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23 commits

Author SHA1 Message Date
Dzmitry Malyshau
9ad1862f2f
Enable Blade on MacOS via "macos-blade" feature (#7669)
Depends on https://github.com/zed-industries/font-kit/pull/2 and
https://github.com/kvark/blade/pull/77

This change enables Blade to be also used on MacOS. It will also make it
easier to use it on Windows.

What works: most of the things. Zed loads as fast and appears equally
responsive to the current renderer.
<img width="306" alt="Screenshot 2024-02-11 at 12 09 15 AM"
src="https://github.com/zed-industries/zed/assets/107301/66d82f45-5ea2-4e2b-86c6-5b3ed333c827">

Things missing:
- [x] video streaming. ~~Requires a bit of plumbing on both Blade and
Zed sides, but all fairly straightforward.~~
  -  verified with a local setup
- [x] resize. ~~Not sure where exactly to hook up the reaction on the
window size change. Once we know where, the fix is one line.~~
- [ ] fine-tune CA Layer
- this isn't a blocker for merging the PR, but it would be a blocker if
we wanted to switch to the new path by default
- [ ] rebase on latest, get the dependency merged (need review/merge of
https://github.com/zed-industries/font-kit/pull/2!)

Update: I implemented resize support as well as "surface" rendering on
the Blade path (which will be useful on Linux/Windows later on). I
haven't tested the latter though - not sure how to get something
streaming. Would appreciate some help! I don't think this should be a
blocker to this PR, anyway.

The only little piece that's missing for the Blade on MacOS path to be
full-featured is fine-tuning the CALayer configuration. Zed does a lot
of careful logic in configuring the layer, such as switching the
"present with transaction" on/off intermittently, which Blade path
doesn't have yet.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-16 13:39:40 -08:00
Mikayla Maki
1c361ac579
Remove comment (#7922)
Per https://github.com/zed-industries/zed/pull/7814, this is more
trouble than it's worth. As these functions are never exposed to the
user of GPUI, we can just manually audit and enforce the relevant rules.

Release Notes:

- N/A
2024-02-16 10:39:50 -08:00
Dzmitry Malyshau
a41fb29e01
Linux/x11 input handling (#7811)
Implements the basics of keyboard and mouse handling.
Some keys will need special treatment, like Backspace/Delete. In this
PR, all keys are treated as append-only. Leaving this for a follow-up.

I used @gabydd 's branch as a reference (thank you!) as well as
https://github.com/xkbcommon/libxkbcommon/blob/master/doc/quick-guide.md
For future work, I'll also use
https://github.com/xkbcommon/libxkbcommon/blob/master/tools/interactive-x11.c

All commits are separately compileable and reviewable.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-15 11:58:47 -08:00
Dzmitry Malyshau
664a195721
linux: switch to srgb color space output (#7666)
This matches the behavior of the existing Metal backend.

Picks up https://github.com/kvark/blade/pull/76

Release Notes:
- N/A
2024-02-10 20:19:00 -08:00
Kirill Bulatov
5175c8963a
Actually fail on clippy failures (#7619)
Before the change to `script/clippy`, bash ignored first `clippy`
invocation failure and CI moved on with Linux errors and warnings
emitted.


Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-09 10:13:00 -08:00
Dzmitry Malyshau
d457eef099
blade: fix path rasterization (#7546)
There were mistakes in the blending mode, primitive topology, and the
equation.

![gpui-text-selection](https://github.com/zed-industries/zed/assets/107301/13f1285e-1338-4c87-b1bb-7e426606f939)



Release Notes:
- N/A
2024-02-08 09:08:04 -05:00
Mikayla
3734a390b2
Mark TODOs and prep for merging main 2024-02-07 11:39:26 -08:00
Dzmitry Malyshau
e3ae7c4fe0 linux: query window geometry for determining the surface extents 2024-02-07 00:33:40 -08:00
Dzmitry Malyshau
61fa5e93a8 blade: always create texture views for atlas tiles 2024-02-04 12:15:41 -08:00
Dzmitry Malyshau
aae532987f blade: tune belt alignment to match Intel Iris Xe 2024-02-04 11:35:19 -08:00
Dzmitry Malyshau
d6bbcf503b blade: enforce alignment in the belt 2024-02-04 00:09:32 -08:00
Dzmitry Malyshau
cf71fe8bf1 fix MacOS build, switch external RWH to 0.6
leaving blade-internal RWH as 0.5 until this is fixed:
https://github.com/ash-rs/ash/issues/864
2024-02-03 23:50:44 -08:00
Dzmitry Malyshau
d0a0ce1885 blade: mono/poly chrome sprite rendering 2024-02-03 21:30:47 -08:00
Dzmitry Malyshau
7c7aad5e76 blade: port underline shader 2024-02-02 23:04:56 -08:00
Dzmitry Malyshau
04e49dc493 blade: refactor the atlas to not own the command encoder 2024-02-02 22:22:18 -08:00
Dzmitry Malyshau
c000d2e16b blade: path sprite rendering 2024-02-02 00:34:08 -08:00
Dzmitry Malyshau
fdaffdbfff linux: path rasterization shader 2024-02-01 22:56:50 -08:00
Dzmitry Malyshau
ed679c9347 WIP path rasterization 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau
666b134d20 linux: shadow rendering 2024-02-01 21:43:28 -08:00
Dzmitry Malyshau
8aa768765f linux: basic quad renderer logic 2024-02-01 21:41:15 -08:00
Dzmitry Malyshau
503ac7a251 linux: work around the mutex locks for request_frame and resize 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau
74fde5967b linux: hook up render event, basic renderer command buffer 2024-02-01 21:40:54 -08:00
Dzmitry Malyshau
aed363d3c7 x11: create window and route events 2024-02-01 21:29:07 -08:00