Commit graph

265 commits

Author SHA1 Message Date
Piotr Osiewicz
cf7c64d77f
lints: A bunch of extra style lint fixes (#36568)
- **lints: Fix 'doc_lazy_continuation'**
- **lints: Fix 'doc_overindented_list_items'**
- **inherent_to_string and io_other_error**
- **Some more lint fixes**
- **lints: enable bool_assert_comparison, match_like_matches_macro and
wrong_self_convention**


Release Notes:

- N/A
2025-08-20 12:05:58 +02:00
Piotr Osiewicz
05fc0c432c
Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz
9e0e233319
Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Anthony Eid
3a3df5c011
gpui: Add support for custom prompt text in PathPromptOptions (#36410)
This will be used to improve the clarity of the git clone UI

### MacOS
<img width="1322" height="128" alt="image"
src="https://github.com/user-attachments/assets/3e511143-12c1-4440-89dd-841b21b2e98e"
/>

### Windows 
<img width="338" height="80" alt="image"
src="https://github.com/user-attachments/assets/766d08d6-0c72-4175-ad24-59dc6188d5f1"
/>

### Linux

<img width="387" height="72" alt="Screenshot From 2025-08-18 15-32-06"
src="https://github.com/user-attachments/assets/3125a7c4-3975-462a-a547-d5d4fac48f22"
/>



Release Notes:

- N/A
2025-08-18 19:48:02 +00:00
Igal Tabachnik
7993ee9c07
Suggest unsaved buffer content text as the default filename (#35707)
Closes #24672

This PR complements a feature added earlier by @JosephTLyons (in
https://github.com/zed-industries/zed/pull/32353) where the text is
considered as the tab title in a new buffer. It piggybacks off that
change and sets the title as the suggested filename in the save dialog
(completely mirroring the same functionality in VSCode):

![2025-08-05 11 50
28](https://github.com/user-attachments/assets/49ad9e4a-5559-44b0-a4b0-ae19890e478e)

Release Notes:

- Text entered in a new untitled buffer is considered as the default
filename when saving
2025-08-15 17:26:38 +02:00
张小白
15ad986329
windows: Port to DirectX 11 (#34374)
Closes #16713
Closes #19739
Closes #33191
Closes #26692
Closes #17374
Closes #35077
Closes https://github.com/zed-industries/zed/issues/35205
Closes https://github.com/zed-industries/zed/issues/35262


Compared to the current Vulkan implementation, this PR brings several
improvements:

- Fewer weird bugs
- Better hardware compatibility
- VSync support
- More accurate colors
- Lower memory usage
- Graceful handling of device loss

---

**TODO:**

- [x] Don’t use AGS binaries directly
- [ ] The message loop is using too much CPU when ths app is idle
- [x] There’s a
[bug](https://github.com/zed-industries/zed/issues/33191#issuecomment-3109306630)
in how `Path` is being rendered.

---

Release Notes:

- N/A

---------

Co-authored-by: Kate <kate@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-07-30 15:27:58 -07:00
Kirill Bulatov
4d66d967f2
Revert "gpui: Implement support for wlr layer shell (#32651)" (#35331)
This reverts commit c110f78015.

On Linux Wayland, that causes a panic:

```
already mutably borrowed: BorrowError
zed::reliability::init_panic_hook::{{closure}}::h276cc55bf0717738+165677654
std::panicking::rust_panic_with_hook::h409da73ddef13937+139331443
std::panicking::begin_panic_handler::{{closure}}::h159b61b27f96a9c2+139330666
std::sys::backtrace::__rust_end_short_backtrace::h5b56844d75e766fc+139314825
__rustc[4794b31dd7191200]::rust_begin_unwind+139329805
core::panicking::panic_fmt::hc8737e8cca20a7c8+9934576
core::cell::panic_already_mutably_borrowed::h95c7d326eb19a92a+9934403
<gpui::platform::linux::wayland:🪟:WaylandWindow as gpui::platform::PlatformWindow>::set_app_id::hfa7deae0be264f60+10621600
gpui:🪟:Window:🆕:h6505f6042d99702f+80424235
gpui::app::async_context::AsyncApp::open_window::h62ef8f80789a0af2+159117345
workspace::Workspace::new_local::{{closure}}::{{closure}}::h4d786ba393f391b5+160720110
gpui::app::App::spawn::{{closure}}::haf6a6ef0f9bab21c+159294806
async_task::raw::RawTask<F,T,S,M>::run::h9e5f668e091fddff+158375501
<gpui::platform::linux::wayland::client::WaylandClient as gpui::platform::linux::platform::LinuxClient>::run::h69e40feabd97f1bb+79906738
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hd80e5b2da41c7d0a+79758141
gpui::app::Application::run::h9136595e7346a2c9+163935333
zed::main::h83f7ef86a32dbbfd+165755480
std::sys::backtrace::__rust_begin_short_backtrace::hb6da6fe5454d7688+168421891
std::rt::lang_start::{{closure}}::h51a50d6423746d5f+168421865
std::rt::lang_start_internal::ha8ef919ae4984948+139244369
main+168421964
__libc_start_call_main+29344125649354
__libc_start_main_impl+29344125649547
_start+12961358
```


