Commit graph

2484 commits

Author SHA1 Message Date
Cole Miller
613deb6421
Remove panics from X11Window::set_title (#22173)
Release Notes:

- N/A
2024-12-17 22:15:35 -05:00
Michael Sloan
5d7b6141fd
Improve context menu aside layout via custom logic (#22154)
* Presence of the aside no longer affects position or size of the
context menu.

* Prefers to fit to the right, then on same side of line, then other
side of line, within the following preference order:
  - Max possible size within text area.
  - Max possible size within window.
- Actual size within window. This is the only case that could cause it
to jump around with less stability.

A further enhancement atop this might be to dynamically resize aside
height to fit.

Release notes are N/A as they are covered by the notes for #22102.

Closes #8523

Release Notes:

* N/A
2024-12-17 17:01:15 -07:00
Marshall Bowers
ba44db7f49
gpui: Rename GPUSpecs to GpuSpecs (#22166)
This PR renames the `GPUSpecs` type to `GpuSpecs` to match Rust naming
conventions.

Release Notes:

- N/A
2024-12-17 17:22:53 -05:00
Nathan Sobo
81c118d67d
Store focus handles in AppContext instead of Window (#22158)
Previously, each window stored its own collection of focus handles. This
meant that to create a focus handle, you needed to have access to a
Window. I'm working on a simplification to gpui's context types that
removes `WindowContext` and `ViewContext` in favor of passing a window
reference explicitly when rendering or handling events. You'll still
need a window to manipulate focus, but it will be helpful to be able to
create focus handles without a window.

cc @mgsloan 

Release Notes:

- N/A
2024-12-17 14:41:00 -07:00
mgsloan@gmail.com
ebf6804afd Misc improvements to Bounds in gpui geometry
* Makes `dilate` and `inset` return.

* Implements `Add<Point<T>>` and `Sub<Point<T>>`.

* Makes some trait constraints more precise.
2024-12-17 00:10:10 -07:00
Michael Sloan
fc5a810408
Add Corner to geometry and make names of corner methods consistent (#22119)
Release Notes:

- N/A
2024-12-16 22:57:15 -07:00
Michael Sloan
5558b04223
Misc geometry cleanup (#22123)
Release Notes:

- N/A
2024-12-16 17:30:07 -07:00
Michael Sloan
6e1cc5dad3
Remove Task::get_ready method I added, which is unusable in practice (#22012)
Does seem like such a mechanism should be possible, but not yet sure how
to define it.

Release Notes:

- N/A
2024-12-14 03:21:41 -07:00
Michael Sloan
c5fe6ef100
Hide the implementation of Task (#22009)
The `Option<T>` within `Ready` is confusing and using `None` for it can
cause crashes. There was actually one instance of this!

Release Notes:

- N/A
2024-12-14 02:52:22 -07:00
5de0bcc990
gpui: Fix for setting window titles on Windows (#21907)
Windows requires `WM_NCCREATE` to be processed by default procedure to
set window title properly.

Release Notes:

- N/A
2024-12-12 14:58:30 -08:00
Jason Lee
de89f8cf83
gpui: Add linear gradient support to fill background (#20812)
Release Notes:

- gpui: Add linear gradient support to fill background

Run example:

```
cargo run -p gpui --example gradient
cargo run -p gpui --example gradient --features macos-blade
```

## Demo

In GPUI (sRGB):

<img width="761" alt="image"
src="https://github.com/user-attachments/assets/568c02e8-3065-43c2-b5c2-5618d553dd6e">

In GPUI (Oklab):

<img width="761" alt="image"
src="https://github.com/user-attachments/assets/b008b0de-2705-4f99-831d-998ce48eed42">

In CSS (sRGB): 

https://codepen.io/huacnlee/pen/rNXgxBY

<img width="505" alt="image"
src="https://github.com/user-attachments/assets/239f4b65-24b3-4797-9491-a13eea420158">

In CSS (Oklab):

https://codepen.io/huacnlee/pen/wBwBKOp

<img width="658" alt="image"
src="https://github.com/user-attachments/assets/56fdd55f-d219-45de-922f-7227f535b210">


---

Currently only support 2 color stops with linear-gradient. I think this
is we first introduce the gradient feature in GPUI, and the
linear-gradient is most popular for use. So we can just add this first
and then to add more other supports.
2024-12-11 21:52:52 +02:00
Marshall Bowers
937186da12
gpui: Don't export named Context from prelude (#21869)
This PR updates the `gpui::prelude` to not export the `Context` trait
named.

