Adds the initial semblance of a keymap UI. It is currently gated behind the `settings-ui` feature flag. Follow up PRs will add polish and missing features.
Release Notes:
- N/A
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
Co-authored-by: Anthony <anthony@zed.dev>
The major change in schemars 1.0 is that now schemas are represented as
plain json values instead of specialized datatypes. This allows for more
concise construction and manipulation.
This change also improves how settings schemas are generated. Each top
level settings type was being generated as a full root schema including
the definitions it references, and then these were merged. This meant
generating all shared definitions multiple times, and might have bugs in
cases where there are two types with the same names.
Now instead the schemar generator's `definitions` are built up as they
normally are and the `Settings` trait no longer has a special
`json_schema` method. To handle types that have schema that vary at
runtime (`FontFamilyName`, `ThemeName`, etc), values of
`ParameterizedJsonSchema` are collected by `inventory`, and the schema
definitions for these types are replaced.
To help check that this doesn't break anything, I tried to minimize the
overall [schema
diff](https://gist.github.com/mgsloan/1de549def20399d6f37943a3c1583ee7)
with some patches to make the order more consistent + schemas also
sorted with `jq -S .`. A skim of the diff shows that the diffs come
from:
* `enum: ["value"]` turning into `const: "value"`
* Differences in handling of newlines for "description"
* Schemas for generic types no longer including the parameter name, now
all disambiguation is with numeric suffixes
* Enums now using `oneOf` instead of `anyOf`.
Release Notes:
- N/A
Instead of a menagerie of macros for implementing `Action`, now there
are just two:
* `actions!(editor, [MoveLeft, MoveRight])`
* `#[derive(..., Action)]` with `#[action(namespace = editor)]`
In both contexts, `///` doc comments can be provided and will be used in
`JsonSchema`.
In both contexts, parameters can provided in `#[action(...)]`:
- `namespace = some_namespace` sets the namespace. In Zed this is
required.
- `name = "ActionName"` overrides the action's name. This must not
contain "::".
- `no_json` causes the `build` method to always error and
`action_json_schema` to return `None`
and allows actions not implement `serde::Serialize` and
`schemars::JsonSchema`.
- `no_register` skips registering the action. This is useful for
implementing the `Action` trait
while not supporting invocation by name or JSON deserialization.
- `deprecated_aliases = ["editor::SomeAction"]` specifies deprecated old
names for the action.
These action names should *not* correspond to any actions that are
registered. These old names
can then still be used to refer to invoke this action. In Zed, the
keymap JSON schema will
accept these old names and provide warnings.
- `deprecated = "Message about why this action is deprecation"`
specifies a deprecation message.
In Zed, the keymap JSON schema will cause this to be displayed as a
warning. This is a new feature.
Also makes the following changes since this seems like a good time to
make breaking changes:
* In `zed.rs` tests adds a test with an explicit list of namespaces. The
rationale for this is that there is otherwise no checking of `namespace
= ...` attributes.
* `Action::debug_name` renamed to `name_for_type`, since its only
difference with `name` was that it
* `Action::name` now returns `&'static str` instead of `&str` to match
the return of `name_for_type`. This makes the action trait more limited,
but the code was already assuming that `name_for_type` is the same as
`name`, and it requires `&'static`. So really this just makes the trait
harder to misuse.
* Various action reflection methods now use `&'static str` instead of
`SharedString`.
Release Notes:
- N/A
https://github.com/user-attachments/assets/ad0fa304-e4fb-4598-877d-c02141f35d6f
Closes https://github.com/zed-industries/zed/issues/4678
Also adds the code to support `textDocument/colorPresentation`
counterpart that serves as a resolve mechanism for the document colors.
The resolve itself is not run though, and the editor does not
accommodate color presentations in the editor yet — until a well
described use case is provided.
Use `lsp_document_colors` editor settings to alter the presentation and
turn the feature off.
Release Notes:
- Start showing inline previews for LSP document colors
Closes#32688
Release Notes:
- Fixed tasks (including build tasks for debug configurations) silently
using `/` as a working directory when the specified `cwd` didn't exist.
#31922 made embedded terminals automatically grow to fit the content. We
since found some issues with large output which this PR addresses by:
- Only shaping / laying out lines that are visible in the viewport
(based on `window.content_mask`)
- Falling back to embedded scrolling after 1K lines. The perf fix above
actually makes it possible to handle a lot of lines, but:
- Alacrity uses a `u16` for rows internally, so we needed a limit to
prevent overflow.
- Scrolling through thousands of lines to get to the other side of a
terminal tool call isn't great UX, so we might as well set the limit
low.
- We can consider raising the limit when we make card headers sticky.
Release Notes:
- Agent: Improve handling of large terminal output
Follow-up to #24797
This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.
Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars
and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).
https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a
Release Notes:
- N/A
The terminal tool card used a fixed height and scrolling, but this meant
that it was too tall for commands that only outputted a few lines, and
the nested scrolling was undesirable.