Release Notes:

- N/A
2025-07-30 13:36:22 +00:00
Ridan Vandenbergh
c110f78015
gpui: Implement support for wlr layer shell (#32651)
I was interested in potentially using gpui for a hobby project, but
needed [layer
shell](https://wayland.app/protocols/wlr-layer-shell-unstable-v1)
support for it. Turns out gpui's (excellent!) architecture made that
super easy to implement, so I went ahead and did it.

Layer shell is a window role used for notification windows, lock
screens, docks, backgrounds, etc. Supporting it in gpui opens the door
to implementing applications like that using the framework.

If this turns out interesting enough to merge - I'm also happy to
provide a follow-up PR (when I have the time to) to implement some of
the desirable window options for layer shell surfaces, such as:
- namespace (currently always `""`)
- keyboard interactivity (currently always `OnDemand`, which mimics
normal keyboard interactivity)
- anchor, exclusive zone, margins
- popups

Release Notes:

- Added support for wayland layer shell surfaces in gpui

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-07-29 21:26:30 +00:00
Max Brunsfeld
4d00d07df1
Render paths to a single fixed-size MSAA texture (#34992)
This is another attempt to solve the same problem as
https://github.com/zed-industries/zed/pull/29718, while avoiding the
regression on Intel GPUs.

###  Background

Currently, on main, all paths are first rendered to an intermediate
"atlas" texture, similar to what we use for rendering glyphs, but with
multi-sample antialiasing enabled. They are then drawn into our actual
frame buffer in a separate pass, via the "path sprite" shaders.

Notably, the intermediate texture acts as an "atlas" - the paths are
laid out in a non-overlapping way, so that each path could be copied to
an arbitrary position in the final scene. This non-overlapping approach
makes a lot sense for Glyphs (which are frequently re-used in multiple
places within a frame, and even across frames), but paths do not have
these properties.
* we clear the atlas every frame
* we rasterize each path separately. there is no deduping.

The problem with our current approach is that the path atlas textures
can end up using lots of VRAM if the scene contains many paths. This is
more of a problem in other apps that use GPUI than it is in Zed, but I
do think it's an issue for Zed as well. On Windows, I have hit some
crashes related to GPU memory.

In https://github.com/zed-industries/zed/pull/29718, @sunli829
simplified path rendering to just draw directly to the frame buffer, and
enabled msaa for the whole frame buffer. But apparently this doesn't
work well on Intel GPUs because MSAA is slow on those GPUs. So we
reverted that PR.

### Solution

With this PR, we rasterize paths to an intermediate texture with MSAA.
But rather than treating this intermediate texture like an *atlas*
(growing it in order to allocate non-overlapping rectangles for every
path), we simply use a single fixed-size, color texture that is the same
size as thew viewport. In this texture, we rasterize the paths in their
final screen position, allowing them to overlap. Then we simply blit
them from the resolved texture to the frame buffer.

### To do

* [x] Implement for Metal
* [x] Implement for Blade
* [x] Fix content masking for paths
* [x] Fix rendering of partially transparent paths
* [x] Verify that this performs well on Intel GPUs (help @notpeter 🙏 )
* [ ] Profile and optimize

Release Notes:

- N/A

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-07-25 14:39:24 -07:00
Piotr Osiewicz
88af35fe47
collab: Add screen selector (#31506)
Instead of selecting a screen to share arbitrarily, we'll now allow user
to select the screen to share. Note that sharing multiple screens at the
time is still not supported (though prolly not too far-fetched).