This prevents some naming clashes in downstream consumers.

Release Notes:

- N/A
2024-12-11 13:21:40 -05:00
Michael Sloan
ab1e9bf270
On windows, recreate renderer swap chain on restore from minimized (#21756)
Closes #21688

Release Notes:

- Windows: Fix freeze after window minimize and maximize
2024-12-10 11:59:44 -07:00
Jason Lee
44164dbbb8
gpui: Update Bounds, Point, and Axis to be serializable (#21783)
Makes `Bounds`, `Point`, and `Axis` be serializable, for dumping to JSON without conversion.

Release Notes:

- N/A
2024-12-10 00:43:55 -07:00
Michael Sloan
803855e7b1
Add async_task::spawn_local variant that includes caller in panics (#21758)
For debugging #21020. Copy-modified [from async_task
here](ca9dbe1db9/src/runnable.rs (L432))

Release Notes:

- N/A
2024-12-09 12:45:37 -07:00
Michael Sloan
16ecbafa7a
Skip spawning task for background_executor.timer(Duration::ZERO) (#21729)
Release Notes:

- N/A
2024-12-09 10:18:18 -07:00
Michael Sloan
d0e99f6496
Bump x11rb version to v0.13.1 (#21723)
From diff looks like no material differences. With a local checkout of
`v0.13.0` I get build errors due to warning checking when I use a `path
= ...` dependency, but it is fixed with `v0.13.1`.

I see mention of this in the [renovate configuration
PR](https://github.com/zed-industries/zed/pull/15132) but doesn't seem
like that initial batch of renovation happened.

Release Notes:

- N/A
2024-12-08 18:42:44 -07:00
Cole Miller
ac07b9197a
gpui: Don't panic on failing to set X11 cursor style (#21689)
One more panic (well, two) that should be a `log_err`.

Release Notes:

- N/A
2024-12-08 13:30:23 -05:00
Cole Miller
fa7dddd6b5
gpui: Don't panic when failing to exec system opener (#21674) 2024-12-06 22:11:40 -05:00
Conrad Irwin
9d44ed0894
Stop overriding cancelOperation (#21667)
This was added before we were handling key equivalents, and is no longer
needed. Furthermore in the gpui2 re-write we stopped sending the correct
modifiers so this hasn't worked for the last year.

Fixes #21520

Release Notes:

- Fixed a bug where cmd-escape could act like .
2024-12-06 16:42:50 -07:00
Matin Aniss
21a6664cf8
gpui: Support animated WebP image (#20778)
Add support for decoding animated WebP images into their individual
frames.

Release Notes:

- N/A
2024-12-06 14:53:27 -08:00
feeiyu
e5374f5d7d
windows: Ignore WM_SIZE event when minimizing window (#21533)
Closes #21364

Release Notes:

- Fixed minimize window and then reopen cause the layout changed


![layout1204](https://github.com/user-attachments/assets/e823da90-0cc6-4fc9-8b8e-82680357c6fe)
2024-12-06 14:15:04 -08:00
Cole Miller
304158ed79
Catch panic from oo7 when reading credentials (#21617) 2024-12-06 08:45:03 -05:00
Michael Sloan
6a4cd53fd8
Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.

Closes #13714

Release Notes:

- Added preliminary Linux support for voice chat and viewing
screenshares.

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-12-05 15:06:17 -08:00
Conrad Irwin
e231321655
Fix panic in update_ime_position (#21510)
This can call back into the app, so must be done when the platform lock
is not
held.

Release Notes:

- Fixes a (rare) panic when changing tab
2024-12-03 23:20:25 -07:00
Conrad Irwin
c443307c19
Fix ctrl-alt-X shortcuts (#21473)
The macOS input handler assumes that you want to insert control
sequences when
you type ctrl-alt-X (you probably don't...).

Release Notes:

- (nightly only) fix ctrl-alt-X shortcuts
2024-12-03 10:26:19 -07:00
Michael Sloan
f4dbcb6714
Use explicit sort order instead of comparison impls for gpui prims (#21430)
Found this while looking into adding support for the Surface primitive
on Linux, for rendering video shares. In that case it would be
expensive to compare images for equality. `Eq` and `PartialEq` were
being required but not used here due to use of `Ord` and `PartialOrd`.