This PR makes the card be as too as needed to fit the entire output (no
scrolling), and allows the user to collapse it to fewer lines when
applicable. Making it work the same way as the edit tool card. In fact,
both tools now use a shared UI component.
https://github.com/user-attachments/assets/1127e21d-1d41-4a4b-a99f-7cd70fccbb56
Release Notes:
- Agent: Display full terminal output
- Agent: Allow collapsing terminal output
The core change here is the following:
```rust
fn write_to_pty(&self, input: impl Into<Vec<u8>>);
// into
fn write_to_pty(&self, input: impl Into<Cow<'static, [u8]>>);
```
This matches the trait bounds that's used by the Alacritty crate. We are
now allowed to effectively pass `&'static str` instead of always needing
a `String`.
The main benefit comes from making the `to_esc_str` function return a
`Cow<'static, str>` instead of `String`. We save an allocation in the
following instances:
- When the user presses any special key that isn't alphanumerical (in
the terminal)
- When the uses presses any key while a modifier is active (in the
terminal)
- When focusing/un-focusing the terminal
- When completing or undoing a terminal transaction
- When starting a terminal assist
This basically saves us an allocation on **every key** press in the
terminal.
NOTE: This same optimization can be done for **nearly all** keypresses
in the entirety of Zed by changing the signature of the `Keystroke`
struct in gpui. If the Zed team is interested in a PR for it, let me
know.
Release Notes:
- N/A
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
## Description
This PR implements basic support for Japanese Input Method Editors
(IMEs) in the Zed terminal on macOS, addressing issue #9900. Previously,
users had to switch input modes to confirm Japanese text, and pre-edit
(marked) text was not displayed.
With these changes:
- **Marked Text Display:** Pre-edit text (e.g., underlined characters
during Japanese composition) is now rendered directly in the terminal at
the cursor's current position.
- **Composition Confirmation:** Pressing Enter correctly finalizes the
IME composition, clears the marked text, and sends the confirmed string
to the underlying PTY process. This allows for a more natural input flow
similar to other macOS applications like iTerm2.
- **State Management:** IME state (marked text and its selected range
within the marked text) is now managed within the `TerminalView` struct.
- **Input Handling:** `TerminalInputHandler` has been updated to
correctly process IME callbacks (`replace_and_mark_text_in_range`,
`replace_text_in_range`, `unmark_text`, `marked_text_range`) by
interacting with `TerminalView`.
- **Painting Logic:** `TerminalElement::paint` now fetches the marked
text and its range from `TerminalView` and renders it with an underline.
The standard terminal cursor is hidden when marked text is present to
avoid visual clutter.
- **Candidate Window Positioning:**
`TerminalInputHandler::bounds_for_range` now attempts to provide more
accurate bounds for the IME candidate window by using the actual painted
bounds of the pre-edit text, falling back to a cursor-based
approximation if necessary.
This significantly improves the usability of the Zed terminal for users
who need to input Japanese characters, bringing the experience closer to
system-standard IME behavior.
## Movies
https://github.com/user-attachments/assets/be6c7597-7b65-49a6-b376-e1adff6da974
---
Closes#9900
Release Notes:
- **Terminal:** Implemented basic support for Japanese Input Method
Editors (IMEs) on macOS. Users can now see pre-edit (marked) text as
they type Japanese and confirm their input with the Enter key directly
in the terminal. This provides a more natural and efficient experience
for Japanese language input. (Fixes#9900)
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes https://github.com/zed-industries/zed/issues/23386
This PR updates the scrollbar-component to account for padding present
in the parent container.
Since the linked issue was opened,
https://github.com/zed-industries/zed/pull/25288 improved the behaviour
so that the scrollbar does allow scrolling the entire container, however
the scrollbar thumb still does not go the entire way to the bottom. This
can be seen here:
https://github.com/user-attachments/assets/89204355-e6b8-428b-9fa9-bb614051b6fa
This happens because during layouting of the scrollbar, padding of the
parent container is not taken into account. The scrollbar thumb size is
calculated as if no padding was present.
With this change, padding is now included in the calculation, which
resolves the issue:
https://github.com/user-attachments/assets/1d4c62e0-4555-4332-a9ab-4e114684b4b3
The change here is to store the calculated content size during prepaint
_including_ padding and use this for layouting the scrollbar. This
ensures that the actual scroll max and the content size are always in
sync. Furthermore, the existing `TODO`-comment is also resolved, as we
now no longer look at the size of the last child but the actual parent
size instead.
This also removes an existing panic of the scrollbar-component in cases
where the content size was 0, which was previously not accounted for
(this never happened in practice so far, for example because of the
padding added here:
43712285bf/crates/editor/src/hover_popover.rs (L802-L809)
which prevented the container size from ever being 0).
---
Lastly, as I was wiring through the changes of the `content_size` I
noticed that some code was duplicated during the initial layouting as
well as in the click handlers. I refactored this in the second commit to
use `along` where possible as well as computing the new click offset in
one closure which can be passed to both event listeners. As always,
should any of these changes not be wanted, feel free to let me know and
I will revert these.
Looking forward to your feedback 😄
Release Notes:
- Fixed scrollbars sometimes not scrolling all the way to the bottom.
