Commit graph

2768 commits

Author SHA1 Message Date
João Marcos
a2876f5d3e
Support hunk-wise StageAndNext and UnstageAndNext (#25845)
This PR adds the `whole_excerpt` field to the actions:

- `git::StageAndNext`
- `git::UnstageAndNext`

Which is set by false by default, effectively, now staging and unstaging
with these actions is done hunk-by-hunk, this also affects the `Stage`
and
`Unstage` buttons in the Diff View toolbar.

A caveat: with this PR, there is no way to configure the buttons in the
Diff
View toolbar to restore the previous behavior, if we want, I think we
can make
it a setting, but let's see if anyone really wants that.

Release Notes:

- N/A
2025-03-01 02:39:08 +00:00
Piotr Osiewicz
e4e758db3a
Rust 1.85 (#25272)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Anthony Eid <hello@anthonyeid.me>
2025-02-28 18:33:35 +01:00
Kirill Bulatov
7440833ff1
Add a way to toggle inlay hints with modifiers #2 (#25766)
https://github.com/zed-industries/zed/pull/25752 with fixes on top

* Ensures no flickering happens for all modifiers `: false` case
* Dismisses the toggled state on focus out
* Reworks cache state so that "enabled" and "toggled by modifiers" are
different states with their own lifecycle

Release Notes:

- N/A
2025-02-28 08:03:25 +00:00
Mikayla Maki
c5632f8c31
Revert "Add a way to toggle inlay hints with modifiers" (#25764)
This PR caused inlay hints to show on every modifiers press

Reverts zed-industries/zed#25752

Release Notes:

- N/A
2025-02-27 10:11:36 -08:00
Kirill Bulatov
e8ef36edcc
Add a way to toggle inlay hints with modifiers (#25752) 2025-02-27 17:53:10 +02:00
Mikayla Maki
8ba7b349a5
Make the branch picker in the commit modal a popover (#25697)
Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2025-02-27 01:56:07 +00:00
Conrad Irwin
bcbb19e06e
Fix leaked editor (#25530)
Closes #ISSUE

Release Notes:

- Fixed a bug that would prevent rejoining projects sometimes
2025-02-25 03:10:45 +00:00
Michael Sloan
8a3fb890b0
Document why ForegroundExecutor is !Send (#25492)
Release Notes:

- N/A
2025-02-24 19:48:59 +00:00
Nate Butler
30af8d0a81
git_ui: Commit modal refinement (#25484)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-02-24 19:19:06 +00:00
Jason Lee
b1b6401ce7
gpui: Don’t hide Window in docs (#25449)
Release Notes:

- N/A

This side effect is only appearing in outside project.

## Before

<img width="414" alt="image"
src="https://github.com/user-attachments/assets/73d215d2-20e4-4337-82f4-74daa88a1bae"
/>

## After

<img width="453" alt="image"
src="https://github.com/user-attachments/assets/030d34d7-c425-44f6-9cc5-0f2f6fd0a1ac"
/>

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-24 18:11:46 +00:00
Jason Lee
07ba7c8c44
gpui: Add underline style method (#24784)
Release Notes:

- N/A

Add a shorter method to apply underline style.

https://tailwindcss.com/docs/text-decoration-line#underling-text

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-02-24 12:58:20 -05:00
张小白
10053e2566
windows: Fix incorrect button ID setting for TaskDialog (#25391)
Closes #22821

It turns out that on Windows, the `Cancel` button should **always** have
a button ID of `2`. Even if the button label is something like "Don't
Cancel", when the user presses the `Esc` key, Windows will still report
that the button with ID `2` was pressed.

Release Notes:

- N/A
2025-02-22 23:39:43 +08:00
Marshall Bowers
7a55da58d9
Revert "Hide the mouse when the user is typing in the editor (#25040)" (#25393)
This reverts commit a8610fbd13.

I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.

Closes #25366.

Release Notes:

- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
2025-02-22 10:19:23 -05:00
GiM
3c4903c6bf
Pass "menu" key presses in windows down as a Keystroke (#25000)
This is second part needed for #17819.
There is already binding in default bindings: `"menu":
"editor::OpenContextMenu",` (but won't work on windows without this
change)

Release Notes:

- Handle "menu" key in windows
2025-02-21 23:23:58 +08:00
Thomas Mickley-Doyle
a8610fbd13
Hide the mouse when the user is typing in the editor (#25040)
Closes https://github.com/zed-industries/zed/issues/4461

This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.

