Joseph T. Lyons
9a20843ba2
Revert "gpui: Improve path rendering & global multisample anti-aliasing" ( #34722 )
...
Reverts zed-industries/zed#29718
We've noticed some issues with Zed on Intel-based Macs where typing has
become sluggish, and git bisect has seemed to point towards this PR.
Reverting for now, until we can understand why it is causing this issue.
2025-07-18 16:03:08 +00:00
Sunli
4fdda8d5a1
gpui: Improve path rendering & global multisample anti-aliasing ( #29718 )
...
Currently, the rendering path required creating a texture for each path,
which wasted a large amount of video memory. In our application, simply
drawing some charts resulted in video memory usage as high as 5G.
I removed the step of creating path textures and directly drew the paths
on the rendering target, adding post-processing global multi-sampling
anti-aliasing. Drawing paths no longer requires allocating any
additional video memory and also improves the performance of path
rendering.
Release Notes:
- N/A
---------
Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-07-02 09:41:42 -07:00
Floyd Wang
ac806d982b
gpui: Introduce dash array support for PathBuilder
( #31678 )
...
A simple way to draw dashed lines.
https://github.com/user-attachments/assets/2105d7b2-42d0-4d73-bb29-83a4a6bd7029
Release Notes:
- N/A
2025-06-06 09:54:21 -07:00
Floyd Wang
c73af0a52f
gpui: Add more shapes for PathBuilder
( #30904 )
...
- Add `arc` for drawing elliptical arc.
- Add `polygon` support.
<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/97032b02-e6ff-4985-a587-3689500bfd56 "
/>
Release Notes:
- N/A
2025-05-26 12:49:42 +03:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 ( #27800 )
...
Follow-up to https://github.com/zed-industries/zed/pull/27791
Release Notes:
- N/A
2025-03-31 20:55:27 +02:00
Jason Lee
f08b1d78ec
Revert "Revert recent anti-aliasing improvements ( #24289 )" and fix selection top right corner radius issue ( #24342 )
...
Release Notes:
- N/A
----
To fix #24289 mention issue and revert PathBuilder and MSAA.
I'm sorry about of this, in #22808 I was forgotten this bit of detail.

So, add `move_to` here, we can fix the selection top right corner radius
issue.
## After change
<img width="1383" alt="image"
src="https://github.com/user-attachments/assets/28ea103c-d652-41d6-bbe0-7fd042d81e77 "
/>
2025-02-06 11:03:23 +02:00
Kirill Bulatov
aaf432fcd2
Revert recent anti-aliasing improvements ( #24289 )
...
This reverts commit 31fa414422
.
This reverts commit b9e0aae49f
.
`lyon` commit revert:

`MSAA` commit revert:

cc @huacnlee , @\as-cii had decided to revert this PR due to a selection
right corner rendering bug.
Not sure what to propose for a fix from my side
Release Notes:
- N/A
2025-02-05 17:17:26 +00:00
Jason Lee
31fa414422
gpui: Add PathBuilder
based on lyon to build Path
( #22808 )
...
Release Notes:
- N/A
---
Continue https://github.com/zed-industries/zed/pull/20499
We to draw more complex Path. Before this change, we only have
`line_to`, but it is not enough.
Add a new `PathBuilder` to use [lyon](https://github.com/nical/lyon ) to
build more complex path.
And then with PR #22812 to enable anti-aliasing, all thing will be
perfect.
## Show case
```bash
cargo run -p gpui --example painting
```
Before:
<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/0c15833a-ec95-404c-a469-24cf172cfd86 "
/>
After:
<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/42cfa35e-7e8f-4ef3-bb2d-b98defc62ad6 "
/>
2025-01-29 22:14:33 +02:00