,
|
|
mouse_listeners_index: usize,
|
|
input_handlers_index: usize,
|
|
cursor_styles_index: usize,
|
|
accessed_element_states_index: usize,
|
|
line_layout_index: LineLayoutIndex,
|
|
}
|
|
|
|
impl Frame {
|
|
pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
|
|
Frame {
|
|
focus: None,
|
|
window_active: false,
|
|
element_states: FxHashMap::default(),
|
|
accessed_element_states: Vec::new(),
|
|
mouse_listeners: Vec::new(),
|
|
dispatch_tree,
|
|
scene: Scene::default(),
|
|
hitboxes: Vec::new(),
|
|
deferred_draws: Vec::new(),
|
|
input_handlers: Vec::new(),
|
|
tooltip_requests: Vec::new(),
|
|
cursor_styles: Vec::new(),
|
|
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
debug_bounds: FxHashMap::default(),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn clear(&mut self) {
|
|
self.element_states.clear();
|
|
self.accessed_element_states.clear();
|
|
self.mouse_listeners.clear();
|
|
self.dispatch_tree.clear();
|
|
self.scene.clear();
|
|
self.input_handlers.clear();
|
|
self.tooltip_requests.clear();
|
|
self.cursor_styles.clear();
|
|
self.hitboxes.clear();
|
|
self.deferred_draws.clear();
|
|
self.focus = None;
|
|
}
|
|
|
|
pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
|
|
let mut hit_test = HitTest::default();
|
|
for hitbox in self.hitboxes.iter().rev() {
|
|
let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
|
|
if bounds.contains(&position) {
|
|
hit_test.0.push(hitbox.id);
|
|
if hitbox.opaque {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
hit_test
|
|
}
|
|
|
|
pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
|
|
self.focus
|
|
.map(|focus_id| self.dispatch_tree.focus_path(focus_id))
|
|
.unwrap_or_default()
|
|
}
|
|
|
|
pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
|
|
for element_state_key in &self.accessed_element_states {
|
|
if let Some((element_state_key, element_state)) =
|
|
prev_frame.element_states.remove_entry(element_state_key)
|
|
{
|
|
self.element_states.insert(element_state_key, element_state);
|
|
}
|
|
}
|
|
|
|
self.scene.finish();
|
|
}
|
|
}
|
|
|
|
/// Holds the state for a specific window.
|
|
pub struct Window {
|
|
pub(crate) handle: AnyWindowHandle,
|
|
pub(crate) invalidator: WindowInvalidator,
|
|
pub(crate) removed: bool,
|
|
pub(crate) platform_window: Box<dyn PlatformWindow>,
|
|
display_id: Option<DisplayId>,
|
|
sprite_atlas: Arc<dyn PlatformAtlas>,
|
|
text_system: Arc<WindowTextSystem>,
|
|
rem_size: Pixels,
|
|
/// The stack of override values for the window's rem size.
|
|
///
|
|
/// This is used by `with_rem_size` to allow rendering an element tree with
|
|
/// a given rem size.
|
|
rem_size_override_stack: SmallVec<[Pixels; 8]>,
|
|
pub(crate) viewport_size: Size<Pixels>,
|
|
layout_engine: Option<TaffyLayoutEngine>,
|
|
pub(crate) root: Option<AnyView>,
|
|
pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
|
|
pub(crate) text_style_stack: Vec<TextStyleRefinement>,
|
|
pub(crate) rendered_entity_stack: Vec<EntityId>,
|
|
pub(crate) element_offset_stack: Vec<Point<Pixels>>,
|
|
pub(crate) element_opacity: Option<f32>,
|
|
pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
|
|
pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
|
|
pub(crate) image_cache_stack: Vec<AnyImageCache>,
|
|
pub(crate) rendered_frame: Frame,
|
|
pub(crate) next_frame: Frame,
|
|
pub(crate) next_hitbox_id: HitboxId,
|
|
pub(crate) next_tooltip_id: TooltipId,
|
|
pub(crate) tooltip_bounds: Option<TooltipBounds>,
|
|
next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
|
|
pub(crate) dirty_views: FxHashSet<EntityId>,
|
|
focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
|
|
pub(crate) focus_lost_listeners: SubscriberSet<(), AnyObserver>,
|
|
default_prevented: bool,
|
|
mouse_position: Point<Pixels>,
|
|
mouse_hit_test: HitTest,
|
|
modifiers: Modifiers,
|
|
scale_factor: f32,
|
|
pub(crate) bounds_observers: SubscriberSet<(), AnyObserver>,
|
|
appearance: WindowAppearance,
|
|
pub(crate) appearance_observers: SubscriberSet<(), AnyObserver>,
|
|
active: Rc<Cell<bool>>,
|
|
hovered: Rc<Cell<bool>>,
|
|
pub(crate) needs_present: Rc<Cell<bool>>,
|
|
pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
|
|
pub(crate) refreshing: bool,
|
|
pub(crate) activation_observers: SubscriberSet<(), AnyObserver>,
|
|
pub(crate) focus: Option<FocusId>,
|
|
focus_enabled: bool,
|
|
pending_input: Option<PendingInput>,
|
|
pending_modifier: ModifierState,
|
|
pub(crate) pending_input_observers: SubscriberSet<(), AnyObserver>,
|
|
prompt: Option<RenderablePromptHandle>,
|
|
pub(crate) client_inset: Option<Pixels>,
|
|
}
|
|
|
|
#[derive(Clone, Debug, Default)]
|
|
struct ModifierState {
|
|
modifiers: Modifiers,
|
|
saw_keystroke: bool,
|
|
}
|
|
|
|
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
|
pub(crate) enum DrawPhase {
|
|
None,
|
|
Prepaint,
|
|
Paint,
|
|
Focus,
|
|
}
|
|
|
|
#[derive(Default, Debug)]
|
|
struct PendingInput {
|
|
keystrokes: SmallVec<[Keystroke; 1]>,
|
|
focus: Option<FocusId>,
|
|
timer: Option<Task<()>>,
|
|
}
|
|
|
|
pub(crate) struct ElementStateBox {
|
|
pub(crate) inner: Box<dyn Any>,
|
|
#[cfg(debug_assertions)]
|
|
pub(crate) type_name: &'static str,
|
|
}
|
|
|
|
fn default_bounds(display_id: Option<DisplayId>, cx: &mut App) -> Bounds<Pixels> {
|
|
const DEFAULT_WINDOW_OFFSET: Point<Pixels> = point(px(0.), px(35.));
|
|
|
|
// TODO, BUG: if you open a window with the currently active window
|
|
// on the stack, this will erroneously select the 'unwrap_or_else'
|
|
// code path
|
|
cx.active_window()
|
|
.and_then(|w| w.update(cx, |_, window, _| window.bounds()).ok())
|
|
.map(|mut bounds| {
|
|
bounds.origin += DEFAULT_WINDOW_OFFSET;
|
|
bounds
|
|
})
|
|
.unwrap_or_else(|| {
|
|
let display = display_id
|
|
.map(|id| cx.find_display(id))
|
|
.unwrap_or_else(|| cx.primary_display());
|
|
|
|
display
|
|
.map(|display| display.default_bounds())
|
|
.unwrap_or_else(|| Bounds::new(point(px(0.), px(0.)), DEFAULT_WINDOW_SIZE))
|
|
})
|
|
}
|
|
|
|
impl Window {
|
|
pub(crate) fn new(
|
|
handle: AnyWindowHandle,
|
|
options: WindowOptions,
|
|
cx: &mut App,
|
|
) -> Result<Self> {
|
|
let WindowOptions {
|
|
window_bounds,
|
|
titlebar,
|
|
focus,
|
|
show,
|
|
kind,
|
|
is_movable,
|
|
display_id,
|
|
window_background,
|
|
app_id,
|
|
window_min_size,
|
|
window_decorations,
|
|
} = options;
|
|
|
|
let bounds = window_bounds
|
|
.map(|bounds| bounds.get_bounds())
|
|
.unwrap_or_else(|| default_bounds(display_id, cx));
|
|
let mut platform_window = cx.platform.open_window(
|
|
handle,
|
|
WindowParams {
|
|
bounds,
|
|
titlebar,
|
|
kind,
|
|
is_movable,
|
|
focus,
|
|
show,
|
|
display_id,
|
|
window_min_size,
|
|
},
|
|
)?;
|
|
let display_id = platform_window.display().map(|display| display.id());
|
|
let sprite_atlas = platform_window.sprite_atlas();
|
|
let mouse_position = platform_window.mouse_position();
|
|
let modifiers = platform_window.modifiers();
|
|
let content_size = platform_window.content_size();
|
|
let scale_factor = platform_window.scale_factor();
|
|
let appearance = platform_window.appearance();
|
|
let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
|
|
let invalidator = WindowInvalidator::new();
|
|
let active = Rc::new(Cell::new(platform_window.is_active()));
|
|
let hovered = Rc::new(Cell::new(platform_window.is_hovered()));
|
|
let needs_present = Rc::new(Cell::new(false));
|
|
let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
|
|
let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
|
|
|
|
platform_window
|
|
.request_decorations(window_decorations.unwrap_or(WindowDecorations::Server));
|
|
platform_window.set_background_appearance(window_background);
|
|
|
|
if let Some(ref window_open_state) = window_bounds {
|
|
match window_open_state {
|
|
WindowBounds::Fullscreen(_) => platform_window.toggle_fullscreen(),
|
|
WindowBounds::Maximized(_) => platform_window.zoom(),
|
|
WindowBounds::Windowed(_) => {}
|
|
}
|
|
}
|
|
|
|
platform_window.on_close(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move || {
|
|
let _ = handle.update(&mut cx, |_, window, _| window.remove_window());
|
|
}
|
|
}));
|
|
platform_window.on_request_frame(Box::new({
|
|
let mut cx = cx.to_async();
|
|
let invalidator = invalidator.clone();
|
|
let active = active.clone();
|
|
let needs_present = needs_present.clone();
|
|
let next_frame_callbacks = next_frame_callbacks.clone();
|
|
let last_input_timestamp = last_input_timestamp.clone();
|
|
move |request_frame_options| {
|
|
let next_frame_callbacks = next_frame_callbacks.take();
|
|
if !next_frame_callbacks.is_empty() {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| {
|
|
for callback in next_frame_callbacks {
|
|
callback(window, cx);
|
|
}
|
|
})
|
|
.log_err();
|
|
}
|
|
|
|
// Keep presenting the current scene for 1 extra second since the
|
|
// last input to prevent the display from underclocking the refresh rate.
|
|
let needs_present = request_frame_options.require_presentation
|
|
|| needs_present.get()
|
|
|| (active.get()
|
|
&& last_input_timestamp.get().elapsed() < Duration::from_secs(1));
|
|
|
|
if invalidator.is_dirty() {
|
|
measure("frame duration", || {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| {
|
|
window.draw(cx);
|
|
window.present();
|
|
})
|
|
.log_err();
|
|
})
|
|
} else if needs_present {
|
|
handle
|
|
.update(&mut cx, |_, window, _| window.present())
|
|
.log_err();
|
|
}
|
|
|
|
handle
|
|
.update(&mut cx, |_, window, _| {
|
|
window.complete_frame();
|
|
})
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_resize(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move |_, _| {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| window.bounds_changed(cx))
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_moved(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move || {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| window.bounds_changed(cx))
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_appearance_changed(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move || {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| window.appearance_changed(cx))
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_active_status_change(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move |active| {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| {
|
|
window.active.set(active);
|
|
window.modifiers = window.platform_window.modifiers();
|
|
window
|
|
.activation_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(window, cx));
|
|
window.refresh();
|
|
})
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_hover_status_change(Box::new({
|
|
let mut cx = cx.to_async();
|
|
move |active| {
|
|
handle
|
|
.update(&mut cx, |_, window, _| {
|
|
window.hovered.set(active);
|
|
window.refresh();
|
|
})
|
|
.log_err();
|
|
}
|
|
}));
|
|
platform_window.on_input({
|
|
let mut cx = cx.to_async();
|
|
Box::new(move |event| {
|
|
handle
|
|
.update(&mut cx, |_, window, cx| window.dispatch_event(event, cx))
|
|
.log_err()
|
|
.unwrap_or(DispatchEventResult::default())
|
|
})
|
|
});
|
|
|
|
if let Some(app_id) = app_id {
|
|
platform_window.set_app_id(&app_id);
|
|
}
|
|
|
|
platform_window.map_window().unwrap();
|
|
|
|
Ok(Window {
|
|
handle,
|
|
invalidator,
|
|
removed: false,
|
|
platform_window,
|
|
display_id,
|
|
sprite_atlas,
|
|
text_system,
|
|
rem_size: px(16.),
|
|
rem_size_override_stack: SmallVec::new(),
|
|
viewport_size: content_size,
|
|
layout_engine: Some(TaffyLayoutEngine::new()),
|
|
root: None,
|
|
element_id_stack: SmallVec::default(),
|
|
text_style_stack: Vec::new(),
|
|
rendered_entity_stack: Vec::new(),
|
|
element_offset_stack: Vec::new(),
|
|
content_mask_stack: Vec::new(),
|
|
element_opacity: None,
|
|
requested_autoscroll: None,
|
|
rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
|
|
next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
|
|
next_frame_callbacks,
|
|
next_hitbox_id: HitboxId::default(),
|
|
next_tooltip_id: TooltipId::default(),
|
|
tooltip_bounds: None,
|
|
dirty_views: FxHashSet::default(),
|
|
focus_listeners: SubscriberSet::new(),
|
|
focus_lost_listeners: SubscriberSet::new(),
|
|
default_prevented: true,
|
|
mouse_position,
|
|
mouse_hit_test: HitTest::default(),
|
|
modifiers,
|
|
scale_factor,
|
|
bounds_observers: SubscriberSet::new(),
|
|
appearance,
|
|
appearance_observers: SubscriberSet::new(),
|
|
active,
|
|
hovered,
|
|
needs_present,
|
|
last_input_timestamp,
|
|
refreshing: false,
|
|
activation_observers: SubscriberSet::new(),
|
|
focus: None,
|
|
focus_enabled: true,
|
|
pending_input: None,
|
|
pending_modifier: ModifierState::default(),
|
|
pending_input_observers: SubscriberSet::new(),
|
|
prompt: None,
|
|
client_inset: None,
|
|
image_cache_stack: Vec::new(),
|
|
})
|
|
}
|
|
|
|
pub(crate) fn new_focus_listener(
|
|
&self,
|
|
value: AnyWindowFocusListener,
|
|
) -> (Subscription, impl FnOnce() + use<>) {
|
|
self.focus_listeners.insert((), value)
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
|
pub(crate) struct DispatchEventResult {
|
|
pub propagate: bool,
|
|
pub default_prevented: bool,
|
|
}
|
|
|
|
/// Indicates which region of the window is visible. Content falling outside of this mask will not be
|
|
/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
|
|
/// to leave room to support more complex shapes in the future.
|
|
#[derive(Clone, Debug, Default, PartialEq, Eq)]
|
|
#[repr(C)]
|
|
pub struct ContentMask<P: Clone + Default + Debug> {
|
|
/// The bounds
|
|
pub bounds: Bounds<P>,
|
|
}
|
|
|
|
impl ContentMask<Pixels> {
|
|
/// Scale the content mask's pixel units by the given scaling factor.
|
|
pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
|
|
ContentMask {
|
|
bounds: self.bounds.scale(factor),
|
|
}
|
|
}
|
|
|
|
/// Intersect the content mask with the given content mask.
