Commit graph

316 commits

Author SHA1 Message Date
Agus Zubiaga
8e4555455c
Claude experiment (#34577)
Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
2025-07-17 14:25:55 +00:00
Ben Kunkle
a6a7a1cc28
keymap_ui: Remove feature flag (#34568)
Closes #ISSUE

Release Notes:

- Rebound the keystroke to open the keymap file, to open the new keymap
editor
2025-07-16 18:28:44 +00:00
Peter Tripp
2a9a82d757
macos: Add mappings for alt-delete and cmd-delete (#34493)
Closes https://github.com/zed-industries/zed/issues/34484

Release Notes:

- macos: Add default mappings for `alt-delete` and `cmd-delete` in
Terminal (delete word to right; delete to end of line)
2025-07-16 10:45:34 -04:00
Ben Kunkle
ebbf02e25b
keymap_ui: Keyboard navigation for keybind edit modal (#34482)
Adds keyboard navigation to the keybind edit modal. Using up/down arrows
to select the previous/next input editor, and `cmd-enter` to save +
`escape` to exit

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-15 18:03:19 +00:00
Ben Kunkle
95de2bfc74
keymap_ui: Limit length of keystroke input and hook up actions (#34464)
Closes #ISSUE

Changes direction on the design of the keystroke input. Due to MacOS
limitations, it was decided that the complex repeat keystroke logic
could be avoided by limiting the number of keystrokes so that accidental
repeats were less damaging to ux. This PR follows up on the design pass
in #34437 that assumed these changes would be made, hooking up actions
and greatly improving the keyboard navigability of the keystroke input.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-15 16:03:16 +00:00
Hilmar Wiegand
050ed85d71
Add severity argument to GoToDiagnostic actions (#33995)
This PR adds a `severity` argument so severity can be defined when
navigating through diagnostics. This allows keybinds like the following:

```json
{
  "] e": ["editor::GoToDiagnostic", { "severity": "error" }],
  "[ e": ["editor::GoToDiagnostic", { "severity": "error" }]
}
```

I've added test comments and a test. Let me know if there's anything
else you need!

Release Notes:

- Add `severity` argument to `editor::GoToDiagnostic`,
`editor::GoToPreviousDiagnostic`, `project_panel::SelectNextDiagnostic`
and `project_panel::SelectPrevDiagnostic` actions
2025-07-15 14:03:57 +00:00
Peter Tripp
c6a6db9754
emacs: Fix cmd-f not working in Terminal (#34400)
Release Notes:

- N/A
2025-07-14 13:16:25 +00:00
Cole Miller
970a1066f5
git: Handle shift-click to stage a range of entries in the panel (#34296)
Release Notes:

- git: shift-click can now be used to stage a range of entries in the
git panel.
2025-07-12 19:04:26 +00:00
Conrad Irwin
993e0f55ec
ACP follow (#34235)
Closes #ISSUE

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-07-11 12:38:42 -03:00
Anthony Eid
7eb739d489
Add initial support for search by keystroke to keybinding editor (#34274)
This PR adds preliminary support for searching keybindings by keystrokes
in the keybinding editor.

Release Notes:

- N/A
2025-07-11 09:29:29 -04:00
Danilo Leal
80eed63255
agent: Add menu in the plus icon button for creating a new thread (#34143)
Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-07-09 15:44:45 -03:00
Conrad Irwin
495ec7a109
ACP (#34030)
Implements an ACP client that can be used from the agent panel
2025-07-09 16:02:31 +00:00
Cole Miller
610f4605d8
Switch to ctrl-f11 for debugger::StepInto on macOS (#33799)
Plain `f11` is a system keybinding. We already use `ctrl-f11` for this
on Linux.

Release Notes:

- debugger: Switched the macOS keybinding for `debugger::StepInto` from
`f11` to `ctrl-f11`.
2025-07-02 16:36:25 -04:00
Kirill Bulatov
f27b508e4b
Improve workspace bindings (#33765)
* Add a "close item"-like binding to close the active dock, if present

Now, cmd/ctrl-w can be used close the focused dock before the Zed window

* Add defaults to MoveItem* actions to make it appear in the command
palette

Release Notes:

- N/A
2025-07-02 23:31:32 +03:00
Shuhei Kadowaki
105acacff9
lsp: Complete overloaded signature help implementation (#33199)
This PR revives zed-industries/zed#27818 and aims to complete the
partially implemented overloaded signature help feature.

