Commit graph

265 commits

Author SHA1 Message Date
Mike Qin
9c3482083b
Map window after set_app_id() under X11 (#23046)
GPUI applications can set the window class by the `app_id` window
option. However, GPUI will map the window first and then change the
window class after the window is displayed. This doesn't work on some
X11 window managers. FVWM, for example, does not track window class
after a window is mapped. Because in practice, a window shouldn't change
its application group on the fly.

This PR fixed this by adding a `map_window()` function `PlatformWindow`.
On X11, it will `set_app_id()` first and then map the window.

Release Notes:

- N/A
2025-01-30 16:47:16 -08:00
Mikayla Maki
a7c549b85b
Fix window double borrows (#23739)
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.

Release Notes:

- N/A
2025-01-27 21:56:29 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Cole Miller
bbb473b8df
Add a dedicated action to open files (#22625)
Closes #22531
Closes #22250
Closes #15679

Release Notes:

- Add `workspace::OpenFiles` action to enable opening individual files
on Linux and Windows
2025-01-08 14:29:15 +00:00
tims
ca9cee85e1
linux: Fix non-maximized Zed windows growing larger across sessions (#22301)
Closes #17870

Context:

On Linux, when creating a new window, bounds are either pulled from
existing workspace data (serialized in an SQLite DB) or fall back to
some default constants if no data exists.

These bounds include the full dimensions of the window (width and
height), which already account for insets. However, properties like
`inset` (Wayland) or `last_insets` (X11) exist only at the platform
level and are not part of the window bounds themselves.

During rendering, we call `set_client_inset`, which updates the inset
values and also adjusts the window bounds, increasing their dimensions.
In Zed's case, the inset is 10px, which adds 20px to both the width and
height (10px from each side).

Problem:

When quitting, the full window bounds (which already account for inset)
are saved to the DB. On reopening, these saved bounds are used to create
the window. `set_client_inset` runs again and inflates the dimensions
even more.

Solution:

Store window bounds *without* the inset-inflated dimensions. On the next
session, `set_client_inset` will take care of applying the inset,
resulting window dimensions matching the previous session. This fix is
in the PR.

Alternative Solution:

Another option is to save the inset explicitly in the DB and apply it
during window creation. But this means storing more data, and the inset
would need to be platform-agnostic, which adds complexity. Doesn’t seem
worth it for no real gain.

X11 Before:
```sh
saving window bounds with width: 1136, height: 784
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.37s
     Running `target/debug/zed`
saving window bounds with width: 1156, height: 804   <---- +20px
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
     Running `target/debug/zed`
saving window bounds with width: 1176, height: 824  <---- +20px
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.36s
     Running `target/debug/zed`
saving window bounds with width: 1196, height: 844  <---- +20px
```

X11 After:
```sh
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
     Running `target/debug/zed`
saving window bounds with width: 1116, height: 764
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
     Running `target/debug/zed`
saving window bounds with width: 1116, height: 764     <---- same
tims@lemon ~/w/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.35s
     Running `target/debug/zed`
saving window bounds with width: 1116, height: 764   <---- same
```

On Wayland, saving occurs only when you actually resize the window (on
X11, saving happens both on init and while dragging the window). To
trigger saving, I manually resized the window by ~1px to make it print.

Wayland Before:
```sh
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 1m 36s
     Running `target/debug/zed`
saving window bounds with width: 945, height: 577
tims@orange ~/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 1.77s
     Running `target/debug/zed`
saving window bounds with width: 966, height: 597    <--- +20px on both  (1px increase in width is me resizing)
tims@orange ~/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.87s
     Running `target/debug/zed`
saving window bounds with width: 987, height: 618    <--- +20px on both  (1px increase in width and height is me resizing)
tims@orange ~/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.89s
     Running `target/debug/zed`
saving window bounds with width: 1006, height: 638   <--- +20px on both  (1px decrease in width is me resizing)
```

Wayland After:
```sh
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.82s
     Running `target/debug/zed`
saving window bounds with width: 925, height: 558
tims@orange ~/zed (fix-window-growing-larger)> cargo run
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.84s
     Running `target/debug/zed`
saving window bounds with width: 925, height: 557     <--- same (1px decrease in height is me resizing)
saving window bounds with width: 925, height: 558
```

Release Notes:

- Fix non-maximized zed windows growing larger across sessions on Linux

---------

Co-authored-by: mgsloan@gmail.com <michael@zed.dev>
2024-12-20 22:23:25 +00:00
Marshall Bowers
ba44db7f49
gpui: Rename GPUSpecs to GpuSpecs (#22166)
This PR renames the `GPUSpecs` type to `GpuSpecs` to match Rust naming
conventions.