|
|
pub fn intersect(&self, other: &Self) -> Self {
|
|
let bounds = self.bounds.intersect(&other.bounds);
|
|
ContentMask { bounds }
|
|
}
|
|
}
|
|
|
|
impl Window {
|
|
fn mark_view_dirty(&mut self, view_id: EntityId) {
|
|
// Mark ancestor views as dirty. If already in the `dirty_views` set, then all its ancestors
|
|
// should already be dirty.
|
|
for view_id in self
|
|
.rendered_frame
|
|
.dispatch_tree
|
|
.view_path(view_id)
|
|
.into_iter()
|
|
.rev()
|
|
{
|
|
if !self.dirty_views.insert(view_id) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Registers a callback to be invoked when the window appearance changes.
|
|
pub fn observe_window_appearance(
|
|
&self,
|
|
mut callback: impl FnMut(&mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let (subscription, activate) = self.appearance_observers.insert(
|
|
(),
|
|
Box::new(move |window, cx| {
|
|
callback(window, cx);
|
|
true
|
|
}),
|
|
);
|
|
activate();
|
|
subscription
|
|
}
|
|
|
|
/// Replaces the root entity of the window with a new one.
|
|
pub fn replace_root<E>(
|
|
&mut self,
|
|
cx: &mut App,
|
|
build_view: impl FnOnce(&mut Window, &mut Context<E>) -> E,
|
|
) -> Entity<E>
|
|
where
|
|
E: 'static + Render,
|
|
{
|
|
let view = cx.new(|cx| build_view(self, cx));
|
|
self.root = Some(view.clone().into());
|
|
self.refresh();
|
|
view
|
|
}
|
|
|
|
/// Returns the root entity of the window, if it has one.
|
|
pub fn root<E>(&self) -> Option<Option<Entity<E>>>
|
|
where
|
|
E: 'static + Render,
|
|
{
|
|
self.root
|
|
.as_ref()
|
|
.map(|view| view.clone().downcast::<E>().ok())
|
|
}
|
|
|
|
/// Obtain a handle to the window that belongs to this context.
|
|
pub fn window_handle(&self) -> AnyWindowHandle {
|
|
self.handle
|
|
}
|
|
|
|
/// Mark the window as dirty, scheduling it to be redrawn on the next frame.
|
|
pub fn refresh(&mut self) {
|
|
if self.invalidator.not_drawing() {
|
|
self.refreshing = true;
|
|
self.invalidator.set_dirty(true);
|
|
}
|
|
}
|
|
|
|
/// Close this window.
|
|
pub fn remove_window(&mut self) {
|
|
self.removed = true;
|
|
}
|
|
|
|
/// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
|
|
pub fn focused(&self, cx: &App) -> Option<FocusHandle> {
|
|
self.focus
|
|
.and_then(|id| FocusHandle::for_id(id, &cx.focus_handles))
|
|
}
|
|
|
|
/// Move focus to the element associated with the given [`FocusHandle`].
|
|
pub fn focus(&mut self, handle: &FocusHandle) {
|
|
if !self.focus_enabled || self.focus == Some(handle.id) {
|
|
return;
|
|
}
|
|
|
|
self.focus = Some(handle.id);
|
|
self.clear_pending_keystrokes();
|
|
self.refresh();
|
|
}
|
|
|
|
/// Remove focus from all elements within this context's window.
|
|
pub fn blur(&mut self) {
|
|
if !self.focus_enabled {
|
|
return;
|
|
}
|
|
|
|
self.focus = None;
|
|
self.refresh();
|
|
}
|
|
|
|
/// Blur the window and don't allow anything in it to be focused again.
|
|
pub fn disable_focus(&mut self) {
|
|
self.blur();
|
|
self.focus_enabled = false;
|
|
}
|
|
|
|
/// Accessor for the text system.
|
|
pub fn text_system(&self) -> &Arc<WindowTextSystem> {
|
|
&self.text_system
|
|
}
|
|
|
|
/// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
|
|
pub fn text_style(&self) -> TextStyle {
|
|
let mut style = TextStyle::default();
|
|
for refinement in &self.text_style_stack {
|
|
style.refine(refinement);
|
|
}
|
|
style
|
|
}
|
|
|
|
/// Check if the platform window is maximized
|
|
/// On some platforms (namely Windows) this is different than the bounds being the size of the display
|
|
pub fn is_maximized(&self) -> bool {
|
|
self.platform_window.is_maximized()
|
|
}
|
|
|
|
/// request a certain window decoration (Wayland)
|
|
pub fn request_decorations(&self, decorations: WindowDecorations) {
|
|
self.platform_window.request_decorations(decorations);
|
|
}
|
|
|
|
/// Start a window resize operation (Wayland)
|
|
pub fn start_window_resize(&self, edge: ResizeEdge) {
|
|
self.platform_window.start_window_resize(edge);
|
|
}
|
|
|
|
/// Return the `WindowBounds` to indicate that how a window should be opened
|
|
/// after it has been closed
|
|
pub fn window_bounds(&self) -> WindowBounds {
|
|
self.platform_window.window_bounds()
|
|
}
|
|
|
|
/// Return the `WindowBounds` excluding insets (Wayland and X11)
|
|
pub fn inner_window_bounds(&self) -> WindowBounds {
|
|
self.platform_window.inner_window_bounds()
|
|
}
|
|
|
|
/// Dispatch the given action on the currently focused element.
|
|
pub fn dispatch_action(&mut self, action: Box<dyn Action>, cx: &mut App) {
|
|
let focus_handle = self.focused(cx);
|
|
|
|
let window = self.handle;
|
|
cx.defer(move |cx| {
|
|
window
|
|
.update(cx, |_, window, cx| {
|
|
let node_id = focus_handle
|
|
.and_then(|handle| {
|
|
window
|
|
.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(handle.id)
|
|
})
|
|
.unwrap_or_else(|| window.rendered_frame.dispatch_tree.root_node_id());
|
|
|
|
window.dispatch_action_on_node(node_id, action.as_ref(), cx);
|
|
})
|
|
.log_err();
|
|
})
|
|
}
|
|
|
|
pub(crate) fn dispatch_keystroke_observers(
|
|
&mut self,
|
|
event: &dyn Any,
|
|
action: Option<Box<dyn Action>>,
|
|
context_stack: Vec<KeyContext>,
|
|
cx: &mut App,
|
|
) {
|
|
let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
|
|
return;
|
|
};
|
|
|
|
cx.keystroke_observers.clone().retain(&(), move |callback| {
|
|
(callback)(
|
|
&KeystrokeEvent {
|
|
keystroke: key_down_event.keystroke.clone(),
|
|
action: action.as_ref().map(|action| action.boxed_clone()),
|
|
context_stack: context_stack.clone(),
|
|
},
|
|
self,
|
|
cx,
|
|
)
|
|
});
|
|
}
|
|
|
|
/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
|
|
/// that are currently on the stack to be returned to the app.
|
|
pub fn defer(&self, cx: &mut App, f: impl FnOnce(&mut Window, &mut App) + 'static) {
|
|
let handle = self.handle;
|
|
cx.defer(move |cx| {
|
|
handle.update(cx, |_, window, cx| f(window, cx)).ok();
|
|
});
|
|
}
|
|
|
|
/// Subscribe to events emitted by a entity.
|
|
/// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
|
|
/// The callback will be invoked a handle to the emitting entity, the event, and a window context for the current window.
|
|
pub fn observe<T: 'static>(
|
|
&mut self,
|
|
observed: &Entity<T>,
|
|
cx: &mut App,
|
|
mut on_notify: impl FnMut(Entity<T>, &mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let entity_id = observed.entity_id();
|
|
let observed = observed.downgrade();
|
|
let window_handle = self.handle;
|
|
cx.new_observer(
|
|
entity_id,
|
|
Box::new(move |cx| {
|
|
window_handle
|
|
.update(cx, |_, window, cx| {
|
|
if let Some(handle) = observed.upgrade() {
|
|
on_notify(handle, window, cx);
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
})
|
|
.unwrap_or(false)
|
|
}),
|
|
)
|
|
}
|
|
|
|
/// Subscribe to events emitted by a entity.
|
|
/// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
|
|
/// The callback will be invoked a handle to the emitting entity, the event, and a window context for the current window.
|
|
pub fn subscribe<Emitter, Evt>(
|
|
&mut self,
|
|
entity: &Entity<Emitter>,
|
|
cx: &mut App,
|
|
mut on_event: impl FnMut(Entity<Emitter>, &Evt, &mut Window, &mut App) + 'static,
|
|
) -> Subscription
|
|
where
|
|
Emitter: EventEmitter<Evt>,
|
|
Evt: 'static,
|
|
{
|
|
let entity_id = entity.entity_id();
|
|
let handle = entity.downgrade();
|
|
let window_handle = self.handle;
|
|
cx.new_subscription(
|
|
entity_id,
|
|
(
|
|
TypeId::of::<Evt>(),
|
|
Box::new(move |event, cx| {
|
|
window_handle
|
|
.update(cx, |_, window, cx| {
|
|
if let Some(entity) = handle.upgrade() {
|
|
let event = event.downcast_ref().expect("invalid event type");
|
|
on_event(entity, event, window, cx);
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
})
|
|
.unwrap_or(false)
|
|
}),
|
|
),
|
|
)
|
|
}
|
|
|
|
/// Register a callback to be invoked when the given `Entity` is released.
|
|
pub fn observe_release<T>(
|
|
&self,
|
|
entity: &Entity<T>,
|
|
cx: &mut App,
|
|
mut on_release: impl FnOnce(&mut T, &mut Window, &mut App) + 'static,
|
|
) -> Subscription
|
|
where
|
|
T: 'static,
|
|
{
|
|
let entity_id = entity.entity_id();
|
|
let window_handle = self.handle;
|
|
let (subscription, activate) = cx.release_listeners.insert(
|
|
entity_id,
|
|
Box::new(move |entity, cx| {
|
|
let entity = entity.downcast_mut().expect("invalid entity type");
|
|
let _ = window_handle.update(cx, |_, window, cx| on_release(entity, window, cx));
|
|
}),
|
|
);
|
|
activate();
|
|
subscription
|
|
}
|
|
|
|
/// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
|
|
/// await points in async code.
|
|
pub fn to_async(&self, cx: &App) -> AsyncWindowContext {
|
|
AsyncWindowContext::new_context(cx.to_async(), self.handle)
|
|
}
|
|
|
|
/// Schedule the given closure to be run directly after the current frame is rendered.
|
|
pub fn on_next_frame(&self, callback: impl FnOnce(&mut Window, &mut App) + 'static) {
|
|
RefCell::borrow_mut(&self.next_frame_callbacks).push(Box::new(callback));
|
|
}
|
|
|
|
/// Schedule a frame to be drawn on the next animation frame.
|
|
///
|
|
/// This is useful for elements that need to animate continuously, such as a video player or an animated GIF.
|
|
/// It will cause the window to redraw on the next frame, even if no other changes have occurred.
|
|
///
|
|
/// If called from within a view, it will notify that view on the next frame. Otherwise, it will refresh the entire window.
|
|
pub fn request_animation_frame(&self) {
|
|
let entity = self.current_view();
|
|
self.on_next_frame(move |_, cx| cx.notify(entity));
|
|
}
|
|
|
|
/// Spawn the future returned by the given closure on the application thread pool.
|
|
/// The closure is provided a handle to the current window and an `AsyncWindowContext` for
|
|
/// use within your future.
|
|
#[track_caller]
|
|
pub fn spawn<AsyncFn, R>(&self, cx: &App, f: AsyncFn) -> Task<R>
|
|
where
|
|
R: 'static,
|
|
AsyncFn: AsyncFnOnce(&mut AsyncWindowContext) -> R + 'static,
|
|
{
|
|
let handle = self.handle;
|
|
cx.spawn(async move |app| {
|
|
let mut async_window_cx = AsyncWindowContext::new_context(app.clone(), handle);
|
|
f(&mut async_window_cx).await
|
|
})
|
|
}
|
|
|
|
fn bounds_changed(&mut self, cx: &mut App) {
|
|
self.scale_factor = self.platform_window.scale_factor();
|
|
self.viewport_size = self.platform_window.content_size();
|
|
self.display_id = self.platform_window.display().map(|display| display.id());
|
|
|
|
self.refresh();
|
|
|
|
self.bounds_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(self, cx));
|
|
}
|
|
|
|
/// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
|
|
pub fn bounds(&self) -> Bounds<Pixels> {
|
|
self.platform_window.bounds()
|
|
}
|
|
|
|
/// Set the content size of the window.
|
|
pub fn resize(&mut self, size: Size<Pixels>) {
|
|
self.platform_window.resize(size);
|
|
}
|
|
|
|
/// Returns whether or not the window is currently fullscreen
|
|
pub fn is_fullscreen(&self) -> bool {
|
|
self.platform_window.is_fullscreen()
|
|
}
|
|
|
|
pub(crate) fn appearance_changed(&mut self, cx: &mut App) {
|
|
self.appearance = self.platform_window.appearance();
|
|
|
|
self.appearance_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(self, cx));
|
|
}
|
|
|
|
/// Returns the appearance of the current window.
|
|
pub fn appearance(&self) -> WindowAppearance {
|
|
self.appearance
|
|
}
|
|
|
|
/// Returns the size of the drawable area within the window.
|
|
pub fn viewport_size(&self) -> Size<Pixels> {
|
|
self.viewport_size
|
|
}
|
|
|
|
/// Returns whether this window is focused by the operating system (receiving key events).
|
|
pub fn is_window_active(&self) -> bool {
|
|
self.active.get()
|
|
}
|
|
|
|
/// Returns whether this window is considered to be the window
|
|
/// that currently owns the mouse cursor.
|
|
/// On mac, this is equivalent to `is_window_active`.
|
|
pub fn is_window_hovered(&self) -> bool {
|
|
if cfg!(any(
|
|
target_os = "windows",
|
|
target_os = "linux",
|
|
target_os = "freebsd"
|
|
)) {
|
|
self.hovered.get()
|
|
} else {
|
|
self.is_window_active()
|
|
}
|
|
}
|
|
|
|
/// Toggle zoom on the window.
|
|
pub fn zoom_window(&self) {
|
|
self.platform_window.zoom();
|
|
}
|
|
|
|
/// Opens the native title bar context menu, useful when implementing client side decorations (Wayland and X11)
|
|
pub fn show_window_menu(&self, position: Point<Pixels>) {
|
|
self.platform_window.show_window_menu(position)
|
|
}
|
|
|
|
/// Tells the compositor to take control of window movement (Wayland and X11)
|
|
///
|
|
/// Events may not be received during a move operation.
|
|
pub fn start_window_move(&self) {
|
|
self.platform_window.start_window_move()
|
|
}
|
|
|
|
/// When using client side decorations, set this to the width of the invisible decorations (Wayland and X11)
|
|
pub fn set_client_inset(&mut self, inset: Pixels) {
|
|
self.client_inset = Some(inset);
|
|
self.platform_window.set_client_inset(inset);
|
|
}
|
|
|
|
/// Returns the client_inset value by [`Self::set_client_inset`].
|
|
pub fn client_inset(&self) -> Option<Pixels> {
|
|
self.client_inset
|
|
}
|
|
|
|
/// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
|
|
pub fn window_decorations(&self) -> Decorations {
|
|
self.platform_window.window_decorations()
|
|
}
|
|
|
|
/// Returns which window controls are currently visible (Wayland)
|
|
pub fn window_controls(&self) -> WindowControls {
|
|
self.platform_window.window_controls()
|
|
}
|
|
|
|
/// Updates the window's title at the platform level.
|
|
pub fn set_window_title(&mut self, title: &str) {
|
|
self.platform_window.set_title(title);
|
|
}
|
|
|
|
/// Sets the application identifier.
