Commit graph

2598 commits

Author SHA1 Message Date
0x2CA
ba8b9ec2c7
gpui: Add interval in pattern (#26459)
Closes #ISSUE

[git: Use font size to determine pattern slash width
#26446](https://github.com/zed-industries/zed/pull/26446)

This PR only uses font size as the slant line width, and here it further
uses line height as the slant line interval control.

before


![image](https://github.com/user-attachments/assets/a8f2406e-5eed-4528-a9a2-867513613fc7)


now


![image](https://github.com/user-attachments/assets/9b8ccca9-8023-4cb2-a6fe-0e42e19642a4)

big line height


![image](https://github.com/user-attachments/assets/4498e858-4f25-432c-80ee-355726d9c41b)


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-14 12:51:09 -07:00
João Marcos
f587e95a7e
Add seed argument to #[gpui::test] attribute macro (#26764)
This PR introduces the arguments `seed` and `seeds` to `gpui::test`,
e.g.:
- `#[gpui::test(seed = 10)]`
- `#[gpui::test(seeds(10, 20, 30, 40))]`

Which allows us to run a test against a specific seed value without
slowing
down our tests like `iterations` does with high values.

This was motivated by a diff hunk test that only fails in a 400+ seed,
but is
slow to run 400+ times for every `cargo test`.

If your test failed with a specific seed, you can now add the `seed` arg
to
increase the chances of detecting a regression.

There are now three ways of setting seeds, the `SEED` env var,
`iterations`,
and the args this PR adds. See docs in `gpui::test`.

---

I also relaxed the limitation on `retries` not working with
`iterations`, as
that seemed unnecessary.

Release Notes:

- N/A
2025-03-14 13:40:02 -03:00
Antonio Scandurra
f68a475eca
Introduce rating for assistant threads (#26780)
Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-03-14 14:41:50 +00:00
Smit Barmase
b9432dbe42
macOS: Disable fullscreen window tabbing (take 2) (#26774)
Take 2 on https://github.com/zed-industries/zed/pull/26600. Now, it
doesn't break remote development.

Instead of using it in `build_classes`, it's now used in the `open`
method while creating a window. I found similar usage in other places
over internet.

Release Notes:

- Fixed issue where Zed would show mac native tabs when opening new
fullscreen windows on macOS.
2025-03-14 19:13:01 +05:30
Kamal Ahmad
41c373eff1
gpui: Add support for text in SVGs (#26335)
Closes #21319
Before: 

![image](https://github.com/user-attachments/assets/f75d7d59-75b1-4836-ae3b-6a1f526a5833)
After:

![image](https://github.com/user-attachments/assets/5fa28a6d-c417-4777-99f8-2a17edf759a0)

Use fontdb to load system fonts and pass it to resvg renderer. This adds
a small increase in startup time (around 30ms on my Linux system to
traverse fonts on a cold start). In the future once cosmic-text bumps
their version of fontdb we could clone the Database from
CosmicTextSystem

Release Notes: 
- Added: support for rendering text in SVGs
2025-03-14 08:25:11 -05:00
Conrad Irwin
bfe4c40f73
Revert "Disable automatic window tabbing (cherry-pick #26600) (#26652)" (#26749)
This reverts commit 391eb380b5.

