Commit graph

153 commits

Author SHA1 Message Date
Alisina Bahadori
925464cfc6
Improve terminal rendering performance (#33345)
Closes #18263

Improvements:

• **Batch text rendering** - Combine adjacent cells with identical
styling into single text runs to reduce draw calls
• **Throttle hyperlink searches** - Limit hyperlink detection to every
100ms or when mouse moves >5px to reduce CPU usage
• **Pre-allocate collections** - Use `Vec::with_capacity()` for cells,
runs, and regions to minimize reallocations
• **Optimize background regions** - Merge adjacent background rectangles
to reduce number of draw operations
• **Cache selection text** - Only compute terminal selection string when
selection exists

Release Notes:

- Improved terminal rendering performance.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-07-08 09:05:01 -06:00
Jason Lee
f34a7abf17
gpui: Add shadow_xs, shadow_2xs and fix shadow values to match Tailwind CSS (#33361)
Release Notes:

- N/A

---

https://tailwindcss.com/docs/box-shadow

| name | value |
| -- | -- |
| shadow-2xs | box-shadow: var(--shadow-2xs); /* 0 1px rgb(0 0 0 / 0.05)
*/ |
| shadow-xs | box-shadow: var(--shadow-xs); /* 0 1px 2px 0 rgb(0 0 0 /
0.05) */ |
| shadow-sm | box-shadow: var(--shadow-sm); /* 0 1px 3px 0 rgb(0 0 0 /
0.1), 0 1px 2px -1px rgb(0 0 0 / 0.1) */ |
| shadow-md | box-shadow: var(--shadow-md); /* 0 4px 6px -1px rgb(0 0 0
/ 0.1), 0 2px 4px -2px rgb(0 0 0 / 0.1) */ |
| shadow-lg | box-shadow: var(--shadow-lg); /* 0 10px 15px -3px rgb(0 0
0 / 0.1), 0 4px 6px -4px rgb(0 0 0 / 0.1) */ |
| shadow-xl | box-shadow: var(--shadow-xl); /* 0 20px 25px -5px rgb(0 0
0 / 0.1), 0 8px 10px -6px rgb(0 0 0 / 0.1) */ |
| shadow-2xl | box-shadow: var(--shadow-2xl); /* 0 25px 50px -12px rgb(0
0 0 / 0.25) */ |

## Before

<img width="1112" alt="SCR-20250625-nnxn"
src="https://github.com/user-attachments/assets/3bd44938-5de8-4d67-b323-c444b023a4b6"
/>

## After

<img width="1112" alt="SCR-20250625-nnrt"
src="https://github.com/user-attachments/assets/a5bf2401-f808-4712-9cc6-299f530f9165"
/>
2025-07-03 09:50:26 -03:00
Sunli
4fdda8d5a1
gpui: Improve path rendering & global multisample anti-aliasing (#29718)
Currently, the rendering path required creating a texture for each path,
which wasted a large amount of video memory. In our application, simply
drawing some charts resulted in video memory usage as high as 5G.

I removed the step of creating path textures and directly drew the paths
on the rendering target, adding post-processing global multi-sampling
anti-aliasing. Drawing paths no longer requires allocating any
additional video memory and also improves the performance of path
rendering.

Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2025-07-02 09:41:42 -07:00
Jason Lee
4236c9ed0e
gpui: Fix data_table example overflow subtracting crash error (#32617)
Release Notes:

- N/A

Just make a simple change to avoid crash.

```
thread 'main' panicked at library\std\src\time.rs:436:33:
overflow when subtracting duration from instant
stack backtrace:
   0: std::panicking::begin_panic_handler
             at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\std\src\panicking.rs:697
   1: core::panicking::panic_fmt
             at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\core\src\panicking.rs:75
   2: core::panicking::panic_display
             at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\core\src\panicking.rs:261
   3: core::option::expect_failed
             at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\core\src\option.rs:2024
   4: core::option::Option::expect
             at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\core\src\option.rs:933
   5: std::time::impl$3::sub
             at /rustc/17067e9ac6d7ecb70e50f92c1944e545188d2359/library\std\src\time.rs:436
   6: data_table::Quote::random
             at .\crates\gpui\examples\data_table.rs:54
```
2025-06-12 19:52:37 +03:00
Ben Kunkle
f567bb52ff
gpui: Simplify uniform list API by removing entity param (#32480)
This PR also introduces `Context::processor`, a sibling of
`Context::listener` that takes a strong pointer to entity and allows for
a return result.