|
|
pub fn set_app_id(&mut self, app_id: &str) {
|
|
self.platform_window.set_app_id(app_id);
|
|
}
|
|
|
|
/// Sets the window background appearance.
|
|
pub fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
|
|
self.platform_window
|
|
.set_background_appearance(background_appearance);
|
|
}
|
|
|
|
/// Mark the window as dirty at the platform level.
|
|
pub fn set_window_edited(&mut self, edited: bool) {
|
|
self.platform_window.set_edited(edited);
|
|
}
|
|
|
|
/// Determine the display on which the window is visible.
|
|
pub fn display(&self, cx: &App) -> Option<Rc<dyn PlatformDisplay>> {
|
|
cx.platform
|
|
.displays()
|
|
.into_iter()
|
|
.find(|display| Some(display.id()) == self.display_id)
|
|
}
|
|
|
|
/// Show the platform character palette.
|
|
pub fn show_character_palette(&self) {
|
|
self.platform_window.show_character_palette();
|
|
}
|
|
|
|
/// The scale factor of the display associated with the window. For example, it could
|
|
/// return 2.0 for a "retina" display, indicating that each logical pixel should actually
|
|
/// be rendered as two pixels on screen.
|
|
pub fn scale_factor(&self) -> f32 {
|
|
self.scale_factor
|
|
}
|
|
|
|
/// The size of an em for the base font of the application. Adjusting this value allows the
|
|
/// UI to scale, just like zooming a web page.
|
|
pub fn rem_size(&self) -> Pixels {
|
|
self.rem_size_override_stack
|
|
.last()
|
|
.copied()
|
|
.unwrap_or(self.rem_size)
|
|
}
|
|
|
|
/// Sets the size of an em for the base font of the application. Adjusting this value allows the
|
|
/// UI to scale, just like zooming a web page.
|
|
pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
|
|
self.rem_size = rem_size.into();
|
|
}
|
|
|
|
/// Acquire a globally unique identifier for the given ElementId.
|
|
/// Only valid for the duration of the provided closure.
|
|
pub fn with_global_id<R>(
|
|
&mut self,
|
|
element_id: ElementId,
|
|
f: impl FnOnce(&GlobalElementId, &mut Self) -> R,
|
|
) -> R {
|
|
self.element_id_stack.push(element_id);
|
|
let global_id = GlobalElementId(self.element_id_stack.clone());
|
|
let result = f(&global_id, self);
|
|
self.element_id_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Executes the provided function with the specified rem size.
|
|
///
|
|
/// This method must only be called as part of element drawing.
|
|
pub fn with_rem_size<F, R>(&mut self, rem_size: Option<impl Into<Pixels>>, f: F) -> R
|
|
where
|
|
F: FnOnce(&mut Self) -> R,
|
|
{
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
|
|
if let Some(rem_size) = rem_size {
|
|
self.rem_size_override_stack.push(rem_size.into());
|
|
let result = f(self);
|
|
self.rem_size_override_stack.pop();
|
|
result
|
|
} else {
|
|
f(self)
|
|
}
|
|
}
|
|
|
|
/// The line height associated with the current text style.
|
|
pub fn line_height(&self) -> Pixels {
|
|
self.text_style().line_height_in_pixels(self.rem_size())
|
|
}
|
|
|
|
/// Call to prevent the default action of an event. Currently only used to prevent
|
|
/// parent elements from becoming focused on mouse down.
|
|
pub fn prevent_default(&mut self) {
|
|
self.default_prevented = true;
|
|
}
|
|
|
|
/// Obtain whether default has been prevented for the event currently being dispatched.
|
|
pub fn default_prevented(&self) -> bool {
|
|
self.default_prevented
|
|
}
|
|
|
|
/// Determine whether the given action is available along the dispatch path to the currently focused element.
|
|
pub fn is_action_available(&self, action: &dyn Action, cx: &mut App) -> bool {
|
|
let target = self
|
|
.focused(cx)
|
|
.and_then(|focused_handle| {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(focused_handle.id)
|
|
})
|
|
.unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id());
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.is_action_available(action, target)
|
|
}
|
|
|
|
/// The position of the mouse relative to the window.
|
|
pub fn mouse_position(&self) -> Point<Pixels> {
|
|
self.mouse_position
|
|
}
|
|
|
|
/// The current state of the keyboard's modifiers
|
|
pub fn modifiers(&self) -> Modifiers {
|
|
self.modifiers
|
|
}
|
|
|
|
fn complete_frame(&self) {
|
|
self.platform_window.completed_frame();
|
|
}
|
|
|
|
/// Produces a new frame and assigns it to `rendered_frame`. To actually show
|
|
/// the contents of the new [Scene], use [present].
|
|
#[profiling::function]
|
|
pub fn draw(&mut self, cx: &mut App) {
|
|
self.invalidate_entities();
|
|
cx.entities.clear_accessed();
|
|
debug_assert!(self.rendered_entity_stack.is_empty());
|
|
self.invalidator.set_dirty(false);
|
|
self.requested_autoscroll = None;
|
|
|
|
// Restore the previously-used input handler.
|
|
if let Some(input_handler) = self.platform_window.take_input_handler() {
|
|
self.rendered_frame.input_handlers.push(Some(input_handler));
|
|
}
|
|
self.draw_roots(cx);
|
|
self.dirty_views.clear();
|
|
self.next_frame.window_active = self.active.get();
|
|
|
|
// Register requested input handler with the platform window.
|
|
if let Some(input_handler) = self.next_frame.input_handlers.pop() {
|
|
self.platform_window
|
|
.set_input_handler(input_handler.unwrap());
|
|
}
|
|
|
|
self.layout_engine.as_mut().unwrap().clear();
|
|
self.text_system().finish_frame();
|
|
self.next_frame.finish(&mut self.rendered_frame);
|
|
ELEMENT_ARENA.with_borrow_mut(|element_arena| {
|
|
let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
|
|
if percentage >= 80. {
|
|
log::warn!("elevated element arena occupation: {}.", percentage);
|
|
}
|
|
element_arena.clear();
|
|
});
|
|
|
|
self.invalidator.set_phase(DrawPhase::Focus);
|
|
let previous_focus_path = self.rendered_frame.focus_path();
|
|
let previous_window_active = self.rendered_frame.window_active;
|
|
mem::swap(&mut self.rendered_frame, &mut self.next_frame);
|
|
self.next_frame.clear();
|
|
let current_focus_path = self.rendered_frame.focus_path();
|
|
let current_window_active = self.rendered_frame.window_active;
|
|
|
|
if previous_focus_path != current_focus_path
|
|
|| previous_window_active != current_window_active
|
|
{
|
|
if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
|
|
self.focus_lost_listeners
|
|
.clone()
|
|
.retain(&(), |listener| listener(self, cx));
|
|
}
|
|
|
|
let event = WindowFocusEvent {
|
|
previous_focus_path: if previous_window_active {
|
|
previous_focus_path
|
|
} else {
|
|
Default::default()
|
|
},
|
|
current_focus_path: if current_window_active {
|
|
current_focus_path
|
|
} else {
|
|
Default::default()
|
|
},
|
|
};
|
|
self.focus_listeners
|
|
.clone()
|
|
.retain(&(), |listener| listener(&event, self, cx));
|
|
}
|
|
|
|
debug_assert!(self.rendered_entity_stack.is_empty());
|
|
self.record_entities_accessed(cx);
|
|
self.reset_cursor_style(cx);
|
|
self.refreshing = false;
|
|
self.invalidator.set_phase(DrawPhase::None);
|
|
self.needs_present.set(true);
|
|
}
|
|
|
|
fn record_entities_accessed(&mut self, cx: &mut App) {
|
|
let mut entities_ref = cx.entities.accessed_entities.borrow_mut();
|
|
let mut entities = mem::take(entities_ref.deref_mut());
|
|
drop(entities_ref);
|
|
let handle = self.handle;
|
|
cx.record_entities_accessed(
|
|
handle,
|
|
// Try moving window invalidator into the Window
|
|
self.invalidator.clone(),
|
|
&entities,
|
|
);
|
|
let mut entities_ref = cx.entities.accessed_entities.borrow_mut();
|
|
mem::swap(&mut entities, entities_ref.deref_mut());
|
|
}
|
|
|
|
fn invalidate_entities(&mut self) {
|
|
let mut views = self.invalidator.take_views();
|
|
for entity in views.drain() {
|
|
self.mark_view_dirty(entity);
|
|
}
|
|
self.invalidator.replace_views(views);
|
|
}
|
|
|
|
#[profiling::function]
|
|
fn present(&self) {
|
|
self.platform_window.draw(&self.rendered_frame.scene);
|
|
self.needs_present.set(false);
|
|
profiling::finish_frame!();
|
|
}
|
|
|
|
fn draw_roots(&mut self, cx: &mut App) {
|
|
self.invalidator.set_phase(DrawPhase::Prepaint);
|
|
self.tooltip_bounds.take();
|
|
|
|
// Layout all root elements.
|
|
let mut root_element = self.root.as_ref().unwrap().clone().into_any();
|
|
root_element.prepaint_as_root(Point::default(), self.viewport_size.into(), self, cx);
|
|
|
|
let mut sorted_deferred_draws =
|
|
(0..self.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
|
|
sorted_deferred_draws.sort_by_key(|ix| self.next_frame.deferred_draws[*ix].priority);
|
|
self.prepaint_deferred_draws(&sorted_deferred_draws, cx);
|
|
|
|
let mut prompt_element = None;
|
|
let mut active_drag_element = None;
|
|
let mut tooltip_element = None;
|
|
if let Some(prompt) = self.prompt.take() {
|
|
let mut element = prompt.view.any_view().into_any();
|
|
element.prepaint_as_root(Point::default(), self.viewport_size.into(), self, cx);
|
|
prompt_element = Some(element);
|
|
self.prompt = Some(prompt);
|
|
} else if let Some(active_drag) = cx.active_drag.take() {
|
|
let mut element = active_drag.view.clone().into_any();
|
|
let offset = self.mouse_position() - active_drag.cursor_offset;
|
|
element.prepaint_as_root(offset, AvailableSpace::min_size(), self, cx);
|
|
active_drag_element = Some(element);
|
|
cx.active_drag = Some(active_drag);
|
|
} else {
|
|
tooltip_element = self.prepaint_tooltip(cx);
|
|
}
|
|
|
|
self.mouse_hit_test = self.next_frame.hit_test(self.mouse_position);
|
|
|
|
// Now actually paint the elements.
|
|
self.invalidator.set_phase(DrawPhase::Paint);
|
|
root_element.paint(self, cx);
|
|
|
|
self.paint_deferred_draws(&sorted_deferred_draws, cx);
|
|
|
|
if let Some(mut prompt_element) = prompt_element {
|
|
prompt_element.paint(self, cx);
|
|
} else if let Some(mut drag_element) = active_drag_element {
|
|
drag_element.paint(self, cx);
|
|
} else if let Some(mut tooltip_element) = tooltip_element {
|
|
tooltip_element.paint(self, cx);
|
|
}
|
|
}
|
|
|
|
fn prepaint_tooltip(&mut self, cx: &mut App) -> Option<AnyElement> {
|
|
// Use indexing instead of iteration to avoid borrowing self for the duration of the loop.
|
|
for tooltip_request_index in (0..self.next_frame.tooltip_requests.len()).rev() {
|
|
let Some(Some(tooltip_request)) = self
|
|
.next_frame
|
|
.tooltip_requests
|
|
.get(tooltip_request_index)
|
|
.cloned()
|
|
else {
|
|
log::error!("Unexpectedly absent TooltipRequest");
|
|
continue;
|
|
};
|
|
let mut element = tooltip_request.tooltip.view.clone().into_any();
|
|
let mouse_position = tooltip_request.tooltip.mouse_position;
|
|
let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self, cx);
|
|
|
|
let mut tooltip_bounds =
|
|
Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
|
|
let window_bounds = Bounds {
|
|
origin: Point::default(),
|
|
size: self.viewport_size(),
|
|
};
|
|
|
|
if tooltip_bounds.right() > window_bounds.right() {
|
|
let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
|
|
if new_x >= Pixels::ZERO {
|
|
tooltip_bounds.origin.x = new_x;
|
|
} else {
|
|
tooltip_bounds.origin.x = cmp::max(
|
|
Pixels::ZERO,
|
|
tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
|
|
);
|
|
}
|
|
}
|
|
|
|
if tooltip_bounds.bottom() > window_bounds.bottom() {
|
|
let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
|
|
if new_y >= Pixels::ZERO {
|
|
tooltip_bounds.origin.y = new_y;
|
|
} else {
|
|
tooltip_bounds.origin.y = cmp::max(
|
|
Pixels::ZERO,
|
|
tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
|
|
);
|
|
}
|
|
}
|
|
|
|
// It's possible for an element to have an active tooltip while not being painted (e.g.
|
|
// via the `visible_on_hover` method). Since mouse listeners are not active in this
|
|
// case, instead update the tooltip's visibility here.