Related to #4666

![image](https://github.com/user-attachments/assets/1afb664f-3cdb-4e0a-bb29-9d7093d87fa5)

Release Notes:

- Added screen selector dropdown to screen share button

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
2025-07-21 13:44:51 +02:00
Joseph T. Lyons
9a20843ba2
Revert "gpui: Improve path rendering & global multisample anti-aliasing" (#34722)
Reverts zed-industries/zed#29718

We've noticed some issues with Zed on Intel-based Macs where typing has
become sluggish, and git bisect has seemed to point towards this PR.
Reverting for now, until we can understand why it is causing this issue.
2025-07-18 16:03:08 +00:00
Max Brunsfeld
7588280915
Windows screen sharing (#34223)
Release Notes:

- N/A

---------

Co-authored-by: localcc <work@localcc.cc>
Co-authored-by: Peter Tripp <petertripp@gmail.com>
2025-07-10 14:02:00 -07:00
Sunli
4fdda8d5a1
gpui: Improve path rendering & global multisample anti-aliasing (#29718)
Currently, the rendering path required creating a texture for each path,
which wasted a large amount of video memory. In our application, simply
drawing some charts resulted in video memory usage as high as 5G.

I removed the step of creating path textures and directly drew the paths
on the rendering target, adding post-processing global multi-sampling
anti-aliasing. Drawing paths no longer requires allocating any
additional video memory and also improves the performance of path
rendering.

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-07-02 09:41:42 -07:00
Hilmar Wiegand
9dc3ac9657
gpui: Make screen capture dependency optional (#32937)
Add `screen-capture` feature to gpui to enable screen capture support.  The motivation for this is to make dependencies on scap / x11 / xcb optional.

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
2025-07-02 10:15:06 -06:00
Kirill Bulatov
e37ef2a991
Use more generic error messages in gpui (#33651)
Follow-up of https://github.com/zed-industries/zed/pull/32537

Release Notes:

- N/A
2025-06-30 13:40:31 +00:00
Michael Sloan
aa1b2d74ee
x11: Improve error handling (#32913)
Continuing this work from a while back in #21079, now greatly aided by
agent + sonnet 4. With this change, there are now only a few spots that
explicitly panic, though errors during initialization will panic.

Motivation was this recent user panic in `handle_event`, figured fixing
all this use of unwrap was a great use of the agent.

> called `Result::unwrap()` on an `Err` value: X11 GetProperty for
_NET_WM_STATE failed.

Release Notes:

- N/A
2025-06-18 01:40:17 +00:00
Maxim Zaks
90aa99bb14
Add Caps Lock support (#30470)
Closes #21700

Release Notes:

- Added caps lock support and show a warning if the user is entering an
SSH password with Caps Lock enabled

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: 张小白 <364772080@qq.com>
2025-06-18 00:43:33 +00:00
张小白
a3cc063107
windows: Show error messages when zed failed to lanuch (#32537)
Now, if either `WindowsPlatform` or `BladeRenderer` fails to initialize,
a window will pop up to notify the user.


![image](https://github.com/user-attachments/assets/40fe7f1d-5218-4ee2-b4ec-0945fed2b743)


Release Notes:

- N/A
2025-06-11 18:37:34 +08:00
Piotr Osiewicz
72bcb0beb7
chore: Fix warnings for Rust 1.89 (#32378)
Closes #ISSUE

Release Notes:

- N/A
2025-06-09 13:11:57 +02:00
Conrad Irwin
5ad51ca48e
vim: Show 'j' from jk pre-emptively (#32007)
Fixes: #29812
Fixes: #22538

Co-Authored-By: <corentinhenry@gmail.com>

Release Notes:

- vim: Multi-key bindings in insert mode will now show the pending
keystroke in the buffer. For example if you have `jk` mapped to escape,
pressing `j` will immediately show a `j`.
2025-06-06 14:11:51 -06:00
Matin Aniss
ca3f46588a
gpui: Implement dynamic window control elements (#30828)
Allows setting element as window control elements which consist of
`Drag`, `Close`, `Max`, or `Min`. This allows you to implement
dynamically sized elements that control the platform window, this is
used for areas such as the title bar. Currently only implemented for
Windows.