Release Notes:

- N/A
2024-12-17 17:22:53 -05:00
Michael Sloan
6a4cd53fd8
Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.

Closes #13714

Release Notes:

- Added preliminary Linux support for voice chat and viewing
screenshares.

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-12-05 15:06:17 -08:00
william341
ca76948044
gpui: Add drop_image (#19772)
This PR adds a function, WindowContext::drop_image, to manually remove a
RenderImage from the sprite atlas. In addition, PlatformAtlas::remove
was added to support this behavior. Previously, there was no way to
request a RenderImage to be removed from the sprite atlas, and since
they are not removed automatically the sprite would remain in video
memory once added until the window was closed. This PR allows a
developer to request the image be dropped from memory manually, however
it does not add automatic removal.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-11-22 09:51:26 -08:00
Conrad Irwin
ebaa270baf
Clip UTF-16 offsets in text for range (#20968)
When launching the Pinyin keyboard, macOS will sometimes try to peek one
character back in the string.

This caused a panic if the preceding character was an emoji. The docs
say
"don't assume the range is valid", so now we don't.

Release Notes:

- (macOS) Fixed a panic when using the Pinyin keyboard with emojis
2024-11-20 22:04:26 -07:00
Kirill Bulatov
d92166f9f6
Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)
Issues found:

* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)

This reverts commit 1235d0808e.

Release Notes:

- N/A
2024-11-18 11:43:53 +02:00
Mikayla Maki
516f7b3642
Add Loading and Fallback States to Image Elements (via StyledImage) (#20371)
@iamnbutler edit:

This pull request enhances the image element by introducing the ability
to display loading and fallback states.

Changes:

- Implemented the loading and fallback states for image elements using
`.with_loading` and `.with_fallback` respectively.
- Introduced the `StyledImage` trait and `ImageStyle` to enable a fluent
API for changing image styles across image types (`Img`,
`Stateful<Img>`, etc).

Example Usage:

```rust
fn loading_element() -> impl IntoElement {
    div().size_full().flex_none().p_0p5().rounded_sm().child(
        div().size_full().with_animation(
            "loading-bg",
            Animation::new(Duration::from_secs(3))
                .repeat()
                .with_easing(pulsating_between(0.04, 0.24)),
            move |this, delta| this.bg(black().opacity(delta)),
        ),
    )
}

fn fallback_element() -> impl IntoElement {
    let fallback_color: Hsla = black().opacity(0.5);

    div().size_full().flex_none().p_0p5().child(
        div()
            .size_full()
            .flex()
            .items_center()
            .justify_center()
            .rounded_sm()
            .text_sm()
            .text_color(fallback_color)
            .border_1()
            .border_color(fallback_color)
            .child("?"),
    )
}

impl Render for ImageLoadingExample {
    fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
        img("some/image/path")
            .id("image-1")
            .with_fallback(|| Self::fallback_element().into_any_element())
            .with_loading(|| Self::loading_element().into_any_element())
    }
}
```

Note:

An `Img` must have an `id` to be able to add a loading state.

Release Notes:

- N/A

---------

Co-authored-by: nate <nate@zed.dev>
Co-authored-by: michael <michael@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-11-15 19:12:01 -08:00
Max Brunsfeld
1235d0808e
Use livekit's Rust SDK instead of their swift SDK (#13343)
See https://github.com/livekit/rust-sdks/pull/355

Todo:

* [x] make `call` / `live_kit_client` crates use the livekit rust sdk
* [x] create a fake version of livekit rust API for integration tests
* [x] capture local audio
* [x] play remote audio
* [x] capture local video tracks
* [x] play remote video tracks
* [x] tests passing
* bugs
* [x] deafening does not work
(https://github.com/livekit/rust-sdks/issues/359)
* [x] mute and speaking status are not replicated properly:
(https://github.com/livekit/rust-sdks/issues/358)
* [x] **linux** - crash due to symbol conflict between WebRTC's
BoringSSL and libcurl's openssl
(https://github.com/livekit/rust-sdks/issues/89)
* [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL`
and `libXext`
* [x] **windows** - linker error, maybe related to the C++ stdlib
(https://github.com/livekit/rust-sdks/issues/364)
        ```
libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't
match value 'MD_DynamicRelease' in
libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o)
        ```
    * [x] audio problems

