Commit graph

265 commits

Author SHA1 Message Date
Kirill Bulatov
1ab0af2fa3
Revert the commit that broke Zed display capabilities (#7326) 2024-02-03 18:32:56 +02:00
Antonio Scandurra
15edc46827
Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)
This is achieved by starting a `CADisplayLink` that will invoke the
`on_request_frame` callback at the refresh interval of the display.

We only actually draw frames when the window was dirty, or for 2 extra
seconds after the last input event to ensure ProMotion doesn't downclock
the refresh rate when the user is actively interacting with the window.

Release Notes:

- Improved performance when using a ProMotion display with fast key
repeat rates.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-02 16:42:46 -07:00
Dzmitry Malyshau
c000d2e16b blade: path sprite rendering 2024-02-02 00:34:08 -08:00
Dzmitry Malyshau
ca62d22147 linux: implement dispatcher, add dummy textsystem 2024-02-01 21:28:16 -08:00
Dzmitry Malyshau
d675abf70c Add Linux platform, gate usage of CVImageBuffer by macOS 2024-02-01 21:28:16 -08:00
Conrad Irwin
2187513026
app version to server (#7130)
- Send app version and release stage to collab on connect
- Read the new header on the server

Release Notes:

- Added the ability to collaborate with users on different releases of
Zed.
2024-01-31 15:46:24 -07:00
Mikayla Maki
a54eaaecee
Add raw window handle implementations to GPUI (#7101)
This is in preparation for experiments with wgpu. This should have no
external effect.

Release Notes:

- N/A
2024-01-30 11:42:28 -08:00
Piotr Osiewicz
8fbc88b708
Load embedded fonts directly from .rdata instead of cloning (#6932)
The fonts we embed in Zed binary (Zed Sans & Zed Mono) weigh about 30Mb in total and we are cloning them several times during startup and loading of embedded assets (once explicitly in Zed and then under the hood in font-kit). Moreover, after loading we have at least 2 copies of each font in our program; one in .rdata and the other on the heap for use by font-kit.
This commit does away with that distinction (we're no longer allocating the font data) and slightly relaxes the interface of `TextSystem::add_fonts` by expecting one to pass `Cow<[u8]>` instead of `Arc<Vec<u8>>`. Additionally, `AssetSource::get` now returns `Cow<'static, [u8]>` instead of `Cow<'self, [u8]>`; all existing implementations conform with that change.

Note that this optimization takes effect only in Release builds, as the library we use for asset embedding - rust-embed - embeds the assets only in Release mode and in Dev builds it simply loads data from disk. Thus it returns `Cow<[u8]>` in it's interface. Therefore, we still copy that memory around in Dev builds, but that's not really an issue. 
This patch makes no assumptions about the build profile we're running under, that's just an intrinsic property of rust-embed.

Tl;dr: this should shave off about 30Mb of memory usage and a fair chunk (~30ms) of startup time.

Release Notes:
- Improved startup time and memory usage.
2024-01-29 10:06:57 +01:00
Conrad Irwin
01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Antonio Scandurra
25a7eb27d2 Move interaction with keychain off the main thread 2024-01-24 14:53:05 +01:00
Mikayla
938b84c045
Finish documenting GPUI 2024-01-22 19:33:45 -08:00
Conrad Irwin
b06e2eb6af Update handling of 'pending' keys
Before this change if you had a matching binding and a pending key,
the matching binding happened unconditionally.

Now we will wait a second before triggering that binding to give you
time to complete the action.
2024-01-21 20:12:01 -07:00
Mikayla
a44aae9e91
Finish documenting the action, asset, color, and element modules in GPUI
Remove SmallVec from the public API of GPUI
2024-01-20 20:15:23 -08:00
Mikayla
4184686e8d
Lock down test platform implementation 2024-01-20 15:03:36 -08:00
Mikayla
017661818d
Fix typo 2024-01-20 14:42:38 -08:00
Mikayla
9da6b8c7f6
Lock down mac os platform type visibility in the rest of GPUI
Add documentation to all platform types
2024-01-20 14:38:03 -08:00
Mikayla
33105486aa
Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Piotr Osiewicz
0a0921f88b gpui: Bring back family and style names in font name suggestions 2024-01-18 12:10:17 +01:00
Antonio Scandurra
559461923f Remove unused PlatformAtlas::clear method 2024-01-18 10:40:15 +01:00
Mikayla Maki
75f8748509
Document party 2 (#4106)
@mikayla-maki and @nathansobo's contributions

Release Notes:

- N/A
2024-01-17 14:33:52 -08:00
Mikayla Maki
6f40da77b6
Fix scrolling in collab panel (#4105)
When the `List` element's state is `ListState::reset()`, it eagerly
trashes it's cached element heights in anticipation of a prompt render.
But, due to the recent `display_layer` changes, that re-render is not
always forthcoming. This is a problem for `ListState::scroll()`, which
depends on these cached elements to correctly calculate the new logical
scroll offset.

