Commit graph

81 commits

Author SHA1 Message Date
tidely
6ed29fbc34
Enforce style lints which do not have violations (#36580)
Release Notes:

- N/A
2025-08-20 14:07:37 +02:00
Piotr Osiewicz
8f567383e4
Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
smit
bd402fdc7d
editor: Fix Follow Agent unexpectedly stopping during edits (#35845)
Closes #34881

For horizontal scroll, we weren't keeping track of the `local` bool, so
whenever the agent tries to autoscroll horizontally, it would be seen as
a user scroll event resulting in unfollow.

Release Notes:

- Fixed an issue where the Follow Agent could unexpectedly stop
following during edits.
2025-08-08 06:17:37 +05:30
Finn Evers
5b18ce79ab
editor: Ensure topmost buffer header can be properly folded (#34721)
This PR fixes an issue where the topmost header in a multibuffer would
jump when the corresponding buffer was folded.
The issue arose because for the topmost header, the offset within the
scroll anchor is negative, as the corresponding buffer only starts below
the header itself and thus the offset for the scroll position has to be
negative.
However, upon collapsing that buffer, we end up with a negative vertical
scroll position, which causes all kinds of different problems. The issue
has been present for a long time, but became more visible after
https://github.com/zed-industries/zed/pull/34295 landed, as that change
removed the case distinction for buffers scrolled all the way to the
top.

This PR fixes this by clamping just the vertical scroll position upon
return, which ensures the negative offset works as expected when the
buffer is expanded, but the vertical scroll position does not turn
negative once the buffer is folded.

Release Notes:

- Fixed an issue where folding the topmost buffer in a multibuffer would
cause the header to jump slightly.
2025-07-18 19:16:31 +02:00
Finn Evers
90bf602ceb
Reduce number of snapshots and notifies during editor scrolling (#34228)
We not do not create new snapshots anymore when autoscrolling
horizontally and also do not notify any longer should the new scroll
position match the old one.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-07-11 17:34:45 +00:00
Finn Evers
af71e15ea0
editor: Fix scrolling stuttering at the top of multibuffers (#34295)
Release Notes:

- Fixed an issue where scrolling would stutter at the top of
multibuffers.
2025-07-11 19:10:39 +02:00
Dino
139af02737
vim: Fix and improve horizontal scrolling (#33590)
This Pull Request introduces various changes to the editor's horizontal
scrolling, mostly focused on vim mode's horizontal scroll motions (`z
l`, `z h`, `z shift-l`, `z shift-h`). In order to make it easier to
review, the logical changes have been split into different sections.

## Cursor Position Update

Changes introduced on https://github.com/zed-industries/zed/pull/32558
added both `z l` and `z h` to vim mode but it only scrolled the editor's
content, without changing the cursor position. This doesn't reflect the
actual behavior of those motions in vim, so these two commits tackled
that, ensuring that the cursor position is updated, only when the cursor
is on the left or right edges of the editor:

-
ea3b866a76
-
805f41a913

## Horizontal Autoscroll Fix

After introducing the cursor position update to both `z l` and `z h` it
was noted that there was a bug with using `z l`, followed by `0` and
then `z l` again, as on the second use `z l` the cursor would not be
updated. This would only happen on the first line in the editor, and it
was concluded that it was because the
`editor:📜:autoscroll::Editor.autoscroll_horizontally` method was
directly updating the scroll manager's anchor offset, instead of using
the `editor:📜:Editor.set_scroll_position_internal` method, like
is being done by the vertical autoscroll
(`editor:📜:autoscroll::Editor.autoscroll_vertically`).

This wouldn't update the scroll manager's anchor, which would still
think it was at `(0, 1)` so the cursor position would not be updated.
The changes in [this
commit](3957f02e18)
updated the horizontal autoscrolling method to also leverage
`set_scroll_position_internal`.

## Visible Column Count & Page Width Scroll Amount

The changes in
d83652c3ae
add a `visible_column_count` field to `editor:📜:ScrollManager`
struct, which allowed the introduction of the `ScrollAmount::PageWidth`
enum.

