Commit graph

19263 commits

Author SHA1 Message Date
Piotr Osiewicz
be4c3cfbd2
workspace: Make "New Window" bring app to foreground (#24015)
Closes #ISSUE

Release Notes:

- "New Window" action will now bring App to foreground.
2025-01-31 11:18:56 +01:00
Conrad Irwin
0ad2aeb2e9
Enable word wrap in feedback modal (#23893)
https://zed-industries.slack.com/archives/C04S7CZPF4M/p1738151539115169

Release Notes:

- Enable word wrap in the feedback modal
2025-01-31 00:13:53 -07:00
Conrad Irwin
f2b3f3a9ab
Allow buffer search in project search (#23819)
Closes #13437
Closes #19993

Release Notes:

- Allow searching within the results of a project search
- vim: Fix `/`/`?`, `n`/`N`, `gn`/`gN`,`*`/`#` in project search results

---------

Co-authored-by: Nico <nico.lehmann@gmail.com>
2025-01-31 00:13:46 -07:00
Jason Lee
e1af35aa15
gpui: Add closest_index_for_position method (#23668)
Closes #ISSUE

Release Notes:

- N/A

------------

I just make a little change to improve `index_for_position` to support
return closest index for position.

I need this method to measure for position cursor in multi-line mode
TextInput.

https://github.com/longbridge/gpui-component/pull/583


https://github.com/user-attachments/assets/c69d098e-d2cb-4053-b739-6c7dd666e769

Before this change, GPUI have `LineLayout::closest_index_for_x` method
for unwrapped line case.


d1be419fff/crates/gpui/src/text_system/line_layout.rs (L58-L94)

This change is equivalent to making `index_for_position` have a
corresponding method to get the closest index like `index_for_x`.
2025-01-31 00:03:56 -07:00
Conrad Irwin
cb15753694
Fix clipping at end of line in vim mode with inlay hints (#23975)
Closes #23877

Co-Authored-By: Ben <ben@zed.dev>
Co-Authored-By: Michael <michael@zed.dev>

Release Notes:

- vim: Fix navigating to end of line with inlay hints

---------

Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Michael <michael@zed.dev>
2025-01-31 00:00:47 -07:00
Conrad Irwin
5914ccdc51
Deflake fs::test_event_stream_simple (#24013)
Should reduce test flakiness

Release Notes:

- N/A
2025-01-30 23:53:36 -07:00
Marshall Bowers
8be73bf187
collab: Remove unused POST /predict_edits endpoint from LLM service (#23997)
This PR removes the `POST /predict_edits` endpoint from the LLM service,
as it has been superseded by the corresponding endpoint running in
Cloudflare Workers.

All traffic is already being routed to the Cloudflare Workers via the
Workers route, so nothing is hitting this endpoint running in the LLM
service anymore.

You can see the drop off in requests to this endpoint on this graph when
the Workers route was added:

<img width="472" alt="Screenshot 2025-01-30 at 9 18 04 PM"
src="https://github.com/user-attachments/assets/fa60f7c8-2737-4329-88a3-17093bdb5a29"
/>

We also don't use the `fireworks` crate anymore in this repo, so it has
been removed.

Release Notes:

- N/A
2025-01-31 03:21:40 +00:00
Marshall Bowers
35fbe1ef3d
zeta: Send staff edit predictions through llm.zed.dev again (#23996)
This PR changes the edit predictions URL for Zed Staff back to
`llm.zed.dev/predict_edits`.

This endpoint is now being routed to the Cloudflare Workers instead of
the LLM service.

Release Notes:

- N/A
2025-01-30 21:07:38 -05:00
Mikayla Maki
517e519bdc
Make the gpui_tokio crate generic over the context it spawns (#23995)
Part of  #21092

Makes `Tokio::spawn` generic over any `AppContext`.

Also removes a stray `model_context` I missed

Release Notes:

- N/A
2025-01-31 02:00:55 +00:00
Joseph T. Lyons
4c8b5ea4f7
Unify selection directions when performing editor: select all selections (#23993)
Closes https://github.com/zed-industries/zed/issues/19569

Current behavior:


https://github.com/user-attachments/assets/1de764c9-7c62-49ad-b24b-6e85760857db

After PR:


https://github.com/user-attachments/assets/651d8e50-95e2-4513-852b-9557d00d2b62

Release Notes:

- Unified selection directions when performing `editor: select all
selections`.