For some reason that is very unclear to me, this broke ssh'ing into
macOS remotes.
The remote process aborts with:

```
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------

Process:               zed-remote-server-dev-build [78088]
Path:                  /Users/USER/*/zed-remote-server-dev-build
Identifier:            zed-remote-server-dev-build
Version:               ???
Code Type:             ARM-64 (Native)
Parent Process:        launchd [1]
Responsible:           iTerm2 [62245]
User ID:               501

Date/Time:             2025-03-13 19:30:37.6827 -0600
OS Version:            macOS 15.3.1 (24D70)
Report Version:        12
Anonymous UUID:        3A9631EB-5468-8CA4-7A0F-E36C3FF9D04F

Sleep/Wake UUID:       C935AE4C-E06A-4F6D-BE97-101E4E03482F

Time Awake Since Boot: 910000 seconds
Time Since Wake:       1265 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_CRASH (SIGABRT)
Exception Codes:       0x0000000000000000, 0x0000000000000000

Termination Reason:    Namespace OBJC, Code 1 

Application Specific Information:
crashed on child side of fork pre-exec


Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	       0x18653fc6c __abort_with_payload + 8
1   libsystem_kernel.dylib        	       0x186565eb8 abort_with_payload_wrapper_internal + 104
2   libsystem_kernel.dylib        	       0x186565e50 abort_with_reason + 32
3   libobjc.A.dylib               	       0x1861dc040 _objc_fatalv(unsigned long long, unsigned long long, char const*, char*) + 128
4   libobjc.A.dylib               	       0x1861dbfc0 _objc_fatal(char const*, ...) + 44
5   libobjc.A.dylib               	       0x1861c1674 performForkChildInitialize(objc_class*, objc_class*) + 400
6   libobjc.A.dylib               	       0x1861a67f0 initializeNonMetaClass + 592
7   libobjc.A.dylib               	       0x1861c4a3c initializeAndMaybeRelock(objc_class*, objc_object*, locker_mixin<lockdebug::lock_mixin<objc_lock_base_t>>&, bool) + 164
8   libobjc.A.dylib               	       0x1861a5f98 lookUpImpOrForward + 304
9   libobjc.A.dylib               	       0x1861a5b84 _objc_msgSend_uncached + 68
10  zed-remote-server-dev-build   	       0x104f9ec4c _$LT$$LP$$RP$$u20$as$u20$objc..message..MessageArguments$GT$::invoke::hf68c58806f4b5702 + 56
11  zed-remote-server-dev-build   	       0x104f9d4c8 objc::message::platform::send_unverified::h2ec8392957fd6551 + 120
12  zed-remote-server-dev-build   	       0x104e5631c cocoa::appkit::NSPasteboard::generalPasteboard::h68122d7f32549cba + 512
13  zed-remote-server-dev-build   	       0x104e3b3b4 gpui::platform::mac::platform::MacPlatform:🆕:hb68d7ae2c5fdea7e + 336
14  zed-remote-server-dev-build   	       0x104e48008 gpui::platform::current_platform::h931999673c8c6468 + 28
15  zed-remote-server-dev-build   	       0x104ee4284 gpui::app::Application::headless::h3bffec62c65240ce + 32
16  zed-remote-server-dev-build   	       0x1023746ac remote_server::unix::execute_run::h7ac8de1a7e257f61 + 1200
17  zed-remote-server-dev-build   	       0x102368e1c remote_server::main::h42e4b18462b32dcf + 252 (main.rs:56)
18  zed-remote-server-dev-build   	       0x10236717c core::ops::function::FnOnce::call_once::h8534244cea12c898 + 16 (function.rs:250)
19  zed-remote-server-dev-build   	       0x102368154 std::sys::backtrace::__rust_begin_short_backtrace::h22fd48e0f46eb10b + 12 (backtrace.rs:152)
20  zed-remote-server-dev-build   	       0x10236bf74 std::rt::lang_start::_$u7b$$u7b$closure$u7d$$u7d$::hf8bd0081bf8d785b + 16 (rt.rs:195)
21  zed-remote-server-dev-build   	       0x105723d20 std::rt::lang_start_internal::h5f91760815528aa2 + 1092
22  zed-remote-server-dev-build   	       0x10236bf50 std::rt::lang_start::hb88fe48ac1498ea6 + 60 (rt.rs:194)
23  zed-remote-server-dev-build   	       0x10236b67c main + 36
24  dyld                          	       0x1861f4274 start + 2840
```

Which is not even (apparently) on the line that calls this function.

To reproduce this, run `ZED_BUILD_REMOTE_SERVER=true cargo run
ssh://127.0.0.1/~/`.

