This PR adds a `schema_generator` crate that can be used to generate our
various JSON schemas for publishing elsewhere.
Currently it does the simplest thing possible and just prints the JSON
schema to stdout. We can make this a but more robust later.
I also removed the schema-printing facilities from the `theme_importer`,
as they don't really make sense there.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/23981
Release Notes:
- Fixed a crash that could happen when expanding certain diff hunks
- Fixed a bug where diff hunks were not syntax highlighted when
reopening a project with previously-opened buffers.
GPUI applications can set the window class by the `app_id` window
option. However, GPUI will map the window first and then change the
window class after the window is displayed. This doesn't work on some
X11 window managers. FVWM, for example, does not track window class
after a window is mapped. Because in practice, a window shouldn't change
its application group on the fly.
This PR fixed this by adding a `map_window()` function `PlatformWindow`.
On X11, it will `set_app_id()` first and then map the window.
Release Notes:
- N/A
Previously, editor elements had to listen for mouse_up events to
determine when a click had completed. This meant that they only had
access to modifier keys that were pressed during the mouse_up event.
This led to some incorrect user experiences, such as executing a
ctrl+click if the user pressed ctrl after pressing the mouse button, but
before releasing it.
This change adds a click event handler to EditorElement, and adds a
modifier() method to the ClickEvent, which only includes the modifier
keys that were pressed during both mouse down and mouse up. The code for
handling link clicks has been moved into the click event handler, so
that it's only triggered when the non-multi-cursor modifier was held for
both the mouse down and mouse up events.
Closes#12752, #16074, #17892 (the latter two seem to be duplicates of
the former!)
Release Notes:
- Fixed a bug where pressing ctrl/cmd (or other modifiers) after mouse
down but before mouse up still triggered ctrl/cmd+click behavior (e.g.
"go to definition")
This PR adds support for icon themes.
Closes https://github.com/zed-industries/zed/issues/8843.
Here is Zed with Material Icons:
<img width="1136" alt="Screenshot 2025-01-30 at 7 02 06 PM"
src="https://github.com/user-attachments/assets/57d8a0e0-ff38-44d9-8628-af58a60a7c9a"
/>
### Extensions
Extensions can provide icon themes as well as the icons used in those
themes.
Icon themes are defined as JSON files in the `icon_themes` directory,
and icons included in the `icons` directory will be packaged up with the
extension.
All icon paths within an icon theme are interpreted relative to the root
of the extension.
See the [Material Icon
Theme](https://github.com/zed-extensions/material-icon-theme) extension
for an example.
Release Notes:
- Added support for icon themes.
- Extensions can now provide icon themes.
- Use the `icon theme selector: toggle` action to switch between
installed icon themes.
This PR fixes an issue where we weren't properly resolving directory and
chevron icons from icon themes the way we were for file icons.
We need to interpret the icon paths as relative to the extension
directory.
Release Notes:
- N/A
Realized that the logic in #23814 was more than needed, and harder to
maintain. Something like that could make sense if using the tokenizer
and wanting to precisely hit a token limit. However in the case of edit
predictions it's more of a latency+expense vs capability tradeoff, and
so such precision is unnecessary.
Happily this change didn't require much extra work, just copy-modifying
parts of that change was sufficient.
Release Notes:
- N/A
This PR updates the Zed extension CLI with support for packaging
extensions containing icon themes.
The `icons` directory in the extension will be copied into the packaged
extension to facilitate distributing icon files.
Release Notes:
- N/A
This PR unships tool use from Assistant1.
This was only ever partially implemented, and was never released to end
users.
Assistant2 will support tool use.
Release Notes:
- N/A
Closes#14170
To fix this, Zed needs to handle swipe events on its NSView. Logitech
mice don't send the usual Mouse4 and Mouse5 buttons but emulate swipe
gestures according to these websites:
- https://superuser.com/a/1216049
- https://sensible-side-buttons.archagon.net/
Of course, the user can map these buttons to something else in the
device's driver. Most IDEs (VSCode, IntelliJ) handle that correctly by
default so it would be good to follow that pattern.
Since it's my first contribution here, please let me know if I need to
enhance this PR to make it good enough for the main branch.
Release Notes:
- Fixed mouse navigation buttons on some devices (Logitech, Mac OS)
This ensures that we do not fetch a new completion when the edits of the
user can be interpolated.
E.g. (suggestions in `[]`):
```rust
s[truct Person {}]
```
Then if i type out `truct` we will not fetch a new completion
Release Notes:
- N/A
This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [tempfile](https://stebalien.com/projects/tempfile-rs/)
([source](https://redirect.github.com/Stebalien/tempfile)) |
workspace.dependencies | minor | `3.15.0` -> `3.16.0` |
---
### Release Notes
<details>
<summary>Stebalien/tempfile (tempfile)</summary>
###
[`v3.16.0`](https://redirect.github.com/Stebalien/tempfile/blob/HEAD/CHANGELOG.md#3160)
[Compare
Source](https://redirect.github.com/Stebalien/tempfile/compare/v3.15.0...v3.16.0)
- Update `getrandom` to `0.3.0` (thanks to
[@​paolobarbolini](https://redirect.github.com/paolobarbolini)).
- Allow `windows-sys` versions `0.59.x` in addition to `0.59.0` (thanks
[@​ErichDonGubler](https://redirect.github.com/ErichDonGubler)).
- Improved security documentation (thanks to
[@​n0toose](https://redirect.github.com/n0toose) for collaborating
with me on this).