The first commit is a rebase of zed-industries/zed#27818, and the
subsequent commit addresses all review feedback from the original PR.

Now the overloaded signature help works like


https://github.com/user-attachments/assets/e253c9a0-e3a5-4bfe-8003-eb75de41f672

Closes #21493

Release Notes:

- Implemented signature help for overloaded items. Additionally, added a
support for rendering signature help documentation.

---------

Co-authored-by: Fernando Tagawa <tagawafernando@gmail.com>
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-07-02 20:51:08 +03:00
Xavier Lau
c15d02454e
Add ability to manage dock size via command/shortcut (#31366)
Closes https://github.com/zed-industries/zed/issues/29856
This idea originates from
https://github.com/microsoft/vscode/issues/158603.

Adds a
```jsonc
"ctrl-alt-0": "workspace::ResetActiveDockSize",
"ctrl-alt--": ["workspace::DecreaseActiveDockSize", { "px": 0 }],
"ctrl-alt-=": ["workspace::IncreaseActiveDockSize", { "px": 0 }],
"ctrl-alt-)": "workspace::ResetOpenDocksSize",
"ctrl-alt-_": ["workspace::DecreaseOpenDocksSize", { "px": 0 }],
"ctrl-alt-+": ["workspace::IncreaseOpenDocksSize", { "px": 0 }],
```

set of actions to manipulate dock sizes:


https://github.com/user-attachments/assets/0428f5ce-1156-449b-838f-a774b935458f

Release Notes:
- Add ability to manipulate dock size with
`workspace::Decrease/IncreaseActiveDockSize`,
`workspace::ResetActiveDockSize`,
`workspace::Decrease/IncreaseOpenDocksSize` and
`workspace::ResetOpenDocksSize` commands

---------

Signed-off-by: Xavier Lau <x@acg.box>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-07-02 10:27:52 +00:00
Daniel Sauble
f000dfebd2
Add page up/down bindings to the Markdown preview (#33403)
First time contributor here. 😊

I settled on markdown::MovePageUp and markdown::MovePageDown to match
the names the editor uses for the same functionality.

Closes #30246

Release Notes:

- Support PgUp/PgDown in Markdown previews
2025-07-02 12:14:34 +03:00
Anthony Eid
0e2e5b8b0d
debugger: Debug sessions rerun build tasks by default when restarting (#33724)
We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.

We changed restart session keybinding to rerun session too.

Closes #31369

Release Notes:

- Restarting a debug session now reruns build tasks that are associated
with the session

---------

Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-01 15:43:58 -04:00
Mikayla Maki
7609ca7a8d
Sketch in a table for the keybindings UI (#32436)
Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-30 19:25:11 -04:00
Piotr Osiewicz
e5bcd720e1
debugger: Add UI for tweaking breakpoint properties directly from breakpoint list (#33097)
Release Notes:

- debugger: Breakpoint properties (log/hit condition/condition) can now
be set directly from breakpoint list.
2025-06-28 23:41:44 +02:00
Ron Harel
e6bc1308af
Add SVG preview (#32694)
Closes #10454

Implements SVG file preview capability similar to the existing markdown
preview.
- Adds `svg_preview` crate with preview view and live reloading upon
file save.
- Integrates SVG preview button in quick action bar.
- File preview shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) are
extension-aware.

Release Notes:

- Added SVG file preview, accessible via the quick action bar button or
keyboard shortcuts (`ctrl/cmd+k v` and `ctrl/cmd+shift+v`) when editing
SVG files.
2025-06-27 09:08:05 +00:00
Danilo Leal
00499aadd4
Add back default keybindings to Burn Mode and branch picker toggles (#33452)
Follow up to https://github.com/zed-industries/zed/pull/33190, as they
were removed because of conflict with VS Code's usage of those bindings
to toggle the right dock. `cmd-ctrl-b` seems like a safe alternative.
Note that this PR is macOS only, though. I couldn't find yet any good
options for Linux as they were all mostly conflicting with something
else.