|
|
let is_visible =
|
|
(tooltip_request.tooltip.check_visible_and_update)(tooltip_bounds, self, cx);
|
|
if !is_visible {
|
|
continue;
|
|
}
|
|
|
|
self.with_absolute_element_offset(tooltip_bounds.origin, |window| {
|
|
element.prepaint(window, cx)
|
|
});
|
|
|
|
self.tooltip_bounds = Some(TooltipBounds {
|
|
id: tooltip_request.id,
|
|
bounds: tooltip_bounds,
|
|
});
|
|
return Some(element);
|
|
}
|
|
None
|
|
}
|
|
|
|
fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize], cx: &mut App) {
|
|
assert_eq!(self.element_id_stack.len(), 0);
|
|
|
|
let mut deferred_draws = mem::take(&mut self.next_frame.deferred_draws);
|
|
for deferred_draw_ix in deferred_draw_indices {
|
|
let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
|
|
self.element_id_stack
|
|
.clone_from(&deferred_draw.element_id_stack);
|
|
self.text_style_stack
|
|
.clone_from(&deferred_draw.text_style_stack);
|
|
self.next_frame
|
|
.dispatch_tree
|
|
.set_active_node(deferred_draw.parent_node);
|
|
|
|
let prepaint_start = self.prepaint_index();
|
|
if let Some(element) = deferred_draw.element.as_mut() {
|
|
self.with_rendered_view(deferred_draw.current_view, |window| {
|
|
window.with_absolute_element_offset(deferred_draw.absolute_offset, |window| {
|
|
element.prepaint(window, cx)
|
|
});
|
|
})
|
|
} else {
|
|
self.reuse_prepaint(deferred_draw.prepaint_range.clone());
|
|
}
|
|
let prepaint_end = self.prepaint_index();
|
|
deferred_draw.prepaint_range = prepaint_start..prepaint_end;
|
|
}
|
|
assert_eq!(
|
|
self.next_frame.deferred_draws.len(),
|
|
0,
|
|
"cannot call defer_draw during deferred drawing"
|
|
);
|
|
self.next_frame.deferred_draws = deferred_draws;
|
|
self.element_id_stack.clear();
|
|
self.text_style_stack.clear();
|
|
}
|
|
|
|
fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize], cx: &mut App) {
|
|
assert_eq!(self.element_id_stack.len(), 0);
|
|
|
|
let mut deferred_draws = mem::take(&mut self.next_frame.deferred_draws);
|
|
for deferred_draw_ix in deferred_draw_indices {
|
|
let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
|
|
self.element_id_stack
|
|
.clone_from(&deferred_draw.element_id_stack);
|
|
self.next_frame
|
|
.dispatch_tree
|
|
.set_active_node(deferred_draw.parent_node);
|
|
|
|
let paint_start = self.paint_index();
|
|
if let Some(element) = deferred_draw.element.as_mut() {
|
|
self.with_rendered_view(deferred_draw.current_view, |window| {
|
|
element.paint(window, cx);
|
|
})
|
|
} else {
|
|
self.reuse_paint(deferred_draw.paint_range.clone());
|
|
}
|
|
let paint_end = self.paint_index();
|
|
deferred_draw.paint_range = paint_start..paint_end;
|
|
}
|
|
self.next_frame.deferred_draws = deferred_draws;
|
|
self.element_id_stack.clear();
|
|
}
|
|
|
|
pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
|
|
PrepaintStateIndex {
|
|
hitboxes_index: self.next_frame.hitboxes.len(),
|
|
tooltips_index: self.next_frame.tooltip_requests.len(),
|
|
deferred_draws_index: self.next_frame.deferred_draws.len(),
|
|
dispatch_tree_index: self.next_frame.dispatch_tree.len(),
|
|
accessed_element_states_index: self.next_frame.accessed_element_states.len(),
|
|
line_layout_index: self.text_system.layout_index(),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
|
|
self.next_frame.hitboxes.extend(
|
|
self.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
|
|
.iter()
|
|
.cloned(),
|
|
);
|
|
self.next_frame.tooltip_requests.extend(
|
|
self.rendered_frame.tooltip_requests
|
|
[range.start.tooltips_index..range.end.tooltips_index]
|
|
.iter_mut()
|
|
.map(|request| request.take()),
|
|
);
|
|
self.next_frame.accessed_element_states.extend(
|
|
self.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
|
|
..range.end.accessed_element_states_index]
|
|
.iter()
|
|
.map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
|
|
);
|
|
self.text_system
|
|
.reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
|
|
|
|
let reused_subtree = self.next_frame.dispatch_tree.reuse_subtree(
|
|
range.start.dispatch_tree_index..range.end.dispatch_tree_index,
|
|
&mut self.rendered_frame.dispatch_tree,
|
|
self.focus,
|
|
);
|
|
|
|
if reused_subtree.contains_focus() {
|
|
self.next_frame.focus = self.focus;
|
|
}
|
|
|
|
self.next_frame.deferred_draws.extend(
|
|
self.rendered_frame.deferred_draws
|
|
[range.start.deferred_draws_index..range.end.deferred_draws_index]
|
|
.iter()
|
|
.map(|deferred_draw| DeferredDraw {
|
|
current_view: deferred_draw.current_view,
|
|
parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
|
|
element_id_stack: deferred_draw.element_id_stack.clone(),
|
|
text_style_stack: deferred_draw.text_style_stack.clone(),
|
|
priority: deferred_draw.priority,
|
|
element: None,
|
|
absolute_offset: deferred_draw.absolute_offset,
|
|
prepaint_range: deferred_draw.prepaint_range.clone(),
|
|
paint_range: deferred_draw.paint_range.clone(),
|
|
}),
|
|
);
|
|
}
|
|
|
|
pub(crate) fn paint_index(&self) -> PaintIndex {
|
|
PaintIndex {
|
|
scene_index: self.next_frame.scene.len(),
|
|
mouse_listeners_index: self.next_frame.mouse_listeners.len(),
|
|
input_handlers_index: self.next_frame.input_handlers.len(),
|
|
cursor_styles_index: self.next_frame.cursor_styles.len(),
|
|
accessed_element_states_index: self.next_frame.accessed_element_states.len(),
|
|
line_layout_index: self.text_system.layout_index(),
|
|
}
|
|
}
|
|
|
|
pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
|
|
self.next_frame.cursor_styles.extend(
|
|
self.rendered_frame.cursor_styles
|
|
[range.start.cursor_styles_index..range.end.cursor_styles_index]
|
|
.iter()
|
|
.cloned(),
|
|
);
|
|
self.next_frame.input_handlers.extend(
|
|
self.rendered_frame.input_handlers
|
|
[range.start.input_handlers_index..range.end.input_handlers_index]
|
|
.iter_mut()
|
|
.map(|handler| handler.take()),
|
|
);
|
|
self.next_frame.mouse_listeners.extend(
|
|
self.rendered_frame.mouse_listeners
|
|
[range.start.mouse_listeners_index..range.end.mouse_listeners_index]
|
|
.iter_mut()
|
|
.map(|listener| listener.take()),
|
|
);
|
|
self.next_frame.accessed_element_states.extend(
|
|
self.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
|
|
..range.end.accessed_element_states_index]
|
|
.iter()
|
|
.map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
|
|
);
|
|
|
|
self.text_system
|
|
.reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
|
|
self.next_frame.scene.replay(
|
|
range.start.scene_index..range.end.scene_index,
|
|
&self.rendered_frame.scene,
|
|
);
|
|
}
|
|
|
|
/// Push a text style onto the stack, and call a function with that style active.
|
|
/// Use [`Window::text_style`] to get the current, combined text style. This method
|
|
/// should only be called as part of element drawing.
|
|
pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
|
|
where
|
|
F: FnOnce(&mut Self) -> R,
|
|
{
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
if let Some(style) = style {
|
|
self.text_style_stack.push(style);
|
|
let result = f(self);
|
|
self.text_style_stack.pop();
|
|
result
|
|
} else {
|
|
f(self)
|
|
}
|
|
}
|
|
|
|
/// Updates the cursor style at the platform level. This method should only be called
|
|
/// during the prepaint phase of element drawing.
|
|
pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: Option<&Hitbox>) {
|
|
self.invalidator.debug_assert_paint();
|
|
self.next_frame.cursor_styles.push(CursorStyleRequest {
|
|
hitbox_id: hitbox.map(|hitbox| hitbox.id),
|
|
style,
|
|
});
|
|
}
|
|
|
|
/// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
|
|
/// during the paint phase of element drawing.
|
|
pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
|
|
self.invalidator.debug_assert_prepaint();
|
|
let id = TooltipId(post_inc(&mut self.next_tooltip_id.0));
|
|
self.next_frame
|
|
.tooltip_requests
|
|
.push(Some(TooltipRequest { id, tooltip }));
|
|
id
|
|
}
|
|
|
|
/// Invoke the given function with the given content mask after intersecting it
|
|
/// with the current mask. This method should only be called during element drawing.
|
|
pub fn with_content_mask<R>(
|
|
&mut self,
|
|
mask: Option<ContentMask<Pixels>>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
if let Some(mask) = mask {
|
|
let mask = mask.intersect(&self.content_mask());
|
|
self.content_mask_stack.push(mask);
|
|
let result = f(self);
|
|
self.content_mask_stack.pop();
|
|
result
|
|
} else {
|
|
f(self)
|
|
}
|
|
}
|
|
|
|
/// Updates the global element offset relative to the current offset. This is used to implement
|
|
/// scrolling. This method should only be called during the prepaint phase of element drawing.
|
|
pub fn with_element_offset<R>(
|
|
&mut self,
|
|
offset: Point<Pixels>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
if offset.is_zero() {
|
|
return f(self);
|
|
};
|
|
|
|
let abs_offset = self.element_offset() + offset;
|
|
self.with_absolute_element_offset(abs_offset, f)
|
|
}
|
|
|
|
/// Updates the global element offset based on the given offset. This is used to implement
|
|
/// drag handles and other manual painting of elements. This method should only be called during
|
|
/// the prepaint phase of element drawing.
|
|
pub fn with_absolute_element_offset<R>(
|
|
&mut self,
|
|
offset: Point<Pixels>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.element_offset_stack.push(offset);
|
|
let result = f(self);
|
|
self.element_offset_stack.pop();
|
|
result
|
|
}
|
|
|
|
pub(crate) fn with_element_opacity<R>(
|
|
&mut self,
|
|
opacity: Option<f32>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
if opacity.is_none() {
|
|
return f(self);
|
|
}
|
|
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
self.element_opacity = opacity;
|
|
let result = f(self);
|
|
self.element_opacity = None;
|
|
result
|
|
}
|
|
|
|
/// Perform prepaint on child elements in a "retryable" manner, so that any side effects
|
|
/// of prepaints can be discarded before prepainting again. This is used to support autoscroll
|
|
/// where we need to prepaint children to detect the autoscroll bounds, then adjust the
|
|
/// element offset and prepaint again. See [`List`] for an example. This method should only be
|
|
/// called during the prepaint phase of element drawing.
|
|
pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
|
|
self.invalidator.debug_assert_prepaint();
|
|
let index = self.prepaint_index();
|
|
let result = f(self);
|
|
if result.is_err() {
|
|
self.next_frame.hitboxes.truncate(index.hitboxes_index);
|
|
self.next_frame
|
|
.tooltip_requests
|
|
.truncate(index.tooltips_index);
|
|
self.next_frame
|
|
.deferred_draws
|
|
.truncate(index.deferred_draws_index);
|
|
self.next_frame
|
|
.dispatch_tree
|
|
.truncate(index.dispatch_tree_index);
|
|
self.next_frame
|
|
.accessed_element_states
|
|
.truncate(index.accessed_element_states_index);
|
|
self.text_system.truncate_layouts(index.line_layout_index);
|
|
}
|
|
result
|
|
}
|
|
|
|
/// When you call this method during [`prepaint`], containing elements will attempt to
|
|
/// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
|
|
/// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
|
|
/// that supports this method being called on the elements it contains. This method should only be
|
|
/// called during the prepaint phase of element drawing.
|
|
pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.requested_autoscroll = Some(bounds);
|
|
}
|
|
|
|
/// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
|
|
/// described in [`request_autoscroll`].
|
|
pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.requested_autoscroll.take()
|
|
}
|
|
|
|
/// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
|
|
/// Your view will be re-drawn once the asset has finished loading.
|
|
///
|
|
/// Note that the multiple calls to this method will only result in one `Asset::load` call at a
|
|
/// time.
|
|
pub fn use_asset<A: Asset>(&mut self, source: &A::Source, cx: &mut App) -> Option<A::Output> {
|
|
let (task, is_first) = cx.fetch_asset::<A>(source);
|
|
task.clone().now_or_never().or_else(|| {
|
|
if is_first {
|
|
let entity = self.current_view();
|
|
self.spawn(cx, {
|
|
let task = task.clone();
|
|
async move |cx| {
|
|
task.await;
|
|
|
|
cx.on_next_frame(move |_, cx| {
|
|
cx.notify(entity);
|
|
});
|
|
}
|
|
})
|
|
.detach();
|
|
}
|
|
|
|
None
|
|
})
|
|
}
|
|
/// Obtain the current element offset. This method should only be called during the
|
|
/// prepaint phase of element drawing.
|
|
pub fn element_offset(&self) -> Point<Pixels> {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.element_offset_stack
|
|
.last()
|
|
.copied()
|
|
.unwrap_or_default()
|
|
}
|
|
|
|
/// Obtain the current element opacity. This method should only be called during the
|
|
/// prepaint phase of element drawing.
|
|
pub(crate) fn element_opacity(&self) -> f32 {
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
self.element_opacity.unwrap_or(1.0)
|
|
}
|
|
|
|
/// Obtain the current content mask. This method should only be called during element drawing.
|
|
pub fn content_mask(&self) -> ContentMask<Pixels> {
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
self.content_mask_stack
|
|
.last()
|
|
.cloned()
|
|
.unwrap_or_else(|| ContentMask {
|
|
bounds: Bounds {
|
|
origin: Point::default(),
|
|
size: self.viewport_size,
|
|
},
|
|
})
|
|
}
|
|
|
|
/// Provide elements in the called function with a new namespace in which their identifiers must be unique.
|
|
/// This can be used within a custom element to distinguish multiple sets of child elements.
|
|
pub fn with_element_namespace<R>(
|
|
&mut self,
|
|
element_id: impl Into<ElementId>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.element_id_stack.push(element_id.into());
|
|
let result = f(self);
|
|
self.element_id_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Updates or initializes state for an element with the given id that lives across multiple
|
|
/// frames. If an element with this ID existed in the rendered frame, its state will be passed
|
|
/// to the given closure. The state returned by the closure will be stored so it can be referenced
|
|
/// when drawing the next frame. This method should only be called as part of element drawing.
|
|
pub fn with_element_state<S, R>(
|
|
&mut self,
|
|
global_id: &GlobalElementId,
|
|
f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
|
|
) -> R
|
|
where
|
|
S: 'static,
|
|
{
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
|
|
let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
|
|
self.next_frame
|
|
.accessed_element_states
|
|
.push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
|
|
|
|
if let Some(any) = self
|
|
.next_frame
|
|
.element_states
|
|
.remove(&key)
|
|
.or_else(|| self.rendered_frame.element_states.remove(&key))
|
|
{
|
|
let ElementStateBox {
|
|
inner,
|
|
#[cfg(debug_assertions)]
|
|
type_name,
|
|
} = any;
|
|
// Using the extra inner option to avoid needing to reallocate a new box.
|
|
let mut state_box = inner
|
|
.downcast::<Option<S>>()
|
|
.map_err(|_| {
|
|
#[cfg(debug_assertions)]
|
|
{
|
|
anyhow::anyhow!(
|
|
"invalid element state type for id, requested {:?}, actual: {:?}",
|
|
std::any::type_name::<S>(),
|
|
type_name
|
|
)
|
|
}
|
|
|
|
#[cfg(not(debug_assertions))]
|
|
{
|
|
anyhow::anyhow!(
|
|
"invalid element state type for id, requested {:?}",
|
|
std::any::type_name::<S>(),
|
|
)
|
|
}
|
|
})
|
|
.unwrap();
|
|
|
|
let state = state_box.take().expect(
|
|
"reentrant call to with_element_state for the same state type and element id",
|
|
);
|
|
let (result, state) = f(Some(state), self);
|
|
state_box.replace(state);
|
|
self.next_frame.element_states.insert(
|
|
key,
|
|
ElementStateBox {
|
|
inner: state_box,
|
|
#[cfg(debug_assertions)]
|
|
type_name,
|
|
},
|
|
);
|
|
result
|
|
} else {
|
|
let (result, state) = f(None, self);
|
|
self.next_frame.element_states.insert(
|
|
key,
|
|
ElementStateBox {
|
|
inner: Box::new(Some(state)),
|
|
#[cfg(debug_assertions)]
|
|
type_name: std::any::type_name::<S>(),
|
|
},
|
|
);
|
|
result
|
|
}
|
|
}
|
|
|
|
/// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
|
|
/// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
|
|
/// when the element is guaranteed to have an id.
|
|
///
|
|
/// The first option means 'no ID provided'
|
|
/// The second option means 'not yet initialized'
|
|
pub fn with_optional_element_state<S, R>(
|
|
&mut self,
|
|
global_id: Option<&GlobalElementId>,
|
|
f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
|
|
) -> R
|
|
where
|
|
S: 'static,
|
|
{
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
|
|
if let Some(global_id) = global_id {
|
|
self.with_element_state(global_id, |state, cx| {
|
|
let (result, state) = f(Some(state), cx);
|
|
let state =
|
|
state.expect("you must return some state when you pass some element id");
|
|
(result, state)
|
|
})
|
|
} else {
|
|
let (result, state) = f(None, self);
|
|
debug_assert!(
|
|
state.is_none(),
|
|
"you must not return an element state when passing None for the global id"
|
|
);
|
|
result
|
|
}
|
|
}
|
|
|
|
/// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
|
|
/// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
|
|
/// with higher values being drawn on top.
|
|
///
|
|
/// This method should only be called as part of the prepaint phase of element drawing.