Release Notes:

- N/A

Co-authored-by: Mikayla <mikayla@zed.dev>
2025-06-10 18:50:57 +00:00
Finn Evers
2fe1293fba
Improve cursor style behavior for some draggable elements (#31965)
Follow-up to #24797

This PR ensures some cursor styles do not change for draggable elements
during dragging. The linked PR covered this on the higher level for
draggable divs. However, e.g. the pane divider inbetween two editors is
not a draggable div and thus still has the issue that the cursor style
changes during dragging. This PR fixes this issue by setting the hitbox
to `None` in cases where the element is currently being dragged, which
ensures the cursor style is applied to the cursor no matter what during
dragging.

Namely, this change fixes this for
- non-div pane dividers
- minimap slider and the
- editor scrollbars

and implements it for the UI scrollbars (Notably, UI scrollbars do
already have `cursor_default` on their parent container but would not
keep this during dragging. I opted out on removing this from the parent
containers until #30194 or a similar PR is merged).


https://github.com/user-attachments/assets/f97859dd-5f1d-4449-ab92-c27f2d933c4a

Release Notes:

- N/A
2025-06-06 16:56:27 -04:00
Jason Lee
d9efa2860f
gpui: Fix scroll area to support two-layer scrolling in different directions (#31062)
Release Notes:

- N/A

---

This change is used to solve the problem of not being able to respond
correctly in two-layer scrolling (in different directions). This is a
common practical requirement.

As in the example, in actual use, there may be a scene with a horizontal
scroll in a vertical scroll. Before the modification, if we scroll up
and down in the area that can scroll horizontally, it will not respond
(because it is blocked by the horizontal scroll layer).

## Before


https://github.com/user-attachments/assets/e8ea0118-52a5-44d8-b419-639d4b6c0793

## After


https://github.com/user-attachments/assets/aa14ddd7-5596-4dc5-9c6e-278aabdfef8e

----

This change may cause many side effects, causing some scrolling details
to be different from before, and more testing and analysis are needed.

I have tested some existing scenarios of Zed (such as opening the Branch
panel on the Editor and scrolling) and it seems to be correct (but it is
possible that I don’t know some interaction details). Here, the person
who added this line of code before needs to evaluate the original
purpose.
2025-06-06 10:06:09 -07:00
Floyd Wang
ac806d982b
gpui: Introduce dash array support for PathBuilder (#31678)
A simple way to draw dashed lines.


https://github.com/user-attachments/assets/2105d7b2-42d0-4d73-bb29-83a4a6bd7029

Release Notes:

- N/A
2025-06-06 09:54:21 -07:00
Jason Lee
047e7eacec
gpui: Improve window.prompt to support ESC with non-English cancel text on macOS (#29538)
Release Notes:

- N/A

----

The before version GPUI used `Cancel` for cancel text, if we use
non-English text (e.g.: "取消" in Chinese), then the press `Esc` to cancel
will not work.

So this PR to change it by use `PromptButton` to instead the `&str`,
then we can use `PromptButton::cancel("取消")` for the `Cancel` button.

Run `cargo run -p gpui --example window` to test.

---

Platform Test:

- [x] macOS
- [x] Windows
- [x] Linux (x11 and Wayland)

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-05-30 15:26:27 +00:00
Michael Sloan
9086784038
gpui: Support hitbox blocking mouse interaction except scrolling (#31712)
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:

* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.

Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.

GPUI changes:

* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`

* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.

* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.

    - `false` for that bool is now `HitboxBehavior::Normal`.

    - `true` for that bool is now `HitboxBehavior::BlockMouse`.
    
    - The new mode is `HitboxBehavior::BlockMouseExceptScroll`.

* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.

Release Notes:

- N/A
2025-05-29 21:41:15 +00:00
Floyd Wang
c73af0a52f
gpui: Add more shapes for PathBuilder (#30904)
- Add `arc` for drawing elliptical arc.
- Add `polygon` support.

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/97032b02-e6ff-4985-a587-3689500bfd56"
/>

Release Notes:

- N/A
2025-05-26 12:49:42 +03:00
Michael Angerman
df98d94a24
gpui: Activate the window example along with the Quit action (#30790)
Make the gpui examples more consistent by activating the window upon
startup.
Most of the examples have 

```rust
activate(true) 
```

so this one should as well.