Release Notes:

- N/A
2025-06-26 11:35:02 -03:00
Peter Tripp
5d0f02d356
Add cmd-alt-b (workspace::ToggleRightDock) on macOS (#33450)
Release Notes:

- N/A
2025-06-26 13:54:21 +00:00
Kirill Bulatov
c0acd8e8b1
Add language server control tool into the status bar (#32490)
Release Notes:

- Added the language server control tool into the status bar

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-06-25 19:57:28 +03:00
Peter Tripp
84494ab26b
Make ctrl-alt-b / cmd-alt-b toggle right dock (#33190)
Closes: https://github.com/zed-industries/zed/issues/33147

In VSCode ctrl-alt-b / cmd-alt-b toggles the right dock. Zed should
follow this behavior.

See also:
- https://github.com/zed-industries/zed/pull/31630

Release Notes:

- N/A
2025-06-25 12:48:46 -04:00
Danilo Leal
8718019b52
file finder: Ensure filter options keybinding is displayed (#33244)
Follow up to https://github.com/zed-industries/zed/pull/31777. I
could've sworn the filter options keybinding was being displayed in the
icon button tooltip, but just realized it actually wasn't. So, this PR
fixes that!

Release Notes:

- N/A
2025-06-23 09:19:14 -03:00
Remco Smits
ad76db7244
debugger: Add variable watchers (#32743)
### This PR introduces support for adding watchers to specific
expressions (such as variable names or evaluated expressions).

This feature is useful in scenarios where many variables are in scope,
but only a few are of interest—especially when tracking variables that
change frequently. By allowing users to add watchers, it becomes easier
to monitor the values of selected expressions across stack frames
without having to sift through a large list of variables.


https://github.com/user-attachments/assets/c49b470a-d912-4182-8419-7406ba4c8f1e

------

**TODO**:
- [x] make render variable code reusable for render watch method
- [x] use SharedString for watches because of a lot of cloning
- [x] add tests
  - [x] basic test
  - [x] test step debugging

Release Notes:

- Debugger Beta: Add support for variable watchers

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
2025-06-20 20:45:55 +00:00
Gabe Shahbazian
c13be165cd
Add git: open modified files action (#32347)
Ported over a vscode/cursor command that I like using : )

Release Notes:

- Added "open modified files" command
2025-06-12 13:56:10 -04:00
Peter Tripp
6d95fd9167
Make assistant::QuoteSelection shortcuts work in agent threads (#32270)
Closes: https://github.com/zed-industries/zed/discussions/30626

Release Notes:

- Fixed `assistant::QuoteSelection` default shortcuts (`cmd->` and
`ctrl->`) so they work in Agent threads too (in addition to text threads
and in the Editor pane).
2025-06-06 17:50:55 -04:00
Michael Sloan
8bd8435887
Fix default keybindings for AcceptPartialEditPrediction to work in subtle mode (#32193)
Closes #27567

Release Notes:

- Fixed default keybindings for `editor::AcceptPartialEditPrediction` to
work with subtle mode.

Co-authored-by: Richard <richard@zed.dev>
2025-06-05 21:21:06 +00:00
Kirill Bulatov
9d533f9d30
Allow to reuse windows in open remote projects dialogue (#32138)
Closes https://github.com/zed-industries/zed/issues/26276

Same as other "open window" actions like "open recent", add a
`"create_new_window": false` (default `false`) argument into the
`projects::OpenRemote` action.

Make all menus to use this default; allow users to change this in the
keybindings.
Same as with other actions, `cmd`/`ctrl` inverts the parameter value.

<img width="554" alt="default"
src="https://github.com/user-attachments/assets/156d50f0-6511-47b3-b650-7a5133ae9541"
/>

<img width="552" alt="override"
src="https://github.com/user-attachments/assets/cf7d963b-86a3-4925-afec-fdb5414418e1"
/>

Release Notes:

- Allowed to reuse windows in open remote projects dialogue
2025-06-05 07:09:09 +00:00
Ben Kunkle
17c3b741ec
Validate actions in docs (#31073)
Adds a validation step to docs preprocessing so that actions referenced
in docs are checked against the list of all registered actions in GPUI.