|
|
pub fn defer_draw(
|
|
&mut self,
|
|
element: AnyElement,
|
|
absolute_offset: Point<Pixels>,
|
|
priority: usize,
|
|
) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
let parent_node = self.next_frame.dispatch_tree.active_node_id().unwrap();
|
|
self.next_frame.deferred_draws.push(DeferredDraw {
|
|
current_view: self.current_view(),
|
|
parent_node,
|
|
element_id_stack: self.element_id_stack.clone(),
|
|
text_style_stack: self.text_style_stack.clone(),
|
|
priority,
|
|
element: Some(element),
|
|
absolute_offset,
|
|
prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
|
|
paint_range: PaintIndex::default()..PaintIndex::default(),
|
|
});
|
|
}
|
|
|
|
/// Creates a new painting layer for the specified bounds. A "layer" is a batch
|
|
/// of geometry that are non-overlapping and have the same draw order. This is typically used
|
|
/// for performance reasons.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let clipped_bounds = bounds.intersect(&content_mask.bounds);
|
|
if !clipped_bounds.is_empty() {
|
|
self.next_frame
|
|
.scene
|
|
.push_layer(clipped_bounds.scale(scale_factor));
|
|
}
|
|
|
|
let result = f(self);
|
|
|
|
if !clipped_bounds.is_empty() {
|
|
self.next_frame.scene.pop_layer();
|
|
}
|
|
|
|
result
|
|
}
|
|
|
|
/// Paint one or more drop shadows into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_shadows(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
corner_radii: Corners<Pixels>,
|
|
shadows: &[BoxShadow],
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let opacity = self.element_opacity();
|
|
for shadow in shadows {
|
|
let shadow_bounds = (bounds + shadow.offset).dilate(shadow.spread_radius);
|
|
self.next_frame.scene.insert_primitive(Shadow {
|
|
order: 0,
|
|
blur_radius: shadow.blur_radius.scale(scale_factor),
|
|
bounds: shadow_bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
corner_radii: corner_radii.scale(scale_factor),
|
|
color: shadow.color.opacity(opacity),
|
|
});
|
|
}
|
|
}
|
|
|
|
/// Paint one or more quads into the scene for the next frame at the current stacking context.
|
|
/// Quads are colored rectangular regions with an optional background, border, and corner radius.
|
|
/// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
///
|
|
/// Note that the `quad.corner_radii` are allowed to exceed the bounds, creating sharp corners
|
|
/// where the circular arcs meet. This will not display well when combined with dashed borders.
|
|
/// Use `Corners::clamp_radii_for_quad_size` if the radii should fit within the bounds.
|
|
pub fn paint_quad(&mut self, quad: PaintQuad) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let opacity = self.element_opacity();
|
|
self.next_frame.scene.insert_primitive(Quad {
|
|
order: 0,
|
|
bounds: quad.bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
background: quad.background.opacity(opacity),
|
|
border_color: quad.border_color.opacity(opacity),
|
|
corner_radii: quad.corner_radii.scale(scale_factor),
|
|
border_widths: quad.border_widths.scale(scale_factor),
|
|
border_style: quad.border_style,
|
|
});
|
|
}
|
|
|
|
/// Paint the given `Path` into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Background>) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let opacity = self.element_opacity();
|
|
path.content_mask = content_mask;
|
|
let color: Background = color.into();
|
|
path.color = color.opacity(opacity);
|
|
self.next_frame
|
|
.scene
|
|
.insert_primitive(path.scale(scale_factor));
|
|
}
|
|
|
|
/// Paint an underline into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_underline(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
width: Pixels,
|
|
style: &UnderlineStyle,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let height = if style.wavy {
|
|
style.thickness * 3.
|
|
} else {
|
|
style.thickness
|
|
};
|
|
let bounds = Bounds {
|
|
origin,
|
|
size: size(width, height),
|
|
};
|
|
let content_mask = self.content_mask();
|
|
let element_opacity = self.element_opacity();
|
|
|
|
self.next_frame.scene.insert_primitive(Underline {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds: bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
color: style.color.unwrap_or_default().opacity(element_opacity),
|
|
thickness: style.thickness.scale(scale_factor),
|
|
wavy: style.wavy,
|
|
});
|
|
}
|
|
|
|
/// Paint a strikethrough into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_strikethrough(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
width: Pixels,
|
|
style: &StrikethroughStyle,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let height = style.thickness;
|
|
let bounds = Bounds {
|
|
origin,
|
|
size: size(width, height),
|
|
};
|
|
let content_mask = self.content_mask();
|
|
let opacity = self.element_opacity();
|
|
|
|
self.next_frame.scene.insert_primitive(Underline {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds: bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
thickness: style.thickness.scale(scale_factor),
|
|
color: style.color.unwrap_or_default().opacity(opacity),
|
|
wavy: false,
|
|
});
|
|
}
|
|
|
|
/// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
|
|
///
|
|
/// The y component of the origin is the baseline of the glyph.
|
|
/// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
|
|
/// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
|
|
/// This method is only useful if you need to paint a single glyph that has already been shaped.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_glyph(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
font_id: FontId,
|
|
glyph_id: GlyphId,
|
|
font_size: Pixels,
|
|
color: Hsla,
|
|
) -> Result<()> {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let element_opacity = self.element_opacity();
|
|
let scale_factor = self.scale_factor();
|
|
let glyph_origin = origin.scale(scale_factor);
|
|
let subpixel_variant = Point {
|
|
x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
|
|
y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
|
|
};
|
|
let params = RenderGlyphParams {
|
|
font_id,
|
|
glyph_id,
|
|
font_size,
|
|
subpixel_variant,
|
|
scale_factor,
|
|
is_emoji: false,
|
|
};
|
|
|
|
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
|
|
if !raster_bounds.is_zero() {
|
|
let tile = self
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
|
|
Ok(Some((size, Cow::Owned(bytes))))
|
|
})?
|
|
.expect("Callback above only errors or returns Some");
|
|
let bounds = Bounds {
|
|
origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
|
|
size: tile.bounds.size.map(Into::into),
|
|
};
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
self.next_frame.scene.insert_primitive(MonochromeSprite {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds,
|
|
content_mask,
|
|
color: color.opacity(element_opacity),
|
|
tile,
|
|
transformation: TransformationMatrix::unit(),
|
|
});
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Paints an emoji glyph into the scene for the next frame at the current z-index.
|
|
///
|
|
/// The y component of the origin is the baseline of the glyph.
|
|
/// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
|
|
/// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
|
|
/// This method is only useful if you need to paint a single emoji that has already been shaped.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_emoji(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
font_id: FontId,
|
|
glyph_id: GlyphId,
|
|
font_size: Pixels,
|
|
) -> Result<()> {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let glyph_origin = origin.scale(scale_factor);
|
|
let params = RenderGlyphParams {
|
|
font_id,
|
|
glyph_id,
|
|
font_size,
|
|
// We don't render emojis with subpixel variants.
|
|
subpixel_variant: Default::default(),
|
|
scale_factor,
|
|
is_emoji: true,
|
|
};
|
|
|
|
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
|
|
if !raster_bounds.is_zero() {
|
|
let tile = self
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
|
|
Ok(Some((size, Cow::Owned(bytes))))
|
|
})?
|
|
.expect("Callback above only errors or returns Some");
|
|
|
|
let bounds = Bounds {
|
|
origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
|
|
size: tile.bounds.size.map(Into::into),
|
|
};
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
let opacity = self.element_opacity();
|
|
|
|
self.next_frame.scene.insert_primitive(PolychromeSprite {
|
|
order: 0,
|
|
pad: 0,
|
|
grayscale: false,
|
|
bounds,
|
|
corner_radii: Default::default(),
|
|
content_mask,
|
|
tile,
|
|
opacity,
|
|
});
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_svg(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
path: SharedString,
|
|
transformation: TransformationMatrix,
|
|
color: Hsla,
|
|
cx: &App,
|
|
) -> Result<()> {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let element_opacity = self.element_opacity();
|
|
let scale_factor = self.scale_factor();
|
|
let bounds = bounds.scale(scale_factor);
|
|
let params = RenderSvgParams {
|
|
path,
|
|
size: bounds.size.map(|pixels| {
|
|
DevicePixels::from((pixels.0 * SMOOTH_SVG_SCALE_FACTOR).ceil() as i32)
|
|
}),
|
|
};
|
|
|
|
let Some(tile) =
|
|
self.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let Some(bytes) = cx.svg_renderer.render(¶ms)? else {
|
|
return Ok(None);
|
|
};
|
|
Ok(Some((params.size, Cow::Owned(bytes))))
|
|
})?
|
|
else {
|
|
return Ok(());
|
|
};
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
|
|
self.next_frame.scene.insert_primitive(MonochromeSprite {
|
|
order: 0,
|
|
pad: 0,
|
|
bounds: bounds
|
|
.map_origin(|origin| origin.floor())
|
|
.map_size(|size| size.ceil()),
|
|
content_mask,
|
|
color: color.opacity(element_opacity),
|
|
tile,
|
|
transformation,
|
|
});
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint an image into the scene for the next frame at the current z-index.
|
|
/// This method will panic if the frame_index is not valid
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn paint_image(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
corner_radii: Corners<Pixels>,
|
|
data: Arc<RenderImage>,
|
|
frame_index: usize,
|
|
grayscale: bool,
|
|
) -> Result<()> {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let bounds = bounds.scale(scale_factor);
|
|
let params = RenderImageParams {
|
|
image_id: data.id,
|
|
frame_index,
|
|
};
|
|
|
|
let tile = self
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
Ok(Some((
|
|
data.size(frame_index),
|
|
Cow::Borrowed(
|
|
data.as_bytes(frame_index)
|
|
.expect("It's the caller's job to pass a valid frame index"),
|
|
),
|
|
)))
|
|
})?
|
|
.expect("Callback above only returns Some");
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
let corner_radii = corner_radii.scale(scale_factor);
|
|
let opacity = self.element_opacity();
|
|
|
|
self.next_frame.scene.insert_primitive(PolychromeSprite {
|
|
order: 0,
|
|
pad: 0,
|
|
grayscale,
|
|
bounds: bounds
|
|
.map_origin(|origin| origin.floor())
|
|
.map_size(|size| size.ceil()),
|
|
content_mask,
|
|
corner_radii,
|
|
tile,
|
|
opacity,
|
|
});
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint a surface into the scene for the next frame at the current z-index.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
#[cfg(target_os = "macos")]
|
|
pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVPixelBuffer) {
|
|
use crate::PaintSurface;
|
|
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
let scale_factor = self.scale_factor();
|
|
let bounds = bounds.scale(scale_factor);
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
self.next_frame.scene.insert_primitive(PaintSurface {
|
|
order: 0,
|
|
bounds,
|
|
content_mask,
|
|
image_buffer,
|
|
});
|
|
}
|
|
|
|
/// Removes an image from the sprite atlas.
|
|
pub fn drop_image(&mut self, data: Arc<RenderImage>) -> Result<()> {
|
|
for frame_index in 0..data.frame_count() {
|
|
let params = RenderImageParams {
|
|
image_id: data.id,
|
|
frame_index,
|
|
};
|
|
|
|
self.sprite_atlas.remove(¶ms.clone().into());
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
|
|
/// layout is being requested, along with the layout ids of any children. This method is called during
|
|
/// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
|
|
///
|
|
/// This method should only be called as part of the request_layout or prepaint phase of element drawing.
|
|
#[must_use]
|
|
pub fn request_layout(
|
|
&mut self,
|
|
style: Style,
|
|
children: impl IntoIterator<Item = LayoutId>,
|
|
cx: &mut App,
|
|
) -> LayoutId {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
cx.layout_id_buffer.clear();
|
|
cx.layout_id_buffer.extend(children);
|
|
let rem_size = self.rem_size();
|
|
|
|
self.layout_engine
|
|
.as_mut()
|
|
.unwrap()
|
|
.request_layout(style, rem_size, &cx.layout_id_buffer)
|
|
}
|
|
|
|
/// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
|
|
/// this variant takes a function that is invoked during layout so you can use arbitrary logic to
|
|
/// determine the element's size. One place this is used internally is when measuring text.
|
|
///
|
|
/// The given closure is invoked at layout time with the known dimensions and available space and
|
|
/// returns a `Size`.
|
|
///
|
|
/// This method should only be called as part of the request_layout or prepaint phase of element drawing.
|
|
pub fn request_measured_layout<
|
|
F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut Window, &mut App) -> Size<Pixels>
|
|
+ 'static,
|
|
>(
|
|
&mut self,
|
|
style: Style,
|
|
measure: F,
|
|
) -> LayoutId {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
let rem_size = self.rem_size();
|
|
self.layout_engine
|
|
.as_mut()
|
|
.unwrap()
|
|
.request_measured_layout(style, rem_size, measure)
|
|
}
|
|
|
|
/// Compute the layout for the given id within the given available space.
|
|
/// This method is called for its side effect, typically by the framework prior to painting.
|
|
/// After calling it, you can request the bounds of the given layout node id or any descendant.
|
|
///
|
|
/// This method should only be called as part of the prepaint phase of element drawing.
|
|
pub fn compute_layout(
|
|
&mut self,
|
|
layout_id: LayoutId,
|
|
available_space: Size<AvailableSpace>,
|
|
cx: &mut App,
|
|
) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
let mut layout_engine = self.layout_engine.take().unwrap();
|
|
layout_engine.compute_layout(layout_id, available_space, self, cx);
|
|
self.layout_engine = Some(layout_engine);
|
|
}
|
|
|
|
/// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
|
|
/// GPUI itself automatically in order to pass your element its `Bounds` automatically.
|
|
///
|
|
/// This method should only be called as part of element drawing.
|
|
pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
let mut bounds = self
|
|
.layout_engine
|
|
.as_mut()
|
|
.unwrap()
|
|
.layout_bounds(layout_id)
|
|
.map(Into::into);
|
|
bounds.origin += self.element_offset();
|
|
bounds
|
|
}
|
|
|
|
/// This method should be called during `prepaint`. You can use
|
|
/// the returned [Hitbox] during `paint` or in an event handler
|
|
/// to determine whether the inserted hitbox was the topmost.
|
|
///
|
|
/// This method should only be called as part of the prepaint phase of element drawing.
|
|
pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
|
|
self.invalidator.debug_assert_prepaint();
|
|
|
|
let content_mask = self.content_mask();
|
|
let id = self.next_hitbox_id;
|
|
self.next_hitbox_id.0 += 1;
|
|
let hitbox = Hitbox {
|
|
id,
|
|
bounds,
|
|
content_mask,
|
|
opaque,
|
|
};
|
|
self.next_frame.hitboxes.push(hitbox.clone());
|
|
hitbox
|
|
}
|
|
|
|
/// Sets the key context for the current element. This context will be used to translate
|
|
/// keybindings into actions.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn set_key_context(&mut self, context: KeyContext) {
|
|
self.invalidator.debug_assert_paint();
|
|
self.next_frame.dispatch_tree.set_key_context(context);
|
|
}
|
|
|
|
/// Sets the focus handle for the current element. This handle will be used to manage focus state
|
|
/// and keyboard event dispatch for the element.
|
|
///
|
|
/// This method should only be called as part of the prepaint phase of element drawing.
|
|
pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle, _: &App) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
if focus_handle.is_focused(self) {
|
|
self.next_frame.focus = Some(focus_handle.id);
|
|
}
|
|
self.next_frame.dispatch_tree.set_focus_id(focus_handle.id);
|
|
}
|
|
|
|
/// Sets the view id for the current element, which will be used to manage view caching.
