ZIm/crates/storybook/src/stories/components/buffer.rs
Marshall Bowers f26ca0866c
Mainline GPUI2 UI work (#3062)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-09-28 19:36:21 -04:00

34 lines
1.1 KiB
Rust

use gpui2::geometry::rems;
use ui::prelude::*;
use ui::{
empty_buffer_example, hello_world_rust_buffer_example,
hello_world_rust_buffer_with_status_example, Buffer,
};
use crate::story::Story;
#[derive(Element, Default)]
pub struct BufferStory {}
impl BufferStory {
fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
Story::container(cx)
.child(Story::title_for::<_, Buffer<V>>(cx))
.child(Story::label(cx, "Default"))
.child(div().w(rems(64.)).h_96().child(empty_buffer_example()))
.child(Story::label(cx, "Hello World (Rust)"))
.child(
div()
.w(rems(64.))
.h_96()
.child(hello_world_rust_buffer_example(cx)),
)
.child(Story::label(cx, "Hello World (Rust) with Status"))
.child(
div()
.w(rems(64.))
.h_96()
.child(hello_world_rust_buffer_with_status_example(cx)),
)
}
}