In order for this to work properly, all of the crates that register
actions had to be importable by the `docs_preprocessor` crate and
actually used (see [this
comment](ec16e70336 (diff-2674caf14ae6d70752ea60c7061232393d84e7f61a52915ace089c30a797a1c3))
for why this is challenging).

In order to accomplish this I have moved the entry point of zed into a
separate stub file named `zed_main.rs` so that `main.rs` is importable
by the `docs_preprocessor` crate, this is kind of gross, but ensures
that all actions that are registered in the application are registered
when checking them in `docs_preprocessor`. An alternative solution
suggested by @mikayla-maki was to separate out all our `::init()`
functions into a lib entry point in the `zed` crate that can be imported
instead, however, this turned out to be a far bigger refactor and is in
my opinion better to do in a follow up PR with significant testing to
ensure no regressions in behavior occur.

Release Notes:

- N/A
2025-06-04 19:18:12 +00:00
Kirill Bulatov
ff6ac60bad
Allow running certain Zed actions when headless (#32095)
Rework of https://github.com/zed-industries/zed/pull/30783

Before:

<img width="483" alt="before_1"
src="https://github.com/user-attachments/assets/c08531ce-0c1c-4a91-8375-4542220fc1b1"
/>

<img width="250" alt="before_2"
src="https://github.com/user-attachments/assets/e6f5404e-4e00-4125-bf2b-59a5bc6c41c1"
/>

<img width="369" alt="before_3"
src="https://github.com/user-attachments/assets/6a17c63d-80f6-4d91-a63b-69a9d8fe533a"
/>

After:

<img width="443" alt="after_1"
src="https://github.com/user-attachments/assets/4f7203c2-0065-41da-b7df-02aeba89ab7b"
/>

<img width="246" alt="after_2"
src="https://github.com/user-attachments/assets/585e2e25-bf06-4cdc-bfa5-930e0405c8d0"
/>

<img width="371" alt="after_3"
src="https://github.com/user-attachments/assets/54585f1a-6a9b-45a3-9d77-b0bb1ace580b"
/>


Release Notes:

- Allowed running certain Zed actions when headless
2025-06-04 17:29:08 +00:00
Nathan Sobo
0a2186c87b
Add channel reordering functionality (#31833)
Release Notes:

- Added channel reordering for administrators (use `cmd-up` and
`cmd-down` on macOS or `ctrl-up` `ctrl-down` on Linux to move channels
up or down within their parent)

## Summary

This PR introduces the ability for channel administrators to reorder
channels within their parent context, providing better organizational
control over channel hierarchies. Users can now move channels up or down
relative to their siblings using keyboard shortcuts.

## Problem

Previously, channels were displayed in alphabetical order with no way to
customize their arrangement. This made it difficult for teams to
organize channels in a logical order that reflected their workflow or
importance, forcing users to prefix channel names with numbers or
special characters as a workaround.

## Solution

The implementation adds a persistent `channel_order` field to channels
that determines their display order within their parent. Channels with
the same parent are sorted by this field rather than alphabetically.

## Implementation Details

### Database Schema

Added a new column and index to support efficient ordering:

```sql
-- crates/collab/migrations/20250530175450_add_channel_order.sql
ALTER TABLE channels ADD COLUMN channel_order INTEGER NOT NULL DEFAULT 1;

CREATE INDEX CONCURRENTLY "index_channels_on_parent_path_and_order" ON "channels" ("parent_path", "channel_order");
```

### RPC Protocol

Extended the channel proto with ordering support:

```proto
// crates/proto/proto/channel.proto
message Channel {
    uint64 id = 1;
    string name = 2;
    ChannelVisibility visibility = 3;
    int32 channel_order = 4;
    repeated uint64 parent_path = 5;
}

message ReorderChannel {
    uint64 channel_id = 1;
    enum Direction {
        Up = 0;
        Down = 1;
    }
    Direction direction = 2;
}
```