With these changes, two new actions are introduced,
`vim::normal:📜:HalfPageRight` and
`vim::normal:📜:HalfPageLeft` (in
7f344304d5),
which move the editor half page to the right and half page to the left,
as well as the cursor position, which have also been mapped to `z
shift-l` and `z shift-h`, respectively.

Closes #17219 

Release Notes:

- Improved `z l` and `z h` to actually move the cursor position, similar
to vim's behavior
- Added `z shift-l` and `z shift-h` to scroll half of the page width's
to the right or to the left, respectively

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-07-08 14:48:48 -06:00
Kirill Bulatov
41583fb066
Fix document colors issues with other inlays and multi buffers (#33598)
Closes https://github.com/zed-industries/zed/issues/33575

* Fixes inlay colors spoiled after document color displayed
* Optimizes the query pattern for large multi buffers

Release Notes:

- Fixed document colors issues with other inlays and multi buffers
2025-06-28 21:10:49 +00:00
Dino
9a6e8a19b5
vim: Add horizontal scrolling support in vim mode (#32558)
Release Notes:

- Added initial support for both `z l` and `z h` in vim mode

These changes relate to #17219 but don't yet close the issue, as this
Pull Request is simply adding support for horizontal scrolling in vim
mode and actually moving the cursor to the correct column in the current
row will be handled in a different Pull Request.

Some notes on these changes:

- 2 new default keybindings added to vim's keymap
    - `z l` which triggers the new `vim::ColumnRight` action
    - `z h` which triggers the new `vim::ColumnLeft` action
- Introduced a new `ScrollAmount` variant, `ScrollAmount::Column(f32)`
to represent horizontal scrolling
- Replaced usage of `em_width` with `em_advance` to actually scroll by
the width of the cursor, instead of the width of the character

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-06-13 00:17:15 -06:00
Finn Evers
4c396bcc91
theme: Add colors for minimap thumb and border (#30785)
A user on Discord reported an issue where the minimap thumb was fully
opaque:

<img
src="https://github.com/user-attachments/assets/5049c6a3-f89a-4ceb-9d1b-ec06e7fe9151"
height="300">

This can happen because the scrollbar and its thumb might not
neccessarily be transparent at all.

Thus, this PR adds the`minimap.thumb.background` and
`minimap.thumb.border` colors to themes so theme authors can specify
custom colors for both here.
Furthermore, I ensured that the minimap thumb background fallback value
can never be entirely opaque. The values were arbitrarily chosen to
avoid the issue from occuring whilst keeping currently working setups
working. With the new properties added, authors (and users) should be
able to avoid running into this issue altogether so I would argue for
this special casing to be fine. However, open to change it should a
different approach be preferrred.

Release Notes:

- Added `minimap.thumb.background` and `minimap.thumb.border` to themes
to customize the thumb color and background of the minimap.
- Fixed an issue where the minimap thumb could be opaque if the theme
did not specify a color for the thumb.
2025-05-26 18:23:41 +00:00
Finn Evers
34be7830a3
editor: Do not start scroll when hovering the scroll thumb during dragging events (#30782)
Closes #30756
Closes #30729
Follow-up to #28064

The issue arose because GPUI does still propagate mouse events to all
event handlers during dragging actions even if the dragging action does
not belong to the current handler. I forgot about this in the other PR.

This resulted in an incorrect hover being registered for the thumb,
which was sufficient to trigger scrolling in the next frame, since
`dragging_scrollbar_axis` did not consider the actual thumb state (this
was generally sufficient, but not with this incorrectly registered
hover).

Theoretically, either of the both commits would suffice for fixing the
issue. However, I think it is better to fix both issues at hand instead
of just one. Now, we will only start the scroll on actual scrollbar
clicks and not show a hover on the thumb if any other drag is currently
going on.


https://github.com/user-attachments/assets/6634ffa0-78fc-428f-99b2-7bc23a320676

Release Notes:

- Fixed an issue where editor scrollbars would start scrolling when
hovering over the thumb whilst already dragging something else.
2025-05-24 23:39:02 +03:00
Evan Simkowitz
607a9445fc
editor: Add minimap (#26893)
## Overview

This PR adds the minimap feature to the Zed editor, closely following
the [design from Visual Studio
Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap).
When configured, a second instance of the editor will appear to the left
of the scrollbar. This instance is not interactive and it has a slimmed
down set of annotations, but it is otherwise just a zoomed-out version
of the main editor instance. A thumb shows the line boundaries of the
main viewport, as well as the progress through the document. Clicking on
a section of code in the minimap will jump the editor to that code.
Dragging the thumb will act like the scrollbar, moving sequentially
through the document.