|
|
///
|
|
/// This method should only be called as part of element prepaint. We plan on removing this
|
|
/// method eventually when we solve some issues that require us to construct editor elements
|
|
/// directly instead of always using editors via views.
|
|
pub fn set_view_id(&mut self, view_id: EntityId) {
|
|
self.invalidator.debug_assert_prepaint();
|
|
self.next_frame.dispatch_tree.set_view_id(view_id);
|
|
}
|
|
|
|
/// Get the entity ID for the currently rendering view
|
|
pub fn current_view(&self) -> EntityId {
|
|
self.invalidator.debug_assert_paint_or_prepaint();
|
|
self.rendered_entity_stack.last().copied().unwrap()
|
|
}
|
|
|
|
pub(crate) fn with_rendered_view<R>(
|
|
&mut self,
|
|
id: EntityId,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
self.rendered_entity_stack.push(id);
|
|
let result = f(self);
|
|
self.rendered_entity_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Executes the provided function with the specified image cache.
|
|
pub(crate) fn with_image_cache<F, R>(&mut self, image_cache: AnyImageCache, f: F) -> R
|
|
where
|
|
F: FnOnce(&mut Self) -> R,
|
|
{
|
|
self.image_cache_stack.push(image_cache);
|
|
let result = f(self);
|
|
self.image_cache_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
|
|
/// platform to receive textual input with proper integration with concerns such
|
|
/// as IME interactions. This handler will be active for the upcoming frame until the following frame is
|
|
/// rendered.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
///
|
|
/// [element_input_handler]: crate::ElementInputHandler
|
|
pub fn handle_input(
|
|
&mut self,
|
|
focus_handle: &FocusHandle,
|
|
input_handler: impl InputHandler,
|
|
cx: &App,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
if focus_handle.is_focused(self) {
|
|
let cx = self.to_async(cx);
|
|
self.next_frame
|
|
.input_handlers
|
|
.push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
|
|
}
|
|
}
|
|
|
|
/// Register a mouse event listener on the window for the next frame. The type of event
|
|
/// is determined by the first parameter of the given listener. When the next frame is rendered
|
|
/// the listener will be cleared.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn on_mouse_event<Event: MouseEvent>(
|
|
&mut self,
|
|
mut handler: impl FnMut(&Event, DispatchPhase, &mut Window, &mut App) + 'static,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
self.next_frame.mouse_listeners.push(Some(Box::new(
|
|
move |event: &dyn Any, phase: DispatchPhase, window: &mut Window, cx: &mut App| {
|
|
if let Some(event) = event.downcast_ref() {
|
|
handler(event, phase, window, cx)
|
|
}
|
|
},
|
|
)));
|
|
}
|
|
|
|
/// Register a key event listener on the window for the next frame. The type of event
|
|
/// is determined by the first parameter of the given listener. When the next frame is rendered
|
|
/// the listener will be cleared.
|
|
///
|
|
/// This is a fairly low-level method, so prefer using event handlers on elements unless you have
|
|
/// a specific need to register a global listener.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn on_key_event<Event: KeyEvent>(
|
|
&mut self,
|
|
listener: impl Fn(&Event, DispatchPhase, &mut Window, &mut App) + 'static,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
self.next_frame.dispatch_tree.on_key_event(Rc::new(
|
|
move |event: &dyn Any, phase, window: &mut Window, cx: &mut App| {
|
|
if let Some(event) = event.downcast_ref::<Event>() {
|
|
listener(event, phase, window, cx)
|
|
}
|
|
},
|
|
));
|
|
}
|
|
|
|
/// Register a modifiers changed event listener on the window for the next frame.
|
|
///
|
|
/// This is a fairly low-level method, so prefer using event handlers on elements unless you have
|
|
/// a specific need to register a global listener.
|
|
///
|
|
/// This method should only be called as part of the paint phase of element drawing.
|
|
pub fn on_modifiers_changed(
|
|
&mut self,
|
|
listener: impl Fn(&ModifiersChangedEvent, &mut Window, &mut App) + 'static,
|
|
) {
|
|
self.invalidator.debug_assert_paint();
|
|
|
|
self.next_frame.dispatch_tree.on_modifiers_changed(Rc::new(
|
|
move |event: &ModifiersChangedEvent, window: &mut Window, cx: &mut App| {
|
|
listener(event, window, cx)
|
|
},
|
|
));
|
|
}
|
|
|
|
/// Register a listener to be called when the given focus handle or one of its descendants receives focus.
|
|
/// This does not fire if the given focus handle - or one of its descendants - was previously focused.
|
|
/// Returns a subscription and persists until the subscription is dropped.
|
|
pub fn on_focus_in(
|
|
&mut self,
|
|
handle: &FocusHandle,
|
|
cx: &mut App,
|
|
mut listener: impl FnMut(&mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let focus_id = handle.id;
|
|
let (subscription, activate) =
|
|
self.new_focus_listener(Box::new(move |event, window, cx| {
|
|
if event.is_focus_in(focus_id) {
|
|
listener(window, cx);
|
|
}
|
|
true
|
|
}));
|
|
cx.defer(move |_| activate());
|
|
subscription
|
|
}
|
|
|
|
/// Register a listener to be called when the given focus handle or one of its descendants loses focus.
|
|
/// Returns a subscription and persists until the subscription is dropped.
|
|
pub fn on_focus_out(
|
|
&mut self,
|
|
handle: &FocusHandle,
|
|
cx: &mut App,
|
|
mut listener: impl FnMut(FocusOutEvent, &mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let focus_id = handle.id;
|
|
let (subscription, activate) =
|
|
self.new_focus_listener(Box::new(move |event, window, cx| {
|
|
if let Some(blurred_id) = event.previous_focus_path.last().copied() {
|
|
if event.is_focus_out(focus_id) {
|
|
let event = FocusOutEvent {
|
|
blurred: WeakFocusHandle {
|
|
id: blurred_id,
|
|
handles: Arc::downgrade(&cx.focus_handles),
|
|
},
|
|
};
|
|
listener(event, window, cx)
|
|
}
|
|
}
|
|
true
|
|
}));
|
|
cx.defer(move |_| activate());
|
|
subscription
|
|
}
|
|
|
|
fn reset_cursor_style(&self, cx: &mut App) {
|
|
// Set the cursor only if we're the active window.
|
|
if self.is_window_hovered() {
|
|
let style = self
|
|
.rendered_frame
|
|
.cursor_styles
|
|
.iter()
|
|
.rev()
|
|
.find(|request| {
|
|
request
|
|
.hitbox_id
|
|
.map_or(true, |hitbox_id| hitbox_id.is_hovered(self))
|
|
})
|
|
.map(|request| request.style)
|
|
.unwrap_or(CursorStyle::Arrow);
|
|
cx.platform.set_cursor_style(style);
|
|
}
|
|
}
|
|
|
|
/// Dispatch a given keystroke as though the user had typed it.
|
|
/// You can create a keystroke with Keystroke::parse("").
|
|
pub fn dispatch_keystroke(&mut self, keystroke: Keystroke, cx: &mut App) -> bool {
|
|
let keystroke = keystroke.with_simulated_ime();
|
|
let result = self.dispatch_event(
|
|
PlatformInput::KeyDown(KeyDownEvent {
|
|
keystroke: keystroke.clone(),
|
|
is_held: false,
|
|
}),
|
|
cx,
|
|
);
|
|
if !result.propagate {
|
|
return true;
|
|
}
|
|
|
|
if let Some(input) = keystroke.key_char {
|
|
if let Some(mut input_handler) = self.platform_window.take_input_handler() {
|
|
input_handler.dispatch_input(&input, self, cx);
|
|
self.platform_window.set_input_handler(input_handler);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
false
|
|
}
|
|
|
|
/// Return a key binding string for an action, to display in the UI. Uses the highest precedence
|
|
/// binding for the action (last binding added to the keymap).
|
|
pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
|
|
self.bindings_for_action(action)
|
|
.last()
|
|
.map(|binding| {
|
|
binding
|
|
.keystrokes()
|
|
.iter()
|
|
.map(ToString::to_string)
|
|
.collect::<Vec<_>>()
|
|
.join(" ")
|
|
})
|
|
.unwrap_or_else(|| action.name().to_string())
|
|
}
|
|
|
|
/// Dispatch a mouse or keyboard event on the window.
|
|
#[profiling::function]
|
|
pub fn dispatch_event(&mut self, event: PlatformInput, cx: &mut App) -> DispatchEventResult {
|
|
self.last_input_timestamp.set(Instant::now());
|
|
// Handlers may set this to false by calling `stop_propagation`.
|
|
cx.propagate_event = true;
|
|
// Handlers may set this to true by calling `prevent_default`.
|
|
self.default_prevented = false;
|
|
|
|
let event = match event {
|
|
// Track the mouse position with our own state, since accessing the platform
|
|
// API for the mouse position can only occur on the main thread.
|
|
PlatformInput::MouseMove(mouse_move) => {
|
|
self.mouse_position = mouse_move.position;
|
|
self.modifiers = mouse_move.modifiers;
|
|
PlatformInput::MouseMove(mouse_move)
|
|
}
|
|
PlatformInput::MouseDown(mouse_down) => {
|
|
self.mouse_position = mouse_down.position;
|
|
self.modifiers = mouse_down.modifiers;
|
|
PlatformInput::MouseDown(mouse_down)
|
|
}
|
|
PlatformInput::MouseUp(mouse_up) => {
|
|
self.mouse_position = mouse_up.position;
|
|
self.modifiers = mouse_up.modifiers;
|
|
PlatformInput::MouseUp(mouse_up)
|
|
}
|
|
PlatformInput::MouseExited(mouse_exited) => {
|
|
self.modifiers = mouse_exited.modifiers;
|
|
PlatformInput::MouseExited(mouse_exited)
|
|
}
|
|
PlatformInput::ModifiersChanged(modifiers_changed) => {
|
|
self.modifiers = modifiers_changed.modifiers;
|
|
PlatformInput::ModifiersChanged(modifiers_changed)
|
|
}
|
|
PlatformInput::ScrollWheel(scroll_wheel) => {
|
|
self.mouse_position = scroll_wheel.position;
|
|
self.modifiers = scroll_wheel.modifiers;
|
|
PlatformInput::ScrollWheel(scroll_wheel)
|
|
}
|
|
// Translate dragging and dropping of external files from the operating system
|
|
// to internal drag and drop events.
|
|
PlatformInput::FileDrop(file_drop) => match file_drop {
|
|
FileDropEvent::Entered { position, paths } => {
|
|
self.mouse_position = position;
|
|
if cx.active_drag.is_none() {
|
|
cx.active_drag = Some(AnyDrag {
|
|
value: Arc::new(paths.clone()),
|
|
view: cx.new(|_| paths).into(),
|
|
cursor_offset: position,
|
|
cursor_style: None,
|
|
});
|
|
}
|
|
PlatformInput::MouseMove(MouseMoveEvent {
|
|
position,
|
|
pressed_button: Some(MouseButton::Left),
|
|
modifiers: Modifiers::default(),
|
|
})
|
|
}
|
|
FileDropEvent::Pending { position } => {
|
|
self.mouse_position = position;
|
|
PlatformInput::MouseMove(MouseMoveEvent {
|
|
position,
|
|
pressed_button: Some(MouseButton::Left),
|
|
modifiers: Modifiers::default(),
|
|
})
|
|
}
|
|
FileDropEvent::Submit { position } => {
|
|
cx.activate(true);
|
|
self.mouse_position = position;
|
|
PlatformInput::MouseUp(MouseUpEvent {
|
|
button: MouseButton::Left,
|
|
position,
|
|
modifiers: Modifiers::default(),
|
|
click_count: 1,
|
|
})
|
|
}
|
|
FileDropEvent::Exited => {
|
|
cx.active_drag.take();
|
|
PlatformInput::FileDrop(FileDropEvent::Exited)
|
|
}
|
|
},
|
|
PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
|
|
};
|
|
|
|
if let Some(any_mouse_event) = event.mouse_event() {
|
|
self.dispatch_mouse_event(any_mouse_event, cx);
|
|
} else if let Some(any_key_event) = event.keyboard_event() {
|
|
self.dispatch_key_event(any_key_event, cx);
|
|
}
|
|
|
|
DispatchEventResult {
|
|
propagate: cx.propagate_event,
|
|
default_prevented: self.default_prevented,
|
|
}
|
|
}
|
|
|
|
fn dispatch_mouse_event(&mut self, event: &dyn Any, cx: &mut App) {
|
|
let hit_test = self.rendered_frame.hit_test(self.mouse_position());
|
|
if hit_test != self.mouse_hit_test {
|
|
self.mouse_hit_test = hit_test;
|
|
self.reset_cursor_style(cx);
|
|
}
|
|
|
|
let mut mouse_listeners = mem::take(&mut self.rendered_frame.mouse_listeners);
|
|
|
|
// Capture phase, events bubble from back to front. Handlers for this phase are used for
|
|
// special purposes, such as detecting events outside of a given Bounds.
|
|
for listener in &mut mouse_listeners {
|
|
let listener = listener.as_mut().unwrap();
|
|
listener(event, DispatchPhase::Capture, self, cx);
|
|
if !cx.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Bubble phase, where most normal handlers do their work.
|
|
if cx.propagate_event {
|
|
for listener in mouse_listeners.iter_mut().rev() {
|
|
let listener = listener.as_mut().unwrap();
|
|
listener(event, DispatchPhase::Bubble, self, cx);
|
|
if !cx.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
self.rendered_frame.mouse_listeners = mouse_listeners;
|
|
|
|
if cx.has_active_drag() {
|
|
if event.is::<MouseMoveEvent>() {
|
|
// If this was a mouse move event, redraw the window so that the
|
|
// active drag can follow the mouse cursor.
|
|
self.refresh();
|
|
} else if event.is::<MouseUpEvent>() {
|
|
// If this was a mouse up event, cancel the active drag and redraw
|
|
// the window.