Release Notes:

- N/A
2025-03-13 20:55:22 -06:00
Stanislav Alekseev
e842b4eade
macOS: Disable automatic window tabbing in fullscreen mode (#26600)
Fixes #26534 (this time for real)

Release Notes:

- Fixed issue where Zed would behave weirdly when opening new fullscreen
windows by disabling window tabbing

Apple docs:
https://developer.apple.com/documentation/appkit/nswindow/allowsautomaticwindowtabbing
2025-03-13 12:45:01 +05:30
Martim Aires de Sousa
21cf2e38c5
Fix pane magnification causing mouse to drag tabs unexpectedly (#26383)
Previously, if a user clicked a button and moved the cursor out before
releasing, the click event was correctly prevented, but the pending
mouse-down state remained.
This caused unintended drags when the UI shifted due to magnification
settings.

Now, mouse-up clears the pending state:
- If over the button → clear state and trigger click handlers.
- If outside the button → clear state without triggering a click.

This avoids accidental drags while preserving expected click behavior.

Closes #24600

Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-03-12 13:32:42 -05:00
Smit Barmase
6bf6fcaa51
macOS: Fix window turning black on fullscreen mode (#26547)
Closes #26534

Recently, we fixed a title bar transparency issue that only occurred on
macOS 15.3 and later. PR:
https://github.com/zed-industries/zed/pull/26403

However, this seems to have broken multi-window fullscreen behavior on
earlier macOS versions. This PR adds versioning so that the title bar
transparency fix only applies to macOS 15.3.0 and later.

No release notes, as this bug only exists on main right now.  

Release Notes:

- N/A

Co-authored-by: MrSubidubi <dev@bahn.sh>
2025-03-12 20:29:27 +05:30
Julia Ryan
2b94a35aaa
Rework git toasts (#26420)
The notifications from git output could take up variable amounts of
screen space, and they were quite obnoxious when a git command printed
lots of output, such as fetching many new branches or verbose push
hooks.

This change makes the push/pull/fetch buttons trigger a small
notification toast, based on the output of the command that was ran. For
errors or commands with more output the user may want to see, there's an
"Open Log" button which opens a new buffer with the output of that
command.

It also uses this behavior for long error notifications for other git
commands like `commit` and `checkout`. The output of those commands can
be quite long due to arbitrary githooks running.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-03-11 21:39:29 +00:00
张小白
18259c0fd4
chore: Bump windows crate version (#26455)
Closes #ISSUE

Release Notes:

- N/A
2025-03-11 21:14:36 +08:00
Smit Barmase
41ddd1cc97
editor: Fix text selection not visible on text background (#26454)
Closes #25014

Previously, we painted in the order: highlights -> text background ->
text -> etc. This caused text selection to be invisible when the text
had a background.

This PR changes the painting order to: text background -> highlights ->
text -> etc.

Before:


https://github.com/user-attachments/assets/5d9647c4-3ab2-4960-b6b9-e399882a0c50

After:


https://github.com/user-attachments/assets/c699f5b9-4077-45f8-85e5-86c89130eb71

Release Notes:

- Fixed an issue where text selection was not visible on top of a text
background in the editor.
2025-03-11 18:43:11 +05:30
Smit Barmase
e175878008
macOS: Remove multi-keystroke rendering in title of menu item (#26448)
Closes #25483

Currently, macOS doesn't support showing multi-keystroke shortcuts in
menu items. We can use an attributed string to differentiate them, but
that breaks consistency with traditional shortcuts.

This PR removes the hack of concatenating the multi-keystroke shortcut
to the title, as it looked a bit janky.

Release Notes:

- N/A
2025-03-11 18:42:02 +05:30
Smit Barmase
6cfc4dc857
gpui: Fix transparent titlebar in fullscreen mode on macOS (#26403)
Closes #23735

This PR fixes an issue where Zed shows a transparent title bar in
fullscreen mode on macOS instead of the default gray one.