Release Notes:

- N/A
2024-12-02 16:27:29 -07:00
Conrad Irwin
7c40824783
Fix macOS IME overlay positioning (#21416)
Release Notes:

- Improved positioning of macOS IME overlay

---------

Co-authored-by: Richard Feldman <richard@zed.dev>
2024-12-02 11:46:14 -07:00
Conrad Irwin
4e12f0580a
Fix dismissing the IME viewer with escape (#21413)
Co-Authored-By: Richard Feldman <richard@zed.dev>

Closes #21392

Release Notes:

- Fixed dismissing the macOS IME menu with escape when no marked text
was present

---------

Co-authored-by: Richard Feldman <richard@zed.dev>
2024-12-02 11:20:27 -07:00
tims
d609931e1c
linux: Fix mouse cursor size and blur on Wayland (#21373)
Closes #15788, #13258

This is a long-standing issue with a few previous attempts to fix it,
such as [this one](https://github.com/zed-industries/zed/pull/17496).
However, that fix was later reverted because it resolved the blur issue
but caused a size issue. Currently, both blur and size issues persist
when you set a custom cursor size from GNOME Settings and use fractional
scaling.

This PR addresses both issues.

---

### Context

A new Wayland protocol,
[cursor-shape-v1](https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/194),
allows the compositor to handle rendering the cursor at the correct size
and shape. This protocol is implemented by KDE, wlroots (Sway-like
environments), etc. Zed supports this protocol, so there are no issues
on these desktop environments.

However, GNOME has not yet
[adopted](https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/6212) this
protocol. As a result, apps must fall back to manually rendering the
cursor by specifying the theme, size, scale, etc., themselves. Zed also
implements this fallback but does not correctly account for the display
scale.

---

### Scale Fix

For example, if your cursor size is `64px` and you’re using fractional
scaling (e.g., `150%`), the display scale reported by the window query
will be an integer value, `2` in this case. Why `2` if the scale is
`150%`? That’s what the new protocol aims to improve. However, since
GNOME Wayland uses this integer scale everywhere, it’s sufficient for
our use case.

To fix the issue, we set the `buffer_scale` to this value. But that
alone doesn’t solve the problem. We also need to generate a matching
theme cursor size for this scaled version. This can be calculated as
`64px` * `2`, resulting in `128px` as the theme cursor size.

---

### Size Fix

The XDG Desktop Portal’s `cursor-size` event fails to read the cursor
size because it expects an `i32` but encounters a type error with `u32`.
Due to this, the cursor size was interpreted as the default `24px`
instead of the actual size set via user.

---

### Tested

This fix has been tested with all possible combinations of the
following:

- [x] GNOME Normal Scale (100%, 200%, etc.)
- [x] GNOME Fractional Scaling (125%, 150%, etc.)
- [x] GNOME Cursor Sizes (**Settings > Accessibility > Seeing**, e.g.,
`24px`, `64px`, etc.)
- [x] GNOME Experimental Feature `scale-monitor-framebuffer` (both
enabled and disabled)
- [x] KDE (`cursor-shape-v1` protocol)

---

**Result:**

64px custom cursor size + 150% Fractional Scale:


https://github.com/user-attachments/assets/cf3b1a0f-9a25-45d0-ab03-75059d3305e7

---

Release Notes:

- Fixed mouse cursor size and blur issues on Wayland
2024-11-30 13:19:44 -08:00
наб
74f265e5cf
Update to embed-resource 3.0 (fixes build below windows \?\ path) (#21288)
Accd'g to
https://github.com/zed-industries/zed/pull/9009#issuecomment-1983599232
the manifest is required

Followup for
https://github.com/nabijaczleweli/rust-embed-resource/issues/71

Release Notes:
- N/A
2024-11-29 14:43:40 +02:00
Matin Aniss
4a96db026c
gpui: Implement hover for Windows (#20894) 2024-11-28 18:45:10 +02:00
Jason Lee
e9e260776b
gpui: Fix default colors blue, red, green to match in CSS default colors (#20851)
Release Notes:

- N/A

---

This change to let the default colors to 100% match with CSS default
colors.

And update the methods to as `const`.