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-31 01:48:37 +00:00
Marshall Bowers
f29b33ec85
extensions_ui: Show the filtered icon theme selector when installing an icon theme (#23992)
This PR makes it so when you install an extension with icon themes it
will deploy the icon theme selector filtered down to the newly-installed
icon themes.

This is similar to what we do when installing an extension with themes.

Because we can only have one picker open at a time, when installing an
extension that has _both_ themes and icon themes, the theme selector
will take precedence.

Release Notes:

- N/A
2025-01-31 01:32:13 +00:00
Marshall Bowers
e5bc0486b5
Add schema_generator for generating JSON schemas (#23991)
This PR adds a `schema_generator` crate that can be used to generate our
various JSON schemas for publishing elsewhere.

Currently it does the simplest thing possible and just prints the JSON
schema to stdout. We can make this a but more robust later.

I also removed the schema-printing facilities from the `theme_importer`,
as they don't really make sense there.

Release Notes:

- N/A
2025-01-31 01:22:10 +00:00
Max Brunsfeld
b6e54ae2f1
Fix two bugs in new diff hunk handling (#23990)
Closes https://github.com/zed-industries/zed/issues/23981

Release Notes:

- Fixed a crash that could happen when expanding certain diff hunks
- Fixed a bug where diff hunks were not syntax highlighted when
reopening a project with previously-opened buffers.
2025-01-31 01:03:53 +00:00
Mike Qin
9c3482083b
Map window after set_app_id() under X11 (#23046)
GPUI applications can set the window class by the `app_id` window
option. However, GPUI will map the window first and then change the
window class after the window is displayed. This doesn't work on some
X11 window managers. FVWM, for example, does not track window class
after a window is mapped. Because in practice, a window shouldn't change
its application group on the fly.

This PR fixed this by adding a `map_window()` function `PlatformWindow`.
On X11, it will `set_app_id()` first and then map the window.

Release Notes:

- N/A
2025-01-30 16:47:16 -08:00
Shane Friedman
c28a4204ee
Use click event to determine modifier keys (#22988)
Previously, editor elements had to listen for mouse_up events to
determine when a click had completed. This meant that they only had
access to modifier keys that were pressed during the mouse_up event.

This led to some incorrect user experiences, such as executing a
ctrl+click if the user pressed ctrl after pressing the mouse button, but
before releasing it.

This change adds a click event handler to EditorElement, and adds a
modifier() method to the ClickEvent, which only includes the modifier
keys that were pressed during both mouse down and mouse up. The code for
handling link clicks has been moved into the click event handler, so
that it's only triggered when the non-multi-cursor modifier was held for
both the mouse down and mouse up events.

Closes #12752, #16074, #17892 (the latter two seem to be duplicates of
the former!)

Release Notes:

- Fixed a bug where pressing ctrl/cmd (or other modifiers) after mouse
down but before mouse up still triggered ctrl/cmd+click behavior (e.g.
"go to definition")
2025-01-30 16:40:20 -08:00
Marshall Bowers
4892286465
theme_importer: Fix theme JSON schema URL (#23988)
This PR fixes the URL for the theme JSON schema, as it had an extra path
segment.

Release Notes:

- N/A
2025-01-31 00:35:20 +00:00
Marshall Bowers
419780d702
Add support for icon themes (#23987)
This PR adds support for icon themes.

Closes https://github.com/zed-industries/zed/issues/8843.

Here is Zed with Material Icons:

<img width="1136" alt="Screenshot 2025-01-30 at 7 02 06 PM"
src="https://github.com/user-attachments/assets/57d8a0e0-ff38-44d9-8628-af58a60a7c9a"
/>

### Extensions

Extensions can provide icon themes as well as the icons used in those
themes.

Icon themes are defined as JSON files in the `icon_themes` directory,
and icons included in the `icons` directory will be packaged up with the
extension.