Make it easier to exit the example with the `cmd-q` KeyBinding

Release Notes:

- N/A
2025-05-26 10:10:35 +03:00
Michael Sloan
ab59982bf7
Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
2025-05-23 23:08:59 +00:00
Kirill Bulatov
16366cf9f2
Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Michael Angerman
e9c9a8a269
gpui: Correct the image id in the example image_loading (#30990)
The image id "image-1" already exists so the id should be "image-4"

Release Notes:

- N/A
2025-05-20 10:36:41 +03:00
Conrad Irwin
ff0060aa36
Remove unnecessary result in line shaping (#30721)
Updates #29879

Release Notes:

- N/A
2025-05-16 23:48:36 +02:00
Nate Butler
e26620d1cf
gpui: Add a standard text example (#30747)
This is a dumb first pass at a standard text example. We'll use this to
start digging in to some text/scale rendering issues.

There will be a ton of follow-up features to this, but starting simple.

Release Notes:

- N/A
2025-05-16 17:35:44 +02:00
Pavel
6e28400e17
gpui: Fix a bug with Japanese romaji typing in input example (#28507)
Steps to reproduce:
* On macOS, run `input` example
* type `aaa|bbb` place caret on the place marked with |
* switch to `japanese romaji`
* press `ko`
* press left arrow

<img width="412" alt="image"
src="https://github.com/user-attachments/assets/d3c02e9b-98f9-420e-a3b7-681ba90829cd"
/>

You will get `aaa` duplicated with every arrow press.

According to [reference
implementation](https://developer.apple.com/library/archive/samplecode/TextInputView/Listings/FadingTextView_m.html#//apple_ref/doc/uid/DTS40008840-FadingTextView_m-DontLinkElementID_6)
we need to unmark text when we get empty line in `setMarkedText `
2025-05-06 00:15:41 +03:00
Mikayla Maki
4758173c33
Use image cache to stop leaking images (#29452)
This PR fixes several possible memory leaks due to loading images in
markdown files and the image viewer, using the new image cache APIs

TODO: 
- [x] Ensure this didn't break rendering in any of the affected
components.

Release Notes:

- Fixed several image related memory leaks
2025-04-29 19:30:16 +00:00
Mikayla Maki
3705986fac
Adjust image cache APIs to enable ElementState based APIs (#29243)
cc: @sunli829 @huacnlee @probably-neb 

I really liked the earlier PR, but had an idea for how to utilize the
element state so that you don't need to construct the cache externally.
I've updated the APIs to introduce an `ImageCacheProvider` trait, and
added an example implementation of it to the image gallery :)

Release Notes:

- N/A
2025-04-22 22:08:28 +00:00
Sunli
abf2b9d7d3
gpui: Add ImageCache (#27774)
Closes #27414

`ImageCache` is independent of the original image loader and can
actively release its cached images to solve the problem of images loaded
from the network or files not being released.

It has two constructors:

- `ImageCache::new`: Manually manage the cache.
- `ImageCache::max_items`: Remove the least recently used items when the
cache reaches the specified number.

When creating an `img` element, you can specify the cache object with
`Img::cache`, and the image cache will be managed by `ImageCache`.

In the example `crates\gpui\examples\image-gallery.rs`, the
`ImageCache::clear` method is actively called when switching a set of
images, and the memory will no longer continuously increase.


Release Notes:

- N/A

---------

Co-authored-by: Ben Kunkle <ben@zed.dev>
2025-04-22 13:30:21 -07:00
张小白
f0ef3110d3
gpui: Introduce PlatformKeyboardLayout trait for human-friendly keyboard layout names (#29049)
This PR adds a new `PlatformKeyboardLayout` trait with two methods:
`id(&self) -> &str` and `name(&self) -> &str`. The `id()` method returns
a unique identifier for the keyboard layout, while `name()` provides a
human-readable name. This distinction is especially important on
Windows, where the `id` and `name` can be quite different. For example,
the French layout has an `id` of `0000040C`, which is not
human-readable, whereas the `name` would simply be `French`. Currently,
the existing `keyboard_layout()` method returns what's essentially the
same as `id()` in this new design.

This PR implements the `name()` method for both Windows and macOS. On
Linux, for now, `name()` still returns the same value as `id()`.

Release Notes:

- N/A
2025-04-19 22:23:03 +08:00
Mikayla Maki
c143846e42
Revert buggy pr (#28554)
Earlier, I merged #24723

Before merging it, I made a change that was incorrect and fast followed
with a fix: #28548

Following that fix, @bennetbo discovered that the modals where no longer
highlighting correctly, particularly the outline modal.

So I'm going to revert it all.