![screenshot of Zed with three editors open and the minimap enabled,
showing the
slider](https://github.com/user-attachments/assets/4178d23a-a5ea-4e38-b871-06dd2a8f9560)

## New settings

This adds a `minimap` section to the editor settings with the following
keys:

### `show`

When to show the minimap in the editor.
This setting can take three values:
1. Show the minimap if the editor's scrollbar is visible: `"auto"`
2. Always show the minimap: `"always"`
3. Never show the minimap: `"never"` (default)

### `thumb`

When to show the minimap thumb.
This setting can take two values:
1. Show the minimap thumb if the mouse is over the minimap: `"hover"`
2. Always show the minimap thumb: `"always"` (default)

### `width`

The width of the minimap in pixels.

Default: `100`

### `font_size`

The font size of the minimap in pixels.

Default: `2`

## Providing feedback

In order to keep the PR focused on development updates, please use the
discussion thread for feature suggestions and usability feedback: #26894


## Features left to add

- [x] fix scrolling performance
- [x] user settings for enable/disable, width, text size, etc.
- [x] show overview of visible lines in minimap
- [x] clicking on minimap should navigate to the corresponding section
of code
- ~[ ] more prominent highlighting in the minimap editor~
- ~[ ] override scrollbar auto setting to always when minimap is set to
always show~

Release Notes:

- Added minimap for high-level overview and quick navigation of editor
contents.

---------

Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-05-07 23:11:09 +03:00
Finn Evers
3b90d62bb2
editor: Implement hover color for scrollbars (#28064)
This PR adds hover colors to the editor scrollbars:


https://github.com/user-attachments/assets/6600810e-7e8e-4dee-9bef-b7be303b5fe0

The color used here is the existing `scrollbar_thumb_hover_background`
color provided by themes.

Looking forward to feedback 😄 

Release Notes:

- Added hover state to editor scrollbars.
2025-05-06 10:17:43 +03:00
Danilo Leal
128b7d2245
agent: Improve edit file tool card (#29448)
⚠️ Work in progress until all of the to-dos are knocked out:

- [x] Disable soft-wrapping
- [x] Make it foldable only after a certain number of lines
- [x] Display tool status errors
- [x] Fix horizontal scroll now that we've disabled soft-wrap
- [ ] Don't render unnecessary extra lines (will be added later, on a
follow-up PR)

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
2025-04-30 11:21:29 -03:00
Kirill Bulatov
f106dfca42
Avoid unnecessary DB writes (#29417)
Part of https://github.com/zed-industries/zed/issues/16472

* Adds debug logging to everywhere near INSERT/UPDATEs in the DB

So something like 
`env RUST_LOG=debug,wasmtime_cranelift=off,cranelift_codegen=off,vte=off
cargo run` could be used to view these (current zlog seems to process
the exclusions odd, so not sure this is the optimal RUST_LOG line) can
be used to debug any further writes.

* Removes excessive window stack serialization

Previously, it serialized unconditionally every 100ms.
Now, only if the stack had changed, which is now check every 500ms.

* Removes excessive terminal serialization

Previously, it serialized its `cwd` on every `ItemEvent::UpdateTab`
which was caused by e.g. any character output.
Now, only if the `cwd` has changed at the next event processing time.

Release Notes:

- Fixed more excessive DB writes
2025-04-25 17:41:49 +03:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Kirill Bulatov
e11e7df724
Restore editor state on reopen (#27672)
Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853

`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:


https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933

The settings are generic and panes' data store can be extended for
further entities, beyond editors.

---------------
Impl details: 

Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.