### Server-side Logic

The reordering is handled by swapping `channel_order` values between
adjacent channels:

```rust
// crates/collab/src/db/queries/channels.rs
pub async fn reorder_channel(
    &self,
    channel_id: ChannelId,
    direction: proto::reorder_channel::Direction,
    user_id: UserId,
) -> Result<Vec<Channel>> {
    // Find the sibling channel to swap with
    let sibling_channel = match direction {
        proto::reorder_channel::Direction::Up => {
            // Find channel with highest order less than current
            channel::Entity::find()
                .filter(
                    channel::Column::ParentPath
                        .eq(&channel.parent_path)
                        .and(channel::Column::ChannelOrder.lt(channel.channel_order)),
                )
                .order_by_desc(channel::Column::ChannelOrder)
                .one(&*tx)
                .await?
        }
        // Similar logic for Down...
    };
    
    // Swap the channel_order values
    let temp_order = channel.channel_order;
    channel.channel_order = sibling_channel.channel_order;
    sibling_channel.channel_order = temp_order;
}
```

### Client-side Sorting

Optimized the sorting algorithm to avoid O(n²) complexity:

```rust
// crates/collab/src/db/queries/channels.rs
// Pre-compute sort keys for efficient O(n log n) sorting
let mut channels_with_keys: Vec<(Vec<i32>, Channel)> = channels
    .into_iter()
    .map(|channel| {
        let mut sort_key = Vec::with_capacity(channel.parent_path.len() + 1);
        
        // Build sort key from parent path orders
        for parent_id in &channel.parent_path {
            sort_key.push(channel_order_map.get(parent_id).copied().unwrap_or(i32::MAX));
        }
        sort_key.push(channel.channel_order);
        
        (sort_key, channel)
    })
    .collect();

channels_with_keys.sort_by(|a, b| a.0.cmp(&b.0));
```

### User Interface

Added keyboard shortcuts and proper context handling:

```json
// assets/keymaps/default-macos.json
{
  "context": "CollabPanel && not_editing",
  "bindings": {
    "cmd-up": "collab_panel::MoveChannelUp",
    "cmd-down": "collab_panel::MoveChannelDown"
  }
}
```

The CollabPanel now properly sets context to distinguish between editing
and navigation modes:

```rust
// crates/collab_ui/src/collab_panel.rs
fn dispatch_context(&self, window: &Window, cx: &Context<Self>) -> KeyContext {
    let mut dispatch_context = KeyContext::new_with_defaults();
    dispatch_context.add("CollabPanel");
    dispatch_context.add("menu");
    
    let identifier = if self.channel_name_editor.focus_handle(cx).is_focused(window) {
        "editing"
    } else {
        "not_editing"
    };
    
    dispatch_context.add(identifier);
    dispatch_context
}
```

## Testing

Comprehensive tests were added to verify:
- Basic reordering functionality (up/down movement)
- Boundary conditions (first/last channels)
- Permission checks (non-admins cannot reorder)
- Ordering persistence across server restarts
- Correct broadcasting of changes to channel members

## Migration Strategy

Existing channels are assigned initial `channel_order` values based on
their current alphabetical sorting to maintain the familiar order users
expect:

```sql
UPDATE channels
SET channel_order = (
    SELECT ROW_NUMBER() OVER (
        PARTITION BY parent_path
        ORDER BY name, id
    )
    FROM channels c2
    WHERE c2.id = channels.id
);
```

## Future Enhancements

While this PR provides basic reordering functionality, potential future
improvements could include:
- Drag-and-drop reordering in the UI
- Bulk reordering operations
- Custom sorting strategies (by activity, creation date, etc.)

## Checklist

- [x] Database migration included
- [x] Tests added for new functionality
- [x] Keybindings work on macOS and Linux
- [x] Permissions properly enforced
- [x] Error handling implemented throughout
- [x] Manual testing completed
- [x] Documentation updated

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-06-04 16:56:33 +00:00
Danilo Leal
2645591cd5
agent: Allow to accept and reject all via the panel (#31971)
This PR introduces the "Reject All" and "Accept All" buttons in the
panel's edit bar, which appears as soon as the agent starts editing a
file. I'm also adding here a new method to the thread called
`has_pending_edit_tool_uses`, which is a more specific way of knowing,
in comparison to the `is_generating` method, whether or not the
reject/accept all actions can be triggered.