Release Notes:

- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.


https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-02-20 15:54:01 -03:00
Ben Kunkle
b84aec0fae
Centralize logic around which keybind to display (#25215)
Closes #24931

We've flipped back and forth at least once on whether the last or first
added keybinding should be shown in different contexts (See
[this](https://github.com/zed-industries/zed/issues/23621#issuecomment-2614061385)
as well as #23621 and the subsequent #23660)

This PR attempts to pick a side to stick with so that we are at least
consistent until #23660 is resolved and we have a way to determine which
keybinds to display in a manner that is both consistent and not
confusing

Release Notes:

- N/A
2025-02-20 09:08:12 -05:00
someone13574
e3836712d6
gpui: Implement PartialEq and Eq for WindowAppearance (#25219)
Release Notes:

- N/A
2025-02-20 03:25:34 +00:00
Mikayla Maki
40425093df
Add last window closed setting (#25185)
Release Notes:

- Added an `on_last_window_closed` setting, that allows users to quit
the app when the last window is closed

---------

Co-authored-by: Richard <richard@zed.dev>
2025-02-19 20:03:10 +00:00
Cole Miller
c0c48d30db
Revert "file_finder: Remove common segments of long paths in search results (#25049)" (#25163)
This reverts commit 9ef0501853 due to a
panic.

```
{
  "thread": "main",
  "payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
  "location_data": {
    "file": "crates/file_finder/src/file_finder.rs",
    "line": 646
  }
}
```

Release Notes:

- N/A
2025-02-19 15:32:29 +00:00
Cole Miller
529c65276e
Revert gutter stripes as indicator of hunk staged status (#25089)
We've decided to go in a different direction on indicating the staged
status of hunks, so go back for now to a world where we don't display
staged and unstaged hunks differently outside the (still gated) project
diff editor.

cc @iamnbutler 

This reverts commit 8c202b3b09.

Release Notes:

- N/A
2025-02-18 13:20:39 -05:00
Agus Zubiaga
737b177ab5
Switch to columnar selection by pressing alt-shift while mouse is down (#25096)
We begin a columnar selection when we drag the mouse while holding
`alt-shift`. This PR makes it possible to start the selection and then
turn it into columnar by pressing `alt-shift`.

Fixes #5372 

Release Notes:

- Support switching to columnar selection by pressing `alt-shift` while
mouse is down
2025-02-18 14:49:13 -03:00
Cole Miller
9ef0501853
file_finder: Remove common segments of long paths in search results (#25049)
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.

The elision is not applied to any segment that contains a match for the
search query.

There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.

Release Notes:

- Improved display of long paths in the file finder modal

Co-authored-by: Max <max@zed.dev>
2025-02-18 10:09:15 -05:00
Michael Sloan
aa4c438f83
Use Vec for KeyContext instead of SmallVec (#24916)
In Zed the key context almost always has more than 1 entry, so use of
`SmallVec` is just adding overhead.

In Zed while using the editor this typically has more than 8 entries.
Since `ContextEntry` is 48 bytes, if this were made to be a
`SmallVec<[ContextEntry; 10]>` then it would use 480 bytes on the stack,
which to me seems like a lot to be copying. So, instead opting to just
use `Vec`

Release Notes:

- N/A
2025-02-17 12:43:28 -07:00
GiM
8b088b3985
Fix F10 and Alt+F handling on Windows (#24745)
Closes #24744
and should also fix #17819 

The change is split into two commits, first one adds F10 handling (it
needs to be handled inside `parse_syskeydown_msg_keystroke`, the second
one properly handles `Alt+Fn` combinations, this also needs to happen in
`parse_syskeydown_msg_keystroke` and is similar to a fragment inside
`parse_keydown_msg_keystroke`

Release Notes:

- Fixes F10 and Alt+Fn handling on windows
2025-02-17 14:43:18 +08:00
Cole Miller
74d1a652f6
Switch back to upstream oo7 (#24957)
As of 0.4.0, the decryption panic that we were seeing has been fixed
upstream (thanks @bilelmoussaoui!), so stop using our temporary fork.