</details>
---
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This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [aws-sdk-kinesis](https://redirect.github.com/awslabs/aws-sdk-rust) |
dependencies | minor | `1.58.0` -> `1.59.0` |
| [aws-sdk-s3](https://redirect.github.com/awslabs/aws-sdk-rust) |
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Modify the new issue templates so that the summary of the issue is
hopefully at the top and visible in previews/references to the issue
Release Notes:
- N/A
This PR fixes the license for the `anthropic` crate.
It was mistakenly licensed as AGPL, despite being used outside of
collab. It should be licensed as GPL.
Release Notes:
- N/A
Closes#23383
This PR changes `project_panel::NewSearchInDirectory` to open project
search filtered by the parent directory when triggered on a file, rather
than doing nothing.
Release Notes:
- Improved `project_panel::NewSearchInDirectory` to search the parent
directory when triggered on a file
This PR prevents situations like
https://github.com/zed-industries/zed/pull/23850, which caused our linux
nightly build to fail to open at all.
This PR also sorts the GPUI build and dev dependencies out from the sea
of platform specific dependencies.
Release Notes:
- N/A
This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [aws-config](https://redirect.github.com/smithy-lang/smithy-rs) |
dependencies | patch | `1.5.14` -> `1.5.15` |
| [aws-sdk-kinesis](https://redirect.github.com/awslabs/aws-sdk-rust) |
dependencies | minor | `1.56.0` -> `1.58.0` |
| [aws-sdk-s3](https://redirect.github.com/awslabs/aws-sdk-rust) |
dependencies | minor | `1.69.0` -> `1.71.0` |
---
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♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
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Limits the size of the buffer excerpt and the size of change history.
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Joao <joao@zed.dev>
This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [serde_json](https://redirect.github.com/serde-rs/json) | dependencies
| patch | `1.0.137` -> `1.0.138` |
| [serde_json](https://redirect.github.com/serde-rs/json) |
workspace.dependencies | patch | `1.0.137` -> `1.0.138` |
---
### Release Notes
<details>
<summary>serde-rs/json (serde_json)</summary>
###
[`v1.0.138`](https://redirect.github.com/serde-rs/json/releases/tag/v1.0.138)
[Compare
Source](https://redirect.github.com/serde-rs/json/compare/v1.0.137...v1.0.138)
- Documentation improvements
</details>
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Part of https://github.com/zed-industries/zed/pull/21092
As we're already depending on and using `tokio` to run `reqwest`, I've
added a crate to make running tokio futures more convenient. This should
unblock the Bedrock Cloud Model provider PR.
Note that since the `gpui_tokio` code is nearly trivial glue and I
expect that it will be useful for the nascent GPUI ecosystem, I've
elected to license it under Apache 2, like GPUI itself, instead of our
normal GPL license for Zed code.
Release Notes:
- N/A
> **Note:** https://github.com/zed-industries/zed/pull/23813 should be
merged first!
@nathansobo and I paired on revising this menu, including adding the
"Predict Edits at Cursor" menu item (to make the keyboard shortcut more
discoverable; clicking it makes the inline edits show up, as shown in
the second screenshot) and switching from "Hide/Show" language to
checkboxes.
## Before
<img width="282" alt="Screenshot 2025-01-28 at 4 51 37 PM"
src="https://github.com/user-attachments/assets/309c82c1-8fb5-44db-950e-1a8789a63993"
/>
## After
<img width="1138" alt="Screenshot 2025-01-28 at 4 50 05 PM"
src="https://github.com/user-attachments/assets/302a126c-9389-42a4-bb7d-2896bce859e7"
/>
We also switched to use `SharedString` in more places, where it made
more sense.
@danilo-leal This isn't necessarily *exactly* what we want, but we were
pairing and decided to get it in a state where we can actually try it
out and tweak from here.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR contains the following updates:
| Package | Type | Update | Change |
|---|---|---|---|
| [actions/setup-node](https://redirect.github.com/actions/setup-node) |
action | digest | `39370e3` -> `1d0ff46` |
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Closes#20762
Release Notes:
- N/A
---
Enable MSAA for Anti-Aliasing to Path (`cx.paint_path`) for drawing a
better vector graphics.
```bash
cargo run -p gpui --example gradient --features macos-blade
cargo run -p gpui --example gradient
cargo run -p gpui --example painting --features macos-blade
cargo run -p gpui --example painting
```
**Before**
<img width="1089" alt="image"
src="https://github.com/user-attachments/assets/0ae7240f-4ba9-4ef5-896c-e436c1282770"
/>
**After**
<img width="944" alt="image"
src="https://github.com/user-attachments/assets/71a07ae8-be54-452c-aacc-b8cec1f810c0"
/>
## TODO
- [x] Support Metal and Blade.
- [x] Detect system support to set up sample count.
- [x] Fix extra lines between Path vertices wait #22808 to merge.
Ref https://github.com/kvark/blade/pull/213
Ask @kvark to review.
I am not sure if there is anything I missed. I modified it according to
the
[particle](https://github.com/kvark/blade/tree/main/examples/particle)
example of Blade project. But the difference is that after the first
MSAA render, I did not do it a second time, I tested it and found it was
not necessary.
This PR does some somewhat light UI adjustment to the Assistant 2
settings view. The Prompt Library section should feature the default
prompts in the future, so that's why it's been separated that way.
<img width="800" alt="Screenshot 2025-01-29 at 2 59 59 PM"
src="https://github.com/user-attachments/assets/7b033bde-51ab-44d5-9e53-3f72b8ff5f51"
/>
Release Notes:
- N/A