Release Notes:

- N/A
2025-06-06 10:11:24 -07:00
Chung Wei Leong
0ee900e8fb
Support macOS Sequoia titlebar double-click action (#30468)
Closes #16527

Release Notes:

- Added MacOS titlebar double-click action

---

Unfortunately, Apple doesn't seem to make the "Fill" API public or
documented anywhere.

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-05-30 17:13:50 +00:00
Jason Lee
047e7eacec
gpui: Improve window.prompt to support ESC with non-English cancel text on macOS (#29538)
Release Notes:

- N/A

----

The before version GPUI used `Cancel` for cancel text, if we use
non-English text (e.g.: "取消" in Chinese), then the press `Esc` to cancel
will not work.

So this PR to change it by use `PromptButton` to instead the `&str`,
then we can use `PromptButton::cancel("取消")` for the `Cancel` button.

Run `cargo run -p gpui --example window` to test.

---

Platform Test:

- [x] macOS
- [x] Windows
- [x] Linux (x11 and Wayland)

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-30 15:26:27 +00:00
Michael Sloan
ab59982bf7
Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Michael Sloan
25cc05b45c
Use Vec instead of SmallVec for glyphs field of ShapedRun (#30664)
This glyphs field is usually larger than 8 elements, and SmallVec is not
efficient when it cannot store the value inline.

This change also adds precise glyphs run preallocation in some places
`ShapedRun` is constructed.

Release Notes:

- N/A
2025-05-14 07:02:38 +00:00
Max Brunsfeld
29c31f020e
Implement rendering of images with data urls in markdown (#30322)
Fixes #28266

![Screenshot 2025-05-08 at 5 08
21 PM](https://github.com/user-attachments/assets/774d2dde-3f2d-466c-8eb1-c67badbd89e4)

Release Notes:

- Added support for rendering images with data URLs in markdown. This
can show up in hover documentation provided by language servers.

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-08 18:26:24 -07:00
Antonio Scandurra
f891dfb358
Introduce a new StreamingEditFileTool (#29733)
This pull request introduces a new tool for streaming edits. The
short-term goal is for this tool to replace the existing `EditFileTool`,
but we want to get this out the door as soon as possible so that we can
start testing it.

`StreamingEditFileTool` is mutually exclusive with `EditFileTool`. It
will be enabled by default for anyone who has the `agent-stream-edits`
feature flag, as well as people that set `assistant.stream_edits` to
`true` in their settings.

### Implementation

Streaming is achieved by requesting a completion while the `edit_file`
tool gets called. We invoke the model by taking the existing
conversation with the agent and appending a prompt specifically tailored
for editing. In that prompt, we ask the model to produce a stream of
`<old_text>`/`<new_text>` tags. As the model streams text in, we
incrementally parse it and start editing as soon as we can.

### Evals

Note that, as part of this pull request, I also defined some new evals
that I used to drive the behavior of the recursive LLM call. To run
them, use this command:

```bash
cargo test --package=assistant_tools --features eval -- eval_extract_handle_command_output
```

Or comment out the `#[cfg_attr(not(feature = "eval"), ignore)]` macro.

I recommend running them one at a time, because right now we don't
really have a way of orchestrating of all these evals. I think we should
invest into that effort once the new agent panel goes live.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
2025-05-01 17:37:43 +02:00
张小白
074b6965e2
gpui: Refactor PlatformKeyboardLayout (#29653)
Release Notes:

- N/A
2025-04-30 08:17:26 +00:00
张小白
edda386827
windows: Remove allow(deadcode) (#29651)
Release Notes:

- N/A
2025-04-30 15:39:19 +08:00
Mikayla Maki
4758173c33
Use image cache to stop leaking images (#29452)
This PR fixes several possible memory leaks due to loading images in
markdown files and the image viewer, using the new image cache APIs

TODO: 
- [x] Ensure this didn't break rendering in any of the affected
components.

Release Notes:

- Fixed several image related memory leaks
2025-04-29 19:30:16 +00:00
Ben Kunkle
ef33666701
linux(x11): Add support for pasting images from clipboard (#29387)
Closes:
https://github.com/zed-industries/zed/pull/29177#issuecomment-2823359242

Removes dependency on
[quininer/x11-clipboard](https://github.com/quininer/x11-clipboard) as
it is in [maintenance
mode](https://github.com/quininer/x11-clipboard/issues/19).