Here is an example:

<img width="338" alt="image"
src="https://github.com/user-attachments/assets/dd17b46a-3ad4-4122-8dca-e800644c75b0">

https://codepen.io/huacnlee/pen/ZEgNXJZ

But the before version for example blue: `h: 0.6 * 360 = 216`, but we
expected `240`, `240 / 360 = 0.666666666`, so the before version are
lose the precision. (Here is a test tool: https://hslpicker.com/#0000FF)

## After Update

```bash
cargo run -p gpui --example hello_world
```

<img width="612" alt="image"
src="https://github.com/user-attachments/assets/97d479d8-9c71-4be3-95e0-09af45fe47e2">
2024-11-28 10:08:07 +02:00
张小白
cff9ae0bbc
Better absolute path handling (#19727)
Closes #19866

This PR supersedes #19228, as #19228 encountered too many merge
conflicts.

After some exploration, I found that for paths with the `\\?\` prefix,
we can safely remove it and consistently use the clean paths in all
cases. Previously, in #19228, I thought we would still need the `\\?\`
prefix for IO operations to handle long paths better. However, this
turns out to be unnecessary because Rust automatically manages this for
us when calling IO-related APIs. For details, refer to Rust's internal
function
[`get_long_path`](017ae1b21f/library/std/src/sys/path/windows.rs (L225-L233)).

Therefore, we can always store and use paths without the `\\?\` prefix.

This PR introduces a `SanitizedPath` structure, which represents a path
stripped of the `\\?\` prefix. To prevent untrimmed paths from being
mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path`
member variable has been changed to `SanitizedPath`.

Additionally, this PR reverts the changes of #15856 and #18726. After
testing, it appears that the issues those PRs addressed can be resolved
by this PR.

### Existing Issue
To keep the scope of modifications manageable, `Worktree::abs_path` has
retained its current signature as `fn abs_path(&self) -> Arc<Path>`,
rather than returning a `SanitizedPath`. Updating the method to return
`SanitizedPath`—which may better resolve path inconsistencies—would
likely introduce extensive changes similar to those in #19228.

Currently, the limitation is as follows:

```rust
let abs_path: &Arc<Path> = snapshot.abs_path();
let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project"); 
// The caller performs some actions here:
some_non_trimmed_path.strip_prefix(abs_path);  // This fails
some_non_trimmed_path.starts_with(abs_path);   // This fails too
```

The final two lines will fail because `snapshot.abs_path()` returns a
clean path without the `\\?\` prefix. I have identified two relevant
instances that may face this issue:
-
[lsp_store.rs#L3578](0173479d18/crates/project/src/lsp_store.rs (L3578))
-
[worktree.rs#L4338](0173479d18/crates/worktree/src/worktree.rs (L4338))

Switching `Worktree::abs_path` to return `SanitizedPath` would resolve
these issues but would also lead to many code changes.

Any suggestions or feedback on this approach are very welcome.

cc @SomeoneToIgnore 

Release Notes:

- N/A
2024-11-27 20:22:58 +02:00
Kirill Bulatov
d0bafce86b
Allow splitting the terminal panel (#21238)
Closes https://github.com/zed-industries/zed/issues/4351


![it_splits](https://github.com/user-attachments/assets/40de03c9-2173-4441-ba96-8e91537956e0)

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.

Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)

Seems ok for the initial version, we can revisit and polish things
later.

Release Notes:

- Added the ability to split the terminal panel
2024-11-27 20:22:39 +02:00
Kirill Bulatov
bd02b35ba9
Avoid excessive diagnostics refreshes (#21173)
Attempts to reduce the diagnostics flicker, when editing very
fundamental parts of the large code base in Rust.


https://github.com/user-attachments/assets/dc3f9c21-8c6e-48db-967b-040649fd00da

Release Notes:

- N/A
2024-11-25 19:21:30 +02:00
Bennet Bo Fenner
93533ed235
Remove assistant hints (#21171)
This reverts #20824 and #20899. After adding them last week we came to
the conclusion that the hints are too distracting in everyday use, see
#21128 for more details.

Release Notes:

- N/A
2024-11-25 17:19:33 +01:00
Kirill Bulatov
b83f104f6e
Do not reuse render cache for nested items whose parents are re-rendered (#21165)
Fixes a bug with terminal splits panicking during writing a command in
the command input

Release Notes:

- N/A

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-11-25 15:58:45 +02:00
Michael Sloan
c9f2c2792c
Improve error handling and resource cleanup in linux/x11/window.rs (#21079)
* Fixes registration of event handler for xinput-2 device changes,
revealed by this improvement.

* Pushes `.unwrap()` panic-ing outwards to callers.