All icon paths within an icon theme are interpreted relative to the root
of the extension.

See the [Material Icon
Theme](https://github.com/zed-extensions/material-icon-theme) extension
for an example.

Release Notes:

- Added support for icon themes.
  - Extensions can now provide icon themes.
- Use the `icon theme selector: toggle` action to switch between
installed icon themes.
2025-01-30 19:08:31 -05:00
Marshall Bowers
7bf4fd6c46
gpui: Move generic bounds to a where clause for better readability (#23985)
This PR moves some generic bounds to a `where` clause to improve the
formatting/readability of the associated `impl` block.

Release Notes:

- N/A
2025-01-30 23:10:05 +00:00
Marshall Bowers
2c950cf7f5
theme: Properly resolve directory and chevron icons from icon themes (#23984)
This PR fixes an issue where we weren't properly resolving directory and
chevron icons from icon themes the way we were for file icons.

We need to interpret the icon paths as relative to the extension
directory.

Release Notes:

- N/A
2025-01-30 22:34:29 +00:00
Michael Sloan
87b0f62041
Implement simpler logic for edit predictions prompt byte limits (#23983)
Realized that the logic in #23814 was more than needed, and harder to
maintain. Something like that could make sense if using the tokenizer
and wanting to precisely hit a token limit. However in the case of edit
predictions it's more of a latency+expense vs capability tradeoff, and
so such precision is unnecessary.

Happily this change didn't require much extra work, just copy-modifying
parts of that change was sufficient.

Release Notes:

- N/A
2025-01-30 15:27:42 -07:00
Marshall Bowers
9d6c0e57a0
extension_cli: Add support for packaging icon themes (#23978)
This PR updates the Zed extension CLI with support for packaging
extensions containing icon themes.

The `icons` directory in the extension will be copied into the packaged
extension to facilitate distributing icon files.

Release Notes:

- N/A
2025-01-30 21:45:04 +00:00
Max Brunsfeld
399e2c1ed3
Revert "project: Fine-grained language server management" (#23977)
Reverts zed-industries/zed#23805
2025-01-30 13:42:56 -08:00
Marshall Bowers
7adf9cb1a0
Add icon theme selector (#23976)
This PR adds an icon theme selector for switching between icon themes:


https://github.com/user-attachments/assets/2cdc7ab7-d9f4-4968-a2e9-724e8ad4ef4d

Release Notes:

- N/A
2025-01-30 16:11:42 -05:00
Agus Zubiaga
e23e03592b
zeta: Onboarding and title bar banner (#23797)
Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: João Marcos <joao@zed.dev>
2025-01-30 16:55:32 -03:00
Marshall Bowers
4ab372d6b5
assistant: Unship tool use (#23969)
This PR unships tool use from Assistant1.

This was only ever partially implemented, and was never released to end
users.

Assistant2 will support tool use.

Release Notes:

- N/A
2025-01-30 19:46:15 +00:00
Szymon Piechaczek
d2828e8722
gpui: Handle Swipe events to support navigation buttons on some mice (#23332)
Closes #14170

To fix this, Zed needs to handle swipe events on its NSView. Logitech
mice don't send the usual Mouse4 and Mouse5 buttons but emulate swipe
gestures according to these websites:
- https://superuser.com/a/1216049
- https://sensible-side-buttons.archagon.net/

Of course, the user can map these buttons to something else in the
device's driver. Most IDEs (VSCode, IntelliJ) handle that correctly by
default so it would be good to follow that pattern.

Since it's my first contribution here, please let me know if I need to
enhance this PR to make it good enough for the main branch.

Release Notes:
 - Fixed mouse navigation buttons on some devices (Logitech, Mac OS)
2025-01-30 11:27:50 -08:00
Joe Sweeney
429dbf7129
Pass extra CA certs to node process if env var exists (#23662)
Closes #8650

According to this comment:
https://github.com/zed-industries/zed/issues/8650#issuecomment-2125877549
it fixes the issue as described.

Happy to make adjustments!