Bounded this action to the same defaults `task::Rerun` is bound to.
Unlike the `task::Rerun` which will always rerun the latest task, this
command reruns the current task tab, if focused.
The task is not in scope when the terminal pane is not focused, and
falls back to the regular rerun if invoked on a task-less terminal tab.
This way, we can add a proper tooltip to the terminal tab reruns:
<img width="231" alt="image"
src="https://github.com/user-attachments/assets/2cdd7458-5ba2-4cc7-a10b-3e2db059f1ca"
/>
Release Notes:
- Added `terminal::RerunTask` task action
Closes https://github.com/zed-industries/zed/issues/25110https://github.com/user-attachments/assets/4624c256-8dfb-48eb-a726-6cf130d946da
Terminal may update its hovered word way before reporting it to the
terminal view, and that processing the file check later.
Hence, store the terminal hover data in the terminal view and avoid
highlights when it's different from what the terminal has (as the source
of truth here).
In addition, now only does hover refreshes when the terminal hover
actually changes, not on every event report.
Release Notes:
- Fixed underline flicker when switching cmd-hovered words in terminal
To-dos:
- [x] Expose the command to defend against cases where that's just super
long
- [x] Tackle the vertical scroll conflict with panel scroll
- [x] Reduce default font-size
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
resolves#24655resolves#23945
I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.
There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.
Release Notes:
- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Part of https://github.com/zed-industries/zed/issues/16472
* Adds debug logging to everywhere near INSERT/UPDATEs in the DB
So something like
`env RUST_LOG=debug,wasmtime_cranelift=off,cranelift_codegen=off,vte=off
cargo run` could be used to view these (current zlog seems to process
the exclusions odd, so not sure this is the optimal RUST_LOG line) can
be used to debug any further writes.
* Removes excessive window stack serialization
Previously, it serialized unconditionally every 100ms.
Now, only if the stack had changed, which is now check every 500ms.
* Removes excessive terminal serialization
Previously, it serialized its `cwd` on every `ItemEvent::UpdateTab`
which was caused by e.g. any character output.
Now, only if the `cwd` has changed at the next event processing time.
Release Notes:
- Fixed more excessive DB writes
Attempt to lookup exact relative paths before full worktree traversal,
only do the full traversal if all other methods fail.
Closes https://github.com/zed-industries/zed/issues/28407
Release Notes:
- Fixed wrong paths opening when cmd-clicking in the terminal
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
This PR adds functionality to right click in terminal create new
selection if none present. The selection is identical with double click
a text in terminal, plus the logic is moved from the double-click in the
terminal::mouse_down.
Closes#28237
Release Notes:
- Adds functionality to right click in terminal create new selection if
none present
This PR renames the `regex_search` tool to `grep` because I think it
conveys more meaning to the model, the idea of searching the filesystem
with a regular expression. It's also one word and the model seems to be
using it effectively after some additional prompt tuning.
It also takes an include pattern to filter on the specific files we try
to search. I'd like to encourage the model to scope its searches more
aggressively, as in my testing, I'm only seeing it filter on file
extension.
Release Notes:
- N/A
Release Notes:
- Added the ability to copy external files into remote projects by
dragging them onto the project panel.
---------
Co-authored-by: Peter Tripp <petertripp@gmail.com>
This PR fixes an issue where mouse selection in the terminal would be
offset when the Terminal Inline Assistant was active. The problem was
caused by incorrect coordinate translation when handling mouse events
with an active inline assistant.
The fix adjusts mouse event coordinates by properly accounting for the
terminal view's `scroll_top` value when the inline assistant is present,
ensuring that text selection precisely follows the mouse cursor
position.
Closes#26111
Release Notes:
- Fixed text selection misalignment in terminal when the inline
assistant is active
Co-authored-by: Peter Tripp <peter@zed.dev>
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
## Summary
This PR starts the process of adding debug task locators to Zed's
debugger system. A task locator is a secondary resolution phase that
allows a debug task to run a command before starting a debug session and
then uses the output of the run command to configure itself.
Locators are most applicable when debugging a compiled language but will
be helpful for any language as well.
## Architecture
At a high level, this works by adding a debug task queue to `Workspace`.
Which add's a debug configuration associated with a `TaskId` whenever a
resolved task with a debug config is added to `TaskInventory`'s queue.
Then, when the `SpawnInTerminal` task finishes running, it emits its
task_id and the result of the ran task.
When a ran task exits successfully, `Workspace` tells `Project` to start
a debug session using its stored debug config, then `DapStore` queries
the `LocatorStore` to configure the debug configuration if it has a
valid locator argument.
Release Notes:
- N/A
This reverts commit be657aefa3. (#27572)
Unfortunately this change broke other bindings in the terminal like
`cmd-left`
and `cmd-right`.
We do need to redo the terminal IME handling at some point, but we'll
need a
bit more thought to find an approach that works.
Release Notes:
- N/A
Closes#4461
Take 2 on https://github.com/zed-industries/zed/pull/25040.
Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.
Release Notes:
- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>