* Includes a description of what the X11 call was doing when a failure
was encountered.

* Fixes a variety of places where the X11 reply wasn't being inspected
for failures.

* Destroys windows on failure during setup. New structure makes it
possible for the caller of `open_window` to carry on despite failures,
and so partially initialized window should be removed (though all calls
I looked at also panic currently).

Considered pushing this through `linux/x11/client.rs` too but figured
it'd be nice to minimize merge conflicts with #20853.

Release Notes:

- N/A
2024-11-22 16:03:46 -07:00
Peter Tripp
2fd210bc9a
Fix stale Discord invite links (#21074) 2024-11-22 21:10:51 +00:00
william341
ca76948044
gpui: Add drop_image (#19772)
This PR adds a function, WindowContext::drop_image, to manually remove a
RenderImage from the sprite atlas. In addition, PlatformAtlas::remove
was added to support this behavior. Previously, there was no way to
request a RenderImage to be removed from the sprite atlas, and since
they are not removed automatically the sprite would remain in video
memory once added until the window was closed. This PR allows a
developer to request the image be dropped from memory manually, however
it does not add automatic removal.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-11-22 09:51:26 -08:00
Conrad Irwin
74223c1b00
vim: Fix shortcuts that require shift+punct (#20990)
Fixes a bug I introduced in #20953

Release Notes:

- N/A
2024-11-21 09:05:00 -07:00
Conrad Irwin
ebaa270baf
Clip UTF-16 offsets in text for range (#20968)
When launching the Pinyin keyboard, macOS will sometimes try to peek one
character back in the string.

This caused a panic if the preceding character was an emoji. The docs
say
"don't assume the range is valid", so now we don't.

Release Notes:

- (macOS) Fixed a panic when using the Pinyin keyboard with emojis
2024-11-20 22:04:26 -07:00
Conrad Irwin
7285cdb955
Drop platform lock when setting menu (#20962)
Turns out setting the menu (sometimes) calls `selected_range` on the
input
handler.

https://zed-industries.slack.com/archives/C04S6T1T7TQ/p1732160078058279

Release Notes:

- Fixed a panic when reloading keymaps
2024-11-20 21:24:31 -07:00
Conrad Irwin
e062f30d9e
Rename ime_key -> key_char and update behavior (#20953)
As part of the recent changes to keyboard support, ime_key is no longer
populated by the IME; but instead by the keyboard.

As part of #20877 I changed some code to assume that falling back to key
was
ok, but this was not ok; instead we need to populate this more similarly
to how
it was done before #20336.

The alternative fix could be to instead of simulating these events in
our own
code to push a fake native event back to the platform input handler.

Closes #ISSUE

Release Notes:

- Fixed a bug where tapping `shift` coudl type "shift" if you had a
binding on "shift shift"
2024-11-20 20:29:47 -07:00
张小白
95ace03706
windows: Set CREATE_NO_WINDOW for commands (#18447)
- Closes: #18371

Release Notes:

- N/A
2024-11-20 16:52:38 -08:00
张小白
49ed932c1f
Fix line truncate crash on Windows (#17271)
Closes #17267

We should update the `len` of `runs` when truncating. cc @huacnlee 

Release Notes:

- N/A
2024-11-20 16:47:55 -08:00
Conrad Irwin
3c57a4071c
vim: Fix jj to exit insert mode (#20890)
Release Notes:

- (Preview only) fixed binding `jj` to exit insert mode
2024-11-19 20:00:11 -07:00
Conrad Irwin
f77b6ab79c
Fix space repeating in terminal (#20877)
This is broken because of the way we try to emulate macOS's
ApplePressAndHoldEnabled.

Release Notes:

- Fixed holding down space in the terminal (preview only)
2024-11-19 13:43:24 -07:00
Bennet Bo Fenner
aae39071ef
editor: Show hints for using AI features on empty lines (#20824)
Co-Authored-by: Thorsten <thorsten@zed.dev>
Co-Authored-by: Antonio <antonio@zed.dev>

Screenshot:

![screenshot-2024-11-18-17 11
08@2x](https://github.com/user-attachments/assets/610fd7db-7476-4b9b-9465-a3d55df12340)

TODO:
- [x] docs

Release Notes:

- Added inline hints that guide users on how to invoke the inline
assistant and open the assistant panel. (These hints can be disabled by
setting `{"assistant": {"show_hints": false}}`.)

---------

Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-11-19 09:41:44 +01:00