Previously, without this new method, you'd be waiting for the whole
generation to end (e.g., the agent would be generating markdown with
things like change summary) to be able to click those buttons, when the
edit was already there, ready for you. It always felt like waiting for
the whole thing was unnecessary when you really wanted to just wait for
the _edits_ to be done, as so to avoid any potential conflicting state.

<img
src="https://github.com/user-attachments/assets/0927f3a6-c9ee-46ae-8f7b-97157d39a7b5"
width="500"/>

---

Release Notes:

- agent: Added ability to reject and accept all changes from the agent
panel.

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-06-03 15:20:25 -03:00
Cole Miller
6f97da3435
debugger: Align zoom behavior with other panels (#31901)
Release Notes:

- Debugger Beta: `shift-escape` (`workspace::ToggleZoom`) now zooms the
entire debug panel; `alt-shift-escape` (`debugger::ToggleExpandItem`)
triggers the old behavior of zooming a specific item.
2025-06-03 00:59:36 +00:00
Cole Miller
b16911e756
debugger: Extend f5 binding to contextually rerun the last session (#31753)
Release Notes:

- Debugger Beta: if there is no stopped or running session, `f5` now
reruns the last session, or opens the new session modal if there is no
previously-run session.
2025-06-03 00:35:52 +00:00
Danilo Leal
cefa0cbed8
Improve the file finder picker footer design (#31777)
The current filter icon button in the file finder picker footer confused
me because it is a really a toggleable button that adds a specific
filter. From the icon used, I was expecting more configuration options
rather than just one. Also, I was really wanting a way to trigger it
with the keyboard, even if I need my mouse to initially learn about the
keybinding.

So, this PR transforms that icon button into an actual popover trigger,
in which (for now) there's only one filter option. However, being a menu
is cool because it allows to accomodate more items like, for example,
"Include Git Submodule Files" and others, in the future. Also, there's
now a keybinding that you can hit to open that popover, as well as an
indicator that pops in to communicate that a certain item inside it has
been toggled.

Lastly, also added a keybinding to the "Split" menu in the spirit of
making everything more keyboard accessible!

| Before | After |
|--------|--------|
| ![CleanShot 2025-05-30 at 4  29
57@2x](https://github.com/user-attachments/assets/88a30588-289d-4d76-bb50-0a4e7f72ef84)
| ![CleanShot 2025-05-30 at 4  24
31@2x](https://github.com/user-attachments/assets/30b8f3eb-4d5c-43e1-abad-59d32ed7c89f)
|

Release Notes:

- Improved the keyboard navigability of the file finder filtering
options.
2025-06-02 09:54:15 -03:00
Cole Miller
1445af559b
Unify the tasks modal and the new session modal (#31646)
Release Notes:

- Debugger Beta: added a button to the quick action bar to start a debug
session or spawn a task, depending on which of these actions was taken
most recently.
- Debugger Beta: incorporated the tasks modal into the new session modal
as an additional tab.

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
Co-authored-by: Julia Ryan <p1n3appl3@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla <mikayla@zed.dev>
2025-05-29 21:33:52 -04:00
Danilo Leal
181bf78b7d
agent: Change the navigation menu keybinding (#31709)
As much as I enjoyed the previous keybinding, it was causing a conflict
with the editor where it wouldn't open on text threads. To not get into
a rabbit hole and complicate the fix too much, I figured simply changing
it to something non-conflictual would be a good move.

Release Notes:

- agent: Fixed a bug where the panel navigation menu wouldn't open with
the keybinding on text threads.
2025-05-29 19:31:57 +00:00
Peter Tripp
6ea9abdc1b
Cursor keymap (#31702)
To use this, spawn `weclome: toggle base keymap selector` from the
command palette.

<img width="589" alt="Screenshot 2025-05-29 at 14 07 35"
src="https://github.com/user-attachments/assets/0d4c4eff-6a3b-40f4-9032-5d8ca7664d20"
/>

MacOS is well tested to match Cursor. The [curors keymap
documentation](https://docs.cursor.com/kbd) is does not explicitly state
windows/linux keymap entries only "All Cmd keys can be replaced with
Ctrl on Windows." so that is what we've done. We welcome feedback /
refinements.