Release Notes:

- Started to restore editor state on reopen
2025-03-28 22:04:16 +00:00
Finn Evers
a65ea2708c
editor: Refactor scrollbar-related code (#24134)
This PR is primarily an implementation of @osiewicz
[comment](https://github.com/zed-industries/zed/pull/19495#pullrequestreview-2488877957)
in an effort to increase maintainability after the horizontal editor
scrollbar was added in #19495 . I also want to build on these changes in
future PRs to adress some other small bugs.

This primarily does the following:
1. Uses `along` wherever possible
2. Fixes the amount of mouse event listeners attached to the editor when
scrollbars are displayed to 2 instead of 2-4 in case both scrollbars are
displayed.

This can be done since only one scrollbar can be dragged by the cursor
at any given time, so the event listeners now account for that. The
state reflecting the scrollbar dragging state was also updated
accordingly.

It does not change any functionality besides the aforementioned event
listener code as well as some minor bugs which where present after
#19495 , namely:
- One missing `cx.stop_propagation()` (see
[here](a8741dc310/crates/editor/src/element.rs (L4684))
and
[here](a8741dc310/crates/editor/src/element.rs (L4838))
respectively).
- The horizontal scrollbar thumb having a small border on the left side,
which seems to be unintended for the horizontal scrollbar whilst
intended for the vertical one. Since this is a minimal change, I figured
it could be already included in this PR.

This PR admittetly grew quite large over time, however, much of the diff
is just renames to account for the code now working for both axes as
well as moved code. The logic remains (or should at least be)
unaffected. If I should split this into two PRs or remove some of the
changes, please let me know.

Release Notes:

- N/A
2025-03-25 22:08:46 +01:00
João Marcos
9918b6cade
Scroll to follow expanding part of editor::SelectLargerSyntaxNode (#27295)
When the selection grows both ways, the new code prioritizes the top
part instead of bottom one, this is usually more helpful considering
that most programming language grammars tend to define tokens right
before large delimited blocks, and rarely after (because humans and
parsers read from top to bottom).

Also, revert selection when convenient, so you have more control over
what you're selecting, looking at the selection `head` is commonly more
convenient than at the `tail`.

Release Notes:

- Improve scrolling of `editor::SelectLargerSyntaxNode` for better
visibility.
2025-03-22 09:06:13 +00:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Conrad Irwin
63091459d8
Allow too many arguments (#26375)
This is nearly half of our #allows, and seems like something we happily
break whenever we need

Release Notes:

- N/A
2025-03-10 13:38:30 -06:00
Danilo Leal
bab65011b4
edit prediction: Refine the stealth mode (#25599)
Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-02-26 12:50:11 -03:00
Cole Miller
c0c48d30db
Revert "file_finder: Remove common segments of long paths in search results (#25049)" (#25163)
This reverts commit 9ef0501853 due to a
panic.

```
{
  "thread": "main",
  "payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
  "location_data": {
    "file": "crates/file_finder/src/file_finder.rs",
    "line": 646
  }
}
```

Release Notes:

- N/A
2025-02-19 15:32:29 +00:00
Cole Miller
9ef0501853
file_finder: Remove common segments of long paths in search results (#25049)
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.

The elision is not applied to any segment that contains a match for the
search query.

There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.

Release Notes:

- Improved display of long paths in the file finder modal

Co-authored-by: Max <max@zed.dev>
2025-02-18 10:09:15 -05:00
Max Brunsfeld
148547ecd1
Rework edit prediction preview mode (#24700)
Don't animate the cursor when previewing jumps.
Instead, display the jump popover with a line that resembles a cursor,
indicating the jump destination. If the jump destination is outside of
the view port, there is an extra step in which `tab` scrolls the
viewport to reveal the jump destination.