Release Notes:

- Switch from Swift to Rust LiveKit SDK 🦀

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-15 23:18:50 +02:00
Conrad Irwin
96deabfb78
Deadkeys 2 (#20612)
Re-land of #20515 with less brokenness

In particular it turns out that for control, the .characters() method
returns the control code. This mostly didn't make a difference, except
when the control code matched tab/enter/escape (for
ctrl-y,ctrl-[/ctrl-c) as we interpreted the key incorrectly.

Secondly, we were setting IME key too aggressively. This led to (in vim
mode) cmd-shift-{ being interpreted as [, so vim would wait for a second
[ before letting you change tab.

Release Notes:

- N/A
2024-11-13 10:42:08 -07:00
Max Brunsfeld
55cd99cdc4
Revert "macOS: Improve deadkeys (#20515)" (#20570)
This reverts commit https://github.com/zed-industries/zed/pull/20515

I'm reverting for now to fix issues with key bindings on Nightly:
* `ctrl-c` and `ctrl-m` are being treated as `ctrl-enter`
* `ctrl-[` isn't working in vim mode
* there's a delay before `cmd-shift-[` switches tabs w/ vim mode enabled

Release Notes:

- N/A
2024-11-12 22:32:14 -08:00
Michael Sloan
aad3ed7f91
Fix window drawing when switching X11 workspaces by presenting when expose events occur (#20535)
Closes #18184

Release Notes:

- Fix window drawing when switching X11 workspaces, particularly for tiling window managers such as i3wm and XMonad.
2024-11-12 01:20:25 -07:00
Conrad Irwin
2ea4ede08e
macOS: Improve deadkeys (#20515)
Closes #19738

This change refactors how we handle input on macOS to avoid simulating
our own IME. This fixes a number of small edge-cases, and also lets us
remove a bunch of code that had been added to work around bugs in the
previous version.

Release Notes:

- On macOS: Keyboard shortcuts are now handled before activating the IME
system, this enables using vim's default mode on keyboards that use IME
menus (like Japanese).
- On macOS: Improvements to handling of dead-keys. For example when
typing `""` on a Brazillian keyboard, you now get a committed " and a
new marked ", as happens in other apps. Also, you can now type cmd-^ on
an AZERTY keyboard for indent; and ^ on a QWERTZ keyboard now goes to
the beginning of line in vim normal mode, or `d i "` no requires no
space to delete within quotes on Brazilian keyboards (though `d f "
space` is still required as `f` relies on the input handler, not a
binding).
- On macOS: In the terminal pane, holding down a key will now repeat
that key (as happens in iTerm2) instead of opening the character
selector.
2024-11-11 16:34:36 -07:00
Caleb Heydon
a47759fd03
Add initial FreeBSD support (#20480)
This PR adds initial support for FreeBSD
(https://github.com/zed-industries/zed/issues/15309). While there is
still work left to be done, it seems to be usable. As discussed by
@syobocat (https://github.com/zed-industries/zed/discussions/10247), the
changes were just adding ```target_os = "freebsd"``` to wherever it
checks if the OS is Linux.


![image](https://github.com/user-attachments/assets/80ea5b29-047f-4cbd-8263-42e5fa6c94b7)