Release Notes:
- Added passthrough of `NODE_EXTRA_CA_CERTS` if populated to node
commands
2025-01-30 08:56:02 -08:00
Kirill Bulatov
9e4555797d
Use more LSP data when falling back to regular completions label (#23909)
Closes https://github.com/zed-industries/zed/issues/23590
Closes https://x.com/steeve/status/1865129235536568555

Before:

<img width="773" alt="before"
src="https://github.com/user-attachments/assets/129a8d12-9298-4bf5-8f2d-b3292c2562bf"
/>


After:

<img width="768" alt="after"
src="https://github.com/user-attachments/assets/e0516fb3-b02a-48be-8923-63bba05fdb69"
/>


The list obviously needs some solution for the cut-off part of the
completion label, but this is the reality for all extensions'
completions too, so one step at a time.


Release Notes:

- Improved default completion label fallback
2025-01-30 15:05:34 +00:00
Bennet Bo Fenner
48dba9a9d9
edit prediction: Do not request a completion if edits can be interpolated (#23908)
This ensures that we do not fetch a new completion when the edits of the
user can be interpolated.
E.g. (suggestions in `[]`):
```rust
s[truct Person {}]
```
Then if i type out `truct` we will not fetch a new completion

Release Notes:

- N/A
2025-01-30 14:03:01 +00:00
Bennet Bo Fenner
5e210c083f
edit prediction: Fix popover positioning when placed above edit (#23902)
Fixes an off-by-one error when the popover was placed above the edit:
<img width="688" alt="Screenshot 2025-01-30 at 11 59 14"
src="https://github.com/user-attachments/assets/938a6626-3f4d-4566-b68c-89b14d48b68d"
/>


Release Notes:

- N/A
2025-01-30 11:16:56 +00:00
Bennet Bo Fenner
5e449c84fe
edit prediction: Add syntax highlighting for diff popover (#23899)
Co-Authored-by: Antonio <antonio@zed.dev>

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2025-01-30 11:53:51 +01:00
Kirill Bulatov
41de83fe1f
Implement collaborative git manipulations (#23869)
Now commit, stage and unstage can be done both via remote ssh and via
collab (by guests with write access).



https://github.com/user-attachments/assets/a0f5e4e8-01a3-402b-a1f7-f3fc1236cffd


Release Notes:

- N/A
2025-01-30 11:23:38 +02:00
Kirill Bulatov
1bc54c2c20
Disable git panel elements for readonly participants (#23897)
Release Notes:

- N/A
2025-01-30 09:07:11 +00:00
Piotr Osiewicz
e662e819fe
project: Fine-grained language server management (#23805)
Closes #ISSUE
https://github.com/zed-industries/zed/pull/23804
Release Notes:

- Improved detection of project roots for use by language servers.
2025-01-30 08:35:36 +00:00
Marshall Bowers
19383036d5
anthropic: Fix license (#23867)
This PR fixes the license for the `anthropic` crate.

It was mistakenly licensed as AGPL, despite being used outside of
collab. It should be licensed as GPL.

Release Notes:

- N/A
2025-01-29 23:03:20 +00:00
William Blazer
ff72c6358e
Fix project_panel::NewSearchInDirectory to work on files (#23696)
Closes #23383

This PR changes `project_panel::NewSearchInDirectory` to open project
search filtered by the parent directory when triggered on a file, rather
than doing nothing.

Release Notes:

- Improved `project_panel::NewSearchInDirectory` to search the parent
directory when triggered on a file
2025-01-29 22:50:12 +00:00
Michael Sloan
508c08bb86
Layout edit predictions popover within viewport instead of text bounds (#23865)
This makes the popover more likely to appear to the right of the longest
line.

Release Notes:

- N/A
2025-01-29 22:46:29 +00:00
Mikayla Maki
e970690cfa
Add a shader compilation step to GPUI's build process (#23862)
This PR prevents situations like
https://github.com/zed-industries/zed/pull/23850, which caused our linux
nightly build to fail to open at all.

This PR also sorts the GPUI build and dev dependencies out from the sea
of platform specific dependencies.

Release Notes:

- N/A
2025-01-29 22:09:27 +00:00
Michael Sloan
ade3e45a36
Add character limits to edit prediction prompt generation (#23814)
Limits the size of the buffer excerpt and the size of change history.

Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Joao <joao@zed.dev>
2025-01-29 21:56:29 +00:00
Michael Sloan
943d46c465
Make the edit predictions popover avoid overlapping the cursor (#23860)
Release Notes:

- N/A
2025-01-29 21:33:06 +00:00
Mikayla Maki
bd21334013
Add a crate for spawning tokio tasks in Zed (#23857)
Part of https://github.com/zed-industries/zed/pull/21092

As we're already depending on and using `tokio` to run `reqwest`, I've
added a crate to make running tokio futures more convenient. This should
unblock the Bedrock Cloud Model provider PR.

Note that since the `gpui_tokio` code is nearly trivial glue and I
expect that it will be useful for the nascent GPUI ecosystem, I've
elected to license it under Apache 2, like GPUI itself, instead of our
normal GPL license for Zed code.

Release Notes:

- N/A
2025-01-29 20:53:16 +00:00
Richard Feldman
ee0d2a8d94
Revise "Hide/Show Inline Completions" menu (#23808)
> **Note:** https://github.com/zed-industries/zed/pull/23813 should be
merged first!

@nathansobo and I paired on revising this menu, including adding the
"Predict Edits at Cursor" menu item (to make the keyboard shortcut more
discoverable; clicking it makes the inline edits show up, as shown in
the second screenshot) and switching from "Hide/Show" language to
checkboxes.

## Before
<img width="282" alt="Screenshot 2025-01-28 at 4 51 37 PM"
src="https://github.com/user-attachments/assets/309c82c1-8fb5-44db-950e-1a8789a63993"
/>

## After
<img width="1138" alt="Screenshot 2025-01-28 at 4 50 05 PM"
src="https://github.com/user-attachments/assets/302a126c-9389-42a4-bb7d-2896bce859e7"
/>

We also switched to use `SharedString` in more places, where it made
more sense.

@danilo-leal This isn't necessarily *exactly* what we want, but we were
pairing and decided to get it in a state where we can actually try it
out and tweak from here.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-01-29 17:45:28 -03:00
Jason Lee
b9e0aae49f
gpui: Enable MSAA to Path render for Anti-Aliasing (#22812)
Closes #20762

Release Notes:

- N/A

---

Enable MSAA for Anti-Aliasing to Path (`cx.paint_path`) for drawing a
better vector graphics.

```bash
cargo run -p gpui --example gradient --features macos-blade
cargo run -p gpui --example gradient

cargo run -p gpui --example painting --features macos-blade
cargo run -p gpui --example painting
```

**Before**

<img width="1089" alt="image"
src="https://github.com/user-attachments/assets/0ae7240f-4ba9-4ef5-896c-e436c1282770"
/>

**After**

<img width="944" alt="image"
src="https://github.com/user-attachments/assets/71a07ae8-be54-452c-aacc-b8cec1f810c0"
/>

## TODO

- [x] Support Metal and Blade.
- [x] Detect system support to set up sample count.
- [x] Fix extra lines between Path vertices wait #22808 to merge.

Ref https://github.com/kvark/blade/pull/213

Ask @kvark to review.

I am not sure if there is anything I missed. I modified it according to
the
[particle](https://github.com/kvark/blade/tree/main/examples/particle)
example of Blade project. But the difference is that after the first
MSAA render, I did not do it a second time, I tested it and found it was
not necessary.
2025-01-29 22:14:40 +02:00
Jason Lee
31fa414422
gpui: Add PathBuilder based on lyon to build Path (#22808)
Release Notes:

- N/A

---

Continue https://github.com/zed-industries/zed/pull/20499

We to draw more complex Path. Before this change, we only have
`line_to`, but it is not enough.

Add a new `PathBuilder` to use [lyon](https://github.com/nical/lyon) to
build more complex path.

And then with PR #22812 to enable anti-aliasing, all thing will be
perfect.
## Show case

```bash
cargo run -p gpui --example painting
```

Before:

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/0c15833a-ec95-404c-a469-24cf172cfd86"
/>

After:

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/42cfa35e-7e8f-4ef3-bb2d-b98defc62ad6"
/>
2025-01-29 22:14:33 +02:00
Jason Lee
706f7be5e7
gpui: Add line_clamp to truncate text after a specified number of lines (#23058)
Release Notes:

- N/A

Add this feature for some case we need keep 2 or 3 lines, but truncate.
For example the blog post summary.