Release Notes:

- N/A
2025-04-10 18:58:36 -06:00
Jason Lee
fd256d159d
gpui: Keep drag cursor style when dragging (#24797)
Release Notes:

- Improve to keep drag cursor style on dragging resize handles.

---

### Before


https://github.com/user-attachments/assets/d4100d01-ac02-42b8-b923-9f2b4633c458

### After


https://github.com/user-attachments/assets/b5a450cd-c6de-4b39-a79c-2d73fcbad209

With example:

```
cargo run -p gpui --example drag_drop
```


https://github.com/user-attachments/assets/4cba1966-1578-40ce-a435-64ec11bcace5
2025-04-10 23:54:12 +00:00
Jason Lee
ffdf725f32
gpui: Fix text hover & active style (#24723)
Release Notes:

- N/A

---

Fix this long-standing issue so that we can support Link hover colors.

And renamed `text_layout` example to `text_style`.

---

I spent some time studying the process of this text style change and
found it a bit complicated.

At first, I thought there was a problem with refine and it was not
passed properly. After changing it, I found that it was not the problem.

Then I found that it was because `TextRun` had already stored the
`color`, `background`, `underline`, `strikethrough` in TextRun in the
`request_layout` stage. They area calculate at the `request_layout`
stage, but request_layout stage there was no `hitbox`, so the hover
state was not obtained.

```bash
cargo run -p gpui --example text_style
```


https://github.com/user-attachments/assets/24f88f73-775e-41d3-a502-75a7a39ac82b

---------

Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-04-10 22:34:47 +00:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Floyd Wang
b4254a33e0
gpui: Support window resizing for PlatformWindow (#27477)
Support resizing windows to a specified size.

## macOS

https://github.com/user-attachments/assets/8c639bc2-ee5f-4adc-a850-576dac939574


## Wayland

[wayland.webm](https://github.com/user-attachments/assets/3d593604-83b4-488f-8f63-1cf4c0c0cb9a)

## X11

[x11.webm](https://github.com/user-attachments/assets/ce8fa62e-fb74-4641-abe8-70574011e630)

## Windows

https://github.com/user-attachments/assets/abb03e48-f82a-4d62-90b3-2598a4866c3f

Release Notes:

- N/A
2025-03-28 20:02:15 -07:00
Smit Barmase
77856bf017
Hide the mouse when the user is typing in the editor - take 2 (#27519)
Closes #4461

Take 2 on https://github.com/zed-industries/zed/pull/25040. 

Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.

Release Notes:

- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
2025-03-27 01:58:26 +05:30
Nathan Sobo
cd1e56d6c7
Add support for dashed borders to GPUI (#27139)
Features:

* Scales dash spacing with border width.
* Laying out dashes around rounded corners.
* Varying border widths with rounded corners - now uses an ellipse for the inner edge of the border.
* When there are no rounded corners, each straight border is laid out separately, so that the dashes to meet at the corners.
* All sides of each dash are antialiased.

![image](https://github.com/user-attachments/assets/b3789a98-a5be-4f97-9736-c4e59615afe6)

![image](https://github.com/user-attachments/assets/739bdc57-4580-42c8-bfc3-6e287411a408)

Release Notes:

- N/A

---------

Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Ben <ben@zed.dev>
2025-03-25 11:11:04 -06:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Jason Lee
4b153e7f7f
gpui: Fix line_through, underline position when used text center or right (#24721)
Release Notes:

- N/A

---

| Before | After |
| --- | --- |
| <img width="912" alt="image"
src="https://github.com/user-attachments/assets/0640ac85-ee5d-4707-b866-997e36608c18"
/> | <img width="912" alt="image"
src="https://github.com/user-attachments/assets/caf84477-a7bc-4c22-a9e6-f44c3b6f86ef"
/> |
 
And fix the `line_through` doc link.
2025-03-15 11:44:51 +02:00
0x2CA
ba8b9ec2c7
gpui: Add interval in pattern (#26459)
Closes #ISSUE

[git: Use font size to determine pattern slash width
#26446](https://github.com/zed-industries/zed/pull/26446)

This PR only uses font size as the slant line width, and here it further
uses line height as the slant line interval control.

before


![image](https://github.com/user-attachments/assets/a8f2406e-5eed-4528-a9a2-867513613fc7)


now


![image](https://github.com/user-attachments/assets/9b8ccca9-8023-4cb2-a6fe-0e42e19642a4)

big line height


![image](https://github.com/user-attachments/assets/4498e858-4f25-432c-80ee-355726d9c41b)


Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-03-14 12:51:09 -07:00
Marshall Bowers
aceab76ae4
gpui: Rename rounded_md to rounded_sm (#26228)
This PR renames the `rounded_md` style method to `rounded_sm`.