|
|
cx.active_drag = None;
|
|
self.refresh();
|
|
}
|
|
}
|
|
}
|
|
|
|
fn dispatch_key_event(&mut self, event: &dyn Any, cx: &mut App) {
|
|
if self.invalidator.is_dirty() {
|
|
self.draw(cx);
|
|
}
|
|
|
|
let node_id = self
|
|
.focus
|
|
.and_then(|focus_id| {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(focus_id)
|
|
})
|
|
.unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id());
|
|
|
|
let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
|
|
|
|
let mut keystroke: Option<Keystroke> = None;
|
|
|
|
if let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() {
|
|
if event.modifiers.number_of_modifiers() == 0
|
|
&& self.pending_modifier.modifiers.number_of_modifiers() == 1
|
|
&& !self.pending_modifier.saw_keystroke
|
|
{
|
|
let key = match self.pending_modifier.modifiers {
|
|
modifiers if modifiers.shift => Some("shift"),
|
|
modifiers if modifiers.control => Some("control"),
|
|
modifiers if modifiers.alt => Some("alt"),
|
|
modifiers if modifiers.platform => Some("platform"),
|
|
modifiers if modifiers.function => Some("function"),
|
|
_ => None,
|
|
};
|
|
if let Some(key) = key {
|
|
keystroke = Some(Keystroke {
|
|
key: key.to_string(),
|
|
key_char: None,
|
|
modifiers: Modifiers::default(),
|
|
});
|
|
}
|
|
}
|
|
|
|
if self.pending_modifier.modifiers.number_of_modifiers() == 0
|
|
&& event.modifiers.number_of_modifiers() == 1
|
|
{
|
|
self.pending_modifier.saw_keystroke = false
|
|
}
|
|
self.pending_modifier.modifiers = event.modifiers
|
|
} else if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
|
|
self.pending_modifier.saw_keystroke = true;
|
|
keystroke = Some(key_down_event.keystroke.clone());
|
|
}
|
|
|
|
let Some(keystroke) = keystroke else {
|
|
self.finish_dispatch_key_event(event, dispatch_path, self.context_stack(), cx);
|
|
return;
|
|
};
|
|
|
|
let mut currently_pending = self.pending_input.take().unwrap_or_default();
|
|
if currently_pending.focus.is_some() && currently_pending.focus != self.focus {
|
|
currently_pending = PendingInput::default();
|
|
}
|
|
|
|
let match_result = self.rendered_frame.dispatch_tree.dispatch_key(
|
|
currently_pending.keystrokes,
|
|
keystroke,
|
|
&dispatch_path,
|
|
);
|
|
|
|
if !match_result.to_replay.is_empty() {
|
|
self.replay_pending_input(match_result.to_replay, cx)
|
|
}
|
|
|
|
if !match_result.pending.is_empty() {
|
|
currently_pending.keystrokes = match_result.pending;
|
|
currently_pending.focus = self.focus;
|
|
currently_pending.timer = Some(self.spawn(cx, async move |cx| {
|
|
cx.background_executor.timer(Duration::from_secs(1)).await;
|
|
cx.update(move |window, cx| {
|
|
let Some(currently_pending) = window
|
|
.pending_input
|
|
.take()
|
|
.filter(|pending| pending.focus == window.focus)
|
|
else {
|
|
return;
|
|
};
|
|
|
|
let dispatch_path = window.rendered_frame.dispatch_tree.dispatch_path(node_id);
|
|
|
|
let to_replay = window
|
|
.rendered_frame
|
|
.dispatch_tree
|
|
.flush_dispatch(currently_pending.keystrokes, &dispatch_path);
|
|
|
|
window.replay_pending_input(to_replay, cx)
|
|
})
|
|
.log_err();
|
|
}));
|
|
self.pending_input = Some(currently_pending);
|
|
self.pending_input_changed(cx);
|
|
cx.propagate_event = false;
|
|
return;
|
|
}
|
|
|
|
cx.propagate_event = true;
|
|
for binding in match_result.bindings {
|
|
self.dispatch_action_on_node(node_id, binding.action.as_ref(), cx);
|
|
if !cx.propagate_event {
|
|
self.dispatch_keystroke_observers(
|
|
event,
|
|
Some(binding.action),
|
|
match_result.context_stack.clone(),
|
|
cx,
|
|
);
|
|
self.pending_input_changed(cx);
|
|
return;
|
|
}
|
|
}
|
|
|
|
self.finish_dispatch_key_event(event, dispatch_path, match_result.context_stack, cx);
|
|
self.pending_input_changed(cx);
|
|
}
|
|
|
|
fn finish_dispatch_key_event(
|
|
&mut self,
|
|
event: &dyn Any,
|
|
dispatch_path: SmallVec<[DispatchNodeId; 32]>,
|
|
context_stack: Vec<KeyContext>,
|
|
cx: &mut App,
|
|
) {
|
|
self.dispatch_key_down_up_event(event, &dispatch_path, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
|
|
self.dispatch_modifiers_changed_event(event, &dispatch_path, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
|
|
self.dispatch_keystroke_observers(event, None, context_stack, cx);
|
|
}
|
|
|
|
fn pending_input_changed(&mut self, cx: &mut App) {
|
|
self.pending_input_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(self, cx));
|
|
}
|
|
|
|
fn dispatch_key_down_up_event(
|
|
&mut self,
|
|
event: &dyn Any,
|
|
dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
|
|
cx: &mut App,
|
|
) {
|
|
// Capture phase
|
|
for node_id in dispatch_path {
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
|
|
for key_listener in node.key_listeners.clone() {
|
|
key_listener(event, DispatchPhase::Capture, self, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bubble phase
|
|
for node_id in dispatch_path.iter().rev() {
|
|
// Handle low level key events
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
for key_listener in node.key_listeners.clone() {
|
|
key_listener(event, DispatchPhase::Bubble, self, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn dispatch_modifiers_changed_event(
|
|
&mut self,
|
|
event: &dyn Any,
|
|
dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
|
|
cx: &mut App,
|
|
) {
|
|
let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
|
|
return;
|
|
};
|
|
for node_id in dispatch_path.iter().rev() {
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
for listener in node.modifiers_changed_listeners.clone() {
|
|
listener(event, self, cx);
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Determine whether a potential multi-stroke key binding is in progress on this window.
|
|
pub fn has_pending_keystrokes(&self) -> bool {
|
|
self.pending_input.is_some()
|
|
}
|
|
|
|
pub(crate) fn clear_pending_keystrokes(&mut self) {
|
|
self.pending_input.take();
|
|
}
|
|
|
|
/// Returns the currently pending input keystrokes that might result in a multi-stroke key binding.
|
|
pub fn pending_input_keystrokes(&self) -> Option<&[Keystroke]> {
|
|
self.pending_input
|
|
.as_ref()
|
|
.map(|pending_input| pending_input.keystrokes.as_slice())
|
|
}
|
|
|
|
fn replay_pending_input(&mut self, replays: SmallVec<[Replay; 1]>, cx: &mut App) {
|
|
let node_id = self
|
|
.focus
|
|
.and_then(|focus_id| {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(focus_id)
|
|
})
|
|
.unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id());
|
|
|
|
let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
|
|
|
|
'replay: for replay in replays {
|
|
let event = KeyDownEvent {
|
|
keystroke: replay.keystroke.clone(),
|
|
is_held: false,
|
|
};
|
|
|
|
cx.propagate_event = true;
|
|
for binding in replay.bindings {
|
|
self.dispatch_action_on_node(node_id, binding.action.as_ref(), cx);
|
|
if !cx.propagate_event {
|
|
self.dispatch_keystroke_observers(
|
|
&event,
|
|
Some(binding.action),
|
|
Vec::default(),
|
|
cx,
|
|
);
|
|
continue 'replay;
|
|
}
|
|
}
|
|
|
|
self.dispatch_key_down_up_event(&event, &dispatch_path, cx);
|
|
if !cx.propagate_event {
|
|
continue 'replay;
|
|
}
|
|
if let Some(input) = replay.keystroke.key_char.as_ref().cloned() {
|
|
if let Some(mut input_handler) = self.platform_window.take_input_handler() {
|
|
input_handler.dispatch_input(&input, self, cx);
|
|
self.platform_window.set_input_handler(input_handler)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn dispatch_action_on_node(
|
|
&mut self,
|
|
node_id: DispatchNodeId,
|
|
action: &dyn Action,
|
|
cx: &mut App,
|
|
) {
|
|
let dispatch_path = self.rendered_frame.dispatch_tree.dispatch_path(node_id);
|
|
|
|
// Capture phase for global actions.
|
|
cx.propagate_event = true;
|
|
if let Some(mut global_listeners) = cx
|
|
.global_action_listeners
|
|
.remove(&action.as_any().type_id())
|
|
{
|
|
for listener in &global_listeners {
|
|
listener(action.as_any(), DispatchPhase::Capture, cx);
|
|
if !cx.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
|
|
global_listeners.extend(
|
|
cx.global_action_listeners
|
|
.remove(&action.as_any().type_id())
|
|
.unwrap_or_default(),
|
|
);
|
|
|
|
cx.global_action_listeners
|
|
.insert(action.as_any().type_id(), global_listeners);
|
|
}
|
|
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
|
|
// Capture phase for window actions.
|
|
for node_id in &dispatch_path {
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
for DispatchActionListener {
|
|
action_type,
|
|
listener,
|
|
} in node.action_listeners.clone()
|
|
{
|
|
let any_action = action.as_any();
|
|
if action_type == any_action.type_id() {
|
|
listener(any_action, DispatchPhase::Capture, self, cx);
|
|
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bubble phase for window actions.
|
|
for node_id in dispatch_path.iter().rev() {
|
|
let node = self.rendered_frame.dispatch_tree.node(*node_id);
|
|
for DispatchActionListener {
|
|
action_type,
|
|
listener,
|
|
} in node.action_listeners.clone()
|
|
{
|
|
let any_action = action.as_any();
|
|
if action_type == any_action.type_id() {
|
|
cx.propagate_event = false; // Actions stop propagation by default during the bubble phase
|
|
listener(any_action, DispatchPhase::Bubble, self, cx);
|
|
|
|
if !cx.propagate_event {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bubble phase for global actions.
|
|
if let Some(mut global_listeners) = cx
|
|
.global_action_listeners
|
|
.remove(&action.as_any().type_id())
|
|
{
|
|
for listener in global_listeners.iter().rev() {
|
|
cx.propagate_event = false; // Actions stop propagation by default during the bubble phase
|
|
|
|
listener(action.as_any(), DispatchPhase::Bubble, cx);
|
|
if !cx.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
|
|
global_listeners.extend(
|
|
cx.global_action_listeners
|
|
.remove(&action.as_any().type_id())
|
|
.unwrap_or_default(),
|
|
);
|
|
|
|
cx.global_action_listeners
|
|
.insert(action.as_any().type_id(), global_listeners);
|
|
}
|
|
}
|
|
|
|
/// Register the given handler to be invoked whenever the global of the given type
|
|
/// is updated.
|
|
pub fn observe_global<G: Global>(
|
|
&mut self,
|
|
cx: &mut App,
|
|
f: impl Fn(&mut Window, &mut App) + 'static,
|
|
) -> Subscription {
|
|
let window_handle = self.handle;
|
|
let (subscription, activate) = cx.global_observers.insert(
|
|
TypeId::of::<G>(),
|
|
Box::new(move |cx| {
|
|
window_handle
|
|
.update(cx, |_, window, cx| f(window, cx))
|
|
.is_ok()
|
|
}),
|
|
);
|
|
cx.defer(move |_| activate());
|
|
subscription
|
|
}
|
|
|
|
/// Focus the current window and bring it to the foreground at the platform level.
|
|
pub fn activate_window(&self) {
|
|
self.platform_window.activate();
|
|
}
|
|
|
|
/// Minimize the current window at the platform level.
|
|
pub fn minimize_window(&self) {
|
|
self.platform_window.minimize();
|
|
}
|
|
|
|
/// Toggle full screen status on the current window at the platform level.
|
|
pub fn toggle_fullscreen(&self) {
|
|
self.platform_window.toggle_fullscreen();
|
|
}
|
|
|
|
/// Updates the IME panel position suggestions for languages like japanese, chinese.
|
|
pub fn invalidate_character_coordinates(&self) {
|
|
self.on_next_frame(|window, cx| {
|
|
if let Some(mut input_handler) = window.platform_window.take_input_handler() {
|
|
if let Some(bounds) = input_handler.selected_bounds(window, cx) {
|
|
window
|
|
.platform_window
|
|
.update_ime_position(bounds.scale(window.scale_factor()));
|
|
}
|
|
window.platform_window.set_input_handler(input_handler);
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Present a platform dialog.
|
|
/// The provided message will be presented, along with buttons for each answer.
|
|
/// When a button is clicked, the returned Receiver will receive the index of the clicked button.
|
|
pub fn prompt(
|
|
&mut self,
|
|
level: PromptLevel,
|
|
message: &str,
|
|
detail: Option<&str>,
|
|
answers: &[&str],
|
|
cx: &mut App,
|
|
) -> oneshot::Receiver<usize> {
|
|
let prompt_builder = cx.prompt_builder.take();
|
|
let Some(prompt_builder) = prompt_builder else {
|
|
unreachable!("Re-entrant window prompting is not supported by GPUI");
|
|
};
|
|
|
|
let receiver = match &prompt_builder {
|
|
PromptBuilder::Default => self
|
|
.platform_window
|
|
.prompt(level, message, detail, answers)
|
|
.unwrap_or_else(|| {
|
|
self.build_custom_prompt(&prompt_builder, level, message, detail, answers, cx)
|
|
}),
|
|
PromptBuilder::Custom(_) => {
|
|
self.build_custom_prompt(&prompt_builder, level, message, detail, answers, cx)
|
|
}
|
|
};
|
|
|
|
cx.prompt_builder = Some(prompt_builder);
|
|
|
|
receiver
|
|
}
|
|
|
|
fn build_custom_prompt(
|
|
&mut self,
|
|
prompt_builder: &PromptBuilder,
|
|
level: PromptLevel,
|
|
message: &str,
|
|
detail: Option<&str>,
|
|
answers: &[&str],
|
|
cx: &mut App,
|
|
) -> oneshot::Receiver<usize> {
|
|
let (sender, receiver) = oneshot::channel();
|
|
let handle = PromptHandle::new(sender);
|
|
let handle = (prompt_builder)(level, message, detail, answers, handle, self, cx);
|
|
self.prompt = Some(handle);
|
|
receiver
|
|
}
|
|
|
|
/// Returns the current context stack.
|
|
pub fn context_stack(&self) -> Vec<KeyContext> {
|
|
let dispatch_tree = &self.rendered_frame.dispatch_tree;
|
|
let node_id = self
|
|
.focus
|
|
.and_then(|focus_id| dispatch_tree.focusable_node_id(focus_id))
|
|
.unwrap_or_else(|| dispatch_tree.root_node_id());
|
|
|
|
dispatch_tree
|
|
.dispatch_path(node_id)
|
|
.iter()
|
|
.filter_map(move |&node_id| dispatch_tree.node(node_id).context.clone())
|
|
.collect()
|
|
}
|
|
|
|
/// Returns all available actions for the focused element.
|
|
pub fn available_actions(&self, cx: &App) -> Vec<Box<dyn Action>> {
|
|
let node_id = self
|
|
.focus
|
|
.and_then(|focus_id| {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.focusable_node_id(focus_id)
|
|
})
|
|
.unwrap_or_else(|| self.rendered_frame.dispatch_tree.root_node_id());
|
|
|
|
let mut actions = self.rendered_frame.dispatch_tree.available_actions(node_id);
|
|
for action_type in cx.global_action_listeners.keys() {
|
|
if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
|
|
let action = cx.actions.build_action_type(action_type).ok();
|
|
if let Some(action) = action {
|
|
actions.insert(ix, action);
|
|
}
|
|
}
|
|
}
|
|
actions
|
|
}
|
|
|
|
/// Returns key bindings that invoke an action on the currently focused element. Bindings are
|
|
/// returned in the order they were added. For display, the last binding should take precedence.
|
|
pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
|
|
self.rendered_frame
|
|
.dispatch_tree
|
|
.bindings_for_action(action, &self.rendered_frame.dispatch_tree.context_stack)
|
|
}
|
|
|
|
/// Returns any bindings that would invoke an action on the given focus handle if it were
|
|
/// focused. Bindings are returned in the order they were added. For display, the last binding
|
|
/// should take precedence.
|
|
pub fn bindings_for_action_in(
|
|
&self,
|
|
action: &dyn Action,
|
|
focus_handle: &FocusHandle,
|
|
) -> Vec<KeyBinding> {
|
|
let dispatch_tree = &self.rendered_frame.dispatch_tree;
|
|
|
|
let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
|
|
return vec![];
|
|
};
|
|
let context_stack: Vec<_> = dispatch_tree
|
|
.dispatch_path(node_id)
|
|
.into_iter()
|
|
.filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
|
|
.collect();
|
|
dispatch_tree.bindings_for_action(action, &context_stack)
|
|
}
|
|
|
|
/// Returns the key bindings for the given action in the given context.