Release Notes:

- N/A
2025-02-15 18:54:54 +00:00
smit
5c5caf1ffe
linux: Fix reload hangs for several minutes (#24882)
Closes #22666

This PR fixes the long wait time to open Zed (2 mins in my case) after
reloading on Linux.

This bug fix is funny:

1. We were using TCP for Zed instances to talk to each other. Reload was
broken here too due to TCP connections not being killed on time.
2. [#11488](https://github.com/zed-industries/zed/pull/11488) PR fixed
the TCP connection issue by adding a wait until it gets killed. I
suppose at that time, this wait time was small.
3. Later, we changed how Zed talks to each other in
[#11585](https://github.com/zed-industries/zed/pull/11585) by using
Datagram and removing TCP. The new approach simply uses a `.sock` file
and a file descriptor to check if some program is listening to it.
4. TCP check is now unnecessary, and it still wait for a long time (I
suppose, TIME_WAIT time, don't quote me on this), even though we don’t
use TCP anymore for this.

This PR just removes that unnecessary TCP wait.

Release Notes:

- Fixed issue where reload hangs for several minutes on Linux.
2025-02-14 21:54:26 +05:30
Nate Butler
8c202b3b09
editor: Update git hunk indicators to show staging status when hunk is expanded (#24818)
- Update git hunk indicators to show staging status when hunk is
expanded
- Updates uses of status colors to the new version control theme colors
- Adds new version control theme colors to included themes

Before:

![CleanShot 2025-02-13 at 14 42
48@2x](https://github.com/user-attachments/assets/ccca147e-0de2-4e69-9cd4-01b010bf06d0)

After:

![CleanShot 2025-02-13 at 14 42
04@2x](https://github.com/user-attachments/assets/1ab49174-bde5-43b2-83c5-d217533df49a)

(Colors here are from before theme colors were added)


Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: cole-miller <m@cole-miller.net>
2025-02-13 20:12:23 +00:00
Conrad Irwin
2f741c8686
vim: Fix :wq in multibuffer (#24603)
Supercedes #24561
Closes #21059

Before this change we would skip saving multibuffers regardless of the
save intent. Now we correctly save them.

Along the way:
* Prompt to save when closing the last singleton copy of an item (even
if it's still open in a multibuffer).
* Update our file name prompt to pull out dirty project items from
multibuffers instead of counting multibuffers as untitled files.
* Fix our prompt test helpers to require passing the button name instead
of the index. A few tests were passing invalid responses to save
prompts.
* Refactor the code a bit to hopefully clarify it for the next bug.

Release Notes:

- Fixed edge-cases when closing multiple items including multibuffers.
Previously no prompt was generated when closing an item that was open in
a multibuffer, now you will be prompted.
- vim: Fix :wq in a multibuffer
2025-02-13 17:13:43 +00:00
Mikayla Maki
477cec0ef1
Add more view tracking (#24683)
This should fix a panic in `Window::current_view()`

Release Notes:

- N/A
2025-02-11 19:18:54 +00:00
Marshall Bowers
7b45901d96
gpui: Update asset paths for more examples (#24646)
This PR updates the asset paths used in more GPUI examples such that
they work when run from the repository root or from within
`crates/gpui`.

Release Notes:

- N/A
2025-02-11 14:37:55 +00:00
Marshall Bowers
04d65cb3cd
gpui: Make image example work regardless of how it is run (#24645)
This PR updates the GPUI `image` example such that it works when run in
the following ways:

- `cargo run -p gpui --example image` from the repository root
- `cargo run --example image` from within `crates/gpui`

Release Notes:

- N/A
2025-02-11 13:34:38 +00:00
Cole Miller
8f75fe25e5
Add staged status information to diff hunks (#24475)
Release Notes:

- Render unstaged hunks in the project diff editor with a slashed
background

---------

Co-authored-by: maxbrunsfeld <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-10 21:43:25 -05:00
Max Brunsfeld
929c5e76b4
Fix some visual bugs w/ edit predictions (#24591)
* correct the size of key binding icons
* avoid spurious modifier in 'jump to edit' popover when already
previewing
* fix height of the edit preview popover