Needs to be build with ```RUSTFLAGS="-C link-dead-code"```

Known Issues:
- There's an issue in ```crates/project/src/environment.rs``` where a
command fails because ```/bin/sh``` on FreeBSD doesn't support the
```-l``` option.

![image](https://github.com/user-attachments/assets/c3c38633-160f-4f47-8840-e3da67f6ebc8)
- The file/folder choosers provided by the ```ashpd``` crate don't work
on FreeBSD (at least with KDE). This isn't that bad since a fallback
dialog is used.

![image](https://github.com/user-attachments/assets/29373006-1eb9-4ed0-bd52-2d0047fab418)
 - Moving to trash won't work.
- Numerous tests fail (when running on FreeBSD). While I haven't looked
into this much, it appears that the corresponding features seem to work
fine.

Release Notes:

- Added initial support for FreeBSD
2024-11-11 18:39:05 +01:00
Conrad Irwin
ff4f67993b
macOS: Add key equivalents for non-Latin layouts (#20401)
Closes  #16343
Closes #10972

Release Notes:

- (breaking change) On macOS when using a keyboard that supports an
extended Latin character set (e.g. French, German, ...) keyboard
shortcuts are automatically updated so that they can be typed without
`option`. This fixes several long-standing problems where some keyboards
could not type some shortcuts.
- This mapping works the same way as
[macOS](https://developer.apple.com/documentation/swiftui/view/keyboardshortcut(_:modifiers:localization:)).
For example on a German keyboard shortcuts like `cmd->` become `cmd-:`,
`cmd-[` and `cmd-]` become `cmd-ö` and `cmd-ä`. This mapping happens at
the time keyboard layout files are read so the keybindings are visible
in the command palette. To opt out of this behavior for your custom
keyboard shortcuts, set `"use_layout_keys": true` in your binding
section. For the mappings used for each layout [see
here](a890df1863/crates/settings/src/key_equivalents.rs (L7)).

---------

Co-authored-by: Will <will@zed.dev>
2024-11-08 13:05:10 -07:00
Mikayla Maki
bebe24ea77
Add remote server cross compilation (#19136)
This will allow us to compile debug builds of the remote-server for a
different architecture than the one we are developing on.

This also adds a CI step for building our remote server with minimal
dependencies.

Release Notes:

- N/A
2024-10-12 23:23:56 -07:00
wannacu
8ae74bc6df
gpui: Fix pre-edit position after applying scale factor (#18214)
before:

![image](https://github.com/user-attachments/assets/20590089-3333-4ca8-a371-b07acfbe43f9)

after:

![image](https://github.com/user-attachments/assets/2d25623e-0602-4d24-b563-64e1d2ec3492)

Release Notes:

- N/A
2024-09-30 12:57:59 +02:00
KorigamiK
ae3880e71a
Add ability to open files with system default application (#17231) 2024-09-10 14:36:36 -04:00
Thorsten Ball
938c90fd3b
Revert FPS counter (#17485)
**UPDATE**: Response so far seems to be that this fixes the performance
issues on Intel MacBooks. So we're going to go ahead and merge it.

This reverts the FPS counter added in 11753914d (#16422) because in this
issue someone bisected recent performance regressions down to this
commit:

- https://github.com/zed-industries/zed/issues/16729

Another issue that's possibly related:

-
https://github.com/zed-industries/zed/issues/17305#issuecomment-2332316242

We're reverting this in a PR to create a bundle that people can try out.

Assets:

- Universal Binary:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460781
- x86/Intel:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900461236
- Apple Silicon:
https://github.com/zed-industries/zed/actions/runs/10735702994/artifacts/1900460978


Release Notes:

- Removed the recently-added FPS counter since the changes it made to
the Metal renderer on macOS could lead to performance regressions on
Intel MacBooks.

Co-authored-by: Bennet <bennet@zed.dev>
2024-09-06 15:35:00 +02:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
apricotbucket28
a68a543d43
linux: Prompt library fixes (#16850)
This PR fixes two issues:
1. The prompt library window didn't set an `app_id` on Linux, which
caused it to be missing the Zed logo
2. A dangling reference to the window in the Wayland client code, which
caused the prompt library window not to close. See:
https://github.com/zed-industries/zed/pull/13201

Release Notes:

- Linux: Fixed the prompt library not closing on Wayland

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-08-28 20:11:01 -07:00
Fernando Tagawa
8e8927db4b
linux: Fix IME panel position while enumerating input methods (#12495)
Release Notes:

- N/A

This updates the IME position every time the selection changes, this is
probably only useful when you enumerate languages with your IME.

TODO:
- ~There is a rare chance that the ime panel is not updated because the