When switching to fullscreen mode, we change the title bar appearance to
opaque. When exiting fullscreen mode, we check the existing
`appears_transparent` flag that we pass to gpui to decide whether to
change the title bar back to transparent or not.

Note: Regardless of the `appears_transparent` flag, gpui should always
show an opaque title bar in fullscreen mode to prevent a broken
appearance, as macOS always displays the title bar in fullscreen mode
upon mouse interaction.


https://github.com/user-attachments/assets/211fb185-239b-454e-ac7f-b93b25d33805

Release Notes:

- Fixed issue where Zed showed transparent titlebar in fullscreen mode
on macOS.
2025-03-11 03:02:52 +05:30
Mikayla Maki
30e86ac939
Add a "secondary" meta key to GPUI keystroke parsing (#26390)
"secondary" means "cmd" on macOS and "ctrl" on not macOS.

Release Notes:

- Added a "secondary" meta key to the zed keystroke parser, which maps
to 'cmd' on macOS and 'ctrl' off of macOS
2025-03-10 13:32:13 -07:00
Conrad Irwin
63091459d8
Allow too many arguments (#26375)
This is nearly half of our #allows, and seems like something we happily
break whenever we need

Release Notes:

- N/A
2025-03-10 13:38:30 -06:00
Cole Miller
b91e929086
git: Pass project environment to git binary invocations (#26301)
Closes #26213 

Release Notes:

- Git Beta: pass down environment variables from project to git
operations
2025-03-10 12:12:46 -04:00
Cole Miller
013a646799
git_ui: Branch picker improvements (#26287)
- Truncate branch names based on the width of the picker
- Use a footer for "Create branch" instead of a picker entry

Still to do:

- [x] Select the footer button when no matches and run the create logic
on `enter`
- [x] Make it possible to quickly select the footer button from the
keyboard when there are matches

Release Notes:

- Git Beta: Removed limitation that made it impossible to create a
branch from the branch picker when it too closely resembled an existing
branch name
2025-03-10 11:39:01 -04:00
Mikayla Maki
ec5e7a2653
Change the default staging and unstaging state display (#26299)
This adds a setting for the "border" hunk display mode, as discussed,
and makes it the default.

Here's how it looks in light mode:

<img width="1512" alt="Screenshot 2025-03-07 at 11 39 25 AM"
src="https://github.com/user-attachments/assets/a934faa3-ec69-47e1-ad46-535e48b98e9f"
/>

And dark mode: 

<img width="1511" alt="Screenshot 2025-03-07 at 11 39 56 AM"
src="https://github.com/user-attachments/assets/43c9afd1-22bb-4bd8-96ce-82702a6cbc80"
/>


Release Notes:

- Git Beta: Adjusted the default hunk styling for staged and unstaged
changes

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Nate <nate@zed.dev>
2025-03-07 19:56:24 +00:00
Nate Butler
7e964290bf
Add StatusToast & the ToastLayer (#26232)
https://github.com/user-attachments/assets/b16e32e6-46c6-41dc-ab68-1824d288c8c2

This PR adds the first part of our planned extended notification system:
StatusToasts.

It also makes various updates to ComponentPreview and adds a `Styled`
extension in `ui::style::animation` to make it easier to animate styled
elements.

_**Note**: We will be very, very selective with what elements are
allowed to be animated in Zed. Assume PRs adding animation to elements
will all need to be manually signed off on by a designer._

## Status Toast

![CleanShot 2025-03-06 at 14 15
52@2x](https://github.com/user-attachments/assets/b65d4661-f8d1-4e98-b9be-2c05cba1409f)

These are designed to be used for notifying about things that don't
require an action to be taken or don't need to be triaged. They are
designed to be ignorable, and dismiss themselves automatically after a
set time.

They can optionally include a single action. 

Example: When the user enables Vim Mode, that action might let them undo
enabling it.