Note, because this provides a mapping for `cmd-k` (macos) and `ctrl-k`
(linux/windows) using this keymap will disable all of the default
chorded keymap entries which have `cmd-k` / `ctrl-k` as a prefix. For
example `cmd-k cmd-s` for open keymap will no longer function.

Release Notes:

- Added Cursor compatibility keymap

---------

Co-authored-by: Joseph Lyons <joseph@zed.dev>
2025-05-29 15:20:58 -04:00
Danilo Leal
d5134062ac
agent: Add keybinding to toggle Burn Mode (#31630)
One caveat with this PR is that the keybinding still doesn't work for text threads. Will do that in a follow-up.

Release Notes:

- agent: Added a keybinding to toggle Burn Mode on and off.
2025-05-28 18:08:58 -03:00
Danilo Leal
0731097ee5
agent: Improve consecutive tool call UX and rebrand Max Mode (#31470)
This PR improves the consecutive tool call UX by allowing users to
quickly continue an interrupted with one-click. What we do here is
insert a hidden "Continue" message that will just nudge the LLM to keep
going. We're also using the opportunity to upsell the previously called
"Max Mode", now rebranded as "Burn Mode", which allows users to don't be
interrupted anymore if they ever have 25 consecutive tool calls again.

Release Notes:

- agent: Improve consecutive tool call UX by allowing users to quickly
continue an interrupted thread with one click.

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
2025-05-27 19:44:10 -03:00
Cole Miller
239ffa49e1
debugger: Improve keyboard navigability of variable list (#31462)
This PR adds actions for copying variable names and values and editing
variable values from the variable list. Previously these were only
accessible using the mouse. It also fills in keybindings for expanding
and collapsing entries on Linux that we already had on macOS.

Release Notes:

- Debugger Beta: Added the `variable_list::EditVariable`,
`variable_list::CopyVariableName`, and
`variable_list::CopyVariableValue` actions and default keybindings.
2025-05-27 13:50:41 +00:00
Cole Miller
03071a9152
debugger: Add an action to rerun the last session (#31442)
This works the same as selecting the first history match in the new
session modal.

Release Notes:

- Debugger Beta: Added the `debugger: rerun last session` action, bound
by default to `alt-f4`.
2025-05-26 21:21:11 -04:00
Cole Miller
ee415de45f
debugger: Add keyboard navigation for breakpoint list (#31221)
Release Notes:

- Debugger Beta: made it possible to navigate the breakpoint list using
menu keybindings.
2025-05-26 19:40:07 +00:00
Michael Sloan
649072d140
Add a live Rust style editor to inspector to edit a sequence of no-argument style modifiers (#31443)
Editing JSON styles is not very helpful for bringing style changes back
to the actual code. This PR adds a buffer that pretends to be Rust,
applying any style attribute identifiers it finds. Also supports
completions with display of documentation. The effect of the currently
selected completion is previewed. Warning diagnostics appear on any
unrecognized identifier.


https://github.com/user-attachments/assets/af39ff0a-26a5-4835-a052-d8f642b2080c

Adds a `#[derive_inspector_reflection]` macro which allows these methods
to be enumerated and called by their name. The macro code changes were
95% generated by Zed Agent + Opus 4.

Release Notes:

* Added an element inspector for development. On debug builds,
`dev::ToggleInspector` will open a pane allowing inspecting of element
info and modifying styles.
2025-05-26 17:43:57 +00:00
Joseph T. Lyons
83af7b30eb
Add agent: chat with follow action (experimental) (#31401)
This PR introduces a new `agent: chat with follow` action that
automatically enables "Follow Agent" when submitting a chat message with
`cmd-enter` or `ctrl-enter`. This is experimental. I'm not super
thrilled with the name, but the root action to submit a chat is called
`agent: chat`, so I'm following that wording. I'm also unsure if the
binding feels right or not.

Release Notes:

- Added an `agent: chat with follow` action via `cmd-enter` on macOS and
`ctrl-enter` on Linux
2025-05-25 20:15:06 -04:00
Michael Sloan
ab59982bf7
Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Joseph T. Lyons
172e0df2d8
Remove duplicate ThreadHistory key binding object (#31309)
Release Notes:

- N/A
2025-05-23 20:59:46 +00:00