In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes #ISSUE
Release Notes:
- N/A
In #32656 I generalized the argument to change selections to allow
controling both the scroll and the nav history (and the completion
trigger).
To avoid conflicting with ongoing debugger cherry-picks I left the
argument as an `impl Into<>`, but I think it's clearer to make callers
specify what they want here.
I converted a lot of `None` arguments to `SelectionEffects::no_scroll()`
to be exactly compatible; but I think many people used none as an "i
don't care" value in which case Default::default() might be more
appropraite
Closes#33472
This PR fixes some regressions that were introduced in
https://github.com/zed-industries/zed/pull/32558, which updated the
editor scrolling to use `em_advance` instead of `em_width` for the
horizontal scroll position calculation.
However, not all occurrences were updated, which caused issues with wrap
guides and some small stuttering with horizontal autoscroll whilst
typing/navigating with the keyboard.
Release Notes:
- Fixed an issue where horizontal autoscrolling would stutter and indent
guides would drift when scrolling horizontally.
As part of this I refactored the logic that enabled/disabled actions in
the debugger to happen at action registration time instead of using
command palette filters. This allows the menu to grey out actions correctly.
Release Notes:
- Add a "Run" menu to contain tasks and debugger
In light of making context not move dynamically, reverting back these
changes.
- Doing it async will lead to a loading state, which moves the context
menu.
- Doing it sync introduces noticeable lag in opening the context menu.
Future idea is to introduce fixed code actions like refactor, rewrite,
etc depending on code action kind [(see
more)](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#codeActionKind)
which will use submenus.
Release Notes:
- N/A
Closes #ISSUE
Adds an extra subscription for mouse context menus (i.e. right click context menu) so that when selections change in the editor while the context menu is open (e.g. with vim motions), the context menu closes.
Release Notes:
- N/A
This PR lightly refactors the `EditorMode::Full` exposing two new
methods: `is_full` and `set_mode`.
Motivation is to expose fields that modify the behavior when the editor
is in `Full` mode. By using is `mode.is_full()` instead of
`EditorMode::Full` we can introduce new fields without breaking other
places in the code.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
## Summary
### Actions
This PR implements actions that allow a user to "run to cursor" and
"evaluate selected text" while there's an active debug session and
exposes the functionality to the UI as well.
- Run to cursor: Can be accessed by right clicking on the gutter
- Evaluate selected text: Can be accessed by selecting text then right
clicking in the editor
### Bug fixes
I also fixed these bugs as well
- Panic when using debugger: Stop action
- Debugger actions command palette filter not working properly in all
cases
- We stopped displaying the correct label in the session's context menu
when a session was terminated
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
This is a pure refactoring PR that goes through all the git-related APIs
exposed by the worktree crate and minimizes their use outside that
crate, migrating callers of those APIs to read from the GitStore
instead. This is to prepare for evacuating git repository state from
worktrees and making the GitStore the new source of truth.
Other drive-by changes:
- `project::git` is now `project::git_store`, for consistency with the
other project stores
- the project panel's test module has been split into its own file
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Fixes#22939Fixes#23970
Supersedes https://github.com/zed-industries/zed/pull/23469
Release Notes:
- Fixed a bug where Zed could crash with certain input sources on macOS
---------
Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#13979
Please review this approach to hide the permalink, or alternatively to
disable it instead?
Release Notes:
- The Copy Permalink menu item is now disabled when not in a Git
repository.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This addresses the editor context menu portion of #17819.
Release Notes:
- Added `editor::OpenContextMenu` action to open context menu at current
cursor position.
Release Notes:
- Added a new `editor: format selections` action that allows formatting
only the currently selected text via the primary language server.
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Additionally, mark context menu entry as disabled when the action would
fail (untitled buffer, collab sessions).
Supersedes #18584
Release Notes:
- Fixed "Reveal in Finder/File Manager", "Copy Path", "Copy Relative
Path" and "Copy file location" actions not working with multibuffers.
Follow up to #16080
The idea is that the current context menu became a bit top-heavy over
time. Let's reorganisze it into four sections:
1. Finding symbols
2. Editing using lsp and similar
3. Copy/Cut/Paste
4. Getting file location
Release Notes:
- Reorganized context menu to be a bit less top heavy and have more
logical parts
Before (a giant part on top and two small ones on the bottom):
<img width="248" alt="Screenshot 2024-08-23 at 21 02 33"
src="https://github.com/user-attachments/assets/87a136c7-df16-4032-ba02-dea087fd8445">
After (much more balanced):
<img width="250" alt="Screenshot 2024-08-23 at 21 01 28"
src="https://github.com/user-attachments/assets/4aa48b8a-99f3-4315-b325-625a47ecd5b8">
Closes#15891
Release Notes:
- Added "Format Buffer" action to the right-click menu within a buffer.
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Adds support for [Goto
Declaration](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#textDocument_declaration)
LSP command.
I am particularly interested in [this for Rust
projects](https://rust-analyzer.github.io/manual.html#go-to-declaration),
to be able to navigate to the place where a trait method is declared,
coming from a trait method implementation.
I noticed this was something I could do in VSCode before, but was
somehow missing is Zed. Thanks to the already existing infrastructure
for Goto Definition, I just followed and copy-paste-adapted it for Goto
Declaration.
As a bonus, I added `ctrl-F12` and `alt-ctrl-F12` as default macOS
keybindings for `GoToDeclaration` and `GoToDeclarationSplit`,
respectively. They are not keybindings from another editor, but I
figured they made sense to be grouped along with the other *F12
commands.
### Release Notes:
- Added "Go to declaration" editor action.
- vim: Breaking change to keybindings after introduction of the `Go to
declaration` editor action. The new keybindings are the following (and
can be found [here](https://zed.dev/docs/vim), alongside the other key
bindings):
- `g d` - Go to definition
- `g D` - Go to declaration
- `g y` - Go to type definition
- `g I` - Go to implementation
https://github.com/user-attachments/assets/ee5c10a8-94f0-4e50-afbb-6f71db540c1b
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
When I implemented #13701, I kinda messed up with the reversed
selections, thinking that their anchors are flipped, so I flipped them
again. This caused the reverse selections to always be cleared
Release Notes:
- Fix reverse selections always being cleared, even if the right click
was performed inside
Hi, I saw someone on Twitter mentioned that missing Cut, Copy and Paste
actions in the context menu in the editor block them from using Zed. It
turns out that resolving this issue is simply a matter of adding these
actions to the mouse context menu. To keep items in the context menu
grouped, I placed them at the top of the menu with a separator at the
end. Let me know if that's OK. Thanks!
Here is the screenshot:

Release Notes:
- Added "Cut", "Copy", and "Paste" actions to the context menu
([#4280](https://github.com/zed-industries/zed/issues/4280)).
Fixes a bug where Vim bindings would flash in the mouse context menu and
then be replaced by the default keybindings. Also fixes those bindings
not being usable while the mouse context menu was open.
Release Notes:
- Fixed bug where Vim bindings were not available when mouse context
menu was open
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.
The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.
When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.
Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.
The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.
As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.
### Screenshots



### TODOs
- [x] Bundling `git` binary
### Release Notes
Release Notes:
- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>