![CleanShot 2025-03-06 at 14 18
34@2x](https://github.com/user-attachments/assets/eb6cb20e-c968-4f03-88a5-ecb6a8809150)

Status Toasts should _not_ be used when an action is required, or for
any binary choice.

If the user must provide some input, this isn't the right component!

### Out of scope

- Toasts should fade over a short time (like AnimationDuration::Fast or
Instant) when dismissed
- We should visually show when the toast will dismiss. We'll need to
pipe the `duration_remaining` from the toast layer -> ActiveToast to do
this.
- Dismiss any active toast if another notification kind is created, like
a Notification or Alert.

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <m@cole-miller.net>
2025-03-06 20:37:54 +00:00
Marshall Bowers
aceab76ae4
gpui: Rename rounded_md to rounded_sm (#26228)
This PR renames the `rounded_md` style method to `rounded_sm`.

Follow up to https://github.com/zed-industries/zed/pull/26221, which
freed up the `rounded_sm` name.

Release Notes:

- N/A
2025-03-06 17:57:31 +00:00
Marshall Bowers
99216acdec
gpui: Rename rounded_sm to rounded_xs (#26221)
This PR renames the `rounded_sm` style method to `rounded_xs`.

This will allow us to add an additional step in the scale.

Release Notes:

- N/A
2025-03-06 16:08:19 +00:00
greathongtu
9b07f36199
gpui: Fix Cut action in input example (#26203)
Zed fan trying to learn GPUI here. Notice one problem in input example
which cause cmd-x function not work.
Let me know if any adjustments are needed!

Release Notes:

- N/A
2025-03-06 10:02:52 -05:00
张小白
05df3d1bd6
windows: Dock menu impl 2 (#26010)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-06 12:40:34 +00:00
Mikayla Maki
ebc5c213a2
Synchronize modal commit editor with panel editor (#26068)
Release Notes:

- Git Beta: Synchronized selections between the modal editor and the
panel editor
- Git Beta: Allow opening the commit modal even if we're unable to
commit.
2025-03-04 21:58:26 +00:00
Nate Butler
6cdd7b7390
git: Add hunk_style setting (#26038)
This PR adds the `git.hunk_style` setting, allowing setting an alternate
style for hunks – specifically the rendering of unstaged hunks.

It has 2 options:

- `transparent` (unstaged hunks are more transparent/less opaque than
staged hunks)
- `pattern (unstaged hunks are indicated by a visual pattern)

We'll possibly explore a VSCode-style "don't show staged hunks", but the
complexity it adds is a bit out of scope for now.

Transparent:

![CleanShot 2025-03-04 at 09 07
09@2x](https://github.com/user-attachments/assets/a74c4286-8264-48a2-bd58-0c582efb4e22)

Pattern:

![CleanShot 2025-03-04 at 09 10
12@2x](https://github.com/user-attachments/assets/4dd3040e-fb36-4670-9279-fcc7a4f12ced)

Release Notes:

- Git Beta: Added `git.hunk_style` setting to allow toggling between git
hunk visual styles.
2025-03-04 11:10:39 -05:00
Finn Evers
c03bf1af36
gpui: Ensure hitbox is inserted when element has hover listener (#25981)
Currently, when an element has only a hover listener, the attached
listener will never trigger, because within the check for whether a
hitbox has to be inserted for the given element, this case it not
considered.
That leads to the behaviour as described in
https://github.com/zed-industries/zed/pull/25602#discussion_r1970720972,
where another event listener has to be attached to the element in order
for the hover listener to work.

This PR fixes the issue by ensuring that a hitbox is also inserted when
only a hover listener is attached to the element.

Release Notes:

- N/A
2025-03-04 01:46:18 +00:00
Marshall Bowers
7321c814ce
gpui: Add restrict_scroll_to_axis to match web scrolling behavior (#25963)
This PR adds a new `restrict_scroll_to_axis` style to allow consumers to
opt-in to the scrolling behavior found on the web.