X11 clipboard functionality is now built-in to GPUI which was
accomplished by stripping the non-x11-related code/abstractions from
[1Password/arboard](https://github.com/1Password/arboard) and extending
it to support all image formats already supported by GPUI on wayland and
macos.

A benefit of switching over to the `arboard` implementation, is that we
now make an attempt to have an X11 "clipboard manager" (if available -
something the user has to setup themselves) save the contents of
clipboard (if the last copy operation was within Zed) so that the copied
contents can still be pasted once Zed has completely stopped.

Release Notes:

- Linux(X11): Add support for pasting images from clipboard
2025-04-28 13:55:26 -04:00
Sunli
abf2b9d7d3
gpui: Add ImageCache (#27774)
Closes #27414

`ImageCache` is independent of the original image loader and can
actively release its cached images to solve the problem of images loaded
from the network or files not being released.

It has two constructors:

- `ImageCache::new`: Manually manage the cache.
- `ImageCache::max_items`: Remove the least recently used items when the
cache reaches the specified number.

When creating an `img` element, you can specify the cache object with
`Img::cache`, and the image cache will be managed by `ImageCache`.

In the example `crates\gpui\examples\image-gallery.rs`, the
`ImageCache::clear` method is actively called when switching a set of
images, and the memory will no longer continuously increase.


Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-04-22 13:30:21 -07:00
Bennet Bo Fenner
eca6d5a04e
agent: Support pasting images as context (#29177)
https://github.com/user-attachments/assets/d6a27b05-3590-4f40-a820-f6f99f6bd581

Release Notes:

- agent: Added support for pasting images as context

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-04-22 09:01:01 +00:00
张小白
f0ef3110d3
gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
Conrad Irwin
5994ac5cec
Use NoopTextSystem during tests (#28607)
This should allow tests to be more similar across platforms.

Release Notes:

- N/A
2025-04-11 16:26:41 -06:00
张小白
a5fe6d1e61
History manager (#26369)
While working on implementing `add_recent_documents` for Windows, I
found that the process is significantly more complex compared to macOS.
On macOS, simply registering the `add_recent_documents` function is
enough, as the system handles everything automatically.

On Windows, however, there are two cases to consider:  
- **Files opened by the app**: These appear in the "Recent" section (as
shown in the screenshot, "test.txt") and are managed automatically by
Windows (by setting windows registry), similar to macOS.

![屏幕截图 2025-03-10
230738](https://github.com/user-attachments/assets/8fc8063b-4369-43cc-aaaf-7370a7d27060)


- **Folders opened by the app**: This is more complicated because
Windows does not handle it automatically, requiring the application to
track opened folders manually.

To address this, this PR introduces a `History Manager` along with
`HistoryManagerEvent::Update` and `HistoryManagerEvent::Delete` events
to simplify the process of managing recently opened folders.



https://github.com/user-attachments/assets/a2581c15-7653-4faf-96b0-7c48ab1dcc8d



Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2025-04-11 21:34:51 +00:00
Terminal
90f30b5c20
gpui: Allow DisplayId to be compared to u32 (#27895)
allow DisplayId to be compared to u32. This is handy since gpui doesn't
provide a method to detect current active display of the user. So when
using mouse location to get the active display we need to then compare
that display u32 to DisplayID

Release Notes:
- added From to allow u32 comparison
2025-04-10 14:41:10 -06:00
Michael Sloan
8cfb9beb17
Reapply support for X11 screenshare (#28160)
Reapplies #27807 after [revert due to not building on
ARM](https://github.com/zed-industries/zed/pull/28141) by updating scap
to include [a fix to its build on
ARM](08f0a01417)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-06 11:25:29 -06:00
Michael Sloan
c1259c136e
Revert "Use scap library to implement screensharing on X11 (#27807)" (#28141)
This reverts commit c2afc2271b.