|
|
pub fn bindings_for_action_in_context(
|
|
&self,
|
|
action: &dyn Action,
|
|
context: KeyContext,
|
|
) -> Vec<KeyBinding> {
|
|
let dispatch_tree = &self.rendered_frame.dispatch_tree;
|
|
dispatch_tree.bindings_for_action(action, &[context])
|
|
}
|
|
|
|
/// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
|
|
pub fn listener_for<V: Render, E>(
|
|
&self,
|
|
view: &Entity<V>,
|
|
f: impl Fn(&mut V, &E, &mut Window, &mut Context<V>) + 'static,
|
|
) -> impl Fn(&E, &mut Window, &mut App) + 'static {
|
|
let view = view.downgrade();
|
|
move |e: &E, window: &mut Window, cx: &mut App| {
|
|
view.update(cx, |view, cx| f(view, e, window, cx)).ok();
|
|
}
|
|
}
|
|
|
|
/// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
|
|
pub fn handler_for<V: Render, Callback: Fn(&mut V, &mut Window, &mut Context<V>) + 'static>(
|
|
&self,
|
|
view: &Entity<V>,
|
|
f: Callback,
|
|
) -> impl Fn(&mut Window, &mut App) + use<V, Callback> {
|
|
let view = view.downgrade();
|
|
move |window: &mut Window, cx: &mut App| {
|
|
view.update(cx, |view, cx| f(view, window, cx)).ok();
|
|
}
|
|
}
|
|
|
|
/// Register a callback that can interrupt the closing of the current window based the returned boolean.
|
|
/// If the callback returns false, the window won't be closed.
|
|
pub fn on_window_should_close(
|
|
&self,
|
|
cx: &App,
|
|
f: impl Fn(&mut Window, &mut App) -> bool + 'static,
|
|
) {
|
|
let mut cx = self.to_async(cx);
|
|
self.platform_window.on_should_close(Box::new(move || {
|
|
cx.update(|window, cx| f(window, cx)).unwrap_or(true)
|
|
}))
|
|
}
|
|
|
|
/// Register an action listener on the window for the next frame. The type of action
|
|
/// is determined by the first parameter of the given listener. When the next frame is rendered
|
|
/// the listener will be cleared.
|
|
///
|
|
/// This is a fairly low-level method, so prefer using action handlers on elements unless you have
|
|
/// a specific need to register a global listener.
|
|
pub fn on_action(
|
|
&mut self,
|
|
action_type: TypeId,
|
|
listener: impl Fn(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static,
|
|
) {
|
|
self.next_frame
|
|
.dispatch_tree
|
|
.on_action(action_type, Rc::new(listener));
|
|
}
|
|
|
|
/// Read information about the GPU backing this window.
|
|
/// Currently returns None on Mac and Windows.
|
|
pub fn gpu_specs(&self) -> Option<GpuSpecs> {
|
|
self.platform_window.gpu_specs()
|
|
}
|
|
}
|
|
|
|
// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
|
|
slotmap::new_key_type! {
|
|
/// A unique identifier for a window.
|
|
pub struct WindowId;
|
|
}
|
|
|
|
impl WindowId {
|
|
/// Converts this window ID to a `u64`.
|
|
pub fn as_u64(&self) -> u64 {
|
|
self.0.as_ffi()
|
|
}
|
|
}
|
|
|
|
impl From<u64> for WindowId {
|
|
fn from(value: u64) -> Self {
|
|
WindowId(slotmap::KeyData::from_ffi(value))
|
|
}
|
|
}
|
|
|
|
/// A handle to a window with a specific root view type.
|
|
/// Note that this does not keep the window alive on its own.
|
|
#[derive(Deref, DerefMut)]
|
|
pub struct WindowHandle<V> {
|
|
#[deref]
|
|
#[deref_mut]
|
|
pub(crate) any_handle: AnyWindowHandle,
|
|
state_type: PhantomData<V>,
|
|
}
|
|
|
|
impl<V: 'static + Render> WindowHandle<V> {
|
|
/// Creates a new handle from a window ID.
|
|
/// This does not check if the root type of the window is `V`.
|
|
pub fn new(id: WindowId) -> Self {
|
|
WindowHandle {
|
|
any_handle: AnyWindowHandle {
|
|
id,
|
|
state_type: TypeId::of::<V>(),
|
|
},
|
|
state_type: PhantomData,
|
|
}
|
|
}
|
|
|
|
/// Get the root view out of this window.
|
|
///
|
|
/// This will fail if the window is closed or if the root view's type does not match `V`.
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
pub fn root<C>(&self, cx: &mut C) -> Result<Entity<V>>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
crate::Flatten::flatten(cx.update_window(self.any_handle, |root_view, _, _| {
|
|
root_view
|
|
.downcast::<V>()
|
|
.map_err(|_| anyhow!("the type of the window's root view has changed"))
|
|
}))
|
|
}
|
|
|
|
/// Updates the root view of this window.
|
|
///
|
|
/// This will fail if the window has been closed or if the root view's type does not match
|
|
pub fn update<C, R>(
|
|
&self,
|
|
cx: &mut C,
|
|
update: impl FnOnce(&mut V, &mut Window, &mut Context<V>) -> R,
|
|
) -> Result<R>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
cx.update_window(self.any_handle, |root_view, window, cx| {
|
|
let view = root_view
|
|
.downcast::<V>()
|
|
.map_err(|_| anyhow!("the type of the window's root view has changed"))?;
|
|
|
|
Ok(view.update(cx, |view, cx| update(view, window, cx)))
|
|
})?
|
|
}
|
|
|
|
/// Read the root view out of this window.
|
|
///
|
|
/// This will fail if the window is closed or if the root view's type does not match `V`.
|
|
pub fn read<'a>(&self, cx: &'a App) -> Result<&'a V> {
|
|
let x = cx
|
|
.windows
|
|
.get(self.id)
|
|
.and_then(|window| {
|
|
window
|
|
.as_ref()
|
|
.and_then(|window| window.root.clone())
|
|
.map(|root_view| root_view.downcast::<V>())
|
|
})
|
|
.ok_or_else(|| anyhow!("window not found"))?
|
|
.map_err(|_| anyhow!("the type of the window's root view has changed"))?;
|
|
|
|
Ok(x.read(cx))
|
|
}
|
|
|
|
/// Read the root view out of this window, with a callback
|
|
///
|
|
/// This will fail if the window is closed or if the root view's type does not match `V`.
|
|
pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &App) -> R) -> Result<R>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
|
|
}
|
|
|
|
/// Read the root view pointer off of this window.
|
|
///
|
|
/// This will fail if the window is closed or if the root view's type does not match `V`.
|
|
pub fn entity<C>(&self, cx: &C) -> Result<Entity<V>>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
cx.read_window(self, |root_view, _cx| root_view.clone())
|
|
}
|
|
|
|
/// Check if this window is 'active'.
|
|
///
|
|
/// Will return `None` if the window is closed or currently
|
|
/// borrowed.
|
|
pub fn is_active(&self, cx: &mut App) -> Option<bool> {
|
|
cx.update_window(self.any_handle, |_, window, _| window.is_window_active())
|
|
.ok()
|
|
}
|
|
}
|
|
|
|
impl<V> Copy for WindowHandle<V> {}
|
|
|
|
impl<V> Clone for WindowHandle<V> {
|
|
fn clone(&self) -> Self {
|
|
*self
|
|
}
|
|
}
|
|
|
|
impl<V> PartialEq for WindowHandle<V> {
|
|
fn eq(&self, other: &Self) -> bool {
|
|
self.any_handle == other.any_handle
|
|
}
|
|
}
|
|
|
|
impl<V> Eq for WindowHandle<V> {}
|
|
|
|
impl<V> Hash for WindowHandle<V> {
|
|
fn hash<H: Hasher>(&self, state: &mut H) {
|
|
self.any_handle.hash(state);
|
|
}
|
|
}
|
|
|
|
impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
|
|
fn from(val: WindowHandle<V>) -> Self {
|
|
val.any_handle
|
|
}
|
|
}
|
|
|
|
unsafe impl<V> Send for WindowHandle<V> {}
|
|
unsafe impl<V> Sync for WindowHandle<V> {}
|
|
|
|
/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
|
|
#[derive(Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct AnyWindowHandle {
|
|
pub(crate) id: WindowId,
|
|
state_type: TypeId,
|
|
}
|
|
|
|
impl AnyWindowHandle {
|
|
/// Get the ID of this window.
|
|
pub fn window_id(&self) -> WindowId {
|
|
self.id
|
|
}
|
|
|
|
/// Attempt to convert this handle to a window handle with a specific root view type.
|
|
/// If the types do not match, this will return `None`.
|
|
pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
|
|
if TypeId::of::<T>() == self.state_type {
|
|
Some(WindowHandle {
|
|
any_handle: *self,
|
|
state_type: PhantomData,
|
|
})
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
/// Updates the state of the root view of this window.
|
|
///
|
|
/// This will fail if the window has been closed.
|
|
pub fn update<C, R>(
|
|
self,
|
|
cx: &mut C,
|
|
update: impl FnOnce(AnyView, &mut Window, &mut App) -> R,
|
|
) -> Result<R>
|
|
where
|
|
C: AppContext,
|
|
{
|
|
cx.update_window(self, update)
|
|
}
|
|
|
|
/// Read the state of the root view of this window.
|
|
///
|
|
/// This will fail if the window has been closed.
|
|
pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(Entity<T>, &App) -> R) -> Result<R>
|
|
where
|
|
C: AppContext,
|
|
T: 'static,
|
|
{
|
|
let view = self
|
|
.downcast::<T>()
|
|
.context("the type of the window's root view has changed")?;
|
|
|
|
cx.read_window(&view, read)
|
|
}
|
|
}
|
|
|
|
impl HasWindowHandle for Window {
|
|
fn window_handle(&self) -> Result<raw_window_handle::WindowHandle<'_>, HandleError> {
|
|
self.platform_window.window_handle()
|
|
}
|
|
}
|
|
|
|
/// An identifier for an [`Element`](crate::Element).
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///
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/// Can be constructed with a string, a number, or both, as well
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/// as other internal representations.
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#[derive(Clone, Debug, Eq, PartialEq, Hash)]
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pub enum ElementId {
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/// The ID of a View element
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View(EntityId),
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/// An integer ID.
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Integer(usize),
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/// A string based ID.
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Name(SharedString),
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/// A UUID.
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Uuid(Uuid),
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/// An ID that's equated with a focus handle.
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FocusHandle(FocusId),
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/// A combination of a name and an integer.
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NamedInteger(SharedString, usize),
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/// A path
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Path(Arc<std::path::Path>),
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}
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impl Display for ElementId {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
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ElementId::Integer(ix) => write!(f, "{}", ix)?,
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ElementId::Name(name) => write!(f, "{}", name)?,
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ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
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ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
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ElementId::Uuid(uuid) => write!(f, "{}", uuid)?,
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ElementId::Path(path) => write!(f, "{}", path.display())?,
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}
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Ok(())
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}
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}
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impl TryInto<SharedString> for ElementId {
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type Error = anyhow::Error;
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fn try_into(self) -> anyhow::Result<SharedString> {
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if let ElementId::Name(name) = self {
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Ok(name)
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} else {
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Err(anyhow!("element id is not string"))
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}
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}
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}
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impl From<usize> for ElementId {
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fn from(id: usize) -> Self {
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ElementId::Integer(id)
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}
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}
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impl From<i32> for ElementId {
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fn from(id: i32) -> Self {
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Self::Integer(id as usize)
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}
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}
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impl From<SharedString> for ElementId {
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fn from(name: SharedString) -> Self {
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ElementId::Name(name)
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}
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}
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impl From<Arc<std::path::Path>> for ElementId {
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fn from(path: Arc<std::path::Path>) -> Self {
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ElementId::Path(path)
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}
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}
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impl From<&'static str> for ElementId {
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fn from(name: &'static str) -> Self {
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ElementId::Name(name.into())
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}
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}
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impl<'a> From<&'a FocusHandle> for ElementId {
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fn from(handle: &'a FocusHandle) -> Self {
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ElementId::FocusHandle(handle.id)
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}
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}
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impl From<(&'static str, EntityId)> for ElementId {
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fn from((name, id): (&'static str, EntityId)) -> Self {
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ElementId::NamedInteger(name.into(), id.as_u64() as usize)
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}
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}
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impl From<(&'static str, usize)> for ElementId {
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fn from((name, id): (&'static str, usize)) -> Self {
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ElementId::NamedInteger(name.into(), id)
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}
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}
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impl From<(SharedString, usize)> for ElementId {
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fn from((name, id): (SharedString, usize)) -> Self {
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ElementId::NamedInteger(name, id)
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}
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}
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impl From<(&'static str, u64)> for ElementId {
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fn from((name, id): (&'static str, u64)) -> Self {
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ElementId::NamedInteger(name.into(), id as usize)
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}
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}
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impl From<Uuid> for ElementId {
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fn from(value: Uuid) -> Self {
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Self::Uuid(value)
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}
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}
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impl From<(&'static str, u32)> for ElementId {
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fn from((name, id): (&'static str, u32)) -> Self {
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ElementId::NamedInteger(name.into(), id as usize)
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}
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}
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/// A rectangle to be rendered in the window at the given position and size.
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/// Passed as an argument [`Window::paint_quad`].
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#[derive(Clone)]
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pub struct PaintQuad {
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/// The bounds of the quad within the window.
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pub bounds: Bounds<Pixels>,
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/// The radii of the quad's corners.
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pub corner_radii: Corners<Pixels>,
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/// The background color of the quad.
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pub background: Background,
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/// The widths of the quad's borders.
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pub border_widths: Edges<Pixels>,
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/// The color of the quad's borders.
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pub border_color: Hsla,
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/// The style of the quad's borders.
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pub border_style: BorderStyle,
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}
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impl PaintQuad {
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/// Sets the corner radii of the quad.
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pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
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PaintQuad {
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corner_radii: corner_radii.into(),
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..self
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}
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}
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/// Sets the border widths of the quad.
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pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
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PaintQuad {
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border_widths: border_widths.into(),
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..self
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}
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}
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/// Sets the border color of the quad.
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pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
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PaintQuad {
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border_color: border_color.into(),
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..self
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}
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}
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/// Sets the background color of the quad.
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pub fn background(self, background: impl Into<Background>) -> Self {
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PaintQuad {
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background: background.into(),
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..self
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}
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}
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}
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/// Creates a quad with the given parameters.
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pub fn quad(
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bounds: Bounds<Pixels>,
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corner_radii: impl Into<Corners<Pixels>>,
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background: impl Into<Background>,
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border_widths: impl Into<Edges<Pixels>>,
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border_color: impl Into<Hsla>,
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border_style: BorderStyle,
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) -> PaintQuad {
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PaintQuad {
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bounds,
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corner_radii: corner_radii.into(),
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background: background.into(),
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border_widths: border_widths.into(),
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border_color: border_color.into(),
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border_style,
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}
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}
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/// Creates a filled quad with the given bounds and background color.
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pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Background>) -> PaintQuad {
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PaintQuad {
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bounds: bounds.into(),
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|
corner_radii: (0.).into(),
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|
background: background.into(),
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border_widths: (0.).into(),
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border_color: transparent_black(),
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border_style: BorderStyle::default(),
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}
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}
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/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
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pub fn outline(
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bounds: impl Into<Bounds<Pixels>>,
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border_color: impl Into<Hsla>,
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border_style: BorderStyle,
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) -> PaintQuad {
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|
PaintQuad {
|
|
bounds: bounds.into(),
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|
corner_radii: (0.).into(),
|
|
background: transparent_black().into(),
|
|
border_widths: (1.).into(),
|
|
border_color: border_color.into(),
|
|
border_style,
|
|
}
|
|
}
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