window input handler is None.~
- ~Update IME panel in vim mode.~
- ~Update IME panel when leaving Buffer search input.~

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-08-28 19:58:40 -07:00
张小白
69e76a3bb9
Refactor all_font_names (#15345)
In the current code implementation, it seems that the only difference
between `all_font_names` and `all_font_families` is whether dynamically
loaded font resources are included. Specifically, `all_font_families`
returns the names of all system fonts, while `all_font_names` includes
both the system font names and the dynamically loaded font names. In
other words, `all_font_families` is a strict subset of `all_font_names`.
This is what I observed in my tests on macOS.

<img width="682" alt="截屏2024-07-28 00 49 29"
src="https://github.com/user-attachments/assets/47317c28-0074-49d2-bcfa-052cab13e335">

Related codes:
```rust
let x: HashSet<_> = self.all_font_names().into_iter().collect();
let y: HashSet<_> = self.all_font_families().into_iter().collect();
let only_in_x = x.difference(&y).collect::<Vec<_>>();
let only_in_y = y.difference(&x).collect::<Vec<_>>();
println!("=====================================");
println!("1 -> {:?}", only_in_x);
println!("-------------------------------------");
println!("2 -> {:?}", only_in_y);
```

Release Notes:

- N/A
2024-08-23 00:11:01 +02:00
Kyle Kelley
80c25960dd
repl: Set up a way to copy output from the REPL (#16649)
Closes #15494

Simple copy button to copy an individual output since selection is a bit
more work.

<img width="790" alt="image"
src="https://github.com/user-attachments/assets/4a7d8b69-70cc-428e-8fe3-b95386d341ee">


Release Notes:

- repl: Copy output from the REPL using a button

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-08-22 15:03:42 -07:00
Marshall Bowers
8381b06d2d
gpui: Fix "cursor" typos (#16536)
This PR fixes some typos of the word "cursor" in `gpui`.

Release Notes:

- N/A
2024-08-20 13:49:15 -04:00
Nathan Sobo
11753914d7
Add a setting to show time to first window draw and frames per second in status bar (#16422)
I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.


https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856

Release Notes:

- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
2024-08-18 15:22:19 -06:00
Richard Feldman
b1a581e81b
Copy/paste images into editors (Mac only) (#15782)
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.

Release Notes:

- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
2024-08-13 13:18:25 -04:00
Peter Tripp
eb3c4b0e46
Docs Party 2024 (#15876)
Co-authored-by: Raunak Raj <nkray21111983@gmail.com>
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Joseph T Lyons <JosephTLyons@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Jason Mancuso <7891333+jvmncs@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-08-09 13:37:54 -04:00
Thorsten Ball
f58ef9b82b
zed: Persist window stack order across restarts (#15419)
This changes the workspace/session serialization to also persist the
order of windows across restarts.

Release Notes:

- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)

Demo:



https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
2024-07-29 17:05:56 +02:00
apricotbucket28
04e25525bf
x11: Fix window menu not showing (#15328)
Fixes
https://github.com/zed-industries/zed/issues/15245#issuecomment-2252790889

Release Notes:

- Linux: Fixed window menu not showing on X11
2024-07-27 12:29:48 -07:00
apricotbucket28
88653c4e3e
linux: Respect window_min_size property (#15314)
https://github.com/zed-industries/zed/pull/13126 added the
`window_min_size` property for window creation, but it was only
implemented for macOS. This PR implements the property on Linux as well.

Release Notes:

- N/A
2024-07-26 18:02:31 -07:00
张小白
82d6ad4616
Make CosmicTextSystem Linux-only (#14728)
Since `WindowsDispatcher` requires a minimum Windows version of Windows
10 Fall Creators Update (10.0.16299), and the `alacritty_terminal`
dependency relies on conPTY, an API introduced in the same version,
additionally, `DirectWriteTextSystem` also relies on Windows 10 Fall
Creators Update (10.0.16299), so it seems reasonable to make
`CosmicTextSystem` Linux-only. And we can use `DirectWriteTextSystem` on
the Windows platform exclusively. I hope this approach makes sense.

Release Notes:

- N/A
2024-07-25 10:40:49 -07:00
Conrad Irwin
41a3e78b1e
Don't try to connect to X11/Wayland when headless (#15028)
Release Notes:

- remote development: Stopped logging every 16ms when connected to a
remote server with a badly configured X server.
2024-07-23 14:11:47 -06:00
Conrad Irwin
bdf1d4edea
linux: Better GPU debugging (#14706)
Release Notes:

- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