When this is enabled the behavior will be such that:

- Scrolling using the mouse wheel will only scroll the Y axis
- Scrolling using the mouse wheel with <kbd>Shift</kbd> held will only
scroll the X axis

This behavior is useful in scenarios where you have some
vertically-scrollable content that is interspersed with
horizontally-scrollable elements, as otherwise the scroll will be
constantly hijacked by the horizontally-scrollable elements while trying
to scroll up and down in the vertically-scrollable container.

I think that this behavior should be the default, but it's a bit of a
sweeping change to make all at once, so for now it remains opt-in.

Release Notes:

- N/A
2025-03-03 17:32:08 -05:00
Jason Lee
c37f616c3b
gpui: Maintain img aspect ratio when max_width is set (#25632)
Release Notes:

- Fixed Markdown preview to display image with max width 100%.

## Before

<img width="1202" alt="image"
src="https://github.com/user-attachments/assets/359628df-8746-456f-a768-b3428923c937"
/>
<img width="750" alt="SCR-20250226-napv"
src="https://github.com/user-attachments/assets/f6154516-470e-41b2-84f5-ef0612c447ad"
/>


## After

<img width="1149" alt="image"
src="https://github.com/user-attachments/assets/2279347d-9c69-4a47-bb62-ccc8e55a98f6"
/>
<img width="520" alt="SCR-20250226-ngyz"
src="https://github.com/user-attachments/assets/03af5f14-1935-472e-822f-4c7f62630780"
/>
2025-03-03 12:36:27 +01:00
Mikayla Maki
73ac19958a
Add user-visible output for remote operations (#25849)
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.

Release Notes:

- N/A

---------

Co-authored-by: julia <julia@zed.dev>
2025-03-03 09:20:15 +00:00
João Marcos
a2876f5d3e
Support hunk-wise StageAndNext and UnstageAndNext (#25845)
This PR adds the `whole_excerpt` field to the actions:

- `git::StageAndNext`
- `git::UnstageAndNext`

Which is set by false by default, effectively, now staging and unstaging
with these actions is done hunk-by-hunk, this also affects the `Stage`
and
`Unstage` buttons in the Diff View toolbar.

A caveat: with this PR, there is no way to configure the buttons in the
Diff
View toolbar to restore the previous behavior, if we want, I think we
can make
it a setting, but let's see if anyone really wants that.

Release Notes:

- N/A
2025-03-01 02:39:08 +00:00
Piotr Osiewicz
e4e758db3a
Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Kirill Bulatov
7440833ff1
Add a way to toggle inlay hints with modifiers #2 (#25766)
https://github.com/zed-industries/zed/pull/25752 with fixes on top

* Ensures no flickering happens for all modifiers `: false` case
* Dismisses the toggled state on focus out
* Reworks cache state so that "enabled" and "toggled by modifiers" are
different states with their own lifecycle

Release Notes:

- N/A
2025-02-28 08:03:25 +00:00
Mikayla Maki
c5632f8c31
Revert "Add a way to toggle inlay hints with modifiers" (#25764)
This PR caused inlay hints to show on every modifiers press

Reverts zed-industries/zed#25752

Release Notes:

- N/A
2025-02-27 10:11:36 -08:00
Kirill Bulatov
e8ef36edcc
Add a way to toggle inlay hints with modifiers (#25752) 2025-02-27 17:53:10 +02:00
Mikayla Maki
8ba7b349a5
Make the branch picker in the commit modal a popover (#25697)
Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-02-27 01:56:07 +00:00
Conrad Irwin
bcbb19e06e
Fix leaked editor (#25530)
Closes #ISSUE

Release Notes:

- Fixed a bug that would prevent rejoining projects sometimes
2025-02-25 03:10:45 +00:00
Michael Sloan
8a3fb890b0
Document why ForegroundExecutor is !Send (#25492)
Release Notes:

- N/A
2025-02-24 19:48:59 +00:00
Nate Butler
30af8d0a81
git_ui: Commit modal refinement (#25484)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-02-24 19:19:06 +00:00
Jason Lee
b1b6401ce7
gpui: Don’t hide Window in docs (#25449)
Release Notes:

- N/A

This side effect is only appearing in outside project.