Release Notes:

- N/A

---------

Co-authored-by: danilo-leal <daniloleal09@gmail.com>
Co-authored-by: agu-z <hi@aguz.me>
2025-02-11 23:14:12 +00:00
Mikayla Maki
9cae96f82f
Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Carlos Kieliszewski
ed3e647ed7
editor: Add horizontal scrollbar (#19495)
![editor_scrollbars](https://github.com/user-attachments/assets/76c26776-8fe4-47f8-9c79-9add7d7d2151)

Closes #4427 

Release Notes:

- Added a horizontal scrollbar to the editor panel
- Added `axis` option to `scrollbar` in the Zed configuration, which can
forcefully disable either the horizontal or vertical scrollbar
- Added `horizontal_scroll_margin` equivalent to
`vertical_scroll_margin` in the Zed configuration

Rough Edges:

This feature seems mostly stable from my testing. I've been using a
development build for about a week with no issues. Any feedback would be
appreciated. There are a few things to note as well:

1. Scrolling to the lower right occasionally causes scrollbar clipping
on my end, but it isn't consistent and it isn't major. Some more testing
would definitely be a good idea. [FIXED]
2. Documentation may need to be modified
3. I added an `AxisPair` type to the `editor` crate to manage values
that have a horizontal and vertical variant. I'm not sure if that's the
optimal way to do it, but I didn't see a good alternative. The `Point`
type would technically work, but it may cause confusion.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-12-17 17:24:59 +01:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Kevin Sweet
5e869dadf9
Fix ctrl-d/u issues with scroll_beyond_last_line off (#15395)
Closes #15356

Release Notes:

- vim: Fixed issues with `ctrl-d`/`ctrl-u` when
`scroll_beyond_last_line` is set to `off`
([#15356](https://github.com/zed-industries/zed/issues/15356)).


https://github.com/user-attachments/assets/d3166393-4a4e-4195-9db6-3ff1d4aeec78

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-08-23 08:34:40 -06:00
Antonio Scandurra
5b1ea7eda0
Clean up inline assist editor rendering (#15536)
Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-07-31 17:43:08 +02:00
Conrad Irwin
33f68882c1
vim: Fix ctrl-d/u going to top bottom (#14620)
Release Notes:

- vim: Fixed ctrl-d/ctrl-u getting to top/bottom of buffer (#13250)
2024-07-16 22:56:44 -06:00
Mikayla Maki
a695322f83
Fix incorrect point types in scroll calculations (#13600)
fixes https://github.com/zed-industries/zed/issues/13559

Release Notes:

- Fixed incorrect scroll behavior when using different
`scroll_beyond_last_line` settings
([#13559](https://github.com/zed-industries/zed/issues/13559)) (preview
only)
2024-06-27 11:19:27 -07:00
Evan Liu
cb2d05b78f
editor: Fix scroll_beyond_last_line off for short files (#13571)
Release Notes:

- Fixed bug with `scroll_beyond_last_line: off` for short files
([#13559](https://github.com/zed-industries/zed/issues/13559)).
2024-06-27 10:10:30 -07:00
Nate Butler
890443241d
Prompt Library Refinements (#13470)
TODO:

- [x] Moving the cursor out of the title editor should unselect any
selected text

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
2024-06-25 11:43:30 -04:00
Evan Liu
6eb537643a
editor: Add scroll_beyond_last_line setting (#11155)
Add `scroll_beyond_last_line` setting with 3 options: 

- `one_page`: The default (current) behaviour of scrolling one more page
beyond the last line.
<img width="568" alt="SCR-20240429-sxry"
src="https://github.com/zed-industries/zed/assets/126383/1effbee9-759f-4858-9022-83bbb208ef82">

- `off`: No scrolling beyond the last line. 
<img width="568" alt="SCR-20240429-syhv"
src="https://github.com/zed-industries/zed/assets/126383/5391b1d7-918d-43f3-8a6f-7642ef32d174">

- `vertical_scroll_margin`: Scroll beyond the last line by the same
number of lines as `vertical_scroll_margin`. Matches the behaviour of
keyboard scrolling.
<img width="568" alt="SCR-20240429-sypc"
src="https://github.com/zed-industries/zed/assets/126383/bb9cc928-e515-4503-88f7-e434c45d742f">

Release Notes:

- Added `scroll_beyond_last_line` setting
([#4962](https://github.com/zed-industries/zed/issues/4962)).
2024-06-20 14:22:37 -07:00
Thorsten Ball
3d4f275c52
editor: Add SelectPageUp/SelectPageDown actions (#13272)
This adds two new actions to `editor`:

- `editor::SelectPageUp`
- `editor::SelectPageDown`

On Linux they're bound by default to `shift-pageup` and
`shift-pagedown`, which matches VS Code and JetBrains.