Follow up to https://github.com/zed-industries/zed/pull/26221, which
freed up the `rounded_sm` name.

Release Notes:

- N/A
2025-03-06 17:57:31 +00:00
Marshall Bowers
99216acdec
gpui: Rename rounded_sm to rounded_xs (#26221)
This PR renames the `rounded_sm` style method to `rounded_xs`.

This will allow us to add an additional step in the scale.

Release Notes:

- N/A
2025-03-06 16:08:19 +00:00
greathongtu
9b07f36199
gpui: Fix Cut action in input example (#26203)
Zed fan trying to learn GPUI here. Notice one problem in input example
which cause cmd-x function not work.
Let me know if any adjustments are needed!

Release Notes:

- N/A
2025-03-06 10:02:52 -05:00
Jason Lee
c37f616c3b
gpui: Maintain img aspect ratio when max_width is set (#25632)
Release Notes:

- Fixed Markdown preview to display image with max width 100%.

## Before

<img width="1202" alt="image"
src="https://github.com/user-attachments/assets/359628df-8746-456f-a768-b3428923c937"
/>
<img width="750" alt="SCR-20250226-napv"
src="https://github.com/user-attachments/assets/f6154516-470e-41b2-84f5-ef0612c447ad"
/>


## After

<img width="1149" alt="image"
src="https://github.com/user-attachments/assets/2279347d-9c69-4a47-bb62-ccc8e55a98f6"
/>
<img width="520" alt="SCR-20250226-ngyz"
src="https://github.com/user-attachments/assets/03af5f14-1935-472e-822f-4c7f62630780"
/>
2025-03-03 12:36:27 +01:00
Mikayla Maki
40425093df
Add last window closed setting (#25185)
Release Notes:

- Added an `on_last_window_closed` setting, that allows users to quit
the app when the last window is closed

---------

Co-authored-by: Richard <richard@zed.dev>
2025-02-19 20:03:10 +00:00
Marshall Bowers
7b45901d96
gpui: Update asset paths for more examples (#24646)
This PR updates the asset paths used in more GPUI examples such that
they work when run from the repository root or from within
`crates/gpui`.

Release Notes:

- N/A
2025-02-11 14:37:55 +00:00
Marshall Bowers
04d65cb3cd
gpui: Make image example work regardless of how it is run (#24645)
This PR updates the GPUI `image` example such that it works when run in
the following ways:

- `cargo run -p gpui --example image` from the repository root
- `cargo run --example image` from within `crates/gpui`

Release Notes:

- N/A
2025-02-11 13:34:38 +00:00
Cole Miller
8f75fe25e5
Add staged status information to diff hunks (#24475)
Release Notes:

- Render unstaged hunks in the project diff editor with a slashed
background

---------

Co-authored-by: maxbrunsfeld <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-10 21:43:25 -05:00
Jason Lee
ead5a836a1
gpui: Add data table example (#24373)
Release Notes:

- N/A

As https://github.com/zed-industries/zed/discussions/24260 I mentioned
issue.

Make a complex data table example to test the text rendering
performance.

This example also can be an example to show how to build a large data
table.

```bash
cargo run -p gpui --example data_table
```

<img width="2004" alt="image"
src="https://github.com/user-attachments/assets/653771e5-ef08-4d76-97b9-90ea4b78be59"
/>

----

I will try to do some test. 

For example: With a threshold for the hold number of caches in
`FrameCache`, and only when the threshold is greater than a certain
number, some caches are released, or when a certain time has passed. I
am not sure if this is feasible.

This example is added to help us to test.
2025-02-07 11:54:34 -08:00
Jason Lee
c5913899d9
gpui: Fix text-align with nowrap mode (#24116)
Release Notes:

- N/A


------

- Continue #24090 to fix text align for when used `whitespace_nowrap`.
- Fix wrapped line length calculation.

And add example

```
cargo run -p gpui --example text_layout
```

<img width="760" alt="image"
src="https://github.com/user-attachments/assets/a087c300-0e0e-4a80-98c6-90161a9b0905"
/>

---------

Co-authored-by: Owen Law <owenlaw222@gmail.com>
2025-02-06 18:51:00 -08:00
Jason Lee
f08b1d78ec
Revert "Revert recent anti-aliasing improvements (#24289)" and fix selection top right corner radius issue (#24342)
Release Notes:

- N/A

----

To fix #24289 mention issue and revert PathBuilder and MSAA.