## Before

<img width="414" alt="image"
src="https://github.com/user-attachments/assets/73d215d2-20e4-4337-82f4-74daa88a1bae"
/>

## After

<img width="453" alt="image"
src="https://github.com/user-attachments/assets/030d34d7-c425-44f6-9cc5-0f2f6fd0a1ac"
/>

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-24 18:11:46 +00:00
Jason Lee
07ba7c8c44
gpui: Add underline style method (#24784)
Release Notes:

- N/A

Add a shorter method to apply underline style.

https://tailwindcss.com/docs/text-decoration-line#underling-text

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-24 12:58:20 -05:00
张小白
10053e2566
windows: Fix incorrect button ID setting for TaskDialog (#25391)
Closes #22821

It turns out that on Windows, the `Cancel` button should **always** have
a button ID of `2`. Even if the button label is something like "Don't
Cancel", when the user presses the `Esc` key, Windows will still report
that the button with ID `2` was pressed.

Release Notes:

- N/A
2025-02-22 23:39:43 +08:00
Marshall Bowers
7a55da58d9
Revert "Hide the mouse when the user is typing in the editor (#25040)" (#25393)
This reverts commit a8610fbd13.

I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.

Closes #25366.

Release Notes:

- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
2025-02-22 10:19:23 -05:00
GiM
3c4903c6bf
Pass "menu" key presses in windows down as a Keystroke (#25000)
This is second part needed for #17819.
There is already binding in default bindings: `"menu":
"editor::OpenContextMenu",` (but won't work on windows without this
change)

Release Notes:

- Handle "menu" key in windows
2025-02-21 23:23:58 +08:00
Thomas Mickley-Doyle
a8610fbd13
Hide the mouse when the user is typing in the editor (#25040)
Closes https://github.com/zed-industries/zed/issues/4461

This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.

Release Notes:

- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.


https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-02-20 15:54:01 -03:00
Ben Kunkle
b84aec0fae
Centralize logic around which keybind to display (#25215)
Closes #24931

We've flipped back and forth at least once on whether the last or first
added keybinding should be shown in different contexts (See
[this](https://github.com/zed-industries/zed/issues/23621#issuecomment-2614061385)
as well as #23621 and the subsequent #23660)

This PR attempts to pick a side to stick with so that we are at least
consistent until #23660 is resolved and we have a way to determine which
keybinds to display in a manner that is both consistent and not
confusing

Release Notes:

- N/A
2025-02-20 09:08:12 -05:00
someone13574
e3836712d6
gpui: Implement PartialEq and Eq for WindowAppearance (#25219)
Release Notes:

- N/A
2025-02-20 03:25:34 +00:00
Mikayla Maki
40425093df
Add last window closed setting (#25185)
Release Notes:

- Added an `on_last_window_closed` setting, that allows users to quit
the app when the last window is closed

---------

Co-authored-by: Richard <richard@zed.dev>
2025-02-19 20:03:10 +00:00
Cole Miller
c0c48d30db
Revert "file_finder: Remove common segments of long paths in search results (#25049)" (#25163)
This reverts commit 9ef0501853 due to a
panic.

```
{
  "thread": "main",
  "payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
  "location_data": {
    "file": "crates/file_finder/src/file_finder.rs",
    "line": 646
  }
}
```

Release Notes:

- N/A
2025-02-19 15:32:29 +00:00
Cole Miller
529c65276e
Revert gutter stripes as indicator of hunk staged status (#25089)
We've decided to go in a different direction on indicating the staged
status of hunks, so go back for now to a world where we don't display
staged and unstaged hunks differently outside the (still gated) project
diff editor.

cc @iamnbutler 

This reverts commit 8c202b3b09.

Release Notes:

- N/A
2025-02-18 13:20:39 -05:00