Release Notes:

- N/A
2024-06-19 17:37:17 +02:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
Kirill Bulatov
df41435d1a
Introduce DisplayRow, MultiBufferRow newtypes and BufferRow type alias (#11656)
Part of https://github.com/zed-industries/zed/issues/8081

To avoid confusion and bugs when converting between various row `u32`'s,
use different types for each.
Further PRs should split `Point` into buffer and multi buffer variants
and make the code more readable.

Release Notes:

- N/A

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-05-11 00:06:51 +03:00
Kirill Bulatov
caa0d35b8b
Allow to toggle git hunk diffs (#11080)
Part of https://github.com/zed-industries/zed/issues/4523

Added two new actions with the default keybindings

```
"cmd-'": "editor::ToggleHunkDiff",
"cmd-\"": "editor::ExpandAllHunkDiffs",
```

that allow to browse git hunk diffs in Zed:


https://github.com/zed-industries/zed/assets/2690773/9a8a7d10-ed06-4960-b4ee-fe28fc5c4768


The hunks are dynamic and alter on user folds and modifications, or
toggle hidden, if the modifications were not adjacent to the expanded
hunk.


Release Notes:

- Added `editor::ToggleHunkDiff` (`cmd-'`) and
`editor::ExpandAllHunkDiffs` (`cmd-"`) actions to browse git hunk diffs
in Zed
2024-05-01 22:47:36 +03:00
Antonio Scandurra
bcbf2f2fd3
Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
Joseph T. Lyons
eb6f7c1240
Remove if-not-else patterns (#10402) 2024-04-11 03:48:06 -04:00
Piotr Osiewicz
f60774bbdd
chore: Wrap WorkspaceId in newtype (#9492)
Release Notes:

- N/A
2024-03-18 12:39:03 +01:00
Marshall Bowers
4b81b15cad
Enable clippy::useless_conversion (#8724)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 16:31:47 -05:00
Conrad Irwin
f09da1a1c8
vim hml (#7298)
- Add a setting for `vertical_scroll_offset`
- Fix H/M/L in vim with scrolloff



Release Notes:

- Added a settings for `vertical_scroll_offset`
- vim: Fix H/M/L with various values of vertical_scroll_offset

---------

Co-authored-by: Vbhavsar <vbhavsar@gmail.com>
Co-authored-by: fdionisi <code@fdionisi.me>
2024-02-02 19:24:36 -07:00
Piotr Osiewicz
e6ebe7974d
gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Vishal Bhavsar
31e9526544
vim: Add support for moving to first, middle and last visible lines (H, L, M) (#6919)
This change implements the vim
[motion](https://github.com/vim/vim/blob/master/runtime/doc/motion.txt)
commands to move the cursor to the top, middle and bottom of the visible
view. This feature is requested in
https://github.com/zed-industries/zed/issues/4941.

This change takes inspiration from
[crates/vim/src/normal/scroll.rs](https://github.com/zed-industries/zed/blob/main/crates/vim/src/normal/scroll.rs).

A note on the behavior of these commands: Because
`NeovimBackedTestContext` requires compatibility with nvim, the current
implementation causes slightly non-standard behavior: it causes the
editor to scroll a few lines. The standard behavior causes no scrolling.
It is easy enough to account for the margin by adding
`VERTICAL_SCROLL_MARGIN`. However, doing so will cause test failures due
to the disparity between nvim and zed states. Perhaps
`NeovimBackedTestContext` should have a switch to be more tolerant for
such cases.

Release Notes:

- Added support for moving to top, middle and bottom of the screen in
vim mode (`H`, `M`, and `L`)
([#4941](https://github.com/zed-industries/zed/issues/4941)).
2024-01-29 20:58:24 -07:00
Thorsten Ball
c8c605d23a Fix horizontal scroll going too far to the left
Previously one could scroll infinitely to the left. This clams it to 0.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-23 12:28:50 +01:00
Julia
a2aa47aba2 Avoid overwriting mouse wheel scroll with selection auto-scroll 2024-01-22 18:12:25 -05:00
Piotr Osiewicz
6cbc49e5f0
Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00