I'm sorry about of this, in #22808 I was forgotten this bit of detail.


![image](https://github.com/user-attachments/assets/112afda2-088c-41d0-83bd-808f6cd2f9d5)

So, add `move_to` here, we can fix the selection top right corner radius
issue.

## After change

<img width="1383" alt="image"
src="https://github.com/user-attachments/assets/28ea103c-d652-41d6-bbe0-7fd042d81e77"
/>
2025-02-06 11:03:23 +02:00
Kirill Bulatov
aaf432fcd2
Revert recent anti-aliasing improvements (#24289)
This reverts commit 31fa414422.
This reverts commit b9e0aae49f.

`lyon` commit revert:

![image](https://github.com/user-attachments/assets/0243f61c-0713-416d-b8db-47372e04abaa)

`MSAA` commit revert:

![image](https://github.com/user-attachments/assets/b1a4a9fe-0192-47ef-be6f-52e03c025724)

cc @huacnlee , @\as-cii had decided to revert this PR due to a selection
right corner rendering bug.
Not sure what to propose for a fix from my side

Release Notes:

- N/A
2025-02-05 17:17:26 +00:00
Mikayla Maki
cfe0932c0a
Implement character index for point (#23989)
Fixes #22939
Fixes #23970
Supersedes https://github.com/zed-industries/zed/pull/23469

Release Notes:

- Fixed a bug where Zed could crash with certain input sources on macOS

---------

Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
2025-02-04 20:15:43 +00:00
Conrad Irwin
225f0c4d12
Fix input example (#24165)
Release Notes:

- N/A
2025-02-03 22:09:45 -07:00
someone13574
0c94bdc8e4
gpui: Update docs to reflect removal of View, ViewContext, WindowContext (#24008)
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.

Release Notes:

- N/A
2025-01-31 11:40:42 -08:00
Jason Lee
31fa414422
gpui: Add PathBuilder based on lyon to build Path (#22808)
Release Notes:

- N/A

---

Continue https://github.com/zed-industries/zed/pull/20499

We to draw more complex Path. Before this change, we only have
`line_to`, but it is not enough.

Add a new `PathBuilder` to use [lyon](https://github.com/nical/lyon) to
build more complex path.

And then with PR #22812 to enable anti-aliasing, all thing will be
perfect.
## Show case

```bash
cargo run -p gpui --example painting
```

Before:

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/0c15833a-ec95-404c-a469-24cf172cfd86"
/>

After:

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/42cfa35e-7e8f-4ef3-bb2d-b98defc62ad6"
/>
2025-01-29 22:14:33 +02:00
Jason Lee
706f7be5e7
gpui: Add line_clamp to truncate text after a specified number of lines (#23058)
Release Notes:

- N/A

Add this feature for some case we need keep 2 or 3 lines, but truncate.
For example the blog post summary.

- Added `line_clamp` method.
    Ref: https://tailwindcss.com/docs/line-clamp


## Break changes:

- Renamed `gpui::Truncate` to `gpui::TextOverflow` to match
[CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/text-overflow).
- Update `truncate` style method to match [Tailwind
CSS](https://tailwindcss.com/docs/text-overflow) behavior:

    ```css
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    ```
<img width="538" alt="image"
src="https://github.com/user-attachments/assets/c69c4213-eac9-4087-9daa-ce7afe18c758"
/>


## Show case

<img width="816" alt="image"
src="https://github.com/user-attachments/assets/e0660290-8042-4954-b93c-c729d609484a"
/>

![CleanShot 2025-01-13 at 17 22
05](https://github.com/user-attachments/assets/38644892-79fe-4254-af9e-88c1349561bd)

## Describe changes

The [second
commit](6b41c2772f)
for make sure text layout to match with the line clamp. Before this
change, they may wrap many lines in sometimes. And I also make
line_clamp default to 1 if we used `truncate` to ensure no wrap.

> TODO: There is still a tiny detail that is not easy to fix. This
problem only occurs in the case of certain long words. I will think
about how to improve it later. At present, this has some flaws but does
not affect the use.
2025-01-29 22:14:24 +02:00
Nate Butler
a03b7624f1
Revert "gpui & ui: Use shader for dashed dividers" (#23850)
Reverts zed-industries/zed#23839

getting some reports of linux crashes – will investigate later today

Release Notes:

- N/A
2025-01-29 19:19:20 +00:00