- Added `line_clamp` method.
    Ref: https://tailwindcss.com/docs/line-clamp


## Break changes:

- Renamed `gpui::Truncate` to `gpui::TextOverflow` to match
[CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/text-overflow).
- Update `truncate` style method to match [Tailwind
CSS](https://tailwindcss.com/docs/text-overflow) behavior:

    ```css
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    ```
<img width="538" alt="image"
src="https://github.com/user-attachments/assets/c69c4213-eac9-4087-9daa-ce7afe18c758"
/>


## Show case

<img width="816" alt="image"
src="https://github.com/user-attachments/assets/e0660290-8042-4954-b93c-c729d609484a"
/>

![CleanShot 2025-01-13 at 17 22
05](https://github.com/user-attachments/assets/38644892-79fe-4254-af9e-88c1349561bd)

## Describe changes

The [second
commit](6b41c2772f)
for make sure text layout to match with the line clamp. Before this
change, they may wrap many lines in sometimes. And I also make
line_clamp default to 1 if we used `truncate` to ensure no wrap.

> TODO: There is still a tiny detail that is not easy to fix. This
problem only occurs in the case of certain long words. I will think
about how to improve it later. At present, this has some flaws but does
not affect the use.
2025-01-29 22:14:24 +02:00
Danilo Leal
f8dddf0a5c
assistant2: Tweak the settings UI (#23845)
This PR does some somewhat light UI adjustment to the Assistant 2
settings view. The Prompt Library section should feature the default
prompts in the future, so that's why it's been separated that way.

<img width="800" alt="Screenshot 2025-01-29 at 2 59 59 PM"
src="https://github.com/user-attachments/assets/7b033bde-51ab-44d5-9e53-3f72b8ff5f51"
/>

Release Notes:

- N/A
2025-01-29 16:20:09 -03:00
Nate Butler
a03b7624f1
Revert "gpui & ui: Use shader for dashed dividers" (#23850)
Reverts zed-industries/zed#23839

getting some reports of linux crashes – will investigate later today

Release Notes:

- N/A
2025-01-29 19:19:20 +00:00
Marshall Bowers
8603a908c1
zeta: Send staff edit predictions through Cloudflare Workers (#23847)
This PR makes it so staff edit predictions now go through Cloudflare
Workers instead of going to the LLM service.

This will allow us to dogfood the new LLM worker to make sure it is
working as expected.

Release Notes:

- N/A
2025-01-29 13:22:16 -05:00
Nate Butler
e5943975f9
gpui & ui: Use shader for dashed dividers (#23839)
TODO:
- [x] BackgroundOrientation
- [x] PatternDash
- [x] `pattern_horizontal_dash` & `pattern_vertical_dash`
- [x] Metal dash shader
- [x] Blade dash shader
- [x] Update ui::Divider to use new pattern

---

This PR introduces proper dashed dividers using the new `PatternDash`
background shader.

![CleanShot 2025-01-29 at 09 33
06@2x](https://github.com/user-attachments/assets/2db5af58-1aa9-4ad7-aa52-b9046fbf8584)

Before this we were using 128 elements to create a dashed divider, which
is both expensive, and would not scale beyond a certain size. This
allows us to simplify the divider element as well.

Changes:

- Adds `BackgroundOrientation` to `gpui::color::Background` to allow
specifying a direction for a pattern
- Adds the PatternDash pattern variant
- Updates `ui::Divider`'s dashed variants to be more efficient

Misc:
- Documents the `ui::Divider` component
- Treat `.metal` files as `C` in the Zed project until we get some metal
syntax highlighting.

Release Notes:

- N/A
2025-01-29 12:18:34 -05:00
Joseph T. Lyons
8442e2b9d8
Bump Zed to v0.173 (#23843)
Release Notes:

-N/A
2025-01-29 11:55:51 -05:00