Solutions we attempted:

- Cache the element heights and continue the scroll calculation 
- This was conceptually incorrect, reset should only be called when the
underlying data has been changed, making any calculation with the old
results meaningless.
- Lazily re-compute the element heights in scroll 
- Beyond being a non-trivial refactor, this would probably also cause us
to double-render the list in a single frame, which is bad.
- Cache the scroll offset and only calculate it in paint 
- This solution felt awkward to implement and meant we can't supply
synchronous list scroll events.
- Delay resetting until paint 
- This means that all of the other APIs that `ListState` supplies would
give temporarily incorrect results, worsening the problem

Given these issues, we settled on the solution with the least
compromises: drop scroll events if the state has been `reset()` between
`paint()` and `scroll()`. This shifts the responsibility for the problem
out of the List element and into consumers of `List`, if you want
perfectly smooth scrolling then you need to use `reset()` judiciously
and prefer `splice()`.

That said, I tested this by aggressively scrolling the Collab panel, and
it seems to work as well as it did before.

This PR also includes some initial testing infrastructure for working
with input from the platform and rendered elements.

Release Notes:

- N/A
2024-01-17 14:11:34 -08:00
Mikayla
9eecda2dae
Update method name and partially document platform crate
co-authored-by: Nathan <nathan@zed.dev>
2024-01-17 14:07:57 -08:00
Mikayla
cae35d3334
Fix draw helper, add helper traits for selecting groupings of input events 2024-01-16 22:19:55 -08:00
Piotr Osiewicz
f011953484 Rename all_font_families to all_font_names 2024-01-16 20:32:21 +01:00
Antonio Scandurra
50ccdf5c16 Reuse input handler when reusing a view tree 2024-01-11 13:22:59 +01:00
Antonio Scandurra
0c6d107740 Introduce on_request_frame 2024-01-09 18:21:10 +01:00
Piotr Osiewicz
dc7f9bbc54
gpui: Sweep through cargo doc output and mark dubious items as non-public (#3932)
I essentially went through the publicly exported items and marked these
that are e.g. leaky reexports as pub(crate). I expect that'd be done on
Tuesday anyways.

Release Notes:
- N/A
2024-01-06 23:47:51 +01:00
Piotr Osiewicz
254a52d0a1
gpui: Remove dependency on sqlez (#3871)
This removes one of the path dependencies in gpui that's only really
needed by `workspace` (which can work around lack of these
implementations by itself). In theory it should also improve build
scheduling (as gpui doesn't have to wait for main dependency of sqlez -
libsqlite3 - to finish it's 25 seconds-long build in release), though in
practice I didn't notice a substantial improvement.
Moreover `sqlez` was unused by `settings` too, so that's removed
as well.

Release Notes:

- N/A
2024-01-05 19:36:55 +01:00
Max Brunsfeld
f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Nathan Sobo
684db11afd Use platform API to request mouse position
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-08-23 13:10:41 -06:00
Nathan Sobo
569d99a5a1 Add hover styling support 2023-08-23 09:08:05 -06:00
Nathan Sobo
d375f7992d Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Max Brunsfeld
d9ef987b04 Fix AppKit screen coordinate conversion leading to wrong window bounds 2023-08-17 15:23:28 -07:00
Mikayla
e5eed29c72
Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan Sobo
dd6425e898 WIP 2023-08-10 09:24:16 -06:00
Nathan Sobo
afd89b256a Store AnyWindowHandles instead of usizes 2023-08-08 16:06:53 -06:00
Mikayla Maki
193ad64d18
Add JsonSchema to container style and fix compile errors 2023-06-19 11:31:17 -07:00
Julia
31516b7863 TextStyle::default() ask system for known existing font family
Rather than assuming a specific family exists, try a set of specific
names and if they fail, just grab any old font that the system reports
as existing

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-05-30 14:46:27 -04:00
Antonio Scandurra
5a8fb18c20 Show workspace only after initializing it 2023-05-19 19:35:00 +02:00
Mikayla Maki
89d8bb1425
WIP: Add persistence to new docks 2023-05-17 17:34:20 -07:00
Antonio Scandurra
0d5eea8169 Track active window id in test platform
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-04-20 17:22:11 +02:00
Max Brunsfeld
b5f762ab25 Open a new window when activating Zed from the dock w/ no windows open 2023-03-29 17:24:44 -07:00
Antonio Scandurra
b2c733baab WIP: Allow specifying font features in the editor
This just lays the foundation for threading through a `fonts::Features`
struct, but it's not used yet.
2023-03-17 09:51:36 +01:00
Mikayla Maki
adf94a1681 Switch from using the key window to the main window mac platform API
When the help menu is open, the help menu's search field is the key window, and this was causing menu item action resolution to fail

co-authored-by: Max <max@zed.dev>
2023-03-10 14:43:28 -08:00
Petros Amoiridis
4bb986b3be
Move reveal_path to ForegroundPlatform
So that we can use spawn to use the OS API call.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2023-02-20 18:57:37 +02:00
Mikayla Maki
6e33f33da1 Switch to open based restarting 2023-02-16 16:47:43 -08:00
Petros Amoiridis
015b8db1c3
Introduce reveal_path in Platform
And implement it for MacPlatform, and instead of using an external process to run `open`, use the NSWorkspace selectFile instance method.
2023-02-14 15:14:15 +02:00
Kay Simmons
62d32db66c Make display uuid optional if the display is disconnected 2023-02-01 14:59:43 -08:00
Kay Simmons
a369fb8033 better but still broken 2023-01-25 17:05:57 -08:00
Kay Simmons
5eac797a93 mostly working now 2023-01-25 11:36:38 -08:00