Release Notes:

- N/A

Co-authored-by: agu-z <hi@aguz.me>
2025-02-10 23:49:08 +00:00
Agus Zubiaga
1f288f7327
edit predictions: Fix predictions bar disappearing while loading (#24582)
Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2025-02-10 21:49:46 +00:00
Michael Sloan
78a5cf0257
Fix display of bindings for editor::AcceptInlineCompletion + add validation + use modifiers from keymap (#24442)
Release Notes:

- N/A
2025-02-10 13:01:42 -07:00
João Marcos
0294b19694
Track caller on <usize as ToOffset>::to_offset (#24503)
To get useful logs when reporting bugs involving offsets out of range

Release Notes:

- N/A
2025-02-08 15:29:29 +00:00
Jason Lee
ead5a836a1
gpui: Add data table example (#24373)
Release Notes:

- N/A

As https://github.com/zed-industries/zed/discussions/24260 I mentioned
issue.

Make a complex data table example to test the text rendering
performance.

This example also can be an example to show how to build a large data
table.

```bash
cargo run -p gpui --example data_table
```

<img width="2004" alt="image"
src="https://github.com/user-attachments/assets/653771e5-ef08-4d76-97b9-90ea4b78be59"
/>

----

I will try to do some test. 

For example: With a threshold for the hold number of caches in
`FrameCache`, and only when the threshold is greater than a certain
number, some caches are released, or when a certain time has passed. I
am not sure if this is feasible.

This example is added to help us to test.
2025-02-07 11:54:34 -08:00
smit
6534e0bafd
linux: Fix crash when NoKeymap event is received on Wayland (#24379)
Closes #24139

For weird reasons, Sway on few linux distoros sends `NoKeymap` event when
switching windows. Zed crashes due to assertion on this event to be `XkbV1`.

To fix this, we ignore `NoKeymap` event instead crashing Zed.

Release Notes:

- Fixed a crash in Wayland-based compositors like Sway when switching windows via the keyboard.
2025-02-07 12:31:46 +05:30
Jason Lee
c5913899d9
gpui: Fix text-align with nowrap mode (#24116)
Release Notes:

- N/A


------

- Continue #24090 to fix text align for when used `whitespace_nowrap`.
- Fix wrapped line length calculation.

And add example

```
cargo run -p gpui --example text_layout
```

<img width="760" alt="image"
src="https://github.com/user-attachments/assets/a087c300-0e0e-4a80-98c6-90161a9b0905"
/>

---------

Co-authored-by: Owen Law <owenlaw222@gmail.com>
2025-02-06 18:51:00 -08:00
Jason Lee
f08b1d78ec
Revert "Revert recent anti-aliasing improvements (#24289)" and fix selection top right corner radius issue (#24342)
Release Notes:

- N/A

----

To fix #24289 mention issue and revert PathBuilder and MSAA.

I'm sorry about of this, in #22808 I was forgotten this bit of detail.


![image](https://github.com/user-attachments/assets/112afda2-088c-41d0-83bd-808f6cd2f9d5)

So, add `move_to` here, we can fix the selection top right corner radius
issue.

## After change

<img width="1383" alt="image"
src="https://github.com/user-attachments/assets/28ea103c-d652-41d6-bbe0-7fd042d81e77"
/>
2025-02-06 11:03:23 +02:00
Michael Sloan
1f2205d75c
Wrap AnyView.cached_style in an Rc to make the struct much smaller (#24363)
Byte size before was 672, now is 56. The `cached` method is only used in
two places, so this was a lot of extra bytes being shuffled around for
every `AnyView` not using this.

Release Notes:

- N/A
2025-02-06 08:37:46 +00:00
Amr Bashir
4270f89956
gpui: Implement HasWindowHandle on Window (#24327)
Implement `raw_window_handle::HasWindowHandle` for `gpui::Window`

This opens a lot of possibility of using gpui with platform specific
APIs.

Edit: With this exposed, we can use crates like `window-vibrancy`,
`muda` (menus crate) or even use `wry` (a webview renderer) to create a
child `WebView` inside the gpui window.