Build on ARM if failing, likely because `c_char` is `u8` on arm and `i8`
on x86:

```
error[E0308]: mismatched types
   --> /home/runner/.cargo/git/checkouts/scap-40ad33e1dd47aaea/5715067/src/targets/linux/mod.rs:75:74
    |
75  |     let result = unsafe { XmbTextPropertyToTextList(display, &mut xname, &mut list, &mut count) };
    |                           -------------------------                      ^^^^^^^^^ expected `*mut *mut *mut u8`, found `&mut *mut *mut i8`
    |                           |
    |                           arguments to this function are incorrect
    |
    = note:    expected raw pointer `*mut *mut *mut u8`
            found mutable reference `&mut *mut *mut i8`
note: function defined here
   --> /home/runner/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/x11-2.21.0/src/xlib.rs:552:10
    |
552 |   pub fn XmbTextPropertyToTextList (_4: *mut Display, _3: *const XTextProperty, _2: *mut *mut *mut c_char, _1: *mut c_int) -> c_int,
    |          ^^^^^^^^^^^^^^^^^^^^^^^^^
```

Release Notes:

- N/A
2025-04-05 06:01:27 +00:00
Michael Sloan
c2afc2271b
Use scap library to implement screensharing on X11 (#27807)
While `scap` does have support for Wayland and Windows, but haven't seen
screensharing work properly there yet. So for now just adding support
for X11 screensharing.

WIP branches for enabling wayland and windows support:

* https://github.com/zed-industries/zed/tree/wayland-screenshare
* https://github.com/zed-industries/zed/tree/windows-screenshare


Release Notes:

- Added support for screensharing on X11 (Linux)

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Junkui Zhang <364772080@qq.com>
2025-04-04 21:31:03 +00:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Floyd Wang
b4254a33e0
gpui: Support window resizing for PlatformWindow (#27477)
Support resizing windows to a specified size.

## macOS

https://github.com/user-attachments/assets/8c639bc2-ee5f-4adc-a850-576dac939574


## Wayland

[wayland.webm](https://github.com/user-attachments/assets/3d593604-83b4-488f-8f63-1cf4c0c0cb9a)

## X11

[x11.webm](https://github.com/user-attachments/assets/ce8fa62e-fb74-4641-abe8-70574011e630)

## Windows

https://github.com/user-attachments/assets/abb03e48-f82a-4d62-90b3-2598a4866c3f

Release Notes:

- N/A
2025-03-28 20:02:15 -07:00
tidely
01b400ea29
gpui: Implement From trait for Clipboard related structs (#27585)
Implement the From trait for some simple conversations between Clipboard
related structs.

This PR only adds the From trait implementations and doesn't touch any
code. In a future PR we can simplify usage throughout the codebase, such
as:

```rust
// impl ClipboardString
fn new(text: String) -> Self {
    Self::from(text)
}
```

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-28 14:38:05 -07:00
Antonio Scandurra
7354ef91e1
Make GitRepository::status async and remove cx parameter (#27514)
This lays the groundwork for using `status` as part of the new agent
panel.

Release Notes:

- N/A
2025-03-27 09:05:54 +00:00
Smit Barmase
77856bf017
Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
张小白
05df3d1bd6
windows: Dock menu impl 2 (#26010)
Closes #ISSUE

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-06 12:40:34 +00:00
Marshall Bowers
7a55da58d9
Revert "Hide the mouse when the user is typing in the editor (#25040)" (#25393)
This reverts commit a8610fbd13.

I've been seeing some reports of segmentation faults that appear to
point to this change as the culprit.

Closes #25366.

Release Notes:

- Community: Reverted #25040, so remove the corresponding entry from the
release notes.
2025-02-22 10:19:23 -05:00
Thomas Mickley-Doyle
a8610fbd13
Hide the mouse when the user is typing in the editor (#25040)
Closes https://github.com/zed-industries/zed/issues/4461

This PR improves the coding experience by hiding the mouse while the
user is typing so it does not accidentally get in their way, making it
challenging to ready characters in the editor.

Release Notes:

- The following PR hides the cursor when the user is typing by adding a
new cursor style called `None`.
- Assuming the user does not move the mouse, it will stay hidden until
it is moved again.


https://github.com/user-attachments/assets/6ba9f2ee-b9f3-4595-81e4-e9d986da4a39

---------

Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2025-02-20 15:54:01 -03:00
someone13574
e3836712d6
gpui: Implement PartialEq and Eq for WindowAppearance (#25219)
Release Notes:

- N/A
2025-02-20 03:25:34 +00:00
Mikayla Maki
cfe0932c0a
Implement character index for point (#23989)
Fixes #22939
Fixes #23970
Supersedes https://github.com/zed-industries/zed/pull/23469

Release Notes:

- Fixed a bug where Zed could crash with certain input sources on macOS

---------

Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
2025-02-04 20:15:43 +00:00