2024-07-23 09:56:45 -06:00
Max Brunsfeld
b9a53ffa0b
Add the ability to edit remote directories over SSH (#14530)
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.

### Todo

Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
    * [x] linux (arm + x86)
    * [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary


Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt

Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-07-19 10:27:26 -07:00
apricotbucket28
013c9f0420
linux: Implement local time zone support (#14610)
I decided to remove the GPUI APIs since `chrono` already provides this
functionality, and is already been used for this purpose in other parts
of the code (e.g.
[here](80402a6840/crates/zed/src/main.rs (L756))
or
[here](80402a6840/crates/ui/src/utils/format_distance.rs (L258)))

These usages end up calling the `time_format` crate, which takes in a
`UtcOffset`. It's probably cleaner to rewrite the crate to take in
`chrono` types, but that would require rewriting most of the code there.

Release Notes:

- linux: Use local time zone in chat and Git blame
2024-07-18 13:42:18 +02:00
apricotbucket28
f3ddd18201
linux: Show warning if file picker portal is missing (#14401)
This PR adds a warning when the file chooser couldn't be opened on Linux

It's quite confusing when trying to open a file and apparently nothing
happens:

fixes https://github.com/zed-industries/zed/issues/11089,
https://github.com/zed-industries/zed/issues/14328,
https://github.com/zed-industries/zed/issues/13753#issuecomment-2225812703,
https://github.com/zed-industries/zed/issues/13766,
https://github.com/zed-industries/zed/issues/14384,
https://github.com/zed-industries/zed/issues/14353,
https://github.com/zed-industries/zed/issues/9209


![image](https://github.com/user-attachments/assets/5acabdaa-7a9d-4225-9480-e371d20387c3)


Release Notes:

- N/A
2024-07-15 09:36:39 -07:00
张小白
315692d112
windows: Refactor clipboard implementation (#14347)
This PR provides a similar implementation to the macOS clipboard
implementation, adds support for metadata and includes tests.

Release Notes:

- N/A
2024-07-14 19:40:41 -07:00
Thorsten Ball
ee623f77c1
linux/x11: Restore differentiation of mouse/keyboard focus (#13995)
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.

In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.


Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-10 19:54:26 +02:00
apricotbucket28
5c7e6b7eff
wayland: Fix window state issues (#13885)
Fixes some issues with the CSD added in
https://github.com/zed-industries/zed/pull/13611

Here's a video comparing the master branch (yellow icon) with this PR
(blue icon):


https://github.com/zed-industries/zed/assets/71973804/35be443a-8f24-4aed-910b-625bad9821e2

_Note: the flicker at the bottom of the window when maximizing is an
issue with the KDE floating task bar, it happens with all programs._

Release Notes:

- N/A
2024-07-05 13:42:11 -07:00
Mikayla Maki
47aa761ca9
Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00
张小白
d1a55d64a8
Change window_min_size from Size<Pixels> to Option<Size<Pixels>> (#13501)
Now we can set `window_min_size` to `None` instead of `Size::default()`.
I think this makes more sense.

Release Notes:

- N/A
2024-06-25 12:09:08 -06:00
Aaron Ruan
93a5d0ca29
Add limit to minimum window size (#13126)
Release Notes:

- Add a limit to the minimum window size on macOS.

Here's the minimum window before change:
<img width="121" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/9e907194-42e5-457e-91ea-96613426b479">

After change:
<img width="410" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/6e9c3057-9860-4f4b-9a73-c158ebac5ba9">
2024-06-24 21:26:13 -06:00
Max Brunsfeld
7003b0f211
Allow canceling in-progress language server work (e.g. cargo check) (#13173)
Release Notes:

- Added a more detailed message in place of the generic `checking...`
messages when Rust-analyzer is running.
- Added a rate limit for language server status messages, to reduce
noisiness of those updates.
- Added a `cancel language server work` action which will cancel
long-running language server tasks.

---------

Co-authored-by: Richard <richard@zed.dev>
2024-06-17 17:58:47 -07:00
Max Brunsfeld
da281d6d8f
Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.

Release Notes:

- Fixed issues with window positioning on X11

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-06-13 10:48:37 -07:00
Mikayla Maki
80c14c9198
Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Mikayla Maki
94c3101fb0
Fix or promote leftover TODOs and GPUI APIs (#12514)
fixes https://github.com/zed-industries/zed/issues/11966

Release Notes:

- N/A
2024-05-31 18:36:15 -07:00