Release Notes:

- N/A
2025-02-06 01:55:17 +00:00
Marshall Bowers
0671be215f
gpui: Render SVGs at 2x size when rendered in an img (#24332)
This PR adjusts the rendering of SVGs when used with the `img` element
such that they are rendered at 2x their displayed size.

This results in much crisper icons for icons loaded by icon themes:

<img width="1136" alt="Screenshot 2025-02-05 at 7 39 48 PM"
src="https://github.com/user-attachments/assets/47d1fcee-c54d-4717-8fca-9b9d2bc8da9a"
/>

<img width="1136" alt="Screenshot 2025-02-05 at 7 40 01 PM"
src="https://github.com/user-attachments/assets/3061157c-8c88-41c1-a5dc-83ef9cd341cb"
/>

Release Notes:

- Improved the resolution of icons rendered by icon themes.
2025-02-06 01:05:43 +00:00
Michael Sloan
1dbca5d9a0
Mostly fix hover tooltips not respecting occlusion (#24319)
Regression in #22644

Unfortunately not a full fix, In the case where a tooltip gets displayed
and then gets occluded after display, it will stick around until the
mouse exits the hover bounds.

Release Notes:

- N/A

Co-authored-by: Ben <ben@zed.dev>
2025-02-05 23:08:56 +00:00
Kirill Bulatov
aaf432fcd2
Revert recent anti-aliasing improvements (#24289)
This reverts commit 31fa414422.
This reverts commit b9e0aae49f.

`lyon` commit revert:

![image](https://github.com/user-attachments/assets/0243f61c-0713-416d-b8db-47372e04abaa)

`MSAA` commit revert:

![image](https://github.com/user-attachments/assets/b1a4a9fe-0192-47ef-be6f-52e03c025724)

cc @huacnlee , @\as-cii had decided to revert this PR due to a selection
right corner rendering bug.
Not sure what to propose for a fix from my side

Release Notes:

- N/A
2025-02-05 17:17:26 +00:00
张小白
74c4dbd237
windows: Fix tests on Windows (#22616)
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
2025-02-05 14:30:09 +00:00
Mikayla Maki
69bb0a0597
Fix slow focus transitions to the terminal panel (#24172)
This long standing bug was caused by `Pane`'s focus_in handler bouncing
the focus to another handle.
Because focus resolution happens _after_ a frame has been rendered, the
only way to deal with this case is to schedule another frame to be
redrawn. However, we where suppressing all window refreshes that occur
during a focus transfer, causing this focus change to be completely
missed. However, changing this behavior can lead to infinite notify
loops, due to drawing a frame causing another to be rendered.

This PR fixes this problem narrowly by adding an `on_next_frame()`
callback in the pane's focus handle, so that the focus changes take
effect almost immediately. But only for this case, where we know it
doesn't cause infinite notify loops.

TODO:
- [x] Fix the infinite notify loop bug or determine a third way to fix
this lag

Release Notes:

- Fixed a bug where shifting focus to the terminal panel could be slow
2025-02-04 20:23:20 +00:00
Mikayla Maki
cfe0932c0a
Implement character index for point (#23989)
Fixes #22939
Fixes #23970
Supersedes https://github.com/zed-industries/zed/pull/23469

Release Notes:

- Fixed a bug where Zed could crash with certain input sources on macOS

---------

Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
2025-02-04 20:15:43 +00:00
Mikayla Maki
e768eb0a34
Replace Window::parent_view_id() with Window::current_view() (#24212)
Chatted with @as-cii about limitations in the `Window::parent_view_id()`
API (see:
https://github.com/zed-industries/zed/pull/24182/commits/662153dcfdd80804f4041761c09c4a309d79f6d4)
and realized that I shouldn't be using the dispatch tree's data
structures as they are layout dependent. I've introduced a new stack to
`Window`, `rendered_entity_stack`, that tracks exactly which view's
elements are being drawn. As such, I've also been able to remove the
`Option<>` around the previous API.

Release Notes:

- N/A
2025-02-04 18:50:21 +00:00
Mikayla Maki
4ab4e87266
Fix a bug in GPUI, where AsyncApp::update wouldn't kick off a flush effects loop (#24208)
Release Notes:

- N/A
2025-02